FTS: Where Winds Meet Unveils "Heaven’s Threshold": The Second Chapter of the Hidden Mountain Expansion Launches August 20

 KV-EN

 

Where Winds Meet Unveils "Heaven’s Threshold": The Second Chapter of the Hidden Mountain Expansion Launches August 20

 

Explore Sky-High Peaks, Battle Ancient Automata, and Meet Us at Gamescom 2026

 

Hangzhou, China - August 12, 2026 - Everstone Studio and NetEase Games today announced that Where Winds Meet will launch the second chapter of its Hidden Mountain expansion, titled "Heaven’s Threshold," on August 20 (UTC). The major update takes players beyond the safety of the mountain city into high-altitude cliffside frontiers, introducing new story campaigns, massive mechanical monsters, puzzle-filled dungeons, and festive seasonal events.

 

Hidden Mountain Chapter 2: Heaven's Threshold Announcement Trailer!

 

Hidden Mountain P2 (2)

 

Ascend Heaven’s Threshold

Following the events of the previous chapter, players leave the mountain base to scale the fog-shrouded summits of "Heaven's Threshold." By joining the community-wide "Cloudtop Ascent" building event, players will gradually unlock a vast mountain area featuring vertical exploration, dramatic drop-offs, and crumbling ancient observatories. The story deepens as a moral debate splits the ancient craftspeople: should they stay hidden from the world, or use their advanced engineering to help people in need? 

 

Engage Dynamic Mechanical Bosses & Dungeons

The update challenges players with giant mechanical bosses and intricate puzzle environments:

 

  • Colossal World Bosses: Face the Inkpincer Scorpion and Cloud-Seizing Serpent - two giant iron beasts designed by ancient inventors. Victory requires timing strikes to hit vulnerable joints when their armor opens.

Hidden Mountain P2 (7)

 

  • Evershift Labyrinth Dungeon: Hidden deep underground, this multi-layered maze features rotating wooden gears and traditional interlocking joints. Players must battle security constructs while adjusting the moving floorboards to find a way out.

Hidden Mountain P2 (8)

 

  • Campaign of Mirkvale: Infiltrate a quiet, abandoned valley taken over by rogue blacksmiths. Players team up with a young boy to repair forgotten waterwheels and machinery to uncover why the industrial center fell silent.

 

Tactical Combat, Folklore Horror & Other New Gameplay

  • Combat expands with two new mystic skills: Bursting Nine, an archery technique that fires a nine-arrow volley to slow and trap groups of enemies, and World to Sword, which channels excess healing power into flying energy blades.

Mystic skill

  • Additionally, to mark China’s traditional Ghost Festival, the update introduces Reflection Temple—a solo survival mode set in an eerie, haunted mountain shrine where players must follow strict rules and uncover hidden clues to escape unpunished.

  • For a change of pace, players can join Chasing with Kite, a high-speed racing mode available in both solo time-trials and online multiplayer, or try Pangolin Peddler, establishing merchant trade routes between remote villages to earn rare rewards. 

 

Join Where Winds Meet at Gamescom 2026

Taking the momentum straight into Cologne, Germany, Where Winds Meet will also be heading to Gamescom 2026 from August 26 to 30. Fans visiting the public area can find the team at Hall 7.1, Booth B-050.

At the booth, visitors can play an exclusive hands-on demo featuring the dramatic finale of the Hidden Mountain storyline and try out the upcoming Drunken Master combat style. Beyond the game stations, players can explore the eerie "Ghostlight Market" style booth to obtain exclusive merchandise, and witness a unique "wuxia-punk" stage show featuring both human and specialized robot cosplayers blending futuristic tech with traditional martial arts aesthetics.

 

Answer the call of the wind and prepare to conquer the clouds—mark your calendar for August 20 and embark on your journey through the lofty peaks of Heaven's Threshold!





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LIFTED feels like Back to the Future meets Tomb Raider with a LEGO-ish sense of humor

Here and there... you get those games that come along and catch you completely off guard.

You launch it thinking, Okay, let's see what this is about, and... before you know it, you're sitting there thinking, Wait a minute... this is kinda awesome! That has been my experience with... LIFTED (not to be confused with a church or a smoke shop).

Developed and published by Adventure Works, LIFTED is a cinematic 2.5D puzzle-platforming adventure that sends players jumping through history aboard an elevator that doubles as a time machine. It launched on PC on July 22, 2026, and will run you... $19.99. PS5 and Switch 2 versions are also in development, and honestly (with no extras on it)... this indie game is something special.

 Back to the Future Meets Tomb Raider... With a little LEGO-ish Comedy 

Trying to explain the personality of LIFTED is almost as much fun as playing it. It's literally like... Back to the Future decided to take a detour through Tomb Raider (or Indiana Jones), tossed in some LEGO-ish comedy, gave its characters that Rayman-style makeover, and then said, "You know what would make this even better? Let's get them to travel... Bill & Ted-style."

Except there's no phone booth. There's an elevator, but it's still... excellent!

To be more specific, Professor Raventhorpe created an... Anytime Elevator, a machine capable of traveling through both time and space. The elevator's floor numbers correspond to historical years, allowing Ari and the professor to jump into different periods of history in pursuit of a priceless magical tiara. Naturally, because this is a time machine created by a slightly eccentric professor, things don't always go according to plan. But... that's where the adventure gets good.

You play as Ari Buktu, a student who gets swept into the professor's harebrained scheme. What starts as an attempt to help his professor with a mission... quickly turns into a time-traveling treasure hunt filled with ancient ruins, pirates, puzzles, dangerous environments and plenty of things trying to make sure Ari... doesn't make it home. Yikes!

Lifted has this wonderful Saturday-morning-adventure-meets-1980s-blockbuster energy... and I am absolutely here for it. Want to see if you get that adventurous spark? Let's play!

LIFTED isn't just about watching the adventure unfold (although I enjoy the cutscenes greatly). You're doing the work. Ari can run, jump, climb and swing his way through environments while dodging hazards thrown at him... but trying to figure out the puzzles will stop and make you think. They aren't the hardest puzzles I've ever come across, but... they will challenge a number of gamers as each correct move gets you back on the trail of the tiara.

That's something I really appreciate about this game. It doesn't treat us like we're incapable of figuring things out. There are moments where you actually have to look around, understand what's happening in the environment and work out your next move. There's an easy mode that gives you wider platforms, puzzle hints, and easier timings... if needed. It's all about fun times at the end of the day, so... do you.

Then, right after solving a puzzle, the game will turn around and throw some action at you.

The developers describe it as a mixture of wholesome platforming and high-stakes discovery, and... that description fits surprisingly well. We can't forget about the cast though.

 LIFTED has an amusing cast of... likeable characters 

A game's characters can make or break an adventure, and LIFTED has a cast that's easy to get attached to. Ari has that likeable, slightly reluctant... protagonist energy. He didn't exactly wake up one morning thinking, Today I'm going to travel through history and steal an ancient artifact.

He just wants to get home. Unfortunately for him, getting home isn't exactly going to be easy.

And then there's Professor Raventhorpe, who is one-track minded... but he's complex and entertaining at the same time. He provides the vision, while going back and forth with his crew. Ari does the heavy lifting, but the way it's set up is plus... because he doesn't feel like a brainless NPC just running behind you. He pops up when he pops up by way of taking his own route (the easier route), and they play on that via their comedic interactions. The dynamic is enjoyable... funny, and makes you want to stick around for the comedy just as much as the adventure.

There's also Julius (the chinchilla of the crew), who somehow manages to add even more personality to an already entertaining group. That feels like Back to the Future + 1, and what drove that home even more is Joe Gaudet (the voice of Ari). He totally sounds like... Michael J. Fox, and even had me investigating to see who the voice was behind the reluctant adventurer. I was literally like, "Hold on... is that Michael J. Fox?"

Clearly it wasn't but... the resemblance in his delivery is crazy. So, if you're a fan of that classic Michael J. Fox style of energetic, slightly sarcastic, likable protagonist, you're probably going to notice it too. And honestly, it works beautifully for Ari.

 One Performance Tip Before You Start 

Now, before you jump headfirst into this adventure, I have one little recommendation based on my experience.

If the trees on the title screen are lagging, don't just accept it.

Take a pause for the cause... and go into the settings.

I recommend the following:

  • Turn Vertical Sync OFF
  • Set the Frame Rate Limit to 60 FPS (or 30 FPS if the lag is still there)

That little adjustment made a difference for my experience, and it's worth doing before you really get into the adventure.

 $19.99? That's a Steal! Frfr 

For an adventure with time travel, platforming, environmental puzzles, cinematic cutscenes, voice acting, multiple historical settings and enough personality to keep you legitimately amused... that is a very attractive price. I could see it being priced between $24.99 to $29.99, so $19.99 is a steal and really cranks up the appeal!

My experience with the game so far has been absolutely amazing and I immediately thought about my daughter. I can't wait for her to try this one.

Rated E10+, the developers themselves describe LIFTED as an experience intended for everyone, with accessible gameplay for younger players and a nostalgic sense of adventure for older players. It's a great bonding opportunity because you can fill them in on different elements that make it nostalgic.

That's exactly the kind of family-friendly gaming experience I like seeing. And... don't worry, the antagonists are just tough enough to fill their role, but it's all in fun.

Overall, if you grew up loving movies like Back to the FutureBill & Ted's Excellent Adventure, Indiana Jones, or that general era of big, ridiculous, fun adventure stories from LEGO, there's a good chance LIFTED is going to hit the right button for you.

Adventure Works knocked this one out of the park, and it could be a flagship IP for the developer.

Anyway, I'm jumping back into the action... and you can to on Epic Games Store and Steam, game on!



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 + Sophi 

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