Showing posts with label Call of Duty. Show all posts
Showing posts with label Call of Duty. Show all posts

Ubisoft's Decision to Sunset XDefiant: A Case of Market Oversaturation?

Ubisoft's recent decision to sunset XDefiant has sparked significant discussion between those of us at SDGT, particularly around the challenges faced by multiplayer games in an oversaturated market. SDGT Entertainment has long argued that the sheer number of multiplayer titles vying for players' attention creates a precarious environment for any game running dry. With a finite number of gamers and the impossibility of replicating oneself to play multiple games simultaneously, studios must innovate to ensure the longevity of their multiplayer titles.

 The Oversaturated Multiplayer Market 

The multiplayer gaming market is undeniably crowded. With established giants like Call of Duty, Fortnite, and Apex Legends dominating the scene, the competition may struggle to carve out a niche. The competition is not just about creating a good game but also about sustaining player interest over time. The reality is that there are only so many gamers to go around, and each new multiplayer game dilutes the player base further.

XDefiant, Ubisoft's ambitious arcade shooter, aimed to shake up the genre with its unique factions inspired by Ubisoft franchises like Splinter Cell, The Division, and Ghost Recon. Despite its promising start and a loyal fanbase, XDefiant couldn't maintain the momentum needed to justify continued investment. The game's sunset process began on December 3rd, 2024, with new downloads, player registrations, and purchases being disabled. The servers will remain active until June 3rd, 2025, allowing players to enjoy the game a little longer.


The Option of Player-Hosted Servers

One potential solution to extend the life of multiplayer games is to allow players to host their own servers. This approach could provide a more sustainable model by reducing the burden on developers to maintain server infrastructure. However, Ubisoft has not indicated any plans to implement this for XDefiant, if they'd ever consider such a thing.

 Refunds and Player Compensation 

Ubisoft has assured players that those who purchased the Ultimate Founders Pack will receive a full refund. Additionally, players who made VC and DLC purchases since November 3rd, 2024, will also be refunded. These refunds are expected to be processed within two months. While this may not completely alleviate the disappointment of the game's shutdown, it does provide some consolation to the affected players. Contact support if you haven't received a refund by January 28th, 2025!

"I know Veterans who absolutely loved kicking back playing XDefiant with their battle buddies and friends, so it's sad that this free-to-play experience is going away. It was super... accessible too, that's the part that stings the most. You could play it on console, pc, or play it on your TV without a console. If I were Ubisoft, I'd see if Amazon would be interested in having it as an exclusive shooter on Luna or something. I found myself playing the game through Luna 90+ percent of the time." - Blu 

Whether through unique gameplay mechanics, community-driven content, or alternative server models, studios must adapt to the challenging landscape of multiplayer gaming or take what comes with it.

"I don't think it needs to change. Games come and go, it's just the nature of the best bruh." - Luis D. Lucha

 Alternatives to XDefiant 

For those scouting out their next multiplayer experiences, here are five alternative FPS games with cross-platform multiplayer capabilities:

  1. Call of Duty: Warzone

  2. Fortnite

  3. Apex Legends

  4. Rainbow Six Siege

  5. Overwatch 2

These games offer robust multiplayer experiences and have established communities, making them excellent transitions. I'm sure this wasn't an easy decision for Ubisoft, but it's great to have options.


游戏开始!

 + Sophi 

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Microsoft X Call of Duty: Is it all doom and gloom?

Can a select amount of gamers or even the FTC stop the Microsoft Activision Blizzard acquisition? It's possible... but it will be a violation of sorts. Microsoft said it's a violation of its Fifth Amendment rights to be exact.

Are we against Microsoft being the Call of Duty publisher? Yes & No, it depends on the way they try to play it. If they took the route that allows the franchise to continue to be released to other platforms like usual... then... yes, if they don't, then... not so much. At the same time... it could be inevitable, but that doesn't mean the ability to for the hand of its new owner... is out of the picture.

Gamers are the reason Activision Blizzard is a thing... just as much as Microsoft. Remember that little thing called support. Remember what happened with Xbox One & ole'... Adam Orth? Hell broke loose.

The launch was a disaster all the way around... because of the absolutely 100% crap of a DRM dish they tried to serve us. Even the Xbox Big Boss Phil Spencer said the console's controversial policies could have been handled better. To that I say... you're damn right. The system was going to be nothing more than a brick once the company moved on to the next console, because of the way things were set up... forget about going back to playing used games.

Forget about even taking your Xbox One to a friend's house to... fun it up for more than the allowed time, because you'd have to go back home to unlock it again. They were forced to go back to the drawing board, so when it comes to games in the Activision Blizzard catalog, is Microsoft willing to play with their bottom line? 

Microsoft continues to speak on its public pledge to make Call of Duty more broadly available, mentioning Nintendo, and... Sony. I won't say that I'm riding for Microsoft, but... are they willing to play with their bottom line or do they desire to increase it with this acquisition?

Leaving the existing catalog as something available for multiplatform access... secures things a lot more than an exclusive at this time. Gamers are getting it in any and everywhere fun can be had... with family + friends + others around the world. It would make no sense to pull out of the Playstation platform, they just have to approach it the way it's been approached as always... don't try to do the platform within a platform crap because at any point that goes left... the gamers lose. Not only will the gamers lose, Microsoft will lose... again, and Call of Duty has been around since before some gamers were even born, but... it can be replaced if they don't play their cards right.

  • Nintendo could make a move on the 007 franchise... that sent gamers flocking to the N64, but at the same time... they could take Metroid Prime to the next level and make it the best FPS franchise on Nintendo.

  • Playstation could be killing it with Killzone games. They can do their homework and come back harder than ever. COD isn't the end all be all.

Microsoft has products available on Apple and Google for a reason, which includes releasing Windows Phone apps on these competing platforms, which was crazy to me because of what it meant for the Windows Phone. It made sense though because it's more of a win... and I think the same applies to Nintendo and Playstation, so... I'll wrap it up by saying if they play it right... they'll win if they don't make themselves replaceable.



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Are you too old to play video games? No! + A list of the most stressful games!

Why do grown-ups play video games? For some, it's a form of escapism from the pressures of work and everyday life. For others, it's simply a fun way to spend some time with friends. But for all adults who game, it's a chance to relieve stress, unwind, and just have a good time.

There's nothing wrong with that! In fact, gaming can be beneficial for both mental and physical health (i.e. games like Just Dance, and Nintendo Switch Sports). According to my research, gaming can help improve hand-eye coordination, memory, and problem-solving skills. So next time you're feeling bogged down by adulthood, pick up a controller and dive into a fun-filled world of gaming.

I know that some of you may beg to differ about games being a total stress reliever, and you would be partially right. Here is a list of the most stressful games played during a 30-minute period, according to information presented by NDC Media's Sanna L.

The full list of games played for a maximum of 30 minutes were:



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May produced another loss for Game sales according to NPD group, but...

Even if sales are down, I think developers can still make a difference. You have to make sure games are released without issues and meet gamers where they are, I'm not saying pump out free games (though we post about freebies on SDGT's FB Page), but... pricing has to be reconsidered among other things.

Want to adapt to the situation? Take creative approaches to make more affordable games that don't hit the budget as hard... and make the fun factor huge. AAA games are still welcome, but there are plenty being delayed because of the resources required. Mid to small titles are still welcome (so get creative), and... DLC is always welcome in an already complete and well-rounded game.

By the way, we've also mentioned something a while ago in terms of meeting gamers where they are, and those are specs. Hunt: Showdown was highlighted at that time as an example, the specs weren't going to open them up to as many people as possible... but more and more games pile into that boat when visually impressive games have run on less (which is primarily a PC gamer issue to worry about and is one of the reasons some gamers stick with console).

Hunt: Showdown requires a minimum for the Graphics card & CPU:

AMD Radeon R7 370 or Nvidia GeForce GTX 660 TI Graphics Card

AMD Ryzen 3 1200 or Intel i5-4590 @ 3.3GHz (4th Gen) CPU


This isn't a dig at PC gamers at all, game on how you game on... but it's a valid reason why some gamers don't even bother with PC because they want a game to just... work (without running into compatibility issues). We can argue bugs on console... but that's not what I'm referring to here, and bugs can fall on either side since they're not exclusive to console.

By the way, I was talking with someone locally who said, "Well if their PC sucks, it's not my problem because my rig is sick... I can play just fine...". He went into bragging about his specs, but... being part of that smaller collective who can play a game isn't a win for the developer or even the gamers in this category. A smaller player base = fewer people to play with, and... that's less support for the developer.

Supply is limited due to shortages that emerged during the pandemic, so it's only going to increase the need for gamers to remain where they are and game at the current specs for the sake of not breaking the bank... if they can't afford to pay for the upgrades or get a new PC like the Alienware Aurora R13.


Here are a few games that missed out on sales because they required a little too much juice for PC users (this doesn't represent the totality of the player base, but don't ignore things like this):

Elden Ring - 25% of PC users who inquired about compatibility were able to meet the minimum requirements, which left 75% unable to meet them... out of nearly 88,000 PC Gamers!

Call of Duty: Warzone - 34% met the minimum requirements while 66% failed. This wasn't as large of a group as Elden Ring, but still a large enough number at 46,000+ PC Gamers.

Phasmophobia - 24% met the minimum requirement, while 76% failed out of 11,181 systems checked. Special thanks to the Husdawg Team for the data, and truth be told... those that failed don't always just stick to those specs.

Even with NPD groups claims that sales were down before the pandemic, I think it's worth remaining optimistic as a developer... just remember to play your cards right with gamers in mind. You see the information above, it's not always about the cost of the game (which applies to consoles as well)... it might also be the cost of the compatibility (for PC gamers).




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