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FTS: Tower Tactics II Enters Steam Early Access with 190+ Cards and Custom Maps

Tower Tactics II Enters Steam Early Access with 190+ Cards and Custom Maps

Tower Tactics II

Developer asraworks and publisher Assemble Entertainment have released their strategy sequel Tower Tactics II into Steam Early Access. Launched on October 8, 2026, the game combines roguelike deckbuilding with tower defense, challenging players to survive relentless enemy waves by building increasingly powerful decks and discovering new combinations.

Get Your Tactics Towering

The Sal’koth are back, and the universe is their target. Guided by Kaya, a new generation of tactical heroes must grow stronger, master new powers and fight through increasingly dangerous encounters. Complete quests, uncover the truth and stop the Sal’koth before they plunge the universe into darkness.

Players use their collected cards to build and upgrade defenses, attack enemies, manipulate the battlefield and create powerful combinations.

Key Features

  • Experiment with 190+ cards, 150 trinkets and five playable characters, alongside new enemies, decks, maps, tiles and game modes.
  • Shape each run with custom starting cards and trinkets, then grow stronger through the revamped Sanctuary.
  • Use Hero Cards, card items, status effects and powerful combinations to counter new enemy abilities.
  • Play with full controller support and Steam Deck compatibility.
  • Build maps, share them through Steam Workshop and take on challenges created by other players.

Where to Play

Tower Tactics II is available in Early Access on Steam for PC. This is the Early Access release, with development continuing beyond launch.

About the Teams

Assemble Entertainment is an independent German publisher whose catalog includes Sticky Business, Roadwarden and the Endzone franchise. asraworks is the solo development studio behind the Tower Tactics series, combining deckbuilding, roguelike progression and tower defense.

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Luis D. Lucha
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FTS: Flipping Is Hard Launches October 16 with Up to 16-Player Co-op

Flipping Is Hard Launches October 16 with Up to 16-Player Co-op

Flipping Is Hard

VILNIUS, Lithuania – October 9, 2026 – Elegant Horse Studios has announced that Flipping Is Hard, its physics-based co-op rage platformer, launches October 16, 2026 on PC via Steam for $14.99. The studio says more than 100,000 players tried the demo, and the full game is now one week away.

A Brick Phone with a Long Way Up

You are Flippy, a Flippia brick phone thrown into the trash. Your irresponsible owner Jeff is stranded atop the Trashlands, a bizarre mountain of forgotten toys, gadgets and childhood memories. Unable to walk, Flippy must flip end-over-end through 10 increasingly perilous levels, from storm drains and candy hills to neon grids and refrigerators.

The climb introduces strange residents, including a foul-mouthed Tamagotchi, an anarchist gummy bear, a rave-DJ gingerbread man and a scrapped-game alien. A friendly Narrator guides the journey, but the higher you climb, the more the Trashlands begin to resemble a carefully designed trap.

Chill, Hard or Chaotic Co-op

  • Two difficulty options: Flipping Is Chill targets around five hours, while Flipping Is Hard targets eight or more. Actual playtime depends on platforming skill.
  • Solo play: Take on the full climb with every success and failure resting on your own timing.
  • Up to 16 players online: Climb together with proximity voice chat, the Help Beam, teleporting Microwaves and Pings.
  • Extras along the way: Collect coins, achievements, challenges and phone skins, and play retro mini-games such as Fnake, Floppy Road and Flippy Bird.

The same climb becomes a shared social challenge in co-op, where players can recover together—or send a plan sideways through bad timing. The game has a proper ending, although reaching it may take a few more attempts than expected.

Release Details

Flipping Is Hard launches October 16 on Steam for $14.99. Developer Elegant Horse Studios is based in Lithuania and previously created Sheep Sweep and Driving Is Hard.

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End of Abyss Hands-On: I Gave It a Whirl… Then Lost 75 Minutes

I was only going to start out playing End of Abyss for about... 30 or 40 minutes.

That was the plan, but... things change. I had seen part of the trailer... in passing (I was on the go), so I couldn't give it my full attention at the time. Still, something about it hung around in the back of my mind. I knew I had to eventually give this thing a whirl... for you, but it also piqued my interest.

I jumped in trying to keep my eye on the clock, but... it's easy to get locked in on this game! It feels like Reanimal meets Resident Evil. Before long... I was chillin' on full lean in my chair with the headset on and the controller in my hand in full mission mode.

Next thing I know... I was about an hour and 15 minutes in (after wonder what time it was), looking at the clock and realizing I really didn't want to put the controller down I had to find a save point. End of Abyss is quite the interesting game... as seen in this first 30 minutes of gameplay!



 A Bad Day at Work for Cel 

You play as Cel, a young combat technician sent into a mysterious underground compound as part of an investigation into some... very strange disturbances. Needless to say, things aren't exactly operating according to the employee handbook down there. Could you imagine this being your assignment (IRL)?

The facility is broken, abandoned in places and filled with evidence that something went horribly wrong. As Cel moves deeper into it, she has to piece together what happened while dealing with creatures that make it pretty clear that whatever occurred down there did not leave everybody... normal.

 The Environment Does a Lot of the Talking 

One of the first things that pulled me into End of Abyss was its atmosphere.

The environment sets the tone before the game even has to throw something at you. Dim industrial areas, abandoned equipment, strange organic "corruption" and bodies plastered into different areas all help create this constant feeling that you're somewhere you probably shouldn't be. The Reanimal vibes crept in before my first encounter.

The semi-top-down presentation also gives the game its own flavor. I think fans of action-adventure games, survival horror and twin-stick shooters could all find something to latch onto here. There are obvious reasons someone who enjoys Resident Evil or Silent Hill might be interested, but mechanically this isn't simply trying to imitate either one.

There's much more of a move, aim, create space and react style to the combat.

 You Better Get Your Dodge Game Together 

The controls felt smooth during my time with the game, and I'm going to give you some advice early:

Get your running and dodging skills up. You are going to need them.

Cel isn't built around standing still and trading shots with everything that comes wandering around a corner. When enemies start closing the distance or trying to cut off escape points, positioning becomes extremely important. Being able to dodge out of danger, reposition and then fire back made the combat feel good to me almost immediately. 

The twin-stick-style aiming is also why I think traditional twin-stick shooter fans should give End of Abyss a serious look even if horror normally isn't their first choice. The combination is beautiful in battle... so get ready, stay ready, so you don't have to... get ready, when all hell breaks loose.

There is a starting Pulse Gun with unlimited ammunition (I'm grateful for this), while the larger arsenal expands as you explore. Other weapons use limited ammunition, so there's a survival-horror resource-management element involved rather than the game simply giving you an arsenal and telling you to go nuts (sorry Bullet Heaven fans).

Weapons can also be upgraded at workbenches using resources collected during the game. Those upgrades aren't limited to simply making a number bigger, either. Weapons can gain increased damage and additional firing functionality as they're improved, giving you another reason to explore instead of simply sprinting toward the next objective.

Personally?

I'd love a co-op mode. (One can have a blue light on their helmet, and the other one can have a green light on theirs.)

The movement and twin-stick combat already made me imagine running through some of these areas with another player watching the opposite side of the room. So that's officially on my personal wish list.

By the way, Reanimal continue to come to mind... but there's a reason behind it. While Reanimal was developed directly by Tarsier Studios, End of Abyss was made by a brand-new studio (Section 9 Interactive) that actually consists of three prominent members from that studio. Three prominent members, Mattias and Marcus Ottvall, and Gustaf Heinerwall. They represent the former lead programmer, art, and game directors for the Little Nightmares franchise too. So never count yourself out, if a door is closed... develop one.

 Your Suit Matters Too 

The weapon progression isn't operating by itself. Cel's suit has its own upgrade system through Suit Power and equipable Suit Mods.

Exploration can uncover items that increase the amount of Suit Power available, which in turn determines how many mods you can equip. Those mods can provide useful bonuses such as increased health, additional carrying capacity and protection against environmental hazards.

That makes the suit less of a cosmetic piece of sci-fi equipment and more of something you actually need to think about as you move through different sections of the facility.

I like systems like this because it gives exploration a purpose. Finding another pathway isn't just about saying, "Hey, I filled in another piece of the map." There could be something sitting back there that makes Cel better equipped for whatever nightmare is waiting around the next corner.

The Scanner also plays into that exploration loop by helping identify objects, pathways and other useful information throughout the facility. With branching routes and areas that can become accessible after gaining new equipment and abilities, there's a bit of that "remember that place I couldn't reach earlier?" factor working in the background. So don't forget to get your scan on.

 Audio: I Could Hear Trouble Before I Could See It 

Audio deserves a special mention because of the way I played.

I used the Audeze Maxwell 2 ANC headphones along with Immerse Gaming Hive spatial audio software, and the combination worked great with End of Abyss.

There were moments when I could prepare for something happening in the environment because I heard it before I actually saw it coming from a certain direction. At times it was on a higher level... but I heard it coming from a certain direction.

In a game built around dark environments, limited visibility and... the possibility of something unpleasant being nearby, that kind of positional awareness adds another layer to the experience. Rather than the audio simply accompanying what I could already see on the screen, I was actively listening to the environment.

That's exactly the kind of game where a good audio setup earns its keep, so don't sleep on it.

 The Price Lands In... That Sweet Spot 

Now we get to something that's very important around here, the price. End of Abyss is $29.99!

That lands perfectly in the sweet spot as a practical addition to the long suggested SDGT Gaming Budget strategy. Have enough room for one AAA game, one AA game and one... indie game rather than blowing the entire household budget on three expensive AAA releases. It gives you three or more titles and gives you variety.

Based on what I've played so far, End of Abyss is looking mighty comfortable sitting in that AA slot.

And you don't necessarily have to take my word for it before spending anything. There's a free demo available on the Epic Games Store, so give that a whirl first and see how you feel.

End of Abyss is also rated T for Teen for Blood and Violence, so parents who have teenagers interested in horror games may want to give this one a look as well.

If something like Resident Evil is a little too much for you, I think End of Abyss may be a more digestible doorway into this kind of creepy experience (without doing too much). Don't misunderstand me — it can still get tense, and those creatures aren't exactly coming over to borrow some sugar — but the perspective, action-oriented controls and presentation may make it easier for some players to handle.

 Overall 

The eerie atmosphere grabbed me, the combat felt smooth, dodging and positioning kept me engaged, exploration gave me reasons to keep poking around, and the audio presentation worked especially well with my headphone and spatial-audio setup.

I've thoroughly enjoyed myself with End of Abyss so far.

This is a hands-on more so than a review but my thumbs remain... upright.

So... yeah, give this one a whirl and watch yourself.

End of Abyss is developed by Section 9 Interactive and published by Epic Games Publishing. It launched October 1, 2026 for PlayStation 5, Xbox Series X|S and PC.

As always, game on!


Illustration of Blu with headphones and sunglasses.

 + Sophi 

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FTS: Clive Barker’s Hellraiser: Revival Launches on PC, PS5, Xbox Series X|S and Switch 2

Clive Barker’s Hellraiser: Revival Launches on PC, PS5, Xbox Series X|S and Switch 2

Clive Barker’s Hellraiser: Revival

FORT LAUDERDALE, Fla. – Oct. 8, 2026 – Saber Interactive has released Clive Barker’s Hellraiser: Revival on Steam, PlayStation 5, Xbox Series X|S and Nintendo Switch 2. The survival-horror action game introduces a new original story and canonical addition to the Hellraiser universe, with Doug Bradley returning as the voice of Pinhead.

Open the Box

Unlock the cursed powers of the Genesis Configuration on a quest to save your girlfriend from the depths of the underworld. Dark forces seek to unleash Hell on Earth, placing you against the Cenobites and the fanatical cultists who worship them.

Clive Barker worked closely with Saber Interactive on the game, describing the collaboration as an opportunity to take the mythology further and build a new journey around its imagery, suffering and temptation.

Key Game Features

  • A new nightmare: Discover a story in which you unwittingly set Pinhead’s ritual in motion and must confront its consequences.
  • Wield the Genesis Configuration: Harness pyrokinesis, telekinesis and the iconic Hell Chains against enemies. The puzzle box also helps solve puzzles and transform parts of the winding Labyrinth.
  • Fight to survive: Battle cultists, Hell’s creatures and its infernal priests while working to thwart the Cenobites’ plans.

Standard and Deluxe Editions

The Standard Edition is $39.99, available digitally and at major retailers. The digital Deluxe Edition is $49.99 and includes the Nailer melee weapon, Cenobite shotgun skin, Punisher baseball bat weapon skin, Leviathan weapon charm and an ’80s horror movie filter.

The Deluxe Edition also includes a digital art book, the Bleeding Hearts digital novella and the game’s digital soundtrack.

Try the Steam Demo

PC players can try the free Steam demo before buying. The full game is available on Steam, PlayStation 5, Xbox Series X|S and Nintendo Switch 2.

Game on!

Luis D. Lucha
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FTS: Militsioner Drops a Free Steam Demo Ahead of Its 2027 Launch

Militsioner Drops a Free Steam Demo Ahead of Its 2027 Launch

Militsioner

NICOSIA, Cyprus – Oct. 8, 2026 – CRITICAL REFLEX and TALLBOYS surprised fans at the Triple-i Initiative showcase with a free Steam demo for Militsioner, their first-person surreal immersive sim. Players can experience the entire first act ahead of the game’s planned 2027 release.

He’s Watching You

Navigate a strange city, speak with its mistrustful residents and do whatever you can to escape the watchful eye of the Colossal Policeman. Explore the town’s alleys for a way out while doing what you must to survive: lie, sneak, cheat, steal and try again until a plan comes together.

Every person you encounter reacts differently to your actions, especially the Policeman and his volatile moods. Your choices and interactions shape the attempt to escape, making observation and experimentation central to the experience.

What the Demo Offers

  • The first act: Explore a district of the nameless town, from sewers to rooftops.
  • A watchful giant: Work around the Colossal Policeman and his changing emotions.
  • An escape objective: Look for a way to reach and board the funicular out of town.
  • Freedom to experiment: Approach the town’s residents, spaces and obstacles in different ways as you develop an escape plan.

Release Plans and Demo Access

Militsioner is planned for 2027 on PC through Steam and the Microsoft Store, Xbox Series X|S, and Game Pass for PC and console. An exact release date has not been announced.

The free Steam demo is available now. Players can also wishlist the full game on Steam.

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FTS: Windrose Reveals Ashlands Update for This Winter with New Missions, Factions and a Ship

Windrose Reveals Ashlands Update for This Winter with New Missions, Factions and a Ship

Windrose Ashlands

Oct. 8, 2026 – Kraken Express has revealed a new teaser for Windrose’s first major content update, Ashlands, during the Triple-i Initiative showcase. The pirate survival-adventure’s update is due this winter, bringing new main and side missions, new factions, a new ship to command and a challenging new boss.

A New Destination on the Horizon

Ashlands expands the map with new locations, including a long-abandoned Spanish colony. Alongside its additional missions and factions, the update promises improvements to combat, gameplay and NPC behavior, plus further enhancements.

Kraken Express says Windrose sold more than two million copies in its first month of PC Early Access. The current version offers dozens of hours of content, with its feature set continuing to grow through community feedback.

Life on Land and at Sea

Explore, sail and plunder through the Age of Piracy, moving between your ship and a settlement on shore. Trade cannon fire, board enemy vessels, craft equipment and challenge bosses with an arsenal of weapons.

Venture into uncharted lands, fight for rare treasures, recruit NPCs for your crew and grow your base. You can build your pirate life alone or team up with friends to take on the high seas.

Where to Play

Windrose is available in Early Access on Steam and the Epic Games Store. Ashlands is scheduled for this winter; an exact release date has not been announced in this update.

Game on!

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FTS: Order of the Sinking Star Launches on PC, PS5 and Switch 2 with Over 1,000 Puzzles

Order of the Sinking Star Launches on PC, PS5 and Switch 2 with Over 1,000 Puzzles

Order of the Sinking Star

LOS GATOS, Calif. – Oct. 8, 2026 – Arc Games and Thekla, Inc. have launched Order of the Sinking Star, the massive puzzle adventure led by Jonathan Blow, the designer behind The Witness and Braid. The game is available on PC via Steam and Steam Deck, Nintendo Switch 2 and PlayStation 5 for $29.99.

After a decade of development, the adventure brings together more than one thousand handcrafted puzzles, four distinct worlds and an interconnected story. Each world begins with its own mechanics, characters and rules; as those worlds collide, their puzzle systems intertwine to create new challenges.

Explore at Your Own Pace

The open-ended structure lets players move between worlds and return to difficult puzzles when they are ready. Exploration, cryptic notes and professional voice-over narration gradually reveal the mysteries of this realm of curious magic, dangerous contraptions and ravenous monsters.

  • Master interwoven challenges: Explore dozens of mechanics across more than 1,000 handcrafted puzzles.
  • Choose your path: Travel through four expansive worlds at your own pace, revisiting challenges as you see fit.
  • Lead unlikely heroes: A queen, a thief, a warrior, a wizard and a talking boat are among the characters whose abilities shape the journey.
  • Decipher the tale: Piece together the Order’s secrets through gameplay, character encounters and collected notes.

A Fully Voiced Ensemble

The cast includes Emily O’Brien as The Queen, Liam O’Brien as The Warrior, Darin De Paul as The Wizard, Anjali Bhimani as The Bard, Erica Luttrell as The Sailor and Matthew Waterson as The Druid, with a special appearance by Jonathan Blow.

Launch Bundles and Availability

Alongside the standalone game, Arc Games announced Steam bundles pairing Order of the Sinking Star with Mewgenics, Animal Well or its original soundtrack, each offering a 10% bundle discount at launch. The soundtrack is also sold separately.

Order of the Sinking Star is available on Steam, Nintendo Switch 2 and PlayStation 5.

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