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New week, more games, and more shout outs! While these gas prices are... sheeeeshhhhh... here's a little relief at the gas pump you can use every Friday from April 3rd to May 29th! Saving $0.20 per gallon is nothing to laugh, so we hope it helps! Anyway... Peace, Joy, and Delicious Food! Game on!


 🏆This Week’s Top 6 Articles 


Why Core Keeper Might Be the Next Must-Play for Terraria Fans

Legacy of Kain: Ascendance - A Strong Return or Just Riding Nostalgia?

I Hate This Place - Survival Horror With Bite... But Is It Worth It?

Thomas & Friends: Wondors of Sodor - A Charming Ride That Needs... Work?

February Game Drops 2026: What's Worth Your Time + What We're Calling Out

From Animation to Award-Winning Games: The Ember Lab Brothers & Building Your Own Door


 🌍 Top 10... Let's Go! 



1. US USA

2. GB United Kingdom

3. SG Singapore

4. JP Japan

5. CH China

6. DE Germany

7. HK Hong Kong

8. CA Canada

9. TH Thailand

10. PH Philippines

France, Australia, and South Africa... came close!





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FTS: BUS BOUND PHYSICAL EDITION ARRIVES MAY 28 ON PLAYSTATION 5 & XBOX SERIES

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BUS BOUND PHYSICAL EDITION ARRIVES MAY 28 ON PLAYSTATION 5 & XBOX SERIES

Paris, France  April 2nd, 2026 – Let’s get this city moving! Publisher Saber Interactive and developer stillalive studios are excited to announce that Bus Bound, the all-new driving-focused sim featuring a vibrant metropolis to explore with a variety of vehicles solo or in online co-op, will be available in a physical edition on PlayStation 5 and Xbox Series on May 28.

Check out the new release date announcement trailer to see what the sleepy neighborhoods and bustling urban intersections of the city have in store!

Microids is responsible for designing and manufacturing the physical edition of Bus Bound for PlayStation 5 and Xbox Series.

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Key Game Features

  • A City Full of Life: Explore a fully simulated, densely inhabited town with a rich history. From bustling intersections to quiet neighborhoods, every area has its own rhythm, and your route will help shape its future.
  • Drive American Icons: Take the wheel of true-to-life buses from top American manufacturers, including the New Flyer Xcelsior 40ft CNG and the Blue Bird Sigma. With 17 buses available to choose from at launch, you’ll always have the right bus for the job.
  • Shape the City: You’re not just driving, you’re improving public life! Upgrade stops, unlock new routes, earn passive perks, and see each district evolve into a more vibrant, pedestrian-friendly space thanks to your bus-driving efforts.
  • Multiplayer on the Move: Band together with up to three other players in online co-op! Split off to tackle multiple routes simultaneously and help improve your host’s home city.
  • Customize Your Fleet: With each shift, you’ll generate goodwill with your riders to unlock new buses, visual styles and upgrades. Whether you prefer a relaxing driving experience or want to master and optimize every detail of your run, the freedom to make each trip your own is yours.


Bus Bound Deluxe Edition will be available in a physical edition on PlayStation 5 and Xbox Series on May 28. Stops will also include Epic Games & Steam!

Legacy of Kain: Ascendance – A Strong Return or Just Riding Nostalgia?

I got some time in with Legacy of Kain: Ascendance, and I’ll say this up front, this game doesn’t ease you in.

They throw enemies at you early, and they don’t really stop.

You’re not just dealing with one or two targets. You’re getting groups, and if you’re not moving right or staying aggressive, you’ll feel it immediately. This isn’t a “wait your turn” type of game. You have to stay on offense, keep chaining attacks, and make use of your movement or you’ll get overwhelmed.



 Combat Feels Right… When You Stay in Control 

The combat is built around speed.

You’re:

  • Chaining melee attacks
  • Dashing to reposition
  • Using abilities to keep pressure on enemies

When it clicks, it feels good. You start controlling the space instead of reacting to it.

But if you hesitate? Dude, they will swarm you.

That’s where the game separates itself a bit. It’s not just about hitting enemies, it’s about managing space and staying ahead of the chaos.


 Switching Between Characters Keeps It Fresh 

You’re not locked into one playstyle, and that helps.

Playing as Kain feels powerful, like you’re supposed to dominate the screen. Then you switch over to Raziel, and things shift depending on where you are in his timeline. There’s also Elaleth, who leans into a more aggressive approach.

That variety matters, because with the number of enemies coming at you, doing the same thing over and over would get old fast.


 The Mix of 2D and 3D Actually Works 

Most of the action happens in 2D, and that’s where you’re dealing with all the combat pressure. Then the game shifts into those PS1-style 3D moments when it wants to slow things down and focus on the story.

It doesn’t feel random. It feels placed where it needs to be.

And since this takes place before Legacy of Kain: Soul Reaver, there’s context there for people who know the series. What makes it even better are the original freaking voice actors. This is where they couldn’t afford to mess up, and it would've been off to have completely different voices.

You’ve got returning talent like:

  • Michael Bell
  • Simon Templeman
  • Anna Gunn
  • Richard Doyle

That voice work is part of what made this series what it is.

Here’s where I land after playing it.

The game is at its best when you’re in control, moving fast, and dealing with enemies on your terms. The problem is, it doesn’t always give you breathing room to get comfortable before things ramp up.

Some players are going to like that. Others are going to feel like the game is coming at them a little too hard, a little too early. The blood meter was my biggest enemy.

But one thing is clear, this isn’t a passive experience.

If you’re stepping into this, be ready to fight for every bit of progress.




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I Hate This Place – Survival Horror With Bite… But Is It Worth It?

There are some games that pull you in with story.

Others pull you in with gameplay.

And then there are games like I Hate This Place… that throw you into the chaos and say, “Figure it out.”

And yeah… you’re gonna feel that. Enough talking for now, let's play!


 First Impressions – A Familiar Vibe… With a Twist 

“I Hate This Place” gives off a very specific kind of energy.

It feels like The Walking Dead met A Quiet Place… and had a baby that doesn’t fully hold your hand.

You’ve got:

  • Survival pressure
  • Sound-based threats
  • Moments where your decisions matter

But don’t expect a full-on narrative experience like The Walking Dead. This game leans more into gameplay survival than storytelling.


 Before You Play… Learn the Controls (Seriously) 

Let me save you some frustration right now.

This is not the kind of game where you want to “figure it out on the fly.” When monsters are closing in, you don’t have time for that.

Here’s what you need to know:

  • Weapon Swap (Firearms): Up and Down on the D-Pad
  • Food & Bandages: Left on the D-Pad
  • Cans & Nail Bombs: Right on the D-Pad

To use items like cans:

  • Press RB to select
  • Aim with the Right Stick
  • Throw with RT

Firearms:

  • Aim with Right Stick
  • Shoot with RT

Melee (Bat):

  • Use the Left Stick to face direction
  • Press RT to swing
  • (No right stick aiming here)

And here’s the kicker…

You can’t just go into the inventory and select items to use. You have to cycle through them in real time.

That’s something the developers really should’ve explained better with a proper tutorial. It would’ve saved players a lot of early frustration.


 Survival Means… Survival 

This game doesn’t play around when it comes to survival mechanics.

You’re constantly managing:

  • Food
  • Health (bandages)
  • Crafting materials
  • Stamina

The food system feels a bit heavy-handed, though.

For example:

  • A bag of chips can fully restore energy
  • A can of beans… not so much

So yeah… keep an eye on your meter, because wasting resources will cost you.


 The Monsters Don’t Care About Your Learning Curve 

The enemies in this game?

They’re not waiting for you to get comfortable.

They:

  • Move fast
  • React to sound
  • Put pressure on your positioning

Stealth becomes a big part of survival—but over time, it can feel a bit tiresome.

And when combat does kick in?

Let’s just say… it’s not always something you look forward to.


 Where the Game Struggles 

Here’s where things get real.

Movement.

The game would benefit greatly from more fluid mobility, especially when dealing with faster enemies. There are moments where it feels like you’re fighting the controls just as much as the monsters.

If you’ve ever played the top-down Lara Croft and the Guardian of Light style games, you know how smooth that movement can feel.

That’s the kind of responsiveness that could’ve taken this experience to another level.

Right now?

It’s a bit rough around the edges.


 Price vs Experience 

“I Hate This Place” comes in at $29.99.

Now… will some players enjoy it?

Absolutely.

Especially if you:

  • Enjoy survival-focused gameplay
  • Don’t mind learning systems through trial and error
  • Like tension-driven experiences

But if you’re looking for:

  • Smooth combat
  • Strong narrative depth
  • More intuitive controls

You might hesitate.


 Buy or Pass? 

I Hate This Place” isn’t a bad game.

But it’s not a smooth one either.

It delivers:
✔ Survival tension
✔ Unique sound-based mechanics
✔ Resource management pressure

But struggles with:
✖ Movement fluidity
✖ Combat feel
✖ Lack of onboarding/tutorial

So here’s the deal.

If you’re curious, the gameplay above gives you everything you need to decide.

Because at the end of the day… different strokes for different folks.

If it clicks for you? You’ll have a tense survival experience on your hands.

If not? You’ll probably feel that friction pretty early.

Either way… Game on. 🎮 


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 + Sophi 

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