Showing posts with label Dear Developers. Show all posts
Showing posts with label Dear Developers. Show all posts

Dear Developers: Did TopSpin 2K25 sabotage TopSpin 2K26?

TopSpin 2K25 may look polished, but its long-term success hinges on one thing: intuitive, responsive controls. Without them, frustration overshadows presentation, and players remember the struggle more than the fun. This is something we've pointed out before, but TopSpin 2K25 is a prime example.



 The Promise of TopSpin 2K25 

After more than a decade away, the TopSpin franchise returned with TopSpin 2K25, promising authenticity, sleek visuals, and the thrill of competitive tennis. Reviews highlight its strong presentation and realistic atmosphere, but beneath the surface lies a critical issue: controls that feel more like a barrier than a gateway.

Games like this thrive when players can pick up a controller and immediately feel connected to the sport. Tennis is about rhythm, timing, and instinct. If the controls demand excessive memorization or punish players with inconsistent mechanics, the immersion collapses.



 When Controls Become a Roadblock 

Players have voiced frustration with TopSpin 2K25’s timing-based system. Even with an in-game coach guiding newcomers, the learning curve is steep. Worse, mechanics like the swing meter don’t always respond to button release as expected. Landing in the “perfect” zone but watching the shot misfire isn’t just disappointing—it’s discouraging.

This isn’t a matter of difficulty alone. It’s about trust. When players feel the game doesn’t respond to their inputs reliably, paranoia sets in. They remember the frustration, and future titles inherit skepticism before they’re even played.



 Why Controls Matter More Than Graphics 

No matter how stunning the visuals or how authentic the animations, controls are the foundation of player experience. A game can look like Wimbledon in 4K HDR, but if swinging a racket feels like wrestling with the controller, players won’t stick around.

Good controls:

Empower instinctive play. Players should feel like they’re reacting to the ball, not fighting the interface.

Encourage mastery. A learning curve is fine, but it should reward practice, not punish persistence.

Build loyalty. When controls feel natural, players return for more matches, more seasons, and more sequels.



 A Plea for Accessibility 

This was meant to be a review at the time of the release, but the controls turned it into a letter. Developers, if you want the TopSpin 2K franchise to thrive beyond its launch window, make the controls a partner, not an obstacle.

Simplify mechanics so timing feels fair and responsive.

Ensure meters and release points behave consistently.

Offer scalable difficulty that teaches without overwhelming.

Players don’t need hand-holding, but they do need confidence that their inputs matter. Without that, the game risks being remembered not for its revival, but for its frustration.


TopSpin 2K25 had the potential to be the definitive tennis game of this generation. But success isn’t about graphics, authenticity, or even career modes—it’s about controls that invite players in and keep them engaged in the action. If the controls remain a stumbling block, the franchise risks alienating the very audience it worked so hard to win back. Having an option for arcade-style controls would've even helped those who wanted in on the fun without the complication. The only way I see them winning back some supporters is for them to release a demo ahead of the next release to showcase improved controls.

Want to try the game yourself? Play for free for a limited time, now!


Illustration of Blu with headphones and sunglasses.
 + Sophi 

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Dear Developers: Why Sony’s Concord... Didn’t Have to Fail!

In this installment of Dear Developer, I have to start by saying... Sony's Concord flop didn't have to occur. 
You heard me right. (Yeah... I said it!)

This guy looks like the alien version of Nathan Drake mixed w/ Yondu!

Knowing When Enough is Enough

Developers must recognize when a particular concept has reached its saturation point at a particular time. With the abundance of PvP games on the market, how was Concord going to successfully compete? Instead, it could have been a single-player experience featuring a cast of memorable, badass characters on an unforgettable adventure. The concept was there as seen in the trailer, and this can still be salvaged and flipped because the structure is still there. For $400,000,000... I would sure as heck try to flip it.

Missed Opportunities

Imagine the blockbuster single-player title with a compelling storyline that this could have been. It’s disheartening to see so much investment go down the drain when this could have been a viable alternative. While I’m being vague (unless Sony pays for more details), it’s clear that a different approach could have yielded better results. Again, it doesn't have to be over (but make it download only).

Balancing online and Single-Player Elements

There could have been an aspect of the game that allowed for competitive online play, but... a full-blown PvP game in today’s saturated market, especially with numerous solid free-to-play options, was a risky move. I would have been surprised if it succeeded. I wouldn't even add PvP personally, competition would be served up in a different way.

A Different Perspective

This isn’t coming from the angle of a hater. $400,000,000 is a lot (like aloooooottttt) of freaking money to lose. The reaction from gamers might have been different if I had been involved in the decision-making process regarding the genre and direction of the game though and I highly doubt they'd be sitting in discount bins for $1. I can say that with a straight face. Sometimes, a fresh perspective can make all the difference.

Overall, Sony’s Concord game had potential, but a different approach might have led to a more successful outcome. The assets can and should be whipped up to make single player magic, everything doesn't have to be multiplayer and this didn't have to be a... PvP hero shooter. It's okay to salvage or give it away.



 + Sophi 

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Dear Developers: How to Create an Indie Game Using Udemy Courses and Unreal Engine - A Step-by-Step Guide



Now more than ever, indie developers are getting their well-deserved recognition. Without the vast resources and budgets of larger game developers, indie creators rely on creativity and hard work, hoping gamers will embrace their games. When that happens, it’s a sigh of relief, as the success of a game can change developers’ lives.

That’s why we promote affordable courses that help aspiring developers create their own games. Whether you’re a solo developer or part of a team of friends, classmates, or like-minded strangers with a solid contract, you can tap into your dreams without waiting for established game studios to open their doors. Gamers are open to great games from indie teams, and if your game is awesome, it will get the love it deserves if it doesn't fly under the radar. So, salute to the indie developers out there, and for the rest of you aspiring to take that step.. be motivated by this Indie World Showcase + Nintendo Direct: Partner Showcase:



 Utilize the information below, and we look forward to checking out your game one day! 

Step 1: Learn the Basics with Udemy Courses

Udemy offers a variety of courses that can help you get started with game development. Here are some top recommendations:

  1. Unreal Engine 5: The Complete Beginner’s Course: This course covers the fundamentals of game development using Unreal Engine 5. By the end of the course, you’ll have built an entire demo game from scratch.
  2. Unreal Engine 5 C++ Developer: Learn C++ & Make Video Games: Learn how to create and mod video games using Unreal Engine 5, even if you’re a complete beginner.
  3. Unreal Engine 5 Megacourse: Create Games in UE5 & Blender: This course covers everything you need to know to get started in creating your own game in Unreal Engine, including pre-production, prototyping gameplay, and creating finalized props and characters in Blender.


Step 2: Master Unreal Engine

Unreal Engine is a powerful tool used by both AAA studios and indie developers worldwide. Here are some steps to master it:

  1. Understand the Interface: Familiarize yourself with the Unreal Engine Editor and its components. Learn how to navigate and customize the interface to suit your workflow.
  2. Learn Blueprints: Blueprints are Unreal Engine’s visual scripting system. They allow you to create game logic without writing code. Start with basic Blueprints and gradually move to more complex ones.
  3. Practice with Projects: Apply what you’ve learned by working on small projects. This hands-on experience is crucial for mastering Unreal Engine.

Step 3: Upgrade Your Hardware

Creating an indie game requires a solid hardware setup to ensure smooth development and testing. This will cost a lot less than tuition when it comes to persuing a degree related to game development, and this is actually your equipment to keep and create games on. Here are the essential hardware components you’ll need:


Processor (CPU): A powerful CPU is crucial for handling the complex tasks involved in game development, such as compiling code, rendering graphics, and running simulations.
  • Intel Core i7 or i9: These processors offer excellent performance for most game development tasks.
  • AMD Ryzen 7 or 9: Known for their multi-threading capabilities these CPUs are great for handling multiple tasks simultaneously.

Graphics Card (GPU): A dedicated GPU is essential for rendering high-quality graphics and running game engines efficiently.
Memory (RAM): Sufficient RAM is necessary to handle large assets and complex scenes in your game.
  • Minimum 16GB: Suitable for smaller projects and basic game development.
  • We Suggest 32GB or More: Idea for larger projects and more demanding tasks. If you stay ready, you don't have to get ready.

Storage: Fast and ample storage is crucial for storing your game assets, project files, and software.
  • SSD (Solid State Drive): At least 512GB for the operating system and software, plus an additional 1TB or more for project storage. SSDs offer faster load times and better performance compared to traditional HDDs. They're more afforable now, so it wouldn't be a stretch to get a good one at a "solid" price. :p

Monitor: A high-resolution monitor helps you see your game in detail and makes development easier.
  • 27-inch or larger: Provided ample screen space for multitasking. Aim for two.
  • 4K resolution: Offers sharp and clear visuals, which is especially useful for detailed work. You want to see your 4K game if you're presenting it as a title with 4K visiuals.

Peripherals: Quality peripherals can enhance your development experience.
  • Graphics Tablet: Useful for artists working on game assets and textures. There are some great options that are affordable and actually rival the biggest names around, so don't sleep on options like Xencelabs.

Backup Solutions: Regular backups are essential to prevent data loss.


Step 4: Develop Your Game

Once you have a solid understanding of Unreal Engine, it’s time to start developing your game:

  1. Pre-Production: Plan your game. Define the concept, story, characters, and gameplay mechanics. Create a game design document to guide your development process.
  2. Prototyping: Build a prototype of your game. Focus on core gameplay mechanics and test them to ensure they are fun and engaging.
  3. Production: Develop the full game. Create assets, implement gameplay features, and continuously test and refine your game.
  4. Polishing: Focus on polishing your game. Improve graphics, fix bugs, and optimize performance to ensure a smooth gaming experience.


Step 5: Launch and Market Your Game

After developing your game, the next step is to launch and market it:

  1. Create a Marketing Plan: Define your target audience and create a marketing plan to reach them. Use social media, gaming forums, and other platforms to promote your game.
  2. Launch on Platforms: Choose the right platforms to launch your game, such as Steam, Epic Games Store, or itch.io.
  3. Engage with the Community: Build a community around your game. Engage with players, gather feedback, and continuously improve your game based on their input.


Creating an indie game is a challenging but rewarding journey. By following these steps and utilizing resources like Udemy courses and Unreal Engine, you can turn your game development dreams into reality. Just know that challenges are real, but luck favors the prepared. Remember, the indie game community is supportive, and gamers are always on the lookout for great games, regardless of their humble beginnings.

So, plan and proceed, and we look forward to playing your game one day!




 + Sophi 

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