Redout 2... Reviewed!

Shout out to 34BigThings + Saber Interactive for supplying us with a copy of the fast-paced... Redout 2. My opinions of the game are my own... so strap in and... let's go!

The original Redout caught my eye, so it's good to see the team had the right support to follow up with a sequel. Redout 2 is one of those games that pays its respects to the classics in the anti-gravity racing genre like... F-Zero & Wipeout. Believe it or not, I never really played those a great deal, but I was diving in and out of games/genres. Will Redout 2 bring the heat like the award-winning original? Let's find out!


Gameplay:
 Off the bat, I love how they usher players into the game. You start off playing your way into the intro before you're brought to the main UI.

You might go from the intro and feel revved up enough to jump into Arcade or Multiplayer, but if you're new to the Redout franchise... or you need to dust off your skills, Career mode all the way (at least for now). So go to Career mode first... you won't be sorry because you'll be taught how to handle yourself and it also unlocks a certain option (as seen in the preview) that can help newer Redout racers like myself (I certainly need it, and I play racing games).

Arcade is easy enough to understand, you jump in... choose a ship, choose a location, choose a level... and you're off. Career is going to show you all the little ins and outs of what's needed for racing. You get RT to accelerate, LT for Break (the usuals), and you also get the LB to Boost + RB to Hyperboost.

The right analog stick is a major factor in this game. This team wanted to make full use of the controller, so the right analog stick allows your... hover ship to go up or down (Pitch), and even Strafe. This is with the right analog stick, and not only can you utilize these while soaring through the air during jumps, but you also use these while going up, down, and around tracks.

If you were just expected to know this stuff going in, it would be too complex, and for some gamers... it still might be. Do yourself justice and play the career mode, you won't be sorry... after going through the career mode... it's safe to say your inner beast will emerge because you have to fight to accomplish objectives. It's not a walk in the park (if you don't want it to be), but if you follow the steps... you should be good.

You should be good if you want to still have a challenge, but need a bit of assistance on the track so you aren't constantly crashing, overheating, etc. Going through the career, it's not a pain in the butt experience... it's rewarding when you proceed from one objective to the next. I've certainly improved from when I was unintentionally remixing the music by running into the sides of the tracks. I'm getting better and better, and now how custom options are unlocked after placing in the Career mode race. I fought like hell for that 3rd place... let me tell ya. 

So after that, I went over and took a look at the options. Options vary and so does the game difficulty (changing the difficulty also :

  • Zero difficulty - For players who just want to enjoy the ride without being pressured to succeed.
  • Chill difficulty - A Redout experience with some leeway.
  • Pilot difficulty - A balanced challenge for most players with experience in AG racing.
  • Redout difficulty - The complete Redout package for skilled drivers.
  • Master difficulty - For those who enjoy a real showdown.
  • Nightmare difficulty - Push beyond your limits.

By the way (for PC users), options also give you the ability to play with users on another platform. We have Redout 2 on Steam, and we're able to link our Epic Games account to play with those of you who on the game there.

Visuals: I'm going to start with the user interface. The UI is clean and showcases the different options available to you... as seen below. Nothing complicated here, but it doesn't need to be... it covers everything you need and gets you going. In the career area, you will have the different areas like the Trials, the sections might be limited, but you will notice in the B League and other sections of the SRRL Career... the sections will vary.


As you see... in the preview above, you get these colorful tracks going through some vibrant stylized environments. The tracks remind me of Hotwheels race tracks to be honest... and it's a beautiful thing.

There are tracks I have yet to set out on, but the tracks I've experienced... I'm not mad at. Kinda hard to be mad at something while I'm busy trying not to overheat or hit the side of the track at blazing speeds... but overall it's a beautiful-looking experience.

Music: Music is nice in this game, nothing I've come across thus far has been annoying enough to make me hit the mute button. As heard in the preview, and as mentioned above... when I said "Remix", they did something in this game that allowed the music to switch up in real-time. You even have a custom theme music for each ship based on the way you modded it. The menu music is smooth 

Price: Pricewise... you're looking at $29.99 for a game with 36 tracks (multiply it by 2 when you consider the reverse track options). The hoverships give you various mod options that change the performance of the ships, we're talking propulsors, rudders, stabilizers, flaps, magnets, wings, engines, spoilers, paint (duh of the day), etc. SRRL Career goes from Trials, to B League, A League, S League, and SRRL Invitational with 250 different events. So the career has plenty of replay value, and outside of the Arcade, the final frontier is certainly multiplayer... because you can take your bumps and bruises in career and arcade before taking on the competition online (showing off your ship). If you're concerned about your stats, no worries, there's SRRL Unranked & SRRL Ranked racing for you and up to 12 other players to enjoy.

By the way, the game is available on PC, Xbox, PlayStation, and will be landing on Nintendo Switch (July 2022). I'm glad that Switch gamers will have the option of hitting the track without waiting around for Nintendo to... finally release another F-Zero. Maybe Nintendo should give 34BigThings the option of selling F-Zero-related DLC, just a thought.

Overall, Redout 2 is an enjoyable... challenging change of pace that I embraced. I love my racing sims, but this also brought me to the edge of my seat as I fought my way to the finish.


Gameplay 5

Visuals 5

Music 5

Price 5

5 out of 5 Cool Points



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PlayStation PC Games incoming!

Sony is changing its business strategy for PlayStation by focusing on releasing quality first-party narrative games and improving its PlayStation Now service.


However, PS Now on PC had some drawbacks, including the use of a PS4 controller and inferior streaming quality.


Sony is planning to develop more "live service" games to supplement their first-party narrative games. Sony plans to release 10 new games for their live service by Spring 2026, with the majority of them being PC games.


Sony expects to make $415 million in PC game sales in the next 3 years. This would have been possible if the games were exclusive to PlayStation consoles.

Take note that games that are best categorized as "catalog" bring in nearly half a billion dollars in revenue. Sony plans to release Spider-Man (a Sept. 2018 game) and Spider-Man Miles Morales (Nov. 2020) on PC to generate $300 million in revenue.


With a prebuilt audience and the ability to tap into an already established market, Sony will be able to increase revenue by expanding its focus on PC.


More gamers are starting to wonder if exclusive day one PlayStation games will eventually make their way over to the PC, eliminating console exclusivity and shifting gaming culture as we know it. It's no secret that Sony keeps its hands both in PC and console gaming. It needs to keep up with the competition, but at least one thing is for sure – if the revenue grows, so will the profit.


Their strategy so far has been to release catalog first-party games on PC, finding new and secondary markets without alienating day one buyers who would have bought the game console version.


The only thing holding PC gamers back is that it's up to Sony whether or not they make any first-party games available for PC. Sony announced in their last investor presentation that one-third of their first-party titles will be available on PC by 2025. Now, the million-dollar question that most gamers have is which ones?


If you want PlayStation Plus on PC, get it now (you will need Win 8 or Win 10).
You will need PlayStation Plus Premium for cloud streaming.



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May produced another loss for Game sales according to NPD group, but...

Even if sales are down, I think developers can still make a difference. You have to make sure games are released without issues and meet gamers where they are, I'm not saying pump out free games (though we post about freebies on SDGT's FB Page), but... pricing has to be reconsidered among other things.

Want to adapt to the situation? Take creative approaches to make more affordable games that don't hit the budget as hard... and make the fun factor huge. AAA games are still welcome, but there are plenty being delayed because of the resources required. Mid to small titles are still welcome (so get creative), and... DLC is always welcome in an already complete and well-rounded game.

By the way, we've also mentioned something a while ago in terms of meeting gamers where they are, and those are specs. Hunt: Showdown was highlighted at that time as an example, the specs weren't going to open them up to as many people as possible... but more and more games pile into that boat when visually impressive games have run on less (which is primarily a PC gamer issue to worry about and is one of the reasons some gamers stick with console).

Hunt: Showdown requires a minimum for the Graphics card & CPU:

AMD Radeon R7 370 or Nvidia GeForce GTX 660 TI Graphics Card

AMD Ryzen 3 1200 or Intel i5-4590 @ 3.3GHz (4th Gen) CPU


This isn't a dig at PC gamers at all, game on how you game on... but it's a valid reason why some gamers don't even bother with PC because they want a game to just... work (without running into compatibility issues). We can argue bugs on console... but that's not what I'm referring to here, and bugs can fall on either side since they're not exclusive to console.

By the way, I was talking with someone locally who said, "Well if their PC sucks, it's not my problem because my rig is sick... I can play just fine...". He went into bragging about his specs, but... being part of that smaller collective who can play a game isn't a win for the developer or even the gamers in this category. A smaller player base = fewer people to play with, and... that's less support for the developer.

Supply is limited due to shortages that emerged during the pandemic, so it's only going to increase the need for gamers to remain where they are and game at the current specs for the sake of not breaking the bank... if they can't afford to pay for the upgrades or get a new PC like the Alienware Aurora R13.


Here are a few games that missed out on sales because they required a little too much juice for PC users (this doesn't represent the totality of the player base, but don't ignore things like this):

Elden Ring - 25% of PC users who inquired about compatibility were able to meet the minimum requirements, which left 75% unable to meet them... out of nearly 88,000 PC Gamers!

Call of Duty: Warzone - 34% met the minimum requirements while 66% failed. This wasn't as large of a group as Elden Ring, but still a large enough number at 46,000+ PC Gamers.

Phasmophobia - 24% met the minimum requirement, while 76% failed out of 11,181 systems checked. Special thanks to the Husdawg Team for the data, and truth be told... those that failed don't always just stick to those specs.

Even with NPD groups claims that sales were down before the pandemic, I think it's worth remaining optimistic as a developer... just remember to play your cards right with gamers in mind. You see the information above, it's not always about the cost of the game (which applies to consoles as well)... it might also be the cost of the compatibility (for PC gamers).




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Final Vendetta





游戏开始!
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Digital Grace: My Journey as a Filipina Gamer | Page 1

Hello SDGT readers! I am Grace (aka Digital Grace), and I'm a Filipina gamer born and raised in the Philippines. Online gaming is not just something that I do to kill time when I am bored, but also to create bonds with the people around me and even meet new people from around the world.

The gaming industry is one of the most flourishing industries in the Philippines. The country has a lot to offer when it comes down to playing video or online games. There's no shortage of passionate gamers who want more immersive experiences with their favorite pastime.


My Experience as a Filipina Gamer


I got into gaming when I was six years old when our eldest sister bought us a Family Computer (known as the Nintendo Entertainment System in the west). This is where we started playing Super Mario, Pac-Man, Contra (1987), Donkey Kong, Circus Charlie (1984), Galaga, and other Family Computer games.


There’s a nearby game arcade so I and my friends (mostly boys) always went there every day to play other games, and try out for high scores on each one we choose.


I'm a lover of all things action-adventure, and puzzler/party game related. But recently, I've really gotten into MOBAs–the kind where you play as one unit against another in an online environment with teams vying for victory!


There's a reason why I always have my friends and family over to play video games with me. The best part is that we don't even realize how much time has passed by because of all the fun times spent playing together! Some examples of the games we play would be Mobile Legends (a MOBA game), and PUBG mobile (a battle royale-style game).


I've been a gamer for as long as I can remember, but it wasn't until recently that the internet opened up gaming to everyone. Yet there are still some Filipinas who doubt their skills just because they're women. But, as more women are engaging in video games and streaming online they have started to change the culture.


The first time I had my first video game was one of the greatest enjoyments that I had in my life. The very first game I played was Super Mario. Since I started playing it, I could never stop because I wanted to finish the game and see all the levels. Plus, I wanted to see if there was really a princess that Mario must save! :D


Overall, gaming is an art for me. I love the feeling of being in another world, solving puzzles, and exploring new adventures with my friends or alone in different game modes.


I'm a Filipina gamer who loves playing video games  They're not just something I do to pass time; they become partakes from your story where all those moments build up into one big unforgettable tale!


If you would like to hear more, please stay tuned for my next article.




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I don't buy the apology... 343 Industries!

This is the problem when you create Federal holidays for certain things, companies try to commercialize them... and things like this also happen (racism is still a problem in the industry). 343 apologizes after naming a Juneteenth nameplate palette... bonobo (which is an ape). 

I look at the apology like this... so Halo Infinite, which is space-based... happens to find a small spot to apply "Bonobo" for something related directly to Juneteenth after all this time of never slipping up with a file name? If it smells like crap, it has to be crap. I suspect that someone had it named that way and either planned to let it be released under "Bonobo" or they forgot to change the name while enjoying some undercover racism.

Before I move forward, I have to give credit where credit is due. Smissmass from Reddit caught this before they made the name change. I'd prefer for them to remove the Juneteenth nameplate palette from the game completely anyway, and I also think that the person responsible needs to be punished accordingly. Juneteenth isn't a game.





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