From the Source: Nintendo Downloads
I don't like looking at content like... meh, so I just remind myself of different strokes for different folks. Nintendo should figure out various creative ways to bring more content to the platforms by actually considering things like introducing developers... to fellow developers that may result in cooperative titles (that don't have to be published by Nintendo but it could result in additional games) on Nintendo platforms.
Nov. 26, 2015 14:00 UTC
Nintendo News: Nintendo Download Highlights New Digital Content for Nintendo Systems
REDMOND, Wash.--(BUSINESS WIRE)-- This week’s Nintendo Download includes the following featured content:
Gaming fans can save up to 50 percent on a selection of top-rated Nintendo 3DS and Wii U games until Dec. 2 at 8:59 a.m. PT. (Photo: Business Wire)
- Virtual Console on Wii U
- Konami Krazy Racers – In this fun Game Boy Advance racer, choose from 12 of your favorite Konami characters, all with unique racing abilities. Speed your way through 16 action-packed, fun-filled courses. Collect coins to upgrade your car, unlock hidden courses and race by your opponents on your way to the checkered flag.
Nintendo eShop sales:
- Nintendo eShop on Wii U and Nintendo 3DS
- Nintendo eShop Cyber Deals are here! Gaming fans can save up to 50 percent on a selection of top-rated Nintendo 3DS and Wii U games until Dec. 2 at 8:59 a.m. PT. Head to the Nintendo eShop on Wii U and Nintendo 3DS to see these great deals.
- Nintendo eShop on Wii U
- Rock ’N Racing Off Road is 50 percent off (reduced from $5.99 to $2.99) until 8:59 a.m. PT on Dec. 31.
- Jeopardy!, Wheel of Fortune and more from Nordic Games are on sale until 8:59 a.m. PT on Dec. 3.
- Skylanders SuperChargers Portal Owner’s Pack is 40 percent off (reduced from $49.99 to $29.99) until 8:59 a.m. PT on Dec. 4.
- Nintendo eShop on Nintendo 3DS
- Jett Rocket II: The Wrath of Taikai is more than 25 percent off (reduced from $8.99 to $6.70) until 8:59 a.m. PT on Dec. 17.
- Real Heroes: Firefighter 3D is 50 percent off (reduced from $9.99 to $4.99) until 8:59 a.m. PT on Dec. 3.
Activities:
- National StreetPass Weekend: Thanksgiving Edition – After you fill up on turkey, be sure to load up on StreetPass tags during the Thanksgiving National StreetPass Weekend (Nov. 26 – Nov. 29). Stop by any of the more than 29,000 Nintendo Zone hotspots across North America with your Nintendo 3DS system to get up to six StreetPass tags from across the globe. If you’re playing the Animal Crossing: Happy Home Designer game, you might even run into Felyne, a special character inspired by the Monster Hunter series.
- Miiverse Fan Faves Sweepstakes – What do you think were the best Nintendo games of 2015? Make your voice heard and earn a chance to win some cool prizes by entering the Fan Faves Sweepstakes. Head to the Miiverse Fan Faves 2015 community from Dec. 1 to Dec. 3 to vote for Nintendo 3DS games and from Dec. 4 to Dec. 6 for Wii U games. Good luck!
NO PURCH NEC. US res only (incl. DC). 13+ Deadline for Nintendo 3DS Fan Faves 2015 Sweepstakes: Miiverse Dec. 3 / Mail-in Dec. 5. Deadline for Wii U Fan Faves 2015 Sweepstakes: Miiverse Dec. 6 / Mail-in Dec. 9. Rules: Wii U - http://www.nintendo.com/corp/legal/miiverse-fan-faves-2015- wiiu/; Nintendo 3DS - http://www.nintendo.com/corp/ legal/miiverse-fan-faves-2015- 3ds/.
Also new this week:
- Cutie Pets Jump Rope (Nintendo eShop on Wii U)
- PET HOSPITAL (Nintendo eShop on Nintendo 3DS)
- I Love My Pony – Demo Version (Nintendo eShop on Nintendo 3DS)
From the Source: Nintendo - Pokemon Super Mystery Dungeon
Gotta catch'em all... but I need more Poke-balls! (MOMMA NOOOO!)
Nov. 20, 2015 13:00 UTC
Play as a Fan-Favorite Pokémon in Pokémon Super Mystery Dungeon
Nintendo 3DS Game Features Every Known Pokémon – All 720 of Them!
REDMOND, Wash.--(BUSINESS WIRE)-- Have you ever wanted to be a Pokémon in a world inhabited by nothing but other Pokémon? That’s the premise behind the fun new Pokémon Super Mystery Dungeon game, now available for the Nintendo 3DS family of systems. After choosing to play as one of 20 fan-favorite Pokémon, including Pikachu and Riolu, you embark on a journey to discover a mysterious force that is turning Legendary Pokémon into stone. In addition to being able to play as a Pokémon, the game features all 720 known Pokémon from every game in the series, including Legendary and Mythical Pokémon. How you discover or interact with these Pokémon is part of the fun!
Have you ever wanted to be a Pokémon in a world inhabited by nothing but other Pokémon? That's the premise behind the fun new Pokémon Super Mystery Dungeon game, now available for the Nintendo 3DS family of systems. (Photo: Business Wire)
As you journey through the game, you will enter a series of Mystery Dungeons with randomly generated interiors – meaning you will never play through the same dungeon twice! With the game’s near-infinite replay value, a new adventure awaits you around every corner.
“Pokémon Super Mystery Dungeon is one of the most exciting and transformational entries in the Pokémon Mystery Dungeon series,” said Scott Moffitt, Nintendo of America’s Executive Vice President of Sales & Marketing. “Whether for yourself or the Pokémon fans in your life, the game is a great gift idea this holiday season.”
Traveling through a series of mysterious and twisting dungeons might sound like a dangerous task, but no need to fear: In the game, you can befriend different Pokémon and have them join you on your quests. You can also collect items to equip and use while fighting enemies in engaging turn-based battles. During these battles, strategy is key, so you’ll want to make sure to bring along the right type of Pokémon when you enter each Mystery Dungeon.
With the new Connection Orb – a giant galaxy-like map that connects you with other Pokémon and gives you new quests to complete – you’ll befriend Pokémon and conquer dungeons in no time at all. You’ll even get to battle alongside Legendary and Mythical Pokémon, and combine the moves of your team to unleash attacks that will knock out even the mightiest Pokémon foe.
For a limited time, when you purchase Pokémon Super Mystery Dungeon in stores, in the Nintendo eShop on Nintendo 3DS or at Nintendo.com at a suggested retail price of $39.99, you will also receive a free theme inspired by the game for your Nintendo 3DS HOME Menu. Purchasers will receive a download code for the free theme until Dec. 6. (The code expires on Oct. 20, 2016.)
For more information about Pokémon Super Mystery Dungeon, visit http://www.pokemon.com/us/ pokemon-video-games/pokemon- super-mystery-dungeon/.
From the Source: XSeed - Earth Defense Force 2 & 4.1
If Earth Defense is your cup of tea... here ya go!
Save Earth from Extraterrestrial Invaders in Earth Defense Force 4.1on PlayStation®4 system and in
Earth Defense Force 2 on PlayStation®Vita system on
December 8th!
|
On December 8, both Earth Defense Force 2: Invaders from Planet Space for the PlayStation®Vita, and Earth Defense Force 4.1: The Shadow of New Despair for the PlayStation®4 will be made available across North America for retail and digital purchase at $29.99 and $49.99!
To celebrate going gold, we have launched the official website for the Earth Defense Force games at www.theedfdeploys.com.
|
Earth Defense Force 2: Invaders from Planet Space
Earth Defense Force 2: Invaders from Planet Space will launch with massive improvements worthy of its pedigree, including English voiceovers to keep players focused on the game's nonstop action, new content, and a choice of four-player co-op and versus modes served up either online or via local ad-hoc connection, with each method providing varying levels of difficulty for co-op as well as unique weapon selections.
In Earth Defense Force 2: Invaders from Planet Space, players take on the role of the Infantryman, a military soldier, the Pale Wing, a special ops soldier equipped with a jetpack, and new to this version, the Air Raider, who fights indirectly through the strategic placement and dispatch of trip mines, sentry guns, airstrikes, and more. Whether alone or with up to three friends, players must fend off the spacefaring invaders through frenetic real-time combat in a variety of mission areas, many of them inspired by real-life locations.
______________________________________________
|
SPACEBASE DF-9... reviewed!
A game with great potential that suffers from (hmmm)…
asphyxiation.
Ever play a game that has the potential to be a really good one, yet finds itself tripping over those annoying… WTF’s?! That’s exactly what this game does for me.
The trailer shows a pretty good space sim experience, but it’s like pulling digital teeth at times to get any of your crew members to comply with their roles (if they comply at all). The willingness of the behaviors should be more instant if they’re happy to comply... and sluggish the more they aren't. Simply pile the tasks (or something) and allow them to be cancelled for each member's set tasks, or have the tasks cancel each other out if we need them to do one thing immediately… or swap the tasks around (drag’n’drop action).
SpaceBase DF-9 reminds me of the Sims… in space (kinda sorta, with less personality and different frustrations). Nevertheless, the potential experience is what makes me continue to play the game in hopes that I can reach the makings of a great base. It’s not a game I play back to back… but with improvements, it could honestly be a great game and I see that regardless of the frustrations.
Ever play a game that has the potential to be a really good one, yet finds itself tripping over those annoying… WTF’s?! That’s exactly what this game does for me.
The trailer shows a pretty good space sim experience, but it’s like pulling digital teeth at times to get any of your crew members to comply with their roles (if they comply at all). The willingness of the behaviors should be more instant if they’re happy to comply... and sluggish the more they aren't. Simply pile the tasks (or something) and allow them to be cancelled for each member's set tasks, or have the tasks cancel each other out if we need them to do one thing immediately… or swap the tasks around (drag’n’drop action).
SpaceBase DF-9 reminds me of the Sims… in space (kinda sorta, with less personality and different frustrations). Nevertheless, the potential experience is what makes me continue to play the game in hopes that I can reach the makings of a great base. It’s not a game I play back to back… but with improvements, it could honestly be a great game and I see that regardless of the frustrations.
The type of experience it offers (that shouldn’t have other
things in the way) are… crew roles that allow the base to grow based on their
individual roles and interests. You aren’t just skating through from one
progression to the next either, you have to build, run, and protect your base.
I find it very interesting, and that should be the thing that’s able to shine…
greatly.
A major plus (for me) in this game is figuring out how
you’re going to take on raiders that invade your base. I just wish that members
of your base complied in the way they should… and if it were my decision, I’d
want a manual option that allowed me to move the members where I wanted them to
go. I would list my reasons why, but… Double Fine doesn’t pay me to make their
games for them.
What you see in the trailer is not as easy as just placing things, and I get that. Dealing with the elements and… raiders is fine BUT (and that’s a big but) things have to be a bit smoother than the tug of war compliance with commands. Get it done instead of standing around or “wandering around” as the game puts it… or running around in a panic because the member is concerned about the level of oxygen when the place... has… oxygen.
What you see in the trailer is not as easy as just placing things, and I get that. Dealing with the elements and… raiders is fine BUT (and that’s a big but) things have to be a bit smoother than the tug of war compliance with commands. Get it done instead of standing around or “wandering around” as the game puts it… or running around in a panic because the member is concerned about the level of oxygen when the place... has… oxygen.
One thing I’d do regarding the game is… do something about
the frigging walls that block the outer view of your space base. That should be
easy… and the front walls could either be a low cut or an extremely low opacity
wall. In sims… we have to be able to count out the amount of blocks needed for
our next build, and if you can’t see the amount of space available… it’s a bit
difficult to do that. It's doesn't stop you from building, but with building being the name of the game, don't block it out.
The fun factor is there, but the frustration factor is greater. I'll... leave it at that. Visually, I think the game looks great in the 2D top side view, and the art style is cool (long live 2D art).
Replay value is there also, even if it’s something that initially sends you back to the drawing board, again… and again (and… you get the picture). The true replay value can be experience once you get a stable base that covers the needs of your members, and give it a try to see if you can obtain that… if this game interests you. I do suggest to the developers that they should at least see what they can do to ensure that it’s a game that is given a chance without the unnecessary getting in the way. A good update that gets it to where it needs to be, will turn those mostly negative steam reviews (as of 11.17.2015) around, because then the challenge would be the welcomed sim challenges and not challenges regarding characters ignoring what they were told. Speaking of going back to the drawing board, I don't want to downplay that (for what its worth), because if your decisions send you back... you have the option to go back and game... game... again until you get it right.
The fun factor is there, but the frustration factor is greater. I'll... leave it at that. Visually, I think the game looks great in the 2D top side view, and the art style is cool (long live 2D art).
Replay value is there also, even if it’s something that initially sends you back to the drawing board, again… and again (and… you get the picture). The true replay value can be experience once you get a stable base that covers the needs of your members, and give it a try to see if you can obtain that… if this game interests you. I do suggest to the developers that they should at least see what they can do to ensure that it’s a game that is given a chance without the unnecessary getting in the way. A good update that gets it to where it needs to be, will turn those mostly negative steam reviews (as of 11.17.2015) around, because then the challenge would be the welcomed sim challenges and not challenges regarding characters ignoring what they were told. Speaking of going back to the drawing board, I don't want to downplay that (for what its worth), because if your decisions send you back... you have the option to go back and game... game... again until you get it right.
The game is $9.99 on Steam, and that’s not a bad price (at
all)… but I still need a game to feel stable (to allow for a well-rounded
experience).
Fun factor: 2
Visually: 4
Replay value: 4
Price: 5
3 / 5 Cool Points
Explosions + Wing Suits + Grappling Hook Action = Just Cause 3
What else can we say? Check out this trailer... and hopefully you will be as excited as we are because "Just Cause 3" is around the corner! How close? Is December 1st (2015) close enough for you?
This is one of those games that's easily on my wish list, and for good reason... Just Cause 2 was freaking awesome... had a lot to enjoy and I expect the same out of part 3.
Speaking of JC2... Xbox One owners get the hook up, because part 2 will be available free with your purchase of JC3 (and nope this isn't a joke). By the way... the trailer was done by a fellow fan of the franchise!
Zelda action: It's Friday... and we're switching things up! (Slowly but surely anyway.)
It's Friday... and it's been awhile, but we've been busy (I even had a close call with the purchase of a clunker of an SUV... but I wasn't spending a dime above free on that one). :p
Anyway..., things are still busy but news and reviews will pick up. We are actually working on switching things up little by little... getting Nintendo-Demand over to SDGT Ent fully.
Broken record time: The reason the switch began in the 1st place is... (hmmm..., ah yes) Nintendo represents specific platforms (like the Wii U and the 3DS), and as mentioned before... we represent all platforms.
On that note... representing all while one is headed over the others is something we wanted to change.
Nintendo's turn is up next... as I review... (the game they sent at the end of last month... and as you know by the awesome image below, its) The Legend of Zelda Triforce Heroes!
Want to guest write for SDGT Ent? Contact us... at: Nintendo.Demand@gmail.com
Subscribe to:
Posts (Atom)