Showing posts with label COD Warzone. Show all posts
Showing posts with label COD Warzone. Show all posts

Ubisoft's Decision to Sunset XDefiant: A Case of Market Oversaturation?

Ubisoft's recent decision to sunset XDefiant has sparked significant discussion between those of us at SDGT, particularly around the challenges faced by multiplayer games in an oversaturated market. SDGT Entertainment has long argued that the sheer number of multiplayer titles vying for players' attention creates a precarious environment for any game running dry. With a finite number of gamers and the impossibility of replicating oneself to play multiple games simultaneously, studios must innovate to ensure the longevity of their multiplayer titles.

 The Oversaturated Multiplayer Market 

The multiplayer gaming market is undeniably crowded. With established giants like Call of Duty, Fortnite, and Apex Legends dominating the scene, the competition may struggle to carve out a niche. The competition is not just about creating a good game but also about sustaining player interest over time. The reality is that there are only so many gamers to go around, and each new multiplayer game dilutes the player base further.

XDefiant, Ubisoft's ambitious arcade shooter, aimed to shake up the genre with its unique factions inspired by Ubisoft franchises like Splinter Cell, The Division, and Ghost Recon. Despite its promising start and a loyal fanbase, XDefiant couldn't maintain the momentum needed to justify continued investment. The game's sunset process began on December 3rd, 2024, with new downloads, player registrations, and purchases being disabled. The servers will remain active until June 3rd, 2025, allowing players to enjoy the game a little longer.


The Option of Player-Hosted Servers

One potential solution to extend the life of multiplayer games is to allow players to host their own servers. This approach could provide a more sustainable model by reducing the burden on developers to maintain server infrastructure. However, Ubisoft has not indicated any plans to implement this for XDefiant, if they'd ever consider such a thing.

 Refunds and Player Compensation 

Ubisoft has assured players that those who purchased the Ultimate Founders Pack will receive a full refund. Additionally, players who made VC and DLC purchases since November 3rd, 2024, will also be refunded. These refunds are expected to be processed within two months. While this may not completely alleviate the disappointment of the game's shutdown, it does provide some consolation to the affected players. Contact support if you haven't received a refund by January 28th, 2025!

"I know Veterans who absolutely loved kicking back playing XDefiant with their battle buddies and friends, so it's sad that this free-to-play experience is going away. It was super... accessible too, that's the part that stings the most. You could play it on console, pc, or play it on your TV without a console. If I were Ubisoft, I'd see if Amazon would be interested in having it as an exclusive shooter on Luna or something. I found myself playing the game through Luna 90+ percent of the time." - Blu 

Whether through unique gameplay mechanics, community-driven content, or alternative server models, studios must adapt to the challenging landscape of multiplayer gaming or take what comes with it.

"I don't think it needs to change. Games come and go, it's just the nature of the best bruh." - Luis D. Lucha

 Alternatives to XDefiant 

For those scouting out their next multiplayer experiences, here are five alternative FPS games with cross-platform multiplayer capabilities:

  1. Call of Duty: Warzone

  2. Fortnite

  3. Apex Legends

  4. Rainbow Six Siege

  5. Overwatch 2

These games offer robust multiplayer experiences and have established communities, making them excellent transitions. I'm sure this wasn't an easy decision for Ubisoft, but it's great to have options.


游戏开始!

 + Sophi 

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May produced another loss for Game sales according to NPD group, but...

Even if sales are down, I think developers can still make a difference. You have to make sure games are released without issues and meet gamers where they are, I'm not saying pump out free games (though we post about freebies on SDGT's FB Page), but... pricing has to be reconsidered among other things.

Want to adapt to the situation? Take creative approaches to make more affordable games that don't hit the budget as hard... and make the fun factor huge. AAA games are still welcome, but there are plenty being delayed because of the resources required. Mid to small titles are still welcome (so get creative), and... DLC is always welcome in an already complete and well-rounded game.

By the way, we've also mentioned something a while ago in terms of meeting gamers where they are, and those are specs. Hunt: Showdown was highlighted at that time as an example, the specs weren't going to open them up to as many people as possible... but more and more games pile into that boat when visually impressive games have run on less (which is primarily a PC gamer issue to worry about and is one of the reasons some gamers stick with console).

Hunt: Showdown requires a minimum for the Graphics card & CPU:

AMD Radeon R7 370 or Nvidia GeForce GTX 660 TI Graphics Card

AMD Ryzen 3 1200 or Intel i5-4590 @ 3.3GHz (4th Gen) CPU


This isn't a dig at PC gamers at all, game on how you game on... but it's a valid reason why some gamers don't even bother with PC because they want a game to just... work (without running into compatibility issues). We can argue bugs on console... but that's not what I'm referring to here, and bugs can fall on either side since they're not exclusive to console.

By the way, I was talking with someone locally who said, "Well if their PC sucks, it's not my problem because my rig is sick... I can play just fine...". He went into bragging about his specs, but... being part of that smaller collective who can play a game isn't a win for the developer or even the gamers in this category. A smaller player base = fewer people to play with, and... that's less support for the developer.

Supply is limited due to shortages that emerged during the pandemic, so it's only going to increase the need for gamers to remain where they are and game at the current specs for the sake of not breaking the bank... if they can't afford to pay for the upgrades or get a new PC like the Alienware Aurora R13.


Here are a few games that missed out on sales because they required a little too much juice for PC users (this doesn't represent the totality of the player base, but don't ignore things like this):

Elden Ring - 25% of PC users who inquired about compatibility were able to meet the minimum requirements, which left 75% unable to meet them... out of nearly 88,000 PC Gamers!

Call of Duty: Warzone - 34% met the minimum requirements while 66% failed. This wasn't as large of a group as Elden Ring, but still a large enough number at 46,000+ PC Gamers.

Phasmophobia - 24% met the minimum requirement, while 76% failed out of 11,181 systems checked. Special thanks to the Husdawg Team for the data, and truth be told... those that failed don't always just stick to those specs.

Even with NPD groups claims that sales were down before the pandemic, I think it's worth remaining optimistic as a developer... just remember to play your cards right with gamers in mind. You see the information above, it's not always about the cost of the game (which applies to consoles as well)... it might also be the cost of the compatibility (for PC gamers).




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Victorious Suxky in... COD: Warzone!

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Call of Duty: Warzone... is here and it's free, but do you have the space for it?


I won't lie... when I got the notification about Call of Duty: Warzone, I was like "Oh heck yeah" (happy dance)... until I saw the storage requirement and was like "Oh hell no". WHY???!!!!


If you have COD:Modern Warfare... the space won't be as high (mine was around 86GB... which is still freaking high), but the standard is 175GB. W...T...Frisbee? Luckily memory upgrades are coming soon.

Anyway, my first impression is that Warzone... looks good. You will be playing Warzone in 1st person, dive in solo... as a duo or a trio as you take on everyone else in pursuit of that top rank.

One thing I noticed immediately is that you start off with a gun in hand. It's a handgun... but it's better than no gun. That's different than the Battle Royale mode in COD: Mobile. Another difference I've seen between the two is that... when you're taken down in Warzone, you're captured and taken to a gulag where you have to fight 1 on 1 in order to be released back onto the field before game is done.

COD: Warzone is available for Windows 7 + 10 + PS4 + Xbox One (sorry Nintendo Switch owners).

The game is free, and it's crossplay... so if you wish to give it a whirl, game on!



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