Showing posts with label Netherlands. Show all posts
Showing posts with label Netherlands. Show all posts

Top Audiences Last Week + Grab... Tomb Raider I - III Remastered Starring Lara Croft for Free!

You know what time it is... but before we get to all that good stuff: A new chapter of... It Goes Down at Air Mart is around the corner. I shouldn't put it out there, but... I know it's on the way for everyone to enjoy. (I didn't realize how many people owned copies, that's really cool... and I hope I had something to do with it! Hehehe) + An update to Space Marine 2 is out now with more free content... which is how you keep your base coming back for more, baby! What else, oh yeah... a new installment of Parent Street is available for the Moms & Dads in the room, and for the people trying to add a little more money to their pocket... don't forget about The Extra Money Machine (because these prices make ya wanna rent out a modern tree house with a full sized fridge and get an eBike). Why do we make it our mission to help you save and even make money? Response will always be the same, because... why not? Brightening days is the SDGT way! (BARS!) Oh and before you scroll (one last thing)... Sophi found a cool tech item that made me want to present it. I'll just say that it feels like it could be a gag gift, and... you can actually prank someone with it until they realize how cool it is. (I said enough without saying enough... so stay tuned to her upcoming Weekly Deals!)

Other than that... stay tuned for Summer game news + previews dropping soon! Watch your head and game on!

 

 🏆This Week’s Top 6 Articles 


Directive 8020 Review - A Sci-Fi Thriller That Keeps You Guessing

R-Type Dimensions III - Precision, Punishment, and Missed Potential?

Eyeing the Apple 2026 MacBook Neo... Is it Worth the Buy?

Williams Pinball Volume 10 Brought Fire, Food, and Carnival Chaos to Pinball FX!

Two Blades - One Legacy: Maybe It's Just Me... But Blade 4 Should Happen!

Windrose... Isn't Playing Around!


 🌍 Top 10... Let's Go! 


1. US USA

2. GB United Kingdom

3. JP Japan

4. CH China

5. SG Singapore

6. DE Germany

7. CA Canada

8. HK Hong Kong

9. TH Thailand

10. FR France

Philippines, Australia, and the Netherlands... came close!





Illustration of RkRk with a large Afro hairstyle, wearing a red headband, and sticking out his tongue.            

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FTS: Rami Ismail & Mystic Forge Reveal "Australia Did It," a Genre-Bending Action-Strategy Game Coming This Year (PC)

 

RAMI ISMAIL AND MYSTIC FORGE UNVEIL AUSTRALIA DID IT, A GENRE-DEFYING ACTION-STRATEGY GAME

Tower Defense and Reverse Bullet Hell collide in this radical new creation – the Tactical Reverse Bullet Hell – launching on Steam later this year!

UTRECHT, Netherlands - Sept. 3, 2025 - In a time when risk-taking in the video game industry feels increasingly rare, Australia Did It crashes through convention with a new genre all its own: the Tactical Reverse Bullet Hell. Published by boutique label Mystic Forge, this unique new game, coming to Steam later this year, enhances the thoughtful play of Turn-Based Tower Defense with a unique unit-merging system and explosive on-rails Reverse Bullet Hell combat. Carefully strategize to withstand relentless enemy waves, then unleash sensory overload as you become the Bullet Hell, mowing down thousands in dazzling chaos.

Designed as a compact, experimental take on the strategy genre, Australia Did It challenges genre conventions and industry caution in equal measure. Created by acclaimed designer Rami Ismail (Nuclear ThroneLuftrausers) and co-developed by Aesthetician Labs, the game marks a return to small-team innovation and genre-pushing ambition at a time when the industry sorely needs it.

The project began with a challenge: stay small, take risks, and build something that doesn’t need to fit a mold.

“I believe the games industry has been failing at supporting developer innovation and experimentation,” said Ismail.

 “Publishers, investors, and shareholders fund the same few safe bets, later and later in development - forcing even the most creative developers to make safe games with predictable ideas, and force in the latest flavour-of-the-day. That continues until someone does manage to break the mold and creates something truly new - and then the money chases that until that is replaced again. I had very low hopes for this odd prototype I’d been playing with, but when I showed it to Mystic Forge, they didn’t even flinch at the experimental genre mix, wrote the check for a small development cycle, and supported us throughout development. No guardrails, no caveats, just a firm belief that games need new ideas, and that it is worth chasing that.”

Mystic Forge, the new indie publisher created by founding members of Good Shepherd Entertainment, veterans behind titles like Monster TrainFriday the 13thJohn Wick Hex, and the Transport Fever series, was launched to do exactly that - support bold projects by teams they believe in. With Australia Did It, the publisher took a deliberately hands-off approach.

“From the very start, I knew that Mystic Forge had to run with Rami going up to bat and taking a big creative swing with this game. Once we chatted about design intent with the focus on high-tension moments and heard his full pitch with the proposed title name, we were ALL IN,” said Randy Greenback, Portfolio Director at Mystic Forge. “Mystic Forge exists to support ideas that deserve to be seen and played, especially if they don’t follow the rules. Australia Did It is experimental, there isn't anything else like it.”

Set in a drained Atlantic Ocean basin following a mysterious catastrophic event, Australia Did It casts players as hired mercenaries defending a cargo train as it navigates through a monster-ridden drained seabed. Your mission? Escort precious cargo across this hostile terrain by holding off endless waves of enemies at every station. If the shipment arrives intact, we’ll call it a win. Whether you survive or not.

Game Features:

  • Defend Your Station: Before the train departs, strategically deploy and position your limited units to hold off relentless waves of enemies. Think chess, but faster and with potentially explosive mistakes.
  • Evolve Your Units: Merge units on the fly to unlock 1,500+ combinations across 30+ unit types. Create ridiculously powerful new units or niche specialists. Experimentation is key….. just try not to blow yourself up.
  • Survive The Reverse Bullet Hell: Once the train’s moving, chaos begins. Engage in intense real-time battles where you become the Bullet Hell, mowing down thousands in sensory-overload shootouts. Remember, only the cargo’s survival is mandatory.
  • Customize Your Strategies: After each successful station, choose from special Reward Cards that grant substantial perks and boosts. Craft unique builds by mixing cards with your evolving crew for creative new strategies.

Australia Did It will be available on PC via Steam later this year.