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FTS: Hozy, tinyBuild’s Cozy Renovation Sim, Is Coming to PS5 & Xbox Series X|S Nov. 9

Hozy home restoration game artwork

Hozy, tinyBuild and Come On Studio’s cozy home renovation game, is coming to PlayStation 5 and Xbox Series X|S on November 9. Console players will be able to clean, restore and decorate a forgotten neighborhood at their own pace, with no timers, scores or penalties getting in the way.

The console release includes nine levels, from a penthouse to a tree house, plus the Game+ and Sandbox modes. tinyBuild says the game has sold more than 500,000 units since its earlier release on PC.

Restore Littleville one room at a time

Each level in Hozy introduces a space with its own atmosphere and story. Players tidy up and renovate before furnishing it with a curated selection of décor. A mop, squeegee and crowbar help with the work, while interactive objects add small environmental touches, like opening windows, lighting lamps and playing a piano.

There are no scores or wrong choices, so players can focus on arranging furniture, choosing colors and bringing each room back to life. The soundtrack also shifts as players progress, and objects and surfaces have their own sounds.

Game+ and Sandbox modes expand the makeover

After completing the nine-level story, Game+ lets players revisit spaces with different furniture sets and switch between day and night. Sandbox mode opens up every available item, giving players room to mix, match, duplicate and customize their designs freely.

DualSense features add a tactile touch on PS5

On PS5, DualSense haptic feedback responds to actions such as mopping and arranging furniture. Adaptive triggers add resistance while prying up floorboards with the crowbar, and the controller’s built-in speaker plays subtle sounds from the tools in use. The game also includes visual and control settings, tool movement-speed adjustments, camera options and support for 11 languages.

Hozy is already available on PC and Mac. tinyBuild says seasonal events and additional free and paid DLC are planned for the future.

Source: tinyBuild and the PlayStation Blog

Game on!

Luis D. Lucha
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FTS: Judge Dredd Brings Mega-City One to Pinball FX, FX Midnight and VR

From: The Source

Judge Dredd pinball table artwork from Zen Studios

Judge Dredd™ has brought the law to Zen Studios’ Pinball FX lineup. The Bally pinball classic, originally released in 1993, is now available in Pinball FX and Pinball FX Midnight on Steam, Xbox Series X|S, PlayStation 5, Nintendo Switch and Epic Games. The table is also available in Pinball FX VR for Meta Quest and Steam Frame.

Step into the boots of Mega-City One’s most feared lawman, patrol its crime-ridden streets and face Judge Death in the table’s Ultimate Challenge. The original announcement described the release as a return for the fan-favorite table, bringing its comic-book setting and classic pinball action to Zen’s current platforms.



Classic play, SUPER GAME and Mega-City One mayhem

Classic play features 10 modes, each with its own leaderboard. Players can also jump into SUPER GAME for immediate multiball, four unique modes and a 100-million-point Super Shot. Other table features include a robotic arm that releases balls trapped in Deadworld’s orbit, high-speed pursuits across the Mega-City Super Highway and the chance to raise the crime level to a Class X Felony for higher crime-scene rewards.

The Ultimate Challenge Wizard Mode pits players against the dark Judges of Deadworld and Judge Death. Zen also says the same-platform purchase includes the Pinball FX Midnight version of the DLC when bought in Pinball FX, and vice versa, where available.

Get the table through the Epic Games Store. Zen’s September announcement listed the table at $9.99 in Pinball FX and Pinball FX Midnight, and $14.99 in Pinball FX VR. Enjoy and... game on!

Source: Zen Studios


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FTS: MASSIVE EFFECT: THE BIOWARE STORY Documents BioWare’s Rise and Final Chapter + Blu's Opinion

Fennessey Films and Score G Productions have announced MASSIVE EFFECT: THE BIOWARE STORY, an independent feature documentary examining the people and creative history behind BioWare. Written and directed by Akash Sherman (Clara, Singhs in the Ring), the film is in production and is targeting a major film festival run and world premiere in 2027.

The filmmakers began documenting BioWare two years before Electronic Arts announced the studio’s closure on October 21, 2026. Production continued as the news reverberated through the industry, giving the team a rare opportunity to record the studio’s final chapter alongside its longer history.

From an Edmonton startup to an RPG landmark

Ray Muzyka, Greg Zeschuk and Augustine Yip founded BioWare in Edmonton in 1995. The company grew from a basement startup into a role-playing game studio whose titles have sold more than 100 million copies and earned multiple Game of the Year awards.

Ray Muzyka and Greg Zeschuk in Massive Effect: The BioWare Story

The documentary will draw on firsthand accounts from BioWare’s founders and the writers, artists, developers and performers involved in the studio’s games. It will look at the ideas, creative risks and collaborations behind franchises including Mass Effect, Dragon Age, Baldur’s Gate and Star Wars: Knights of the Old Republic.

BioWare founders and familiar industry voices

Participants include Muzyka, Zeschuk and Yip, as well as Mass Effect and Knights of the Old Republic director Casey Hudson, Lucasfilm Games vice president Douglas Reilly, voice actor Jennifer Hale, The Game Awards creator Geoff Keighley and The Electric Playground creator Victor Lucas. Longtime BioWare developers Mark Darrah, David Gaider, Drew Karpyshyn, Aaryn Flynn, Mac Walters, Trent Oster, James Ohlen and Caroline Livingstone will also appear, alongside other industry figures.

Fans can share their BioWare memories

Canada’s Super Channel commissioned the documentary. Jhod Cardinal of Upstream Flix is handling worldwide sales, and the production is supported by the Canada Media Fund.

Casey Hudson in Massive Effect: The BioWare Story

The official film website invites fans to share stories, photos and videos about how BioWare’s games affected them, with selected submissions considered for inclusion in the film.

Source: Fennessey Films and Score G Productions

 + My Opinion 

BioWare’s games helped define story-driven role-playing for generations of players. With the filmmakers documenting the studio before and through its final chapter, this documentary has the chance to connect that creative legacy with the people who built it. I have to say though... that EA should have given BioWare an out (if they didn't). 

You may be wondering what I mean by that, but I'll do you one better and give you a prime example. Do you remember how IO Interactive came to stand on it's own after being bought by Eidos... that was eventually acquired by Square Enix? Rather than Square Enix just pulling the plug, they put the studio up for sale in 2017... which allowed IO Interactive's team to do a buyout. Not only that, they allowed them walk away with full ownership of the Hitman IP (aka IOI's Baby). That happened because of specific business motivations, but... also a rare sign of goodwill from Square Enix. Shout out to Yosuke Matsuda for making that move, and even he said that they allowed IO Interactive to keep the franchise because "it wouldn't be Hitman unless it was Hitman made by IO". 

Now they stand today with games under their belt like... 007 First Light.

You know where I'm going with this right? After all the work that BioWare put in for EA... the least they could've did was allow the team to buy the studio, and even if they sold them the IPs, it would be better than just letting them sit in a vault. Now would that mean they'd sit in a vault forever? I don't know, but... Mass Effect, and other games wouldn't be the same without BioWare.

If EA's new owners don't believe in the IPs developed by BioWare and the team itself, allow for a buyout to take place. Especially if Canada is willing to finance it, and I'm sure a crowdfund would cover some serious financial ground with the right incentives.

In additional to all this, this is a reminder to the indie developers out there. If you don't plan to walk away from game development, you don't have to sell your studio. Valve is the beast it is as a platform (and blue moon game developer/publisher) because they stayed private, and didn't play the game... which allowed PC gamers to win big. Larian Studios (the team behind Baldur's Gate 3) did similar... and so can you. Game on!


See: Dear Developers: How to Create an Indie Game Using Udemy Courses and Unreal Engine


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Top Audiences Last Week + Grab... Flotsam free for a limited time!

So the week is going great... but Halloween went by so fast. OMG it went so fast. The food, treats, backyard bbq, Halloween party, lounge party... across the weekend were awesome. That turned Friday to Sunday into a blur, but... I did meet a number of people on Sunday. Shout out to Roxanne... big ups to Dave and his I.T. crew too, Paul, Vicky and the one guy with the awesome skateboard. I don't remember your name, but that board was... awesome!

I might be done with cake and ice cream for awhile. I think that's a firm decision because it got to me.

Oh and shout out to the one guy from the UK who went crazy over the big fountain drink with the crushed ice (it looked good). You get a shout out + two thumbs up for literally grabbing the 'Cousin Larry Vs. Cucumberhead' book on Kindle... while we were chopping it up. Book fans don't mess around! Anyway, the weekend is already here again... and so are the Top Audiences Last Week!

 This Week's Top Articles 

Halloween 2026: 8 Games Worth Playing, Candy to Watch Out For, and Safer Treats for Kids

Genre Genre: What Makes Tower Defense Games So Addictive?

Eyeing the... Tech: Amazon Alexa Tablet 12 Pro - Work, Play, Create, and Everything in Between

FTS: Probably Stolen Opens Its Cyberpunk Shop on Steam

Top Audiences Last Week + Grab... Sorry We're Closed free for a limited time!

Eyeing the... Tech: Apple HomeView - Does Your Home Need Another Screen?

 Top 10 Audiences (no changes this week) 


    My Hero Academia    

1. US USA

2. GB United Kingdom

3. JP Japan

4. CA Canada

5. DE Germany

6. CN China

7. SG Singapore

8. HK Hong Kong

9. TH Thailand

10. AU Australia

Philippines, Denmark, and Vietnam... came close!






FTS: Once Human Announces Season 5, Dissonant Resonance, Launching November 19

Starry Studio has announced Once Human Season 5, “Dissonant Resonance,” launching globally on November 19. The free-to-play survival game’s next chapter turns the strange wilderness into a sound-driven apocalypse, with a colossal pipe-organ machine god looming over the world.

Once Human Season 5 Dissonant Resonance artwork featuring its colossal pipe-organ entity

A living colossus watches the battlefield

The pipe-organ leviathan will remain visible in the sky, changing its expressions, movements and the atmosphere in response to players. It is more than a distant spectacle: the announcement hints that the entity will eventually descend into the world.

Turn firefights into a battle rhythm

New Anomaly Zones shaped by Joy, Rage, Sorrow and Fear will alter the wilderness. Defeated monsters scatter musical notes across the battlefield. Players can shoot the notes to trigger pitch-tuned sounds and collect them to purify corrupted scores. Rearranging the notes into melodies grants acoustic buffs, while a perfected score may open a rift to a greater threat.

Four-player raids put squads in the conductor’s seat

Season 5 adds a four-player showdown against the colossus. Squads will need to disrupt its shifting combat score by silencing Resonating Pipes in a ruined cathedral or piloting aerial vehicles through floating Resonating Cavities in stormy skies.

A new combat Deviant called the Silent Statue also arrives on November 19. It begins as a shattered gray monument, absorbs elemental activity during combat and can unfold into a winged form that grants a powerful elemental blessing to the squad.

Nailoong crossover is live now

A limited-time crossover with the animated IP Nailoong began November 5. Players can claim a Nailoong Disco Light, unlock transformation items and dance emotes through daily chat commands, join group dance parties and tummy battles on the event island, and invite friends to earn an avatar, namecard and Deviant skin.

Once Human is free to play on Steam and the Epic Games Store. Season 5: Dissonant Resonance launches globally November 19.

Source: Starry Studio and NetEase Games

Game on!


Luis D. Lucha
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FTS: Hull Rupture Launches on Steam with Alien Waves and a sweet Discount!

Konfa Games and indie publisher tinyBuild have launched Hull Rupture on Steam. The base-management and tower-defense roguelite puts players in command of a growing spaceship as they fend off alien assaults and make difficult choices about how to keep humanity’s last vessel moving.

The game is available for $13.49, with a 10% launch discount through November 18. However, you can get Hull Rupture for $12.09 here!

Build a ship that can survive

Players control Despot, a rogue AI leading a ship toward the alien homeworld. Construct modules to generate resources, repair damage, improve efficiency and strengthen the vessel’s defenses. Humans are part of the game’s resource system, adding a darkly comic edge to the survival strategy.

When aliens breach the hull, turrets, traps, barricades and automated defenses can funnel them into planned kill zones. The ship can expand as a run progresses, but every new section also creates more routes for enemies to exploit.

Every route brings new risks

Choices across the galaxy affect available resources, momentum and the projected length of the journey. Some encounters offer safer paths, while others promise greater rewards. Three ship models, multiple modes and difficulty settings provide different ways to approach each run.

Hull Rupture is developed by Konfa Games, known for Despot’s Game and Despotism 3k, and published by tinyBuild.

Source: tinyBuild

Game on!


Luis D. Lucha
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