Showing posts with label SDGT Entertainment. Show all posts
Showing posts with label SDGT Entertainment. Show all posts

FTS: Crystal Dynamics Reveals Two New Legacy of Kain Games Launching March 2026 (PC, Consoles)

CRYSTAL DYNAMICS REVEALS TWO NEW LEGACY OF KAIN VIDEO GAME TITLES LAUNCHING THIS MARCH ON PC & CONSOLES

 The franchise resurgence continues with the return of an action-adventure classic in Legacy of Kain: Defiance Remastered, launching March 3, and the brand-new 2D action platformer Legacy of Kain: Ascendance, releasing March 31!

SAN MATEO, Calif.  Feb. 12, 2026 – Crystal Dynamics is excited to reveal two new video game titles in the Legacy of Kain franchise! Debuted today at Sony’s State of Play, Legacy of Kain: Defiance Remastered modernizes the iconic 2003 action-adventure game with new graphic upgrades, modernized controls, and extensive bonus content. Published by Crystal Dynamics and developed by Crystal Dynamics and PlayEveryWare, this definitive edition of the classic adventure launches for PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, Nintendo Switch 2, Nintendo Switch, and PC via Steam and the Epic Games Store on March 3, 2026, and is available to pre-order today. Customers who pre-order will receive Kain and Raziel character skins inspired by the “Shifter” game concept, the inspiration for the entire Soul Reaver saga. (If you know, you know).


Also announced today is Legacy of Kain: Ascendance, a fast-paced 2D action platformer published by Crystal Dynamics and developed by Bit Bot Media in association with FreakZone Games (A Bit Bot Company) that introduces a brand-new gameplay style to the franchise, and features original voice actors reprising their iconic roles: Simon Templeman as Kain, Michael Bell as Raziel, Anna Gunn as Ariel and Richard Doyle as Moebius, plus a soundtrack from hit recording artist Klayton (Celldweller), releasing for PlayStation®5Xbox Series X|S, Nintendo Switch 2, Nintendo Switch, and PC via Steam and the Epic Games Store on March 31, 2026.

Legacy of Kain: Defiance Remastered is a timeless dark fantasy reborn for a new generation. Return to the dark world of Nosgoth as you take control of both the vampire Kain and his betrayed lieutenant, Raziel, two powerful entities bound by the conflict between fate and free will.

Legacy of Kain: Defiance Remastered Key Features

  • Two Legendary Protagonists: Play as both Kain and Raziel, each with distinct abilities, combat styles, and perspectives that shape how the story unfolds.
  • Return to Nosgoth’s Dark Fantasy World: Explore ruined cities, ancient temples, and towering strongholds filled with challenging environmental puzzles, enemies, and secrets to discover.
  • New! Updated HD Visuals: Experience Nosgoth like never before with a new camera, as well as upgraded character models, textures, and environments, with the ability to switch between classic and modern presentation on the fly.
  • New! Refined Camera: Play the game with the original fixed camera or a new third-person camera built for modern platforms. 
  • New! Bonus Content: Enjoy a slew of additions including a photo mode, alternate character skins, a comprehensive lore reader, unreleased content and 'lost levels' from the original game.

Legacy of Kain: Defiance Remastered is available to pre-order today on PC, PlayStation and Xbox, with three editions to choose from:

  • The Standard Edition, which includes the base game and the pre-order exclusive “Defiance Remastered Shifter Skin Pack,” for $24.99.
  • The Deluxe Edition, which includes everything in the Standard Edition, plus a comic book reader (with three classic comics), a demo of the unreleased Legacy of Kain: The Dark Prophecy, and the pre-order exclusive “Defiance Remastered Shifter Skin Pack” for $29.99.
  • The Heart of Darkness Collection, which includes everything in the Deluxe Edition, plus Legacy of Kain: Ascendance, an Ascendance-themed skin pack for Legacy of Kain: Defiance Remastered, and the pre-order exclusive “Defiance Remastered Shifter Skin Pack, "for $44.99. The Heart of Darkness Collection is available to pre-order on PlayStation 5 and Xbox Series X|S.

A prequel to Legacy of Kain: Soul ReaverLegacy of Kain: Ascendance is a fast-paced, 2D action platformer built around vertical movement, fluid combat, and skill-driven play, with select PS1 era–inspired 3D sequences. Story and narrative are key to the experience, woven directly into gameplay, cutscenes, and world design. Beautifully crafted retro pixel-art gameplay and anime-influenced cinematics bring Nosgoth’s dark fantasy world to life, telling a new story set in a vast world of collapsing kingdoms, haunted ruins, and shattered timelines.

Legacy of Kain: Ascendance Key Features

  • Retro-Inspired 2D Action Platformer: Chain melee strikes, evasive dashes, and supernatural attacks in fluid, vicious combat in this brand-new Legacy of Kain adventure.
  • Throwback 3D Moments: 3D sections inspired by the PS1 era appear at key narrative points, offering story-driven interaction and lore-heavy sequences that reward fans of the Legacy of Kain mythos.
  • Anime-Inspired Cinematics: A bold new animated style debuts for the franchise, enhancing major story beats with anime-inspired visuals.
  • Play as Three Powerful Protagonists: Overwhelm the battlefield with Kain’s vampiric powers. Play Raziel before his fall as a human Sarafan knight, then take flight for the first time in his vampiric form. And discover an aggressive playstyle focused on fast, relentless offense as the vampire Elaleth.
  • Iconic Voice Talent Returns: Legendary Legacy of Kain voice actors Michael Bell (Raziel), Simon Templeman (Kain), Anna Gunn (Ariel), and Richard Doyle (Moebius).
  • Experience an Epic Original Score: Feel the thrill of the action with a powerful original score by award-winning recording artist Klayton (Celldweller/Scandroid).

Legacy of Kain: Ascendance is available to pre-order today exclusively as part of the Heart of Darkness Collection on PlayStation 5 and Xbox Series X|S. Fans can also wishlist on PlayStation®5Xbox Series X|S, and PC via Steam and the Epic Games Store. 




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FTS: Saber & Lionsgate Announce John Wick Video Game in Development for PC & Consoles

LIONSGATE ANNOUNCES HIGHLY ANTICIPATED AAA JOHN WICK VIDEO GAME WITH SABER INTERACTIVE FOR PC & CONSOLES

Become the Baba Yaga in a new single-player third-person action game

Made for mature audiences and revealed during Sony’s State of Play Showcase

SANTA MONICA, Calif. and FORT LAUDERDALE, Fla.  Feb. 12, 2026 – Yeah. We’re thinking he’s back. Today at the Sony State of Play Showcase, global content leader Lionsgate (NYSE: LION) and best-selling video game publisher and developer Saber Interactive announced a new AAA video game based on Lionsgate’s billion-dollar John Wick franchise. Tailored for mature audiences and currently in development for PlayStation 5, Xbox Series X|S, and PC, the new single-player third-person action game will combine John Wick’s unparalleled, adrenaline-fueled “gun-fu” fighting style with Saber’s proven reputation for creating thrilling gaming experiences that leave players craving more. John Wick franchise director Chad Stahelski and star Keanu Reeves are both involved in the game’s production, with Reeves signed on to reprise his iconic character’s look, voice and more.



Watch the brand-new reveal trailer for the “Untitled John Wick Game” now and get ready to feel the hard-hitting, cinematic action of John Wick like never before.

“I can’t wait for fans to step into the shoes of John Wick and explore the multi-dimensional world of The High Table,” stated Jenefer Brown, President of Global Products & Experiences at Lionsgate. “We are collaborating closely with Saber’s dedicated team to develop a game that captures the unparalleled action, brand-defining fight choreography, immersive world-building, and authenticity of the films.”


John Wick is one of the most iconic characters in action film history. Saber is honored to be working alongside Chad, Keanu and the Lionsgate team in a true collaboration to bring the world of Wick to life in a AAA game,” said Matthew Karch, CEO at Saber Interactive.

Management is here to serve. Created in collaboration between Saber, Lionsgate, and Stahelski, the new “Untitled John Wick Game” video game will feature an original gameplay narrative set in the John Wick timeline years before the Impossible Task. It will expand on the franchise’s lore during that time with familiar characters fans already know and love, as well as compelling new ones created specifically for this production.


Saber’s authentic design will deliver on the signature style and unique elements fans expect from a John Wick mission, including a hard-hitting gun-fu combat system, jaw-dropping camerawork, intense driving experiences, cinematic storytelling, and a bold range of atmospherically immersive environments, all crafted to make players feel like they are in a John Wick movie, playing the role of the Baba Yaga himself.


This is the ultimate John Wick gaming experience that fans have been waiting for.

The John Wick franchise is acclaimed by fans and critics alike for its gritty yet elegant fantasy of firearms and fistfights. In addition to four hit films, which have generated more than $1 billion worldwide, the John Wick universe includes the television series The Continental, one of Peacock’s biggest original launches of 2023, and the spinoff film Ballerina, starring Ana de Armas. A new film starring Donnie Yen as Caine and another film following the events of John Wick: Chapter 4 are also in development.



Saber Interactive is best known as the developer of 2024’s blockbuster Warhammer 40,000: Space Marine 2, a viscerally brutal spectacle of hack-and-slash action and carnage that sold over seven million units in its first year and earned nominations for Best Action Game and Best Multiplayer at The Game Awards. A sequel, Warhammer 40,000: Space Marine 3, is already in development. The studio has a long history producing high-quality experiences based on fan-favorite IPs, including World War Z, enjoyed by over 30 million players worldwide, as well as the upcoming Jurassic Park: SurvivalJohn Carpenter's Toxic Commando, and Turok: Origins.

The “Untitled John Wick Game” will be available to wishlist on PlayStation 5, Xbox Series X|S, and PC. For the latest news and updates from the game, visit 
https://saber.games.

Be seeing you.



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Millennium Runners Is an Arcade Speed Fest — Just Don’t Wipe Out

Millennium Runners is a futuristic arcade-style racing game built around anti-gravity speedsters, sci-fi environments, and fast decision-making at extreme speeds. Developed by Italian studio Commodore Industries, the game pulls inspiration from classic arcade racers while aiming to modernize that formula with sleek visuals, multiple race teams, and a suite of offensive and defensive powerups designed to keep races unpredictable.

At its core, Millennium Runners is about momentum management, positioning, and learning how to navigate aggressive tracks without overcorrecting. While it delivers a sense of speed and spectacle, hands-on play reveals areas where refinement is still needed for the experience to fully align with its arcade aspirations.



 Core Gameplay Overview 

Players race across nine initial tracks set on futuristic planets, piloting anti-gravity vehicles that prioritize lateral movement and precision steering. Acceleration is constant, and instead of traditional braking systems found in simulation racers, Millennium Runners relies heavily on player discipline and control adjustments.

There is a brake mechanic, but in practice it stops the vehicle almost instantly — often too abruptly to be useful in high-speed turns. Based on gameplay experience, it’s far more effective to release acceleration and rely on the left and right flaps to guide your ship through sharp corners. This approach feels more consistent, though it does require an adjustment period, especially on tighter tracks.


 Positioning and Race Feedback Issues 

One of the more noticeable frustrations during races involves position tracking. In multiple instances — particularly on the Cautics Docks track — race placement would shift unexpectedly. Situations occurred where the player moved from first to third without any visible overtakes, only for post-race results to indicate a second-place finish.

This inconsistency wasn’t isolated to final laps and appeared repeatedly throughout races once pacing stabilized. It creates confusion during competitive play, especially when positioning directly impacts strategy and powerup usage. The development team has been contacted regarding all issues we've come across.

Another issue worth calling out appears on the Toxic Turn track, where it’s possible to be launched completely off the course. When this happens, the speedster and camera enter an awkward limbo state, forcing you to wait until the game corrects itself before you can rejoin the race. If free-flight were an intentional mechanic, this might make sense — but the fact that control and camera behavior eventually snap back suggests this is an unintended bug rather than a designed feature. These moments broke race flow entirely and, candidly, had me yelling at the screen. A tighter bounding box around the track or anchoring the speedsters more securely to the racing surface would go a long way in preventing this from happening.




 Collision and Track Interaction 

Another recurring issue is wall collision behavior. While racing for optimal lines, it’s possible to end up abruptly facing a wall even when steering input didn’t seem excessive. At high speeds, these sudden collisions feel less like player error and more like an overly sensitive collision response, which can be frustrating when trying to maintain momentum.

Given the game’s emphasis on speed and flow, smoother wall interactions or clearer forgiveness zones could help maintain race rhythm without undermining challenge.

 Powerups and Combat Mechanics 

Millennium Runners includes nine powerups, each designed to disrupt opponents or create openings:

  • Turbo – A straight speed boost

  • Kamikaze – A risky explosive option that backfires if no opponent is within range. I usually drop this item because it backfires most of the time.

  • Tsunami – Fires a frontal EMP wave, temporarily disabling opponents’ controls

  • Hellstorm – Calls in a missile strike targeting the area ahead of the leading racer

These tools add tactical variety, though timing is critical — especially with items like Kamikaze, where misjudgment can punish the user instead of the competition.



 Visual Highlights and World Design 

Visually, the game’s strongest moments come through specific tracks rather than the entire package. NEO EARTH’s “METRO3000” track stands out in particular, featuring a bustling futuristic city filled with trains, flying vehicles, and layered environmental detail. It’s here where the game’s world-building feels the most alive and cohesive.

Other environments vary in impact, but enemy presence and environmental threats ensure that no track feels completely safe. The SALTRISE BASIN is pretty, but it should've been called CRASHOUT WAY!


 Arcade Feel vs. Long-Term Identity 

While Millennium Runners does channel arcade racing sensibilities, it currently feels like a simpler framework that hasn’t fully established its own identity yet. The inclusion of multiple race teams is a promising start, but expanding on that concept — such as introducing distinct characters, rival personalities, or narrative flavor within single-player modes — could significantly increase player engagement.

Right now, you’re racing ships. Giving players a sense that they’re racing characters could elevate the experience and make victories feel more personal.



 What You’re Getting at the Current Price Point 

At its current offering, Millennium Runners provides:

  • 9 tracks

  • 6 racers

  • Multiple sci-fi teams

  • 9 powerups

  • A fast-paced arcade structure focused on momentum and precision

It’s a racer with clear potential, strong visual moments, and a solid foundation — but also one that would benefit from refinements in positioning logic, collision behavior, and personality-driven presentation.

For players looking for a fast, futuristic arcade racer, Millennium Runners delivers speed and spectacle — just be prepared to adapt to its quirks while the team continues to fine-tune the experience.



FTS: Blood Strike × BLEACH Collaboration Now Available




Blood Strike × BLEACH TV Animation Series: Thousand-Year Blood War Collaboration Now Live

Iconic Soul Reapers and Zanpakutō descend into Blood Strike with new modes, free rewards, and exclusive skins!

 

Guangzhou, China - February 6, 2026 - Developer and publisher NetEase Games is thrilled to announce the highly anticipated BLEACH TV Animation Series: Thousand-Year Blood War collaboration event in Blood Strike, live now through February 28. Strikers around the world can channel the power of the Soul Reapers, unlock free rewards, and collect exclusive BLEACH: Thousand-Year Blood War-themed skins and weapons inspired by the legendary anime.

 

Featuring iconic characters including Ichigo Kurosaki, Rukia Kuchiki, Toshiro Hitsugaya, and Byakuya Kuchiki, this collaboration delivers a striking blend of BLEACH: Thousand-Year Blood War’s spirit and Blood Strike’s high-intensity combat. A must-play experience for fans of both worlds.



 Free Rewards for All Players 

  • Players can claim a series of free collaboration rewards throughout February:
  • ETHAN - Byakuya Kuchiki (Feb 1-14): Invite friends to unlock this new look.
  • Free Gold Up to 500 ($5 Value): Log in and invite friends to claim throughout Feb 1-14
  • Off-roader - BLEACH: Thousand-Year Blood War: Login to get this vehicle skin for free throughout the event (Feb 1-28)
  • Playpal, Parachute Skin + More (Feb 7-28): Exchange earned tokens for collaboration items.


New Collaboration Items & Skins

Suit up with BLEACH: Thousand-Year Blood War’s characters and weapons, available for a limited time only:

 

  • Featured BLEACH I (Feb 1–28): Equip MCX – Tensa Zangetsu, M82 – Tensa Zangetsu, Zanpakutou – Tensa Zangetsu, ZERO – Ichigo Kurosaki, and Loot Crate – Tensa Zangetsu.
  • Featured BLEACH II (Feb 2–28): Unlock QBZ95 – Hakka no Togame, MP5 – Hakka no Togame, Zanpakutou – Sode no Shirayuki (Bankai), RAN – Rukia Kuchiki, and Parachute – Daiguren Hyorinmaru.
  • BLEACH Pass (Feb 1–28): Collect Uzi – Zangetsu, SPIKE – Toshiro Hitsugaya, and Zanpakutou – Hyorinmaru.

These items will disappear after February 28 — don’t miss your chance to claim them.


 

 Celebrate the Collaboration 


To mark this special event, Blood Strike is rewarding players with free skins, gold, and collaboration gear.

 

Blood Strike is free-to-play and available now on Android, iOS, and PC (Beta).





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FTS: Where Winds Meet 1.3 Version “Spring’s Bliss” Available On February 6th



GUANGZHOU, China – (Feb 4th, 2026) – Everstone Studio today announced that its beloved open-world Wuxia ARPG Where Winds Meet will release the 1.3 Version - “Spring’s Bliss” on February 6th. In this update, the game is introducing a new Sect, a unique mystic skill, World Bosses, the brand new Guild War league, and special Spring Festival events to the Jianghu.


 

New Sect: The Masked Troupe

The all-new Sect “The Masked Troupe” will be available in the game on February 13. The Sect is a deep integration of traditional opera culture and Chinese martial arts, shaping a distinctive combat style where ‘opera’ is the essence and “martial arts” is the foundation. 

 

With movements as graceful as stage performances and footwork that cuts through the wind, The Masked Troupe is known for its skills originating from the singing, acting, and combat of the traditional Chinese opera. They command the battlefield with rhythm and cadence, weaving tales of joy and sorrow through offense and defense, transforming the myriad facets of life on stage into lethal techniques that conceal sharp edges.

 

New Mystic Skill: Contortion

 

In the 1.3 Version, the all-new mystic skill “ Contortion” will be available. Upon casting this skill, players can temporarily shrink their body, making it possible for them to reach previously inaccessible spaces or launch surprise attacks at critical moments to avert crises. Player can explore the application of this new skill in the new Spring Festival activity “Tiny Adventure”.

 

New World Bosses: Drunk Martial Artist and Coffin Master

 

Following the Spring Festival update, the Jianghu will welcome brand-new world boss challenges as the “Drunk Martial Artist” and “Coffin Master” join the vast wilderness. These two bosses embody contrasting styles—one unrestrained and wild, the other sinister and brooding—each testing challengers with unique combat techniques and rhythms. Players may encounter and challenge these formidable foes during wilderness exploration.


 

The All-new Guild War League

 

Following the February 6 update, the all-new Guild War league will debut with a phased competition format, delivering a long-term, continuous competitive experience. Players will begin with placement matches to determine their groups, then advance to the regular season to compete in group-ranking battles. The Guild War offers rich rewards, including Echo Jade, Hero Titles, and more. We invite all players to join, test your strength and tactics, and enjoy the thrill of fighting shoulder to shoulder with your guildmates!




 

Spring Festival Celebration Events Bring Rich Rewards


As lanterns glow and the Jianghu hums with festive energy, Where Winds Meet proudly launches a series of festive activities running February 6 through March 5. The celebration centers on the Spring Festival carnival, bustling street life, and the vivid atmosphere of the season. Players are invited to join friends in the Jianghu to experience the authentic vibe of the Spring Festival, create memories, and share the joy of the new year across the realm. 



Join the Spring Festival Fair series of events now to earn abundant cosmetic and item rewards, and celebrate an extraordinary Chinese New Year gathering in the Jianghu!




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