Maybe It’s Just Me… But Street Fighter (2026) Feels Authentic

There’s always that moment when a trailer drops and you can feel whether the people behind it actually get the source material… or if they’re just borrowing the name and winging it.

That’s exactly where this new take on the Street Fighter movie surprised me. Because it doesn’t feel like a film inspired by Street Fighter while... still kinda sorta not hitting the mark. It feels like they found the right wavelength.



 This Already Feels More Authentic (And Yeah… That Matters) 

Let’s be real for a second.

The 1994 Street Fighter movie? Fun in a chaotic, quotable, “what am I watching?” kind of way. It had energy, but authenticity wasn’t exactly its strong suit.

And then there’s Street Fighter: The Legend of Chun-Li… which felt less like Street Fighter and more like a reimagining that just borrowed names and moved on.

This new film? Different vibe entirely.

From the jump, the tone feels closer to what longtime fans recognize:

  • Fighters with purpose
  • Rivalries that actually matter
  • A world that feels like it belongs to Capcom’s universe

And most importantly… it respects the characters.

 Ken Finally Feels Like Ken 

The trailer made me nod in approval — Ken Masters isn’t just “Ryu but louder... he's Ken”.

He’s got that free-spirited fire horse energy that gives him that greenlight. And honestly? Noah Centineo looks like he understands that assignment, plus he looks the part. It looks like he really channeled his inner Ken and knocked it out of the park, which can take his career to new heights (or at least secure him a slot at conventions from here on out).

Paramount Pictures
There’s something about his take that clicks. He doesn’t come off as overly serious or forced — he feels like a guy who can throw hands and crack a grin mid-fight... like Ken.

Weirdly enough, there’s even a hint of a young Brendan Fraser in there.

And that contrast with Ryu? That’s exactly how it's supposed to be. One character I'm not sure of is Akuma, I'll see how they truly present him. Ryu and Akuma are the characters I played with the most, especially in... SF3: DI.

 The Story Angle Actually Hooks You 

Here’s the official setup:

Estranged street fighters Ryu and Ken Masters get thrown back into combat when the mysterious Chun-Li recruits them for the next World Warrior Tournament — a brutal clash of fists, fate and fury. However, behind the battle royale lies a deadly conspiracy that forces them to face off against each other and the demons from their past.

Now that sounds like Street Fighter (outside of the "mysterious" Chun-Li). I remember in Street Fighter 2: The Animated Movie, Chun-Li and Guile were tracking down fighters, but she was coming from the angle of an Interpol agent as they both were on Bison's trail. By the way, to avoid a lawsuit over likeness... Bison's name was changed from Vega to M. Bison, Balrog became Vega, and M. Bison became Balrog (though his moves are still tied to the... Bison/Ox name). So before Street Fighter 2 hit the west, they switched up what I believe was Mike Bison... to M. Bison, but now the M. doesn't appear to stand for anything now. The M basically equals Mysterious now.

But yeah... I don't want to get off track, I appreciate that the film has more than just the focus on introducing the cast, and then there's a big fight at the end. It looks like there will be a nice amount of... purpose behind the punches.

  • Chun-Li as the catalyst? Makes sense.
  • The World Warrior Tournament? A plus, and justifies the other characters.
  • Ryu and Ken's Yin & Yang energy? Essential.

 A Fan Since Forever… Yeah, I’m Watching This 

I’ve been rocking with Street Fighter since before Street Fighter II even hit consoles.

I'm talking:

  • Street Fighter II (Arcade and then Console)
  • Super Street Fighter II + Turbo
  • Street Fighter Alpha 3
  • Street Fighter III: Double Impact
  • Street Fighter III: 3rd Strike (Somewhat)

And that doesn’t even touch the crossover awesomeness like:

  • Marvel vs. Capcom
  • Capcom vs. SNK

At one point? I was on one, especially during Street Fighter Alpha 3's window... I could've dove into a tournament with ease.

So yeah — seeing a movie that actually looks like it respects that legacy is a win.


 Theater-Worthy? It Might Actually Be 

I don’t throw this around lightly (I'm a theatre at home kinda man), but… this looks like something I’d actually go see in theaters. That’s rare. (And yeah, I’m eyeing the "Michael" movie too — shoutout to Jaafar Jackson.)

But Street Fighter? This one earned my attention — by showing just enough to pull me in without overplaying its hand.

The film is set to drop October 16, 2026.

October feels like an interesting choice, not gonna lie… but hey, if it lands, it lands.

Tickets will likely go live about 2–4 weeks before release, so keep an eye on Fandango.


 Game Time! 

If you haven’t gone deep into Street Fighter before the modern era, now’s a good time to fix that:

 One Interesting Accessory 

I don’t usually hype up random plastic accessories… but this Nintendo Switch Retro Arcade Dock?
It actually makes sense! It lets you dock your Switch (including OLED and Switch 2) and play with a fight stick like you’re standing at an arcade cabinet. That’s the kind of thing fighting game fans don’t just use — we'd show it off.


With all the fighting games available through the collections above + beyond... this one screams “gift combo idea” for anyone who loves to slug it out with their favorite character.

Getting back to the film... I’m not calling it a masterpiece before it drops. But this Street Fighter movie looks like it understands what makes Street Fighter… Street Fighter. And that alone is enough to get me in a seat — popcorn ready, hands metaphorically warmed up like I’m about to throw a Hadouken.

More on the Street Fighter movie.



Illustration of Blu with headphones and sunglasses.

 + Sophi 

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FTS: tinyBuild Announces "Hull Rupture," A New Base Management/Tower Defense Roguelite, Steam Playtest Out Now

 

Humans Are Just Another Resource in Hull Rupture, tinyBuild’s New Base Management/Tower Defense Roguelite

Use puny humans to manage your spaceship and fend off alien assaults in Hull Rupture’s first Steam playtest, going on now!

SEATTLE  April 23, 2026  Earth is gone. But revenge can still be yours! At today’s Second Wind Games Showcase, developer Konfa Games (Despot’s GameDespotism 3k) and indie publisher tinyBuild revealed Hull Rupture, a new base management-meets-tower defense roguelite fueled by the power of the human spirit (and other human parts). As the rogue AI Despot, you’ll use puny humans as a renewable resource to defend your spaceship from relentless hordes of aliens in this strategic action game where every decision has lasting consequences.

Don’t let those humans go to waste! Experience Hull Rupture for yourself by signing up for the game’s new playtest, live now on Steam.

Hull Rupture is the ultimate base and resource management game, pitting you against increasingly deadly onslaughts of aliens as you fly across the galaxy in humanity's last weapon, a living vessel of destruction commanded by the AI Despot with a crew of meatbag personnel to assist. Explore the cosmos, manage your spaceship, and repel increasingly lethal alien assaults while maximizing every resource at your disposal. Even the humans. Especially the humans. While supplies last.

“We loved the reception our previous games got, but Hull Rupture is us swinging for something bigger. More depth, more ambition, and honestly, we think it's the most engaging thing we've made so far,” said Nikolay Kuznetsov, Game Director at Konfa Games. “While our past games explored different perspectives of Despot, the AI that enslaved humanity, he is finally leaving his cramped 'childhood home,' Earth, to take on the Galactic Union in deep space! It's also a bit of a personal milestone for us as a studio. We've grown a lot, and this game reflects that.”

Key Features

  • Humans Are A Resource: Earth is gone. Your ship is one of humanity’s last weapons, a living projectile racing toward the alien homeworld to deliver its final vengeance. To survive the journey, you must keep the ship moving and defend it at all costs. Use all your resources, yes, even the humans, to keep your vessel intact and fulfill your mission.
     
  • Relentless Tower Defense Warfare: Aliens don’t knock – they rip holes straight through your hull! You know exactly when and where they’ll arrive, but that’s still not enough. Place turrets, traps, barricades and automated defenses to funnel enemies into carefully planned kill zones, and adapt your layout on the fly to counter their ever-growing threat.
     
  • Choose Your Consequences: Where you go and what you decide shapes your run, from risks to rewards. Trade safety for power, accepting harsher waves for better gains, but be careful not to lock yourself into choices you live to regret. Different ship models with varying layouts and systems can further impact how each situation unfolds (or unravels).

Ready for vengeance? Wishlist Hull Rupture on Steam and jump into the game’s first playtest now!


游戏开始!

FTS: Critical Reflex Releases "Inkblood" Steam Playtest with New Trailer

 

OCCULT DETECTIVE ADVENTURE INKBLOOD DEBUTS NEW TRAILER & STEAM PLAYTEST IN SECOND WIND GAMES SHOWCASE

Investigate two full cases right now in an eerie, hand-animated world of intrigue and sorcery

NICOSIA, Cyprus  April 23, 2026  At today’s Second Wind Games Showcase, CRITICAL REFLEX (MouthwashingNo, I’m not a human) and developer Hey Bird! revealed a new trailer for the occult detective adventure game Inkblood! In addition, Inkblood has a new Steam playtest that will get you started as an Inquisitor into the mysteries of this dark and treacherous world.

Inkblood’s new Steam playtest features two bizarre ritualistic murders to solve. This strange, hand-animated world, inspired by 19th-century Eastern Europe, is home to eerie mental institutions, secret societies, uncanny masked carnivals, and even mushroomfolk in human form. Your job is somehow to keep it all in check by solving the most peculiar crimes and upholding the rule of the Inquisition. At least, while your objectives align...

About Inkblood

Wicked sorcery abounds, rotting the minds of the people and the very fabric of reality itself. You must uncover what’s really going on before the comet arrives, dooming the whole land. And that’s if it isn’t already too late.

Inkblood challenges you to solve 10 unique cases, each more mind-boggling than the last, inspired by games like The Case of the Golden IdolStrange Horticulture, and Return of the Obra Dinn. Explore the past and present, travel the small open world in search of answers, investigate both outside and inside your carriage, and seek further insight through mushroom-induced hallucinations. But be warned: both this land and the Inquisition itself harbor secrets that are better left unsolved.

Key Features

  • Uncover the Truth: As the Inquisitor, you are uniquely equipped to solve a cultist conspiracy. Deduction, observation, intuition, supernatural tools provided by the Inquisition – use everything we have trained you for.

  • Home Away from Home: Your carriage is a temporary home and base of operations. There are rumors it might even contain hidden secrets of its own… Ignore those! Return the carriage exactly as it was, or face your fate.

  • Explore the Land: You’re not bound to one place: the investigation will lead you to bizarre, secret locations. Poke the map on the back of the coachman to tell him where to drive, and pursue the enemies of the state across the land.

  • Eradicate the Occult: Your cases may seem like random occurrences at first, but they’re all connected to a grand conspiracy that even we’re not authorized to speak of. No detail is insignificant, and sometimes even the smallest may lead to the greatest of revelations.

  • Gaze into the Past: Your magnifying glass has a rather peculiar ability to see not only what is, but what once was. But be careful: don’t look into things that are none of your concern!

Inkblood will officially release later this year. Join the new playtest and wishlist now on Steam!


FTS: Rachel Dratch Leads Comedy Talent Joining Dan Houser's ABSURDAVERSE

RACHEL DRATCH, DAN SODER, ARI MATTI AMONG ENSEMBLE OF COMEDY TALENT JOINING DAN HOUSER’S ABSURDAVERSE

Houser and longtime collaborator Lazlow reveal first wave of castings for their upcoming animation and video game universe; debut animated shorts to screen at “Netflix Is A Joke Festival” live comedy event in Los Angeles

SANTA MONICA, Calif. — April 21, 2026 — Absurd Ventures, the entertainment company founded by Dan Houser (Grand Theft AutoRed Dead RedemptionBully), today announced the first wave of voice castings for the ABSURDAVERSE, an interconnected comedy satire universe with an untitled animated series and an untitled original AAA story-driven open-world video game project currently in development. The first animated shorts will be unveiled and screened at an exclusive live comedy event as part of the Netflix Is A Joke Festival in Los Angeles on May 7 at The Hollywood Improv.

With a cast of hundreds expected across the animated series and video game projects, Absurd Ventures has revealed the first slate of names attached to the ABSURDAVERSE, which leans heavily into comedy veterans and standup stars. Appearing as voice talent across some of the ABSURDAVERSE projects in development are Rachel Dratch, Dan Soder, Ari Matti, Annie Lederman, Yamaneika Saunders, and Steph Tolev, with many more to be confirmed in the future.

Initially announced in 2025, the ABSURDAVERSE is a wholly original comedy-satire universe created and scripted by Houser and Lazlow, his longtime writing partner. Games written and creatively led by Houser include record-breaking titles in the Grand Theft Auto and Red Dead Redemption series, which have sold hundreds of millions of copies and are among the top 5 bestselling video games of all time. These story-driven titles are known for their sprawling and immersively detailed worlds, which featured hours of satirical animated TV shows and cartoons including beloved GTA fan favorites like Princess Robot BubblegumKung Fu Rainbow Laser ForceRepublican Space Rangers, and The Loneliest Robot in Great Britain.

"Since our earliest days working together, Dan and I have approached storytelling with an emphasis on comedy, satire and creating immersive media universes – whether through in-world radio, animated TV shows, comedy clubs you could visit, and more,” said Lazlow. “We always loved making those animated shows, starting with GTA4 and expanding through all the games that followed. The ABSURDAVERSE is our evolution of that tradition, partnering with comedians to bring these ridiculous characters to life with stories that will cross over between animation and open-world games."

“For many years, Lazlow and I have collaborated to give form to all sorts of characters that have inhabited our worlds,” said Dan Houser. “I look forward to introducing some of our newest group of maniacs from our next universe in this first set of animated shorts. We are proud to partner with the Netflix Is A Joke Festival to present this first look."

Absurd Ventures will screen a very first look at animated short subjects at an exclusive live comedy event called “ABSURDAVERSE Presents…” as part of the Netflix Is A Joke Festival in Los Angeles on Thursday, May 7, at The Hollywood Improv in Los Angeles. In these original shorts, eventgoers will be introduced to an ensemble of eclectic and unhinged characters, including a Chief People Officer who treats his job like a DJ residency (voiced by Dan Soder), a chain-smoking sovereign citizen podcaster (voiced by Rachel Dratch), an insane MMA fighter (voiced by up-and-coming comedian Samantha Alton), and more. The event will feature live standup from Patton Oswalt and ABSURDAVERSE cast members Dan Soder, Ari Matti, Yamaneika Saunders, Steph Tolev, and host Annie Lederman. Limited tickets are 
now available for purchase online.

The ABSURDAVERSE animated shorts are produced by Dave Newberg (#1 Happy Family USA), with character designs by Kendra Melton (Rick & Morty, The Venture Bros) and animation via Cutting Class Media. The untitled animated series and AAA open-world action-adventure game are currently in development, with further details on release windows and platform partnerships to be shared at a later date.

To learn more about Absurd Ventures and the ABSURDAVERSE, visit www.absurdventures.com. 


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