Millennium Runners Is an Arcade Speed Fest — Just Don’t Wipe Out

Millennium Runners is a futuristic arcade-style racing game built around anti-gravity speedsters, sci-fi environments, and fast decision-making at extreme speeds. Developed by Italian studio Commodore Industries, the game pulls inspiration from classic arcade racers while aiming to modernize that formula with sleek visuals, multiple race teams, and a suite of offensive and defensive powerups designed to keep races unpredictable.

At its core, Millennium Runners is about momentum management, positioning, and learning how to navigate aggressive tracks without overcorrecting. While it delivers a sense of speed and spectacle, hands-on play reveals areas where refinement is still needed for the experience to fully align with its arcade aspirations.



 Core Gameplay Overview 

Players race across nine initial tracks set on futuristic planets, piloting anti-gravity vehicles that prioritize lateral movement and precision steering. Acceleration is constant, and instead of traditional braking systems found in simulation racers, Millennium Runners relies heavily on player discipline and control adjustments.

There is a brake mechanic, but in practice it stops the vehicle almost instantly — often too abruptly to be useful in high-speed turns. Based on gameplay experience, it’s far more effective to release acceleration and rely on the left and right flaps to guide your ship through sharp corners. This approach feels more consistent, though it does require an adjustment period, especially on tighter tracks.


 Positioning and Race Feedback Issues 

One of the more noticeable frustrations during races involves position tracking. In multiple instances — particularly on the Cautics Docks track — race placement would shift unexpectedly. Situations occurred where the player moved from first to third without any visible overtakes, only for post-race results to indicate a second-place finish.

This inconsistency wasn’t isolated to final laps and appeared repeatedly throughout races once pacing stabilized. It creates confusion during competitive play, especially when positioning directly impacts strategy and powerup usage. The development team has been contacted regarding all issues we've come across.

Another issue worth calling out appears on the Toxic Turn track, where it’s possible to be launched completely off the course. When this happens, the speedster and camera enter an awkward limbo state, forcing you to wait until the game corrects itself before you can rejoin the race. If free-flight were an intentional mechanic, this might make sense — but the fact that control and camera behavior eventually snap back suggests this is an unintended bug rather than a designed feature. These moments broke race flow entirely and, candidly, had me yelling at the screen. A tighter bounding box around the track or anchoring the speedsters more securely to the racing surface would go a long way in preventing this from happening.




 Collision and Track Interaction 

Another recurring issue is wall collision behavior. While racing for optimal lines, it’s possible to end up abruptly facing a wall even when steering input didn’t seem excessive. At high speeds, these sudden collisions feel less like player error and more like an overly sensitive collision response, which can be frustrating when trying to maintain momentum.

Given the game’s emphasis on speed and flow, smoother wall interactions or clearer forgiveness zones could help maintain race rhythm without undermining challenge.

 Powerups and Combat Mechanics 

Millennium Runners includes nine powerups, each designed to disrupt opponents or create openings:

  • Turbo – A straight speed boost

  • Kamikaze – A risky explosive option that backfires if no opponent is within range. I usually drop this item because it backfires most of the time.

  • Tsunami – Fires a frontal EMP wave, temporarily disabling opponents’ controls

  • Hellstorm – Calls in a missile strike targeting the area ahead of the leading racer

These tools add tactical variety, though timing is critical — especially with items like Kamikaze, where misjudgment can punish the user instead of the competition.



 Visual Highlights and World Design 

Visually, the game’s strongest moments come through specific tracks rather than the entire package. NEO EARTH’s “METRO3000” track stands out in particular, featuring a bustling futuristic city filled with trains, flying vehicles, and layered environmental detail. It’s here where the game’s world-building feels the most alive and cohesive.

Other environments vary in impact, but enemy presence and environmental threats ensure that no track feels completely safe. The SALTRISE BASIN is pretty, but it should've been called CRASHOUT WAY!


 Arcade Feel vs. Long-Term Identity 

While Millennium Runners does channel arcade racing sensibilities, it currently feels like a simpler framework that hasn’t fully established its own identity yet. The inclusion of multiple race teams is a promising start, but expanding on that concept — such as introducing distinct characters, rival personalities, or narrative flavor within single-player modes — could significantly increase player engagement.

Right now, you’re racing ships. Giving players a sense that they’re racing characters could elevate the experience and make victories feel more personal.



 What You’re Getting at the Current Price Point 

At its current offering, Millennium Runners provides:

  • 9 tracks

  • 6 racers

  • Multiple sci-fi teams

  • 9 powerups

  • A fast-paced arcade structure focused on momentum and precision

It’s a racer with clear potential, strong visual moments, and a solid foundation — but also one that would benefit from refinements in positioning logic, collision behavior, and personality-driven presentation.

For players looking for a fast, futuristic arcade racer, Millennium Runners delivers speed and spectacle — just be prepared to adapt to its quirks while the team continues to fine-tune the experience.



FTS: MIMARU Expands Its Pokémon Rooms, Bringing Families Closer to the World of Pokémon

MIMARU, Japan’s leading apartment-style hotel brand designed for families and groups, has officially announced the renovation and expansion of its beloved Pokémon Rooms. Operated by Cosmos Hotel Management Co., Ltd., these refreshed accommodations bring an even deeper level of immersion, transforming hotel stays into unforgettable Pokémon adventures. Reservations are now open through November 2026, welcoming travelers from around the world.

Originally launched in 2019, MIMARU’s Pokémon Rooms quickly became a favorite among families, Pokémon enthusiasts, and travelers looking for a stay that goes beyond the ordinary. The newly renovated rooms build on that success with two guiding principles: more Pokémon and more fun for the whole family. The result is a lively, thoughtfully designed space where Pokémon feel like they’ve leapt straight from their Poké Balls and into everyday life.


 A Pokémon-Filled Experience From Floor to Ceiling 

Each renovated Pokémon Room features over 100 Pokémon integrated throughout the space. From walls and ceilings to furniture, kitchens, and bathrooms, the environment is designed to feel fully alive with familiar faces from across generations.

The rooms are thoughtfully divided into themed zones. Bathrooms are adorned with calming Water-type Pokémon, creating a tranquil atmosphere, while kitchens highlight food-loving Pokémon that add charm to meal preparation. One of the most beloved features remains the giant Snorlax plushie, sprawled comfortably across the bed and serving as a perfect photo opportunity for guests of all ages.

Poké Ball-inspired details extend the theme even further, with custom dining tables, themed tableware, mugs, and bed linens ensuring that every moment—from meals to rest—feels connected to the Pokémon world. Children are encouraged to explore through hidden Pokémon details, while adults enjoy nostalgic nods to both classic and modern generations.


 Designed for Families, Built for Comfort 

Unlike traditional Japanese hotel rooms, MIMARU’s apartment-style accommodations are built with space and comfort in mind. Guests enjoy fully equipped kitchens, separate sleeping areas, and dedicated dining spaces, making them ideal for multigenerational families or groups traveling together.

This home-like setup is especially popular with international visitors who appreciate the ability to cook their own meals and relax in a spacious environment after a full day of sightseeing. It’s a balance of playful immersion and practical comfort that sets MIMARU apart.


 Locations Across Tokyo, Kyoto, and Osaka 

The renovated Pokémon Rooms are now available at 10 MIMARU properties across Tokyo, Kyoto, and Osaka, including new additions such as MIMARU TOKYO HATCHOBORI and MIMARU TOKYO IKEBUKURO.

Travelers looking to book a stay at specific Tokyo locations can explore the following properties:

Each property is conveniently located near major tourist attractions, shopping districts, and transportation hubs, making it easy to explore Japan by day and return to a Pokémon-filled sanctuary at night.


 Exclusive Merchandise and Lasting Memories 

As an exclusive perk, every Pokémon Room stay includes special-edition MIMARU-original merchandise, such as themed fabric bags and collectible items. These souvenirs serve as lasting reminders of a stay that feels more like living inside the Pokémon world than simply visiting it.

Guest feedback has been overwhelmingly positive, with families, young couples, and longtime Pokémon fans praising the experience. Many describe it as “living in the Pokémon world,” a sentiment that reflects MIMARU’s success in turning themed accommodations into meaningful memories.



For families planning a trip to Japan, Pokémon fans seeking something special, or travelers looking for comfort without sacrificing fun, MIMARU’s renovated Pokémon Rooms offer a unique way to experience the journey—one Poké Ball at a time.


 A Missed Opportunity… That Doesn’t Have to Be 

We’ve also reached out directly to MIMARU’s PR team with a suggestion that feels like the next obvious step. If you’re already creating Pokémon-themed rooms that feel like living inside the Pokémon world, why stop there?

Designated spaces for Pokémon Trading Card Game battles, casual video game tournaments, or even small family-friendly Pokémon events would take this experience from great to unforgettable. Big families travel together. Kids play. Parents play. Cousins play. Giving them a place to actually play Pokémon together—not just sleep next to it—makes perfect sense.

Exclusive tournaments, themed play areas, or scheduled Pokémon nights would turn these hotels into community hubs instead of just themed accommodations. That’s how you elevate an already strong idea into something people talk about long after the trip is over.

If the goal is to create lasting memories, this is how you do it.


FTS: Where Winds Meet 1.3 Version “Spring’s Bliss” Available On February 6th



GUANGZHOU, China – (Feb 4th, 2026) – Everstone Studio today announced that its beloved open-world Wuxia ARPG Where Winds Meet will release the 1.3 Version - “Spring’s Bliss” on February 6th. In this update, the game is introducing a new Sect, a unique mystic skill, World Bosses, the brand new Guild War league, and special Spring Festival events to the Jianghu.


 

New Sect: The Masked Troupe

The all-new Sect “The Masked Troupe” will be available in the game on February 13. The Sect is a deep integration of traditional opera culture and Chinese martial arts, shaping a distinctive combat style where ‘opera’ is the essence and “martial arts” is the foundation. 

 

With movements as graceful as stage performances and footwork that cuts through the wind, The Masked Troupe is known for its skills originating from the singing, acting, and combat of the traditional Chinese opera. They command the battlefield with rhythm and cadence, weaving tales of joy and sorrow through offense and defense, transforming the myriad facets of life on stage into lethal techniques that conceal sharp edges.

 

New Mystic Skill: Contortion

 

In the 1.3 Version, the all-new mystic skill “ Contortion” will be available. Upon casting this skill, players can temporarily shrink their body, making it possible for them to reach previously inaccessible spaces or launch surprise attacks at critical moments to avert crises. Player can explore the application of this new skill in the new Spring Festival activity “Tiny Adventure”.

 

New World Bosses: Drunk Martial Artist and Coffin Master

 

Following the Spring Festival update, the Jianghu will welcome brand-new world boss challenges as the “Drunk Martial Artist” and “Coffin Master” join the vast wilderness. These two bosses embody contrasting styles—one unrestrained and wild, the other sinister and brooding—each testing challengers with unique combat techniques and rhythms. Players may encounter and challenge these formidable foes during wilderness exploration.


 

The All-new Guild War League

 

Following the February 6 update, the all-new Guild War league will debut with a phased competition format, delivering a long-term, continuous competitive experience. Players will begin with placement matches to determine their groups, then advance to the regular season to compete in group-ranking battles. The Guild War offers rich rewards, including Echo Jade, Hero Titles, and more. We invite all players to join, test your strength and tactics, and enjoy the thrill of fighting shoulder to shoulder with your guildmates!




 

Spring Festival Celebration Events Bring Rich Rewards


As lanterns glow and the Jianghu hums with festive energy, Where Winds Meet proudly launches a series of festive activities running February 6 through March 5. The celebration centers on the Spring Festival carnival, bustling street life, and the vivid atmosphere of the season. Players are invited to join friends in the Jianghu to experience the authentic vibe of the Spring Festival, create memories, and share the joy of the new year across the realm. 



Join the Spring Festival Fair series of events now to earn abundant cosmetic and item rewards, and celebrate an extraordinary Chinese New Year gathering in the Jianghu!




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PIONER: Early Access Experience - Descending Into the Depths of Tartarus

Early Access is always a gamble. Sometimes you’re buying into a vision. Other times... you’re stepping into a world that’s already found its footing but still has room to grow. PIONER sits firmly in the latter category — an atmospheric, systems-driven survival shooter that feels confident in what it wants to be, even as it continues to evolve on the road to full release. Hop in and lets roll!

Set in a haunting, post-apocalyptic open world that blends Eastern European grit with sci-fi mystery, PIONER doesn’t rush to explain itself. Instead, it lets tension, exploration, and... player choice do the talking. The result is an experience that rewards patience, curiosity, and preparedness — and with recent refinements under the hood, that experience is becoming smoother, smarter, and more inviting for long-term players.



This gameplay footage was recorded before the most recent major update. While visuals, performance, and systems have since improved, this video gives you a grounded look at the core gameplay loop, tone, and early-game pacing that define the PIONER experience.


 A World That Wants You to Learn It, Not Conquer It 

PIONER’s strength lies in how it balances danger with discovery. Every zone feels intentional — not just as a combat space, but as an ecosystem. You’re scavenging, managing resources, navigating hostile factions, and deciding when to engage or disengage. This isn’t a run-and-gun power fantasy... even if it's tempting to do so; it’s a survival-focused experience where awareness matters just as much as firepower.

As you move through areas like the Rogue Wasteland, Mushroom Valley, and the Midlands, you’ll notice how the game subtly teaches you its rules. Enemy placement, environmental hazards, and loot distribution all push you to slow down and think. That design philosophy carries into raids, PvP encounters, and global events, making progression feel earned rather than handed out.


 Depths of Tartarus: What the Update Improves (Without Breaking the Vision) 

Rather than reinventing the wheel, the Depths of Tartarus update reinforces PIONER’s foundation by tightening systems that matter most during long play sessions.

🔧 Performance & Optimization

This is where the update shines. Improved RAM usage, faster world map loading, reduced draw calls, and a new data precaching system significantly reduce stuttering and performance hiccups. Cutscenes run smoother, environments load more cleanly, and traversal feels less interrupted — especially in larger zones.

Lighting and character model optimizations also make the world feel more cohesive without dramatically altering its visual identity.

 New Content That Adds Variety, Not Noise 

  • New PvP Map: “Dawn” (6v6 Brawl)
    A tighter, more controlled PvP space that emphasizes positioning and teamwork.

  • New Raid Quest: “Crab Island”
    A welcome addition for PvE-focused players looking for structured challenges with meaningful rewards.

  • Steam Achievements
    Small addition, big motivation — especially for completionists.

These additions expand the game without overwhelming it, which is exactly what Early Access content should do.

 Smarter Economy, Better Balance 

The update also addresses progression pacing:

  • Adjusted drop rates for key materials

  • Improved merchant pricing logic

  • Increased chances of rare weapon workpieces from minibosses

  • Rebalanced repair costs and requirements

Combat tuning brings noticeable changes as well, particularly for assault rifles, crossbows, and throwable weapons. Nothing feels wildly overpowered, but several tools now feel more viable across different playstyles.

(And yes — Vodka stats were fixed, which somehow feels very on-brand.)

 Quality-of-Life Changes That Quietly Matter 

Some of the most impactful improvements aren’t flashy:

  • Faster and more reliable raid matchmaking

  • Improved climbing and collision across all maps

  • Better NPC navigation and quest flow

  • Increased resource stack limits

  • Headgear visibility toggles via the Skin Workbench

These are the kinds of refinements that don’t always make headlines but dramatically improve day-to-day play.

 Early Access Verdict (So Far) 

PIONER feels like a game that understands patience — both in how it’s played and how it’s being developed. The Depths of Tartarus update doesn’t try to sell hype; it builds trust. Performance improvements, meaningful balance tweaks, and focused content additions all point toward a team committed to long-term stability rather than short-term spikes.

If you’re the type of player who enjoys watching a world take shape — learning its systems, adapting to its dangers, and growing alongside it — PIONER is... already worth keeping on your radar.

The descent is just beginning.

To celebrate the update, PIONER is available on Steam at a 20% discount until February 16.




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 + Sophi 

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Top Audiences Last Week + Definitely Not Fried Chicken... Free!

Good day, good day! It would be better if it were a lot warmer but... good day! If I had a tail it would be tucked between my legs right now. It's too cold. If only I could teleport myself on a cruise right now.

Top 10... Let's Go!


 🏆This Week’s Top 6 Articles 

These were the ten posts that pulled the most attention across SDGT Entertainment last week.

No “winner” here... just a reminder that consistency, timing, and culture all play a part. Some of these have been running strong for a while, others caught a second wind, and a few showed us that people are paying attention even when things are quiet.

FTS: Blood Strike x EVANGELION Collaboration Now Available

Affordable Solar & Battery Kits: Power Without the Lien, Peace Without the Panic

MIO: Memories in Orbit - A Quietly Power Metroidvania Journey

Top Audiences Last Week + Get... Rustler - Grand Theft Horse for Free!

Xbox Developer Direct 2026 Recap: Big Worlds and Bold Ideas for Big Expectations

Tech This Out: Why Handheld Gaming PCs Could Become Your Mobile Creator Studio


 🌍 Top 10... Let's Go! 




1. US USA

2. GB United Kingdom

3. DE Germany

4. SG Singapore

5. CH China

6. JP Japan

7. HK Hong Kong

8. FR France

9. CA Canada

10. TH Thailand

Australia, Mexico, and Switzerland... came close (Netherlands wants back in)!






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(Yes you can use... Gif Animations!)