Showing posts with label hero shooter. Show all posts
Showing posts with label hero shooter. Show all posts

NetEase Games and Marvel Games Ignite the Competitive Scene with Marvel Rivals Global Esports Tournament

Marvel Rivals Ignite eSports Tournament is here! Are you ready?

Guangzhou, China & Los Angeles, California – May 2025 – The battle for Super Hero supremacy is about to reach new heights as NetEase Games and Marvel Games officially unveil Ignite—the first global esports tournament for Marvel Rivals. With a staggering $3 million prize pool, this high-stakes competition will bring together elite players from across the world to showcase their skills in the award-winning, team-based PVP shooter.

A Global Showdown Across Five Regions

Starting this May, Marvel Rivals Ignite will see fierce competition across five major regions:

  • AMERICAS

  • EMEA (Europe, Middle East, and Africa)

  • CHINA

  • ASIA

  • OCEANIA

Players will battle across destructible maps inspired by the Marvel Multiverse, assembling squads of Super Heroes and Super Villains with unique abilities. The tournament will culminate in November 2025, where the best teams will face off in the Global Finals for a $1 million grand prize!

A New Era for Marvel Rivals Esports

Since its launch, Marvel Rivals has captivated players with its fast-paced action, strategic team play, and ever-evolving roster of Marvel icons. With Ignite, NetEase Games is taking the competitive scene to the next level, offering players a chance to prove their mastery and cement their legacy in the Marvel gaming universe.

What’s Next?

More details, including official tournament rules, qualifier dates, and team registration, will be revealed soon. Players can also stay updated with the latest game patches, hero balance adjustments, and new content drops as Marvel Rivals continues to evolve.

Stay tuned for further announcements, and get ready to ignite the battlefield in Marvel Rivals!

For more details, check out the official announcement here.



Dear Developers: Why Sony’s Concord... Didn’t Have to Fail!

In this installment of Dear Developer, I have to start by saying... Sony's Concord flop didn't have to occur. 
You heard me right. (Yeah... I said it!)

This guy looks like the alien version of Nathan Drake mixed w/ Yondu!

Knowing When Enough is Enough

Developers must recognize when a particular concept has reached its saturation point at a particular time. With the abundance of PvP games on the market, how was Concord going to successfully compete? Instead, it could have been a single-player experience featuring a cast of memorable, badass characters on an unforgettable adventure. The concept was there as seen in the trailer, and this can still be salvaged and flipped because the structure is still there. For $400,000,000... I would sure as heck try to flip it.

Missed Opportunities

Imagine the blockbuster single-player title with a compelling storyline that this could have been. It’s disheartening to see so much investment go down the drain when this could have been a viable alternative. While I’m being vague (unless Sony pays for more details), it’s clear that a different approach could have yielded better results. Again, it doesn't have to be over (but make it download only).

Balancing online and Single-Player Elements

There could have been an aspect of the game that allowed for competitive online play, but... a full-blown PvP game in today’s saturated market, especially with numerous solid free-to-play options, was a risky move. I would have been surprised if it succeeded. I wouldn't even add PvP personally, competition would be served up in a different way.

A Different Perspective

This isn’t coming from the angle of a hater. $400,000,000 is a lot (like aloooooottttt) of freaking money to lose. The reaction from gamers might have been different if I had been involved in the decision-making process regarding the genre and direction of the game though and I highly doubt they'd be sitting in discount bins for $1. I can say that with a straight face. Sometimes, a fresh perspective can make all the difference.

Overall, Sony’s Concord game had potential, but a different approach might have led to a more successful outcome. The assets can and should be whipped up to make single player magic, everything doesn't have to be multiplayer and this didn't have to be a... PvP hero shooter. It's okay to salvage or give it away.



 + Sophi 

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