FTS: Outblast Takes Off June 4, 2026 — A High‑Velocity VR & PC Shmup From Rhino Rock Studios

 


Rhino Rock Studios is gearing up to launch OUTBLAST, a sci‑fi arcade shooter arriving June 4, 2026 for PC VR and stand‑alone flat‑screen play. Designed for players who crave speed, precision, and pure arcade chaos, OUTBLAST throws you into a desperate fight to save the planet Perseon‑6 from total collapse.

A Mission on the Brink

You step into the cockpit of Interceptor Unit C11‑28, the last line of defense against a system‑wide outbreak known as the Typhon Virus. Entire districts are falling to corrupted constructs, the planetary core is destabilizing, and standard defenses have already failed. Your job is simple: boost, blast, and survive.

Built for VR and Traditional Play

Whether you’re strapping on a VR headset or settling in with a controller, OUTBLAST delivers a fast, fluid shmup experience. The game supports SteamVR headsets including Meta Quest, Valve Index, and HTC Vive, and it’s been optimized for Steam Deck from day one for quick pick‑up‑and‑play sessions.


What Awaits in the OUTBLAST Zone

Across five dangerous districts, players will face relentless waves of infected enemies, gather data fragments to upgrade their ship, and take on elite bosses inspired by mythic beasts:

Hydra

Gorgon

Minotaur

Siren

Typhon

Each encounter pushes your reflexes and ship upgrades to the limit as you fight to prevent a full planetary meltdown.


Key Features

Arcade‑style intensity with boosting, bombing, and nonstop enemy swarms

Five major boss battles guarding the core of Perseon‑6

On‑the‑fly upgrades using collected data fragments

Global leaderboards to compete with players worldwide

15 Steam achievements for speed, precision, and mastery

The Objective Is Clear

Destroy infected constructs. Collect data particles. Purge the system before the core collapses. Perseon‑6 is counting on you.

OUTBLAST launches June 4, 2026 on PC, SteamVR, and Steam Deck.



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R-Type Dimensions III – Precision, Punishment, and Missed Potential?

There’s something undeniably cool about watching R-Type Dimensions III shift between slick 3D visuals and classic 2D pixelated action in real time. Maybe not when the evil Bydo Empire tears your ship apart for the fifteenth time in a row... but yeah (cool stuff). It’s a visual gimmick that actually works because it reminds players just how legendary the franchise’s roots really are. The transition between modernized visuals and retro pixel art feels smooth, stylish, and respectful to the history of R-Type.

And yes… you’re probably going to get your butt kicked while admiring it.

That’s where the conversation around R-Type Dimensions III starts getting complicated (for me)... but before we go deeper, strap in and lets play!

The game proudly continues the brutally unforgiving legacy established by earlier entries like R-Type Dimensions EX and the original R-Type experiences, but it also feels trapped by that identity in ways that limit how far the experience could’ve gone.

 The Difficulty Wall Is Real 

R-Type veterans are going to embrace the challenge immediately. That’s expected. The franchise has always been about memorization, precision movement, and surviving impossible odds through trial and error. But for the average gamer? R-Type Dimensions III may become exhausting surprisingly fast.

The biggest issue is that the game only offers “Normal” and “Advanced” difficulty settings. While there is an endless mode that allows respawning after each explosion, that’s not the same thing as having a true beginner-friendly experience, especially if you want to bring new people into the fold.

An actual easy mode could’ve gone a long way here.

Not everybody wants to spend hours learning hitboxes that often feel difficult to read in the middle of chaos. There were several moments where survival felt less about skill and more about simply knowing exactly where the game expected you to be... before danger even appeared on-screen. I'm almost certain you'll ask, "How was I supposed to avoid that?". That hardcore design philosophy is part of R-Type’s DNA, but opening the door slightly wider for newer players wouldn’t have hurt the franchise.

In fact, it probably would’ve helped it grow the player base.

 Great Style, But A Story Would've Been Nice 

Visually, the 2D-to-3D mechanic is the standout feature. It’s genuinely impressive seeing the environments and enemy encounters shift styles on command. But... after the novelty settles in, there’s still a lingering feeling that something important is missing.

Depth.

Gameplay depth + Narrative depth.

R-Type Dimensions III feels heavily focused on preserving traditional gameplay, but it misses an opportunity to evolve the universe in a meaningful way. Imagine actually following the pilots, engineers, commanders, and in-universe team fighting against the Bydo Empire (we saw something like this in R-Type Final 2). Imagine watching them struggle through impossible missions, losses, and sacrifices while progressing through the campaign... allowing us to enjoy everything in between.

That kind of storytelling could’ve elevated R-Type beyond simply unlocking the next stage.

And honestly? That would’ve been something that adds to the franchise.

The environments also could’ve used more background detail to help sell the scale of the conflict. While the gameplay remains intense, some areas feel visually sparse outside of enemy encounters. More environmental storytelling and animated background elements would’ve added a stronger sense of immersion... and they could've been removed when in pixelated form.

I won't say that this holds true about every area of the game... as seen here:



While other areas you get what you see below. It's not game over because of this, but Devs... take notes.

There’s a rhythm to surviving enemy patterns... I just haven't figured them out yet. Charging shots at the perfect moment will save you some headaches in tight spaces and with larger enemies. This also includes 'Hyper' which gives you a temporary usage once charged... before it overheats. Squeezing through impossible spaces will feel a bit more... satisfying once you clear the way (so charge and attack things ahead of time if you can shoot through a wall or a pole... before you scroll into the zone).

But the limited amount of stages becomes noticeable for those who want more out of the experience (once you make it through the current 6 stages). At times, it feels like the game compensates for its smaller amount of content by dramatically increasing the difficulty curve. Instead of expanding the adventure with more locations, more missions, or more variety, the experience leans heavily on repetition through failure.

I will say though... the online leaderboard adds to the replay value and you do get co-op multiplayer to lighten the load while going through the challenges with your +1. Nothing like sharing the wins and losses. I went straight to infinite respawns after awhile instead of tackling the standard progression head-on with limited lives. Another notch on the belt of replay value are the 30 achievements (I've only been able to nab two so far, but some of them challenge you to be levels without dying). Hey... if you try to pull that one off, make sure you record it. No surprise that less than 10% of people on Steam have been able to complete a stage without dying, but... I'm up to the challenge.

Pricewise... R-Type Dimensions III is $34.99. Personally, the sweet spot feels closer to $29.99 for download. You can grab the game on SteamPS5 and the Switch 2! That lower entry point would make the purchase easier to justify given the amount of content available. It’s not that the game lacks quality... because it delivers polished gameplay and visual respect for the franchise but value matters just as much as nostalgia. A free content update can change things up. frfr

Players are looking for experiences that feel complete, expansive, and memorable.

R-Type Dimensions III does it's thing. But it still feels like there was room for the series to evolve beyond being “the brutally hard shooter with cool visual transitions.”

Does the adventure stop here?

It doesn’t have to. And honestly… it probably shouldn’t.


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FTS: Warhammer 40,000: Space Marine 2’s “Purgation" Update Out Now (PC, PS5, XSX)

 

Warhammer 40,000: Space Marine 2 Shadow Drops New “Purgation" Update in Time for Today’s Warhammer Skulls Festival

Patch 13 introduces a new PvE mission, major Siege Mode update, and whole-new set of weapon and armor cosmetics, available today

Dive in with Space Marine 2's new limited-time free trial on PC and PlayStation!

PARIS May 21, 2026 – Focus Entertainment and Saber Interactive are excited to announce the release of the new “Purgation" Update for Warhammer 40,000: Space Marine 2 during today’s Warhammer Skulls Festival. Available today on PlayStation 5, Xbox Series X|S, and PC, this update brings a host of both free and paid content, including the long-awaited Iron Hands Chapter Pack.

A new Operation and the most significant Siege Mode update so far

Today’s Space Marine 2 update comes with free content for everyone, featuring a new PvE Operation in the heart of the Kadaku swamps and a major revamp of Siege Mode progression mechanics, in addition to the Hive Tyrant and Mutalith Vortex Beast joining the game mode. All players will also receive new Heroic weapons and armor pieces, a new Practice Arena in the Battle-Barge, and a new secondary weapon, the Bolt Carbine Sidearm! It doesn’t stop there – all details may be found in the latest patch notes, available here.

Rise above the concerns of the flesh the Iron Hands Chapter Pack is here

The Purgation Update also comes with the Iron Hands Chapter Pack, the last of the First Founding Loyalist Chapters to receive a DLC. Available for free to all Season Pass 2 owners, the pack contains a Techmarine Champion skin, exclusive Omnissian Axe skin, and four unique, mechanical armor pieces honoring the warriors of the 10th Legion.

Kill the Heretics and purge the Xenos during Space Marine 2’s free trial

Experience the epic bloodfest that is Warhammer 40,000: Space Marine 2 with the game's new free trial on Steam and PlayStation 5, going on today until May 26. Play the first pair of missions from the Campaign, three Operations (Inferno, Decapitation and Vortex), plus all of the PvP game modes in the free trial now!

Warhammer 40,000: Space Marine 2 and its assorted Season Passes and DLC are also on sale with big savings for a limited time across all platforms.

Heed the call of battle once again with Warhammer 40,000: Space Marine 2’s Purgation Update, available now on PlayStation 5, Xbox Series X|S, and PC. Join the Space Marine 2 community, share feedback, and get exclusive rewards on our new Focus Together platform.




Directive 8020 Review — A Sci-Fi Thriller That Keeps You Guessing

Are you a fan of sci-fi thrillers and cinematic horror games? Well... Directive 8020 may be one of those games worth adding to your library, especially if you enjoy stealth games. Built with a movie-like presentation and layered with paranoia, and difficult... choices, the game delivers an experience that feels like stepping directly into an interactive sci-fi suspense film. Let's play!


 Core Experience 

At its core, Directive 8020 is designed around tension and uncertainty. While players may eventually understand the broader danger unfolding around them, the game cleverly hides when things will spiral out of control and how events will play out. That unpredictability helps keep the story engaging because even when you suspect something bad is coming, the exact moment still manages to catch you off guard to some extent. Horror fans will see certain things coming from a mile away and will immediately think... "oh hell naw".



 Run It Back... Literally! 

One of the strongest elements of the experience is its flexible approach to storytelling. Players can approach the narrative in different ways depending on how forgiving they want the experience to be (difficulty level). Those who want to fully absorb the story and experiment with decisions can utilize rewind-style mechanics to revisit moments and see how alternate choices affect the crew and the mission. This gets a thumbs up from me.

On the other hand, players looking for higher stakes can take the more unforgiving route, forcing themselves to live with every mistake and consequence as the tension escalates.

That choice alone gives Directive 8020 stronger replay value than many story-driven horror titles. It becomes less about simply reaching the ending and more about seeing how different personalities, reactions, and decisions reshape the journey.


 Tales from the Cassiopeia 

The cinematic atmosphere aboard the Cassiopeia is another major highlight. Directive 8020 genuinely feels like an interactive sci-fi thriller movie at times, especially during quieter moments where the suspense slowly builds before chaos erupts (I hate it because I know the freaking Hunter is on the move... but I like that these moments stick to the script). Adding surround sound pushes that immersion even further. Strange noises echo through corridors, movement becomes harder to track, and tense sequences feel far more intense when the audio surrounds you from every direction. Horror fans with a proper sound setup will likely appreciate just how much the sound design contributes to the experience. Others... may find it a bit to overwhelming when the tension mounts.

The stealth gameplay works surprisingly well overall, helping reinforce the feeling of vulnerability aboard the ship. Sneaking through dangerous situations while trying to avoid detection creates several genuinely tense moments. However, the stealth mechanics can feel a little overused at times. Instead of appearing selectively during key story moments, the repeated reliance on stealth sections occasionally slows the pacing down more than necessary. The mechanic itself is solid, but the experience may have felt even stronger if those segments were reserved for the most critical high-pressure encounters.

Still, Directive 8020 succeeds where it matters most for thriller fans: atmosphere, suspense, and uncertainty. It constantly creates the feeling that something is wrong, someone may not be who they appear to be, and disaster is only moments away. Combined with branching decisions and cinematic presentation, the game delivers a sci-fi horror experience that feels... designed for players who enjoy suspense-heavy storytelling rather than nonstop action. The change of pace is also welcome because it lets you breathe for a second. Planet Tau Ceti f will also change things up, taking survival from the corridors of Cassiopeia to planet side.

A couch-side audience will enjoy watching you go through it, but you can share the tension with multiplayer action:

  • What makes the multiplayer in Directive 8020 interesting is that it leans heavily into group paranoia and shared decision-making rather than traditional co-op combat.

  • The main multiplayer feature is the returning Movie Night mode, where up to five players can experience the story together locally by passing around a single controller as different characters become playable.

For players who love interactive thrillers, stealth, tense sci-fi mysteries, and story-driven horror with meaningful decisions, Directive 8020 looks like the kind of experience that is best enjoyed with the lights low, the surround sound on, and an audience on the edge of their seat. How will it all play out? Well... that's up to you!

Directive 8020 is available now on PlayStation 5, Xbox Series X|S, and PC via Steam for $49.99 USD. Players looking for extra content can also grab the Deluxe Edition ($59.99), which includes bonus missions, cinematic filters, digital collectibles, and the soundtrack.


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Top Audiences Last Week + Grab... Sunderfolk - Standard Edition for Free!

This week is pretty motivational. Spirit Airlines may be bought by the people without the worry of the airline being obligated to put the shareholders first. I wouldn't tell you to jump in on the opportunity, but... if you see it as an opportunity, the option is there for a limited time. Another plus is that it would help a number of people regain employment, that alone motivated us to pledge. When the people stand up, changes are inbound!

 

 🏆This Week’s Top 6 Articles 


Williams Pinball Volume 10 Brought Fire, Food, and Carnival Chaos to Pinball FX!

LightSup! Hands-On Preview - Chaotic Co-Op Action, Chibi Charm, and Family Game Night Energy

Eyeing the Apple 2026 MacBook Neo... Is it Worth the Buy?

FTS: "NBA THE RUN" Drops Official Gameplay Trailer, Launches This June (PC, PS5, XSX)

Two Blades - One Legacy: Maybe It's Just Me... But Blade 4 Should Happen!

Windrose... Isn't Playing Around!


 🌍 Top 10... Let's Go! 


1. US USA

2. GB United Kingdom

3. JP Japan

4. SG Singapore

5. CH China

6. DE Germany

7. HK Hong Kong

8. CA Canada

9. TH Thailand

10. FR France

Philippines, Australia, and South Africa... came close!





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