Showing posts with label modding. Show all posts
Showing posts with label modding. Show all posts

Dear Developers, Let’s talk legacy... Tripwire Interactive’s legacy, to be precise!

When Killing Floor launched as a mod for Unreal Tournament 2004, few could have imagined that a gritty wave-based shooter would morph into one of the most iconic co-op franchises in modern gaming. But Tripwire did more than build a hit—they evolved! They didn’t stay comfortable as a talented mod team (and this is no smoke against mods). They transformed into a full-fledged studio. And in doing so, they showed the entire gaming community what’s possible when you treat modding as a launchpad, not a finish line.

This kind of evolution is one SDGT Entertainment has been championing for over a decade. There’s nothing wrong with being a modder—it’s an incredible space to sharpen your skills, test your chemistry with collaborators, and build proof of concept. But... when you put your best into building someone else’s IP—like the countless hours poured into remaking Super Mario 64—you run the risk of watching your passion vanish with a takedown notice. It’s no shade toward Nintendo... because they’re legally protecting their property—but it is a reality that talented devs have learned the hard way.

Tripwire made a smarter play: they took the DNA of their mod, repackaged it into a fresh universe, and walked into the industry like a badass... with their own IP! That gave them full freedom to expand, hire, iterate, and grow a fanbase that’s now excited for Killing Floor 3—a blood-soaked, tactically rich nightmare set in 2091. And they did it on their own terms!

So to all modders reading this: Don’t trash your efforts! Reshape them. Build something original that reflects your skill and vision. Tap into free tools like Unreal Engine, train with resources offered by Epic Games and other dev-friendly companies + courses. Every major studio started somewhere. Tripwire started in the trenches—just like many of you. We're no different!

Stay passionate, stay strategic, and keep building. We look forward to checking out your game one day... just like we’re doing with Killing Floor 3 today!

Unreal Fest Orlando 2025: Your Gateway to Game Development Greatness!




Illustration of Blu with headphones and sunglasses.
 + Sophi 

FTS: Teardown's "Art Vandals" Expansion Launches Today (PC)

 

Teardown’s “Art Vandals” Update Introduces New Story-Driven Expansion Today on PC

The smash-hit sandbox heist game continues to grow with five new heists and a new location, free for all players

MALMÖ, Sweden – Dec. 15, 2022 – Tuxedo Labs has released the new “Art Vandals” campaign expansion for Teardown, the voxel-based sandbox heist game on SteamThis major content update launches today with five new heist missions and a new location, free for all Teardown players.

In “Art Vandals,” players take on the role of Freya Woo – the daughter of Gordon Woo, who features in the original Teardown campaign. You’ll visit the picturesque fishing town of Tilläggaryd and its modern art museum with new missions focused on getting revenge against artist Kerstin Stråbäck. Steal her awards, escape with her art and destroy what you need to, all while using powerful new tools like the Paperboy Gun and Jackhammer.

“Art Vandals” is available through the all-new Expansions section in the Play menu, as well as through the in-game mod menu to help introduce players to Teardown’s powerful modding systems. Anyone can begin “Art Vandals” without playing the original story, but this challenging campaign is best undertaken by Teardown veterans with a bit of heisting experience under their belts.

Plan the perfect heists with realistic physics in the fully destructible, voxel-simulated world of Teardown! Use a range of tools to manipulate environments to your advantage in the most creative ways you can imagine: bring down walls with vehicles, create shortcuts with explosives, stack objects to reach higher places, and much more. Run, jump, drive and slingshot in a full story campaign featuring 40 missions, test your skills in experimental challenges, create your own no-pressure experiences with unlimited resources in Sandbox mode, and discover unique designs from the community with Steam Workshop mod support. Just don’t get caught!



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