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Eyeing the... Tech: Xbox Nano Controller — Big Gaming, Smaller Hands!

Okay, Xbox, I see what you did here!

Sometimes bigger isn't necessarily better, especially when we're talking about something you'll be holding for hours and slipping into your pocket or your purse. That's why Microsoft's new Xbox Nano Controller caught my attention.

It's Microsoft's smallest Xbox controller yet, designed for people who want familiar console controls without the size and weight of a traditional gamepad.

At just over five inches long and weighing approximately 101 grams, the Nano is noticeably smaller than a standard Xbox controller. Yet Microsoft managed to maintain the familiar button layout and support for Xbox consoles, Windows PCs, Android and iOS devices, and compatible smart TVs.

And at $49.99, it could be an interesting option for families, mobile gamers, and anyone who has ever thought, "I wish this controller fit my hands a little better."

But small doesn't automatically mean comfortable, and there are a few compromises worth knowing about before buying.

So, who is the Xbox Nano really for?

Image Credit: Microsoft / Xbox


 A Familiar Xbox Experience in a Smaller Package 

Microsoft hasn't reinvented the controller layout here. Instead, the company has taken the traditional Xbox experience and made it much more compact.

The Nano preserves the standard gameplay inputs, including the familiar ABXY buttons, directional pad, thumbsticks, triggers and shoulder buttons.

There's also a new programmable Action Button that can be assigned to supported shortcuts, including capturing screenshots and recording gameplay.

Here's a closer look at what you're getting:

Feature Xbox Nano Controller
Price$49.99 MSRP
Dimensions133 × 66.5 × 36.6mm
Weight101 grams
Console ConnectivityXbox Wireless
Other Wireless ConnectivityBluetooth
Wired ConnectivityUSB
Compatible PlatformsXbox Series X|S, Xbox One, Windows 10/11, Android, iOS and compatible smart TVs
BatteryBuilt-in rechargeable battery
Battery LifeUp to 5 hours
ChargingUSB-C, cable sold separately
Additional FeaturesProgrammable Action Button, background firmware updates
Vibration FeedbackNot supported

That covers the basics, but the Nano's biggest advantage may be how many different gaming situations it can fit into.


 Mobile Gamers Who Want Console-Style Controls 

This is probably one of the first groups I'd recommend looking at the Nano.

Touchscreen controls are convenient, but not every game feels great when your fingers are covering parts of the display.

A physical controller can make movement, aiming, jumping, racing and other supported actions feel more familiar, especially if you're accustomed to playing on a console.

With Bluetooth compatibility for supported Android and iOS devices, you can pair the Nano with your smartphone or tablet and play games that support controller input.

Image Credit: Microsoft / Xbox

That includes certain mobile games, compatible game-streaming applications, and supported cloud-gaming services such as Xbox Cloud Gaming.

Imagine having a compact controller in your travel bag while you're visiting family, relaxing at a hotel, or taking a break between activities.

Instead of trying to control everything through a touchscreen, you get a familiar Xbox layout.

One thing to remember: The Nano doesn't physically attach to your phone like an extendable handheld controller. You'll need somewhere to position your screen, whether that's a phone stand, tablet case, or another suitable setup.

And not every Android or iPhone game supports controllers, so check compatibility with your favorite titles before buying.


 One Controller for Home and Travel 

Here's another feature that makes this little controller appealing: you don't have to limit it to one gaming platform.

The Xbox Nano supports Xbox Wireless for Xbox Series X|S and Xbox One consoles, plus Bluetooth connectivity for compatible Windows computers, smartphones, tablets, and smart TVs.

That means the same controller could serve several purposes throughout your week.

  • Play on your Xbox console in the living room.
  • Connect to a compatible Windows laptop or desktop.
  • Use it with supported Android or iOS games.
  • Play compatible cloud games through a supported smart TV.
  • Take it along when visiting friends or family.
  • Keep it available as an extra controller for multiplayer gaming.

That's a useful amount of flexibility for an accessory small enough to fit into a bag or jacket pocket.

Microsoft even announced a promotional partnership involving select Samsung televisions with Xbox cloud-gaming support, showing how the Nano fits into the company's growing interest in gaming beyond traditional consoles.

However, switching between devices still requires compatible pairing and connection settings. I wouldn't assume that every Bluetooth device or smart TV will offer the exact same functionality.

The nice thing is that you don't have to purchase a separate controller for every platform if your games and devices already support the Nano.

I appreciate technology that can keep up with my schedule instead of requiring its own!


 Smaller Hands, Younger Gamers and Family Gaming 

This is where I think Microsoft has identified a genuine need.

Standard controllers aren't equally comfortable for everyone.

Someone with smaller hands may have trouble comfortably reaching every button, trigger or thumbstick on a traditional controller.

And for children who are still learning how to play, a smaller gamepad may make that learning process easier.

According to Microsoft, the Xbox Nano's compact design makes it a great option for younger players, gamers with smaller hands, and anyone seeking a more portable controller.

Image Credit: Microsoft / Xbox

That could make it an appealing choice for family gaming, especially when children are learning to play games such as Minecraft Dungeons II, or LEGO videogames. (Roblox is out of the question. Got to keep the kiddos safe.)

The familiar Xbox layout also makes it easier for someone to move between the Nano and a standard Xbox controller later without having to learn an entirely different control scheme.

But I wouldn't assume that every child automatically needs one.

Hand size, comfort, game complexity, and the player's age all matter.

For parents shopping for a younger gamer, I'd consider the Nano's size a strong reason to investigate it, not an automatic guarantee that it will be the perfect fit.


 What Are People Saying About the Comfort? 

Early hands-on impressions have been encouraging, although the Nano's smaller dimensions definitely introduce some trade-offs.

Reviewers at The Verge found the controller surprisingly comfortable given its size, particularly because Microsoft retained small grips instead of designing a completely flat gamepad.

However, CNET's testing raised concerns about cramped shoulder controls and discomfort during longer sessions, especially for people with larger hands.

That's an important distinction.

Smaller doesn't necessarily mean more comfortable for everyone.

Image Credit: Microsoft / Xbox

If you regularly play games for several hours at a time or have larger hands, the standard Xbox Wireless Controller may still be the better choice.

For shorter sessions, travel, or people who struggle with larger gamepads, the Nano makes a much stronger argument.


 The Biggest Compromise May Be Battery Life 

Now here's something I definitely wouldn't overlook.

Microsoft rates the Nano's built-in rechargeable battery for up to five hours of use.

That's substantially shorter than the endurance many gamers associate with full-size Xbox wireless controllers.

The Nano charges through USB-C and supports wired use, but the required charging cable is sold separately. If you have one laying around, save the cash.

Image Credit: Microsoft / Xbox

And while the smaller rechargeable design is convenient, a five-hour battery estimate means frequent gamers should plan accordingly.

There's also no vibration feedback, removing the rumble effects some players enjoy during racing games, action sequences, and other immersive moments.

These omissions aren't necessarily dealbreakers, but they're absolutely things I'd want to know before making a purchase.

Because there's nothing fun about getting comfortable for a gaming session only to discover that your controller needs a charger. 😄


 Should You Consider a Protection Plan? 

Now let's talk about something that may be especially relevant for parents or anyone planning to travel regularly with the Nano.

If the retailer offers a three-year protection plan for $6.99, I'd at least take a moment to review it.

*On sites like Amazon, you would add it as a purchase on the same product page as the Xbox Nano. Microsoft is not affiliated with Asurion.

Controllers can get dropped, packed into bags, exposed to spills, or simply experience wear from everyday use.

That doesn't mean purchasing an extended protection plan is always necessary, but the relatively small additional cost may be worth considering if the coverage fits how the controller will be used.

Before adding it to your purchase, check exactly what the plan covers, whether accidental damage is included, any exclusions or deductibles, how claims work, and how it compares with Microsoft's standard warranty.

I particularly encourage parents to read the terms rather than assuming that every type of accidental damage is automatically covered.

And if the protection plan only duplicates coverage you already have, you may not need it.

It's all about making a sensible purchase.


 So, Who Should Buy the Xbox Nano? 

Based on its design, capabilities, and price, I see the strongest fit for three types of players.

Mobile gamers who want familiar Xbox-style controls while playing supported games on their phones and tablets.

Image Credit: Microsoft / Xbox
Families and gamers with smaller hands who may find a compact controller more manageable than a traditional Xbox gamepad.

Players who frequently switch locations or platforms and want a lightweight controller that can work with their console, PC, smartphone, or compatible smart TV.

The Nano is also worth considering as a secondary controller, particularly for travel or occasional multiplayer sessions.

But if you have larger hands, prioritize rumble feedback, or regularly game for extended periods without access to charging, I'd strongly consider a full-size controller instead.

"This is a great way to keep your child's hands off your... pro controller too." -  Blu 


 Small Controller, Big Possibilities 

What I appreciate about the Xbox Nano Controller is that Microsoft isn't trying to convince everyone that they need more buttons, extra screens, or another expensive gaming accessory.

Sometimes what people really need is a controller that fits better into their hands, their bag, and their lifestyle.

Image Credit: Microsoft / Xbox

And with Xbox Wireless, Bluetooth, a rechargeable battery, and support for several gaming platforms, the Nano has plenty of opportunities to be useful.

Could it become your primary controller?

That depends on your hands, gaming habits, and how much you value portability over features like extended battery life and vibration.

But for someone who wants a console-style experience on the go—or a more comfortable starting point for a younger gamer—the Xbox Nano may be exactly the kind of smaller option they've been looking for.


Top Audiences Last Week + Grab... Knightica free for a limited time!

Another week adjusting to daylight savings time, but... the laughs are picking back up. I had to make a side note to never buy another McRib, but I did... against my better judgement. Anyway, shout out to Justin (total Andre 3000 vibes), Monica, Kate, Will, and Les. Enjoy your Food & Wine Fest weekend! On to the... Top Audiences Last Week! Can you dig it!!!!!!!!!!!!

 This Week's Top Articles 

Top Audiences Last Week + Grab... Flotsam free for a limited time!

FTS: MASSIVE EFFECT: THE BIOWARE STORY Documents BioWare's Rise and Final Chapter...

Eyeing the... Tech: REDMAGIC 12 Pro - Is This the Ultimate Smartphone for Gamers?

FTS: Hull Rupture Launches on Steam with Alien Waves and a sweet Discount!

Genre Genre: What Makes Tower Defense Games So Addictive?

Eyeing the... Tech: Amazon Alexa Tablet 12 Pro - Work, Play, Create, and Everything in Between

 Top 10 Audiences (no changes this week) 



1. US USA

2. GB United Kingdom

3. CA Canada

4. JP Japan

5. DE Germany

6. CN China

7. SG Singapore

8. HK Hong Kong

9. TH Thailand

10. AU Australia

Philippines, Denmark, and Vietnam... came close!





TANUKI: Pon's Summer – A Cozy Adventure With Anime Charm and BMX Action!

Back in June, we took TANUKI: Pon's Summer for a spin in its demo, and the quirky characters, anime-style presentation, and BMX riding certainly caught my attention. If you missed that first ride, you can check out our earlier demo coverage here.

But this time around, I'm looking at something a little different. Once the novelty of seeing a tanuki on a BMX bike wears off, is there enough here to make me want to keep playing? Based on my time with Pon so far, the answer comes down to one simple thing... having fun doesn't always require checking another objective off the list.

 Deliveries Are the Job. Riding Is the Reward. 

Pon's got packages to deliver, and that's all well and good. But imagine having to make those rounds on foot. Running around as a little tanuki would've been okay, but even with the ability to run, the pace would've been much slower. The bike gets you where you need to go faster... and makes the trip a lot more enjoyable.

Here's the thing... getting from point A to point B is cool, but flipping, jumping, and grinding on rails along the way? Even better! Once you realize you can turn an ordinary delivery route into your own little BMX session, you're not necessarily looking for the quickest way there anymore. You might spot a rail and decide to grind it just because you can.

That's the difference for me. The bike doesn't feel like something you only use when it's time to work. It's an invitation to mess around, try a few tricks, and enjoy the ride... even when you don't have a delivery planned.

Join me for this first day of summer... in TANUKI: Pon's Summer! (Let's play!)

 The Mini-Games Give You Another Reason to Return 

Here's where the adventure earns even more points with me: the various mini-games. They're the kind of side activities that can make a game memorable long after you've stopped focusing on what you're supposed to do next. And frankly, I don't think we get enough of that particular flavor of fun in modern games.

One session can be about making deliveries, another can be about checking out the mini-games, and another might consist of nothing more than riding around and pulling tricks. I like having those options because they make returning to Pon's world feel less like clocking in for another shift and more like deciding what kind of fun I'm in the mood for.

That's where I see the replay value. I'm not talking about replaying everything just to finish a checklist. I'm talking about enjoying the game's activities enough to come back without needing some big reward dangling in front of you. Sometimes you just feel like grinding a rail... and that's reason enough.

 Anime Charm With a Little Old-School Spirit 

Of course, Pon's adventure still has that oddball Japanese-style charm that made the demo stand out. Anime fans should appreciate the quirky characters and anime cutscenes, especially if they enjoy stories where the strange and the everyday can exist side by side without anyone making a big deal out of it.

I mentioned the Dreamcast feeling in our earlier coverage, and the mini-games only strengthen that comparison for me. SEGA has continued to keep that playful spirit alive, but I miss the days when you could jump into something a little unusual and discover that the side activities were half the reason to stick around. TANUKI: Pon's Summer gives me a bit of that feeling again, without needing to be a throwback.

 A Summer Worth Revisiting 

My first look at Pon was about the game's personality. Spending more time with it has made me appreciate the... freedom to enjoy the moments between objectives (and the demo only offered so much). The deliveries give you a reason to travel, the mini-games give you something else to enjoy via the community, and the BMX tricks turn getting around into entertainment all by itself. By the way... for all the achievement hunters out there, you have 43 of them waiting for ya!

Is this a game where you have to be productive every time you pick up the controller? Not at all... and that's part of the appeal. Whether I'm making deliveries or just riding around because I'm in the mood to pull off a few stunts, there's something satisfying about being able to enjoy the adventure at my own pace. Pedal on!

Soak it all up in TANUKI: Pon's Summer... available now for $19.99 on Switch | Switch 2 | PS4 / PS5 | Xbox | Steam!