Top Audiences Last Week + Grab... Turnip Boy Robs a Bank for Free!

No changes this week... except for a few car accidents. It's been crazy on the roads in Orlando lately. Have turn signals become a thing of the past? (Asking for myself!) And what's with people not understanding the rules of a 4-way stop? Whoever stops first... goes first, and the process continues. But nope... not for some drivers. Even Waymo has a recall, because the vehicles have been passing by school buses at a bus stops where kids are loading and unloading. That's no joke, and it would be scary to be in the back of a robotaxi that harms anyone, especially a child. I don't want to get too deep in the woods on this one... but it's been crazy crazy. The good news is the gang's still here, so it's a glass half full and it's full of juice!



 🏆This Week’s Top 6 Articles 

FTS: Blood Strike x EVANGELION Collaboration Now Available

Millennium Runners Is an Arcade Speed Fest - Just Don't Wipe Out

iRacing Arcade - A Racing Gateway for the Next Generation of Drivers

Why Core Keeper Might Be the Next Must-Play for Terraria Fans

Nacon MG-X Pro for Android: A Smart, Affordable Alternative to Dedicated Handhelds!

CAIRN: Why Climbers and Challenge-Seekers Should Consider This Ascent


 🌍 Top 10... Let's Go! 


1. US USA

2. GB United Kingdom

3. SG Singapore

4. DE Germany

5. JP Japan

6. CH China

7. HK Hong Kong

8. FR France

9. CA Canada

10. TH Thailand

Australia, Philippines, and Switzerland... came close!




Illustration of RkRk with a large Afro hairstyle, wearing a red headband, and sticking out his tongue.            

(Yes you can use... Gif Animations!

Docked... Shows How Smart Control Design Can Make a Game Even Better!


Docked is available for... Epic Games Store | Steam | PS5 | Xbox

Unlike Docked, some games hit you with a wall represented by controls that you can't figure out unless you print out a control layout. The frustration sets in... and then you think about the headache awaiting you before you even turn the game on. I enjoyed this game a bit more than some others (shots fired without mentioning select titles)... because the controls didn't get in the way of me getting into the game and completing tasks. Challenges are part of any game you have to overcome in order to accomplish the objectives, but... you look forward to them when you're able to use your tools well. That said the on-screen control layout helps fill in the blanks when needed, I don't have to pause to go take a look, this cuts down time by quietly doing its job without interrupting the flow of the game. That might sound like a small thing, but if you're familiar with my frustration with horrible controls in some games... you'll know this makes a big difference. If you want to see me in action, check out this first 30 minutes of... Docked!



 Doesn't Forget That It's Supposed To Be... Played! 

One of the things that Docked gets right is something a number of technical games seem to forget about... the player. When the learning curve is lowered just enough to let you breathe a little, the enjoyment usually goes up. You’re not fighting the interface, you’re actually playing the game. Imagine that... a game where the controls help you instead of testing your patience.

And that on-screen control key deserves a little credit here. It’s not loud, it’s not flashing at you, and it’s not holding your hand like a tutorial that refuses to leave. It’s just there... doing its job. If you forget something, you glance over, and boom—you’re right back to business. No menus. No interruptions. No breaking the rhythm you’ve built while playing.

Now let’s be clear for a second... Docked probably won’t be everybody’s cup of tea. Every game has its lane, and every player has their preferences. But for fans of this style of game—and even people who are just curious about it—this one isn’t going to send you running for the hills because of clunky controls.

That’s really the point here. When developers remove unnecessary frustration, players are more willing to stick around and actually explore what the game has to offer. The mechanics start to make sense faster, the objectives feel more achievable, and suddenly you're having fun instead of arguing with your keyboard.

Sometimes the difference between a good experience and a frustrating one comes down to something simple... clarity. In Docked, that on-screen control key quietly does the job. It lowers the learning curve just enough to help you get comfortable, while still leaving plenty of room for the challenges that actually matter.

And honestly... that’s the kind of design choice I’ll praise every time. Because when the controls stay out of the way, the game finally gets to shine.


 Story Time! 

One thing I also want to give credit to in Docked... is the story.

I’ve always appreciated when developers include a story to go along with the gameplay. Without it, sometimes you’re just running through objectives that feel a little... cold. Do this task, move that object, complete the checklist. It works, sure... but when a game adds a story behind those actions, everything suddenly feels like it has a purpose.

In Docked, the story is the seasoning of the game.

You step into the role of the son of a longshoreman returning home to your family business. After a devastating hurricane tears through the area, your father’s dock has taken a serious hit, and it’s up to you to help bring things back to life. That means getting hands-on with the daily operation and expansion of the dock, rebuilding piece by piece as you work to restore what the storm tried to take away.

That context matters... because now the work you’re doing doesn’t just feel like another task on a list. It feels like you’re rebuilding something that means something.

There’s also a little curiosity factor here that I like. As you play, you may find yourself wanting to dig deeper into the workbooks of Tommy, learning more about the situation and the world surrounding the dock. Those small narrative touches help pull players further into the experience.

As the development team puts it:

“Docked is about more than running a dock. It’s about rebuilding after disaster, reconnecting with family roots, and the quiet satisfaction that comes from putting things back together one piece at a time.”

If you want to sample Docked before grabbing a full serving, the demo is available now... so strap on your hardhat and game on!


Illustration of Blu with headphones and sunglasses.

 + Sophi 

Support us below!

Why Core Keeper Might Be the Next Must-Play for Terraria Fans


Core Keeper is available on: Epic Games Store | Steam | PS4 | PS5 | Xbox | SW

Fans of Terraria have spent years digging, crafting, and battling their way through its sprawling 2D sandbox world. The blend of exploration, combat, and creative freedom helped turn the game into one of the most beloved indie adventures ever made.

But if you’ve been hoping to capture that same sense of discovery in something new, Core Keeper might be the next cozy-yet-dangerous adventure worth adding to your game library.



 A Familiar Sandbox — With a New Underground Twist 

At first glance, Core Keeper will feel instantly familiar to Terraria players. You mine resources, craft tools, build bases, farm food, and fight enemies in a charming pixel-art world packed with surprises.

The big twist? Almost everything happens underground.

Instead of exploring surface biomes like forests or deserts, players dig outward through a massive cavern system surrounding a mysterious ancient core. Each tunnel you carve reveals new ecosystems, glowing plants, strange creatures, and valuable resources.

And honestly, that “what happens if I dig just a little farther?” feeling is half the fun.


 Crafting, Farming, and Base Building 

Like Terraria, progression in Core Keeper revolves around crafting stronger equipment and building up your home base.

Players can:

  • Build underground homes and cozy workshops

  • Grow crops and cook food for helpful buffs

  • Raise animals and fish in underground lakes

  • Craft armor, weapons, and useful machines

Before you know it, the small cave you started in becomes a thriving underground village filled with farms, crafting stations, and glowing torches lighting the way.


 Combat and Boss Battles 

Terraria fans know that a good sandbox adventure needs memorable boss fights, and Core Keeper definitely delivers.

Huge creatures hide deep within the caverns, waiting for brave explorers to challenge them. Defeating these bosses unlocks new materials, equipment upgrades, and areas to explore.

Combat mixes melee weapons, ranged attacks, and magic abilities, giving players plenty of room to experiment with different playstyles.

And yes… sometimes things get chaotic in the best way.


 Perfect for Multiplayer Adventures 

One of Core Keeper’s biggest strengths is its cooperative gameplay. Up to eight players can explore the underground together.

That means one friend can focus on building, another on farming, someone else on mining resources, and the bravest adventurers can hunt down bosses.

It creates the same kind of fun, unpredictable moments that made multiplayer Terraria sessions so memorable.


 A Cozy Yet Dangerous World 

Even with monsters lurking in the shadows, Core Keeper has a surprisingly cozy vibe. Soft torchlight, glowing mushrooms, and peaceful underground lakes make the world feel warm and inviting.

Of course, the deeper you explore, the more dangerous things become—but that balance between relaxation and adventure is part of what makes the game so enjoyable.


 Why Terraria Fans Should Give It a Try 

If you love Terraria’s blend of creativity, exploration, and progression, Core Keeper hits many of those same notes while introducing its own underground charm.

It’s a game about curiosity—digging deeper, discovering strange new biomes, and slowly turning a dark cavern into a living, thriving world.

For Terraria fans searching for their next sandbox adventure, Core Keeper might just be the game that keeps you saying, “Okay… just one more tunnel.” You never know where it may lead!



Illustration of Sophi, a young woman with long black hair, wearing a white top and pearl earrings, smiling with big brown eyes.