Affiliate disclosure: SDGT Entertainment may earn compensation when you click or purchase through certain links on this page, at no extra cost to you. Thanks for helping keep this train chugging along.

Showing posts with label PS5. Show all posts
Showing posts with label PS5. Show all posts

Onimusha: Way of the Sword... Is Back In Beautiful Fashion

Twenty years is a long time to leave a katana sitting around.

Capcom has finally returned to Onimusha with Onimusha: Way of the Sword, the first new entry in the series in more than two decades. Instead of trying to quietly ease the franchise back out of the Pagoda, Capcom handed the Oni Gauntlet to Miyamoto Musashi and sent him into an Edo-era Kyoto crawling with Genma. 

Onimusha: Way of the Sword is powered by Capcom's RE ENGINE. Capcom producer Akihito Kadowaki specifically discussed the engine during an August 2026 interview, explaining that one reason development could move forward around 2020 was that Capcom’s proprietary RE ENGINE had matured considerably by that point.


That’s the same underlying engine family Capcom has used across many of its modern games. So if you were noticing the lighting, detailed environments, character rendering, facial detail, and overall image quality while playing Onimusha, RE ENGINE is doing the heavy lifting in beautiful fashion.

 Kyoto Has a Problem 

This version of Kyoto has been distorted by mysterious clouds of Malice, bringing supernatural creatures known as the Genma into the streets.

Musashi isn't exactly helpless, observe:

Equipped with the Oni Gauntlet, he can absorb souls while cutting through enemies using sword attacks, defensive maneuvers, parries and special techniques. Capcom has put a noticeable emphasis on the actual sword fighting rather than simply giving Musashi a blade and calling it a day.

The result is combat where defense appears to matter almost as much as offense. Reading an attack, timing a parry and responding properly can be more useful than repeatedly smashing the attack button to your thumb. Your controller appreciates this.

 Musashi Isn't Alone 

The Genma aren't the only problem. Sasaki Ganryu enters the picture as a rival swordsman who also carries an Oni Gauntlet, creating a considerably more personal threat than the assorted monsters roaming Kyoto. Capcom has already used clashes between Musashi and Ganryu to demonstrate how much of the game revolves around deliberate sword-to-sword combat.

That mixture of human rivals, supernatural enemies and dark Japanese fantasy gives Way of the Sword a clear identity without making the return feel completely detached from what Onimusha was built around.

There are still swords. There are still demons. The demons still seem unwilling to discuss things peacefully. That's fine, time to get active.

 A Strong Return for Onimusha 

Onimusha: Way of the Sword launched on September 4, 2026, for EPIC Games Store, PlayStation 5, Xbox Series X|S, Nintendo Switch 2 and Steam. Capcom says the game surpassed one million units sold on its first day, pushing lifetime sales for the Onimusha franchise beyond 10 million units.

That's a considerable response for a series that went more than 20 years without a new entry.

It also gives Capcom a pretty clear indication that people still know what Onimusha is.

More importantly, Way of the Sword isn't returning by pretending the last two decades didn't happen. The presentation is modern, the combat is built around more involved swordplay, and the setting gives Capcom plenty of room to turn historical Japan into something considerably less historically safe.

If you've been waiting for Onimusha to return, the wait is over.

Just watch the parry timing and Game on.

Yang - SDGT Entertainment writer
Support us below!

FTS: NBA THE RUN's "Wave One - 2000s Legends" Update ft. Allen Iverson, Kevin Garnett & More Out Sept. 29 (PS5, XSX, PC)

NBA THE RUN DROPS NEW TRAILER FOR MASSIVE “WAVE ONE – 2000s LEGENDS” UPDATE, LAUNCHING SEPTEMBER 29

The 3v3 streetball game’s biggest update yet adds Allen Iverson, Vince Carter, Tracy McGrady, Kevin Garnett and Dirk Nowitzki, plus a new court, camera angle, custom matches and more!

Let’s run it back! Play by Play Studios, the National Basketball Association (NBA) and the National Basketball Players Association (NBPA) have released a new trailer for NBA THE RUN’s “Wave One – 2000s Legends” update, which lands on PlayStation 5, XBOX Series X|S, and Steam on Sept. 29, 2026. The fast-paced 3v3 streetball game’s biggest update yet will introduce the title’s first iconic Hall of Famers – Allen Iverson, Vince Carter, Tracy McGrady, Kevin Garnett and Dirk Nowitzki – each available for 5,000 CRED (currency earned through in-game progression), or unlocked all together instantly as a bundle for $9.99, along with a host of other new content available for free for all players.

"Wave One – 2000s Legends" Update  Trailer:


The “Wave One – 2000s Legends” update will add:

  • Five Iconic 2000s Legends With Stylized Looks & Signature Moves: Cross up your opponents with Allen Iverson, throw down vicious dunks with Vince Carter, score from anywhere with Tracy McGrady, lockdown any player as Kevin Garnett and rain threes with Dirk Nowitzki. Grab these legends for 5,000 in-game CRED each, or unlock them all together instantly for $9.99!

Plus a ton of new content free for all players:

  • New Content Additions: Experience a new perspective with the overhead Drive Cam and Drive Flip Cam, the new Dyckman NYC court (playable in both daytime and tournament variants), new dunks, new taunts, new original music and the game’s first licensed tracks, and a championship belt to celebrate tournament wins.
  • Custom Matches: Create a private party and choose the court and ruleset of your liking in a single game with or against a Friend online.
  • Practice Mode: Pick your court and ruleset and play against AI opponents to hone your skills.
  • Gameplay Improvements: Discover new standing dunks, driving layups, additional advanced moves, continued player tuning, goaltending nerfs, and more.

In NBA THE RUN, players take to the courts as one of over 36 NBA stars, fictional streetball legends, and the new unlockable legends, each uniquely handcrafted and stylized with different playstyles. Gameplay is fast, fluid and responsive, powered by true rollback netcode, ensuring every crossover, dive for loose ball and alley-oop syncs simultaneously for every player in a seamless online experience.

And it keeps getting better! Post-launch content updates have introduced additional players (including upcoming NBA rookies), courts, rulesets, game modes, unlockable items and more. This month's "Wave One – 2000s Legends" update kicks off the game’s first official Season, with more content updates on the way.

NBA THE RUN is out now on PlayStation 5, XBOX Series X|S, and PC via Steam for $29.99, with the Deluxe Edition available for $39.99. To celebrate the start of the upcoming NBA season, the game's Standard Edition will be on sale for up to 34% off and the Deluxe Edition can be found for 25% off on all platforms in the coming weeks, including PS5 starting today. 



NASCAR 26 Gold Edition: Is It Worth It? For Fans, Yes.

iRacing Studios NASCAR 26 is here, bringing another step forward for NASCAR fans who want something closer to the real sport without needing a full sim-racing setup.

The base game already has plenty going for it. You can race across the Cup Series, O’Reilly Auto Parts Series, Craftsman Truck Series, and ARCA Menards Series, while Dynamic Track Technology changes grip and track conditions as a race weekend progresses. Career Mode has also been expanded with facility upgrades, while The Chase, Peak Performance training, cross-platform multiplayer, updated AI, improved tire and braking models, and new tracks add more to do once the green flag drops.

So the question becomes: 

Do you need the Gold Edition? No. 

Want? NASCAR fans may have a different answer.


 Gold Is Mostly for the Fans 

The Standard Edition costs $59.99, while the Gold Edition is $79.99. That extra $20 includes the Season Pass with four monthly DLC drops running through the end of 2026. Those packs include more than 200 paint schemes, additional fire suits, VIP employees for Career Mode, 1,000 Rep Points, and $10,000 in Career Bonus Dollars. Gold owners also received three days of early access before the standard launch, although that particular benefit has obviously crossed the finish line already.

For someone who just wants to race, the Standard Edition gives you the important part, NASCAR 26.

For the NASCAR fan who pays attention to liveries, wants more authentic paint schemes, plans to spend serious time in Career Mode, and will probably recognize a driver's car before I finish reading the sponsor decals, the Gold Edition makes considerably more sense.

The Career bonuses are useful, but I wouldn't buy Gold specifically for the extra money or Rep Points. The real value is the Season Pass and the steady stream of NASCAR content. If you're going to keep racing through the end of the year anyway, paying $20 more upfront is easier to justify. And with four series included in the actual game, you'll have somewhere to use it.

So, is NASCAR 26 Gold Edition worth it? For casual racing fans, Standard should be enough.

For dedicated NASCAR fans? Yes. So get those race wheels ready and game on!

Nascar is available on the PlayStation 5, Xbox, and PC [Steam].



Support us below!

Resonance: A Plague Tale Legacy – Tragedy, Triumph... and Treasure?

Resonance: A Plague Tale Legacy takes us back into the A Plague Tale universe, but don't expect Sophia to handle trouble the way Amicia did. Things get much more physical in this adventure. Sophia is younger, fierce, and fully capable of meeting trouble blade-to-blade as her search for answers takes her to the mysterious Minotaur's Island. The game is set 15 years before A Plague Tale: Requiem, putting us on a journey involving her past, an army on her heels, a mysterious treasure, and a curse that probably should've remained buried. But hey... if everybody made sensible decisions, we'd have a lot fewer video games.

Before I get too far into the tragedy, triumph... and treasure, check out this first 30 minutes of gameplay so you can see Sophia handle business for yourself.


 This Isn't Amicia's Fight 

One of the biggest changes in Resonance is combat, and they know how to get you on-board... quick.

Sophia isn't simply trying to stay out of sight until the coast is clear. She can fight, and the game expects you to learn how through a nice pace-keeping tutorial. Sword and dagger attacks, parries, dodges, combos, environmental attacks, and a grappling hook give encounters a noticeably different rhythm from the previous A Plague Tale games. You can yank enemies around with the hook (that really comes in handy for those freaking archers) and even send them into environmental hazards when the opportunity presents itself, just... find your rhythm and be spatially aware. "Be water, my friend." - Bruce Lee

That doesn't mean you should run into every group swinging like the enemies just insulted Soph's dad.

Learn the parry. Seriously. Button-mashing can get you into trouble once multiple enemies start coming your way (even if its hard not). Pay attention to attacks, get comfortable with the timing, parry when you can, and use those openings... to retaliate. Dodging still matters because sometimes getting out of the way is considerably smarter than trying to prove something.

Tip: Before you get off into the deep end of your adventure, practice blocking and parrying a number of times before you strike down the enemies early on. They will block and counter when you strike, so that will also give you... practice that will help boost these moves into more of a second nature as well.

Use that grappling hook during combat. Don't mentally file it away as a traversal gadget. Sophia can use it to disrupt positioning, pull enemies toward her (so you can get your... Scorpion on), and throw enemies into hazards. If somebody is standing somewhere that you can send them to their doom with a pull... then you know what to do.

And when a group starts surrounding you, stop fighting like it's a one-on-one duel. Create space. Reposition. Look at the environment. Deal with threats that can pressure you from range and don't be afraid to break away for a second. The game throws groups at Sophia, so learning to control the fight is more useful than trying to win an award for... Most Badass Blade Wielder (who lost more than you had to).


 Tragedy, Triumph... and Treasure 

The treasure is actually part of what draws so many people to the island. Sophia isn't the only one looking for something, and that gives the adventure this underlying feeling that everybody is racing toward something they probably don't understand. Meanwhile, Sophia's story goes deeper than a treasure hunt.

As she pushes farther into Minotaur's Island, the game further connects her medieval journey with events from ancient Minoan times. The other side of that story involves Theseus, whose experiences occurred more than 2,000 years earlier. Those two timelines gradually connect through the Macula and whatever has been buried underneath all that history. That's where more of the tragedy starts looming over everything. This is still A Plague Tale... after all.

There are victories along the way too, whether it's surviving a fight that initially had you getting tossed up, figuring out one of the light-based puzzles using the Minoan sphere, finding another piece of Sophia's history, or simply realizing that your parry timing finally stopped being a... face palm.

Resonance: A Plague Tale Legacy feels familiar enough to belong in this universe while giving Sophia enough of her own identity to keep this from feeling like A Plague Tale 3 with a different protagonist. Asobo Studio leaned much harder into direct combat while still keeping... exploration, puzzles, stealth, mythology, and the emotional weight this series is known for.

So it doesn't matter if you came looking for treasure, or triumph through tragedy, you're in for a treat if you enjoy a good story. Add surround sound or a pair of quality headphones and... game on!

Resonance: A Plague Tale Legacy is available on Epic Games Store, Steam, Xbox, and PS5.


Illustration of Blu with headphones and sunglasses.

 + Sophi 

Support us below!

The Mound: Omen of Cthulhu makes Preparation + Teamwork... a serious matter of Survival!

The Mound: Omen of Cthulhu puts you and your crew in the position of explorers setting out into dangerous lands to earn your keep. Before an expedition begins, you have a chance to consider what you're taking with you. Weapons are important (Duh of the day), but so are the tools and other items that may get you through whatever is waiting beyond the safety of your ship.

The setup is simple enough. You leave the galleon, accept contracts, escort an ox cart through hostile territory, hunt for food and valuables, and hopefully bring enough back to make the expedition worth it. The farther you venture, however, the more dangerous things become as the game starts mixing actual monsters with a madness system that can screw with what you see and hear.

Speaking of see and hear, let's play:


 Pack Like You Plan to Come Back. This is not a joke. 

There is something slightly concerning about a game that gives you a selection of weapons, tools, supplies, and a crucifix before sending you out. In this game, one of the crew members is glad he never steps foot onto land because people rarely ever make it back.

That crucifix tells you quite a bit, but you need to have the right teammates too, because teamwork is a weird concept to some.

That's one annoying element in this game, especially when gear is limited and they're nabbing it all. So prepare and squad up the right way. Teamwork makes the... come on, you know the rest. I think!

I like that preparation actually feels like a serious part of the adventure. You aren't simply choosing your favorite weapon and charging forward. What you bring matters because this isn't a normal treasure hunt.

Normal treasure hunts generally require fewer crucifixes, but I'd take some CPU characters over some questionable teammates. As a matter of fact, this will be presented to the team by the time you read this article in hopes that we eventually have the option to play Solo, Online, plus a new CPU Crew option.

 On Dry'ish Ground 

The basic goal sounds reasonable enough... you head out, gather what you can, and return with enough food and valuables to make the trip worthwhile.

The problem is everything between leaving and returning. [Dun Dunn Dunnnnnnn!]

There are unnatural threats waiting for your crew, and that uncertainty is where The Mound becomes interesting. You can prepare for a fight, but preparation only goes so far when the situation you're walking into doesn't necessarily follow the rules you expect.

Your sanity can mess with you without throwing a big flashing "YOU'RE LOSING IT" meter on the screen. You might hear a horn nobody else hears, see blood raining down that your teammates can't see, or look at one of your own people and see an undead creature standing there instead. That last one can turn friendly fire into a very unfriendly surprise.

That also makes greed an interesting part of the experience. Once you've collected something valuable, there is always the question of whether you should keep searching or get everyone back with what you already have to cover your agreement goal.

That in itself is a challenge because you could wrap it up, but some of us want to see if we can pack in as much as possible. Good luck with that, because one more item might have you calling for help.

I tend to appreciate games that make me think about what I'm carrying and whether another few minutes in dangerous territory are worth the risk. (Tenchu veteran over here!) The Mound gives you plenty of reasons to have that conversation with yourself, but make it quick before something else has it for you.

 Know Your Gear... And Know What Is Trying to Get You 

This is where I'm going to save some of you a little pain, because there are items in The Mound that can be far more important than another weapon. There are also monsters you shouldn't approach as if they're all interchangeable bags of health. So yeah. Pack accordingly and use our survivor guide:

SDGT Entertainment Survivor Guide

The Mound: Omen of Cthulhu

Tap a weapon, tool, item, or monster to open its field note. Know what the gear actually does before the jungle teaches you the hard way.

Quick rule: Being able to hurt a monster is not the same thing as having a hard counter. Loud gunpowder weapons can solve one problem while attracting another, and wet weather can make firearm-heavy loadouts a bad idea.

Weapons, Tools & Artifacts

Open an item to see its role, what it pairs well against, and where it can get you into trouble.

Crucifix
Support · Control

What it does: Delays Y'm-bhi aggression. It buys time rather than acting like a universal anti-monster button.

Best match: Y'm-bhi. Hold its attention while a teammate circles behind for a backstab.

SDGT tip: Think crowd control, not holy hand grenade.

Torch
Light · Utility · Emergency Melee

What it does: Provides portable light and can help create an opening against Y'm-bhi in darkness. A lit torch can also be used on forest growth attempting to regenerate a fallen Y'm-bhi.

Best match: Y'm-bhi. Use the light during the encounter, then watch the body. If the forest starts bringing it back, deal with the vines before Round 2 begins.

Oil Lamp
Light · Thrown Fire

What it does: Provides dependable light and can be thrown to create a burst of fire when the situation becomes less about illumination and more about survival.

Useful against: Threats affected by strong light and situations where fire gives the crew breathing room.

Tradeoff: Once you throw the lamp, you have also thrown your lamp.

Medallion
Treasure Tool · Noise Risk

What it does: Strike it to help reveal the direction of nearby Tulu-metal treasure.

Defeats: Nothing directly. The tradeoff is noise and unwanted attention.

SDGT tip: Do not stand there ringing the dinner bell every ten seconds because something shiny might be nearby.

Jar of Black Ichor
Distraction · Creature Manipulation

What it does: Can attract and enrage supernatural creatures. Throw it away from the group to redirect trouble, or use it to make another target much more interesting to nearby horrors.

Best match: Encounters involving multiple supernatural creatures where redirecting aggression can save ammunition and lives.

SDGT tip: Sometimes the best weapon is introducing two monsters to each other.

Mask of Nyarlathotep
Disguise · Stealth

What it does: Helps you blend in as one of the turned and can reduce the need to fight your way through every hostile presence.

Best match: Avoiding Y'm-bhi and other situations where slipping through is smarter than starting a battle.

Friendly-fire warning: Tell the squad what you are doing before somebody solves the mystery with a musket.

Divining Rod of Yig
Treasure Tool

What it does: Helps locate buried treasure by giving you directional feedback as you close in.

Defeats: Nothing. It saves time and helps the crew search with a purpose.

Ammonia Salts
Support · Revive

What it does: Restores a fallen teammate to the expedition.

Best match: The person who just went down while carrying something your crew really needs.

Slave Finder
Detection · Recon

What it does: Helps detect nearby human or human-like presences, including Y'm-bhi.

Best match: Y'm-bhi detection. Information is nicer than walking blindly into a human-shaped surprise.

Crossbow
Quiet Ranged Weapon

What it does: Gives you ranged damage without announcing the fight to the entire forest, and remains useful when wet weather makes gunpowder less dependable.

Good for: Y'm-bhi and other standard killable threats where quiet ranged pressure is preferable to a loud firearm.

Bow / Longbow
Quiet Ranged Weapon

What it does: Keeps combat quieter than gunpowder weapons, remains useful in poor weather, and rewards accurate shots.

Good for: Patrols, Y'm-bhi and ordinary threats when you would rather not turn one fight into three.

Machete
Melee · Stealth

What it does: Gives dependable close-range damage without ammunition or gunpowder concerns.

Best match: Y'm-bhi backstabs. Pair it with a teammate using the Crucifix.

Risk: Quiet does not mean safe. You still have to stand next to the nightmare.

Francesca Axe
Melee · Throwable

What it does: Gives the crew a physical option that does not depend on ammunition or dry gunpowder and can also be thrown.

Good for: Standard killable threats. No universal monster-specific hard counter is being claimed here.

Flintlock Weapons
Loud Ranged · Emergency Burst

What it does: Gives you hard-hitting ranged damage when something needs to stop being close to you.

Best use: Immediate killable threats after stealth has already failed. Loud shots, limited resources and weather mean this should not be the crew's only plan.

Translation: You may win the gunfight and still lose the argument with the forest.

Matchlock / Arquebus
Heavy Ranged · High Burst

What it does: Delivers heavy single-shot damage when stopping power matters more than keeping quiet.

Best use: Tough killable threats and emergencies. Slow reloads, noise and wet conditions make backup weapons important.

Monster Counter Guide

Open a threat to see the safer current response. If there is no dependable monster-specific weakness, the guide says so instead of making one up.

Y'm-bhi
Turned Human · High-Priority Threat

A fallen Y'm-bhi may not stay fallen if the forest starts working on the body.

Counter kit: Crucifix + backstab + Torch. Use the Crucifix to delay aggression while another explorer gets behind it. After the kill, watch for forest growth attempting to regenerate the body and use the Torch when needed.

Crawling Canopy
Ambush Creature · Isolation Punisher

A spider-like tangle of vegetation that can blend into the surroundings until the surroundings decide to grab you.

Counter: Stay together, identify it early and create distance. No dependable item-specific hard counter is being claimed here.

Prowler
Forest Stalker · Ambush Threat

A root-and-bark humanoid predator that fits into the jungle a little too well.

Counter: Awareness, spacing and quiet ranged damage. Bow or Crossbow pressure lets you fight without automatically inviting everything nearby.

Deep One
Amphibious Horror

An aquatic Lovecraftian threat that gives firearm-only crews another reason to reconsider their life choices around wet terrain.

Counter: Coordinated damage with a rain-safe Bow, Crossbow or melee backup. No universal artifact weakness is being claimed here.

Mi-Go
Otherworldly Creature · Separation Threat

A fungal, winged, crustacean-like problem that becomes worse when the crew stops communicating.

Counter: Regroup and focus damage. Do not let one explorer become the entire encounter.

Doppelgänger
Impostor · Social / Sanity Threat

It can imitate a member of the crew, which is particularly useful when everybody is already questioning what they see and hear.

Counter: Voice check first. Weapon second. If a four-person group suddenly looks like a five-person group, ask a question before unloading.

Haunter of the Dark
Boss-Scale Threat

Big wings, an unsettling central eye, and absolutely no concern for whatever plans your crew had five seconds ago.

Primary counter: Avoidance is a legitimate strategy. The eye is an important target when you are forced into the situation, but treating the encounter like an ordinary firefight is asking a lot.

SDGT decision tree: See eye. Understand what the game is suggesting. Also locate the nearest exit.

Hound of Tindalos
Hunter · Treasure Pressure

A threat that can make greed considerably more expensive than the treasure looked a few seconds earlier.

Counter: Be ready before the crew commits to the loot. Keep a ranged response prepared and decide who is carrying treasure versus who is covering them.

Tue Tue Undead
Undead · Aerial Pressure

A bird-like undead threat that can make poor visibility and bad positioning even worse.

Counter: Identify it quickly and use controlled ranged fire. Avoid turning low visibility into friendly-fire roulette.

Flesh Shambler
Territorial Otherworldly Horror

A grotesque mass that deserves considerably more respect than the average thing wandering through the jungle.

Counter: Evade unless the objective or situation gives you a reason to commit. No trustworthy universal quick-kill item is being claimed here.

Shoggoth Worm
Boss-Scale Centipede Horror

A giant many-legged nightmare that can turn a normal expedition into a resource check very quickly.

Counter: Coordinated team firepower or disengage. Long, loud fights can make the rest of the jungle part of the encounter.

SDGT rule: “We can probably take it” is not the same sentence as “We should.”

SDGT Survivor Guide
The game can change through patches and balance updates. Re-check item behavior, monster behavior and balance-dependent tactics after major updates.

I won't completely crap on multiplayer, because I've been saved. It's scary, the environment looks great, it makes me feel paranoid with the various sounds, but it's fun too (if horror is your thing).

Playing with a crew adds another layer because everyone going out needs to be useful. Someone having a weapon is nice. Someone remembering that the expedition needs more than weapons is better. The loadout before the trip becomes part of the group strategy rather than a screen to rush through.

The multiplayer experience, when firing on all cylinders, makes this so much better and tempts you to venture farther, if you dare.

Going back to the audio, I used the Immerse Gaming Hive software + Audeze Maxwell 2 ANC headphones. I don't know what you're working with, but that combo has me on edge. (Shout out to the audio team.)

The Mound: Omen of Cthulhu is available now on the Epic Games Store, Steam, Xbox Series X|S, and PS5. So squad up, pack smarter than the person trying to carry every weapon by himself, and... game on!


Illustration of Blu with headphones and sunglasses.

 + Sophi 

Support us below!