Is this the second coming of... NBA Street?! That's the goal!

EA vets create a new with the goal of bringing back that NBA Street energy with a new... IP!

Game Industry Biz, spoke to CEO Scott Probst and creative director Mike Young about what the sports games market is missing while serious simulations dominate. Clearly they're viewing a problem they hope to be a solution for, but... we can't overlook other studios like Playground Sports and their contribution to the arcade sports genre in recent times.

It is interesting to see EA vets form their own studio for the sake of releasing their own version of NBA Street. It will certainly break away from what EA would target legally if they aren't the publisher, but one thing I scratch my head about is will they have official players or... are they going their own way in terms of creating their own characters.

If they choose to take this route, the fun factor will have to be through the roof, because a number of people don't simply play these games just to play with... Jammin John Doe with the double dunk. They play sports games usually because they love gaming + sports and want to be a part of the experience when it comes the league and their favorite teams and players. All it took was inviting my parents to a Heats game back when the big three called the team... home, and they were hooked. Playing sports games of the past, just like the present, is also motivated by the fanfare a good chunk of the time. I won't say it's doom and gloom, because some of us grab arcade sports games just because they're fun (I've played some no name titles back in the day myself)... but there are also other options Play by Play can take if they approach the player associations rather than the league (i.e. What Playground Sports did with Wild Card Football).

I didn't see anything in the Game Industry Biz article about not grabbing the license to make things official, but... the way they use examples like "Nintendo's Mario-fronted sports games" and mentioning fighting games who got their start with unrecognizable characters, it's easy to assume that the characters won't be recognizable during this first go round.

Will it matter? We shall see, but... I wish them the best either way if gamers are satisfied.




Top Audiences Last Week + Free Games + More Summer of Gaming!

Top 10... let's go!





1. πŸ‡ΊπŸ‡Έ USA

2. πŸ‡ΈπŸ‡¬ Singapore

3. πŸ‡―πŸ‡΅ Japan

4. πŸ‡¨πŸ‡¦ Canada

5. πŸ‡¬πŸ‡§ United Kingdom

6. πŸ‡©πŸ‡ͺ Germany

7. πŸ‡­πŸ‡° Hong Kong

8. πŸ‡¦πŸ‡Ί Australia

9. πŸ‡°πŸ‡· South Korea

10. πŸ‡ΏπŸ‡¦ South Africa

The Netherlands, Philippines, and Ireland... came close!




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Over Horizon X Steel Empire Bundle + Watch & Nab!

Shout out to the team over at ININ Games for supplying copies of this game bundle, my opinions are my own.

This Over Horizon X Steel Empire bundle is a blast from the past, serving up 1991's Over Horizon, 1992's Steel Empire, as well as 2004's Steel Empire.

In Over Horizon, you take off in your spaceship traversing through a number of bizarre worlds. With three different weapons which you can upgrade and combine, you will face a variety of bosses and enemies that will come your way. 

I like the fact that you can edit your attack layout as far as where you place your secondary... gunners on the screen. What I wasn't crazy about was trying to move the ship around with the Switch analog stick in this game. I don't know what it is, but I wasn't crazy about the movement when it comes to this Over Horizon. Once you get the hang of it, it's not bad, but... Steel Empire is more so my cup of tea.

In Steel Empire you strap into the cockpit of a Striker Airplane or a Zeppelin to take on the Motorhead Empire, and to me it feels a bit more refined. It's understandable because the games came out later than Over Horizon. The movement is a lot smoother, the animations are better and you don't explode as soon as you're hit once (which varies by game). I did notice some lag issues, which is interesting and I will reach out to the dev team about that), and while I ran into a situation where I lost control of the ship... I blame it on the JoyCon connection (for now). Once I snapped the JoyCon back in... I was able to get back into the action, but I'll run this by the dev team also.

Similar to Over Horizon you also get secondary ships to assist you in battle based on the power ups you get. I love the arcade feel of this game, and the ability to break enemies down in segments. Not only do I appreciate the ININ Games team for sending over a code, but they also wanted to show some love to our audience by providing an additional code for an episode of... SDGT's Watch & Nab!

So... with that said, check out some gameplay (the video features Little Bear & ClemiPie) and if you're the first one to nab the game code, you will get a copy of this bundle for free!

Overall, no matter which title in the bundle you prefer more, they're both served up in this high flying bundle for... $14.99! I think you will enjoy it, and... it makes me wonder if ININ Games will consider developing a new Steel Empire title in the near future. Anyway, enjoy and... game on!



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