Showing posts with label Indie Games. Show all posts
Showing posts with label Indie Games. Show all posts

🎉 FOR THE WIN: The Knight Witch 🎉

Hello Gamers, Parents of Gamers, and Juke‑Joint Dancing Legends that Game on the Side… are you in the mood for a kickass 2D game with depth? Yeah? Well, what about a free one? Yeah?!

Hahahahaha—that’s what I like to hear! Pull up a chair, grab your favorite snack, and let me walk you through one of the most magically chaotic indie titles I’ve played in a minute: The Knight Witch.


 So What’s The Knight Witch All About? 

Let me tell you... this game hits that sweet spot between “I’m a powerful spell‑slinging hero” and “why are there 900 bullets flying at my face right now?” You step into the boots of Rayne, a freshly awakened Knight Witch trying to protect her underground world from a mechanical invasion.

The whole thing blends twin‑stick shooting, Metroidvania exploration, and deck‑building magic. And yes, you heard me right... deck‑building. You literally craft your spell loadout like you’re building a magical Yu‑Gi‑Oh! hand, then blast your way through enemies with style.

The art? Hand‑drawn and gorgeous.

The pacing? Smooth like a fresh jar of honey peanut butter.

The challenge? Enough to make you lean forward in your chair.

 A Little Lore Sprinkle 

One of my favorite things here is the whole Link Magic system. Your power comes from the trust and belief of the people around you. That means your strength is tied to how well you connect with the world.

It’s like being a superhero, a community leader, and a magical influencer all at once. And honestly? It works.



 Gameplay That Hits Like a Confetti Cannon 

Twin‑stick shooting? Check.

Metroidvania exploration? Check.

Deck‑building spells that let you customize your entire playstyle? Double check.

Whether you’re a “burn everything with fireballs” type or a “strategic support mage” who likes to play it smart, The Knight Witch gives you room to experiment. Boss fights are wild, enemy patterns are intense, and the movement feels buttery smooth as you dive into this great story.

And speaking of gameplay…



 Now Let’s Talk About Winning This Game 

Because this is "For The Win", I hid a 4‑letter code throughout the gameplay video. Gwahahaha

If you can piece that code together and email it to: ðŸ“§ ForTheWin@SdgtStudio.com

…by Monday, December 29, 2025 (8AM EST), you’ll have a chance to win a copy of The Knight Witch on PC.

First come, first serve, so if you snag one of the available codes... enjoy it, and most importantly… game on! I’ll see you on the other side, queue the music!



FTS: "Of Ash and Steel," tinyBuild's Open-World Fantasy RPG, Out Now (PC)

 

OF ASH AND STEEL  TINYBUILD’S NEW OPEN-WORLD FANTASY RPG  LAUNCHES TODAY ON PC

Experience a modern spin on classic RPGs featuring deep combat, rich exploration, and meaningful choices in a world with no quest markers!

SEATTLE – Nov. 24, 2025 – Video game publisher tinyBuild and indie developer Fire & Frost are proud today to release Of Ash and Steel, the immersive, third-person, open-world RPG inspired by the golden era of exploration and role-playing, available now on PC via Steam and GOG for $23.99 with a 20% discount for two weeks after launch (standard price $29.99)! As Tristan, a humble cartographer thrown into a life-changing adventure, you’ll travel the vast island of Grayshaft, a world with no quest markers tethering you from one objective to the next. Discover your own journey organically in a game that blends the classic RPG spirit of storytelling, combat, and decision-making with modern design and gameplay!


Let curiosity be your one and true guide in Of Ash and Steel! Learn to survive in an unforgiving realm, exploring the land, honing your combat prowess, and forging alliances with different groups to shape your story. Many corners of Grayshaft contain hidden secrets and events that will only reward those with the skill and determination to seek them out.

Experiment with skill trees and professions, craft a variety of gear and items, and train with different weapons and combat stances to unlock powerful abilities and become a force on the battlefield. Wield two-handed weapons like axes for colossal damage and sweeping strikes, agile weapons like the rapier for mobility and bleeding damage, or one-handed weapons like the mace for something in between. True gladiators can also prove their worth in Arena Master Mode, where your skills are put to the test in fast-paced battles for experience, gold, and fame.

Key Features

  • Heroes Are Forged: You aren’t born a legendary hero in Of Ash and Steel. You must fight your way to the top! Learn the ropes, grow your character, and prove your might in battle by mastering your weapons and combat stances. Discover ancient knowledge unlocking long-lost powers to devastate your enemies.
  • Shape Your Story with Allies: While many of your choices impact the world, none are as impactful as the friends you make. Choose to align with the Order of the Seven to navigate the path of Knighthood, fight for what's right even when it’s hard as a member of the Free Hunters, or seek an alliance with a guild to earn some coin.
  • A Land of Many LegendsOf Ash and Steel is full of unique and well developed characters, each with a story to tell. Every conversation helps you dive deeper into the world and understand it better. Learning about Grayshaft will help you find the right solutions to quests, many of which have different answers to discover.

Grab Of Ash and Steel on Steam or GOG and begin your legend on the isle of Grayshaft today!



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Free Game 411: Afterimage – A Hand-Painted Metroidvania Adventure That Hits The Spot

This beautifully brutal game is for the Anime + Metroidvania fans in the room! Afterimage is stepping into the spotlight, and if you haven’t played it yet… you’re in for an adventure.

The game drops you into Engardin, a world that’s equal parts breathtaking and dangerous. You play as Renee, exploring ruins, uncovering mysteries, and going toe-to-toe with an army of bosses that’ll test every ounce of your skill. Speaking of skill, the game’s progression system lets you build your character through a sprawling skill tree — so whether you prefer slashing with swords, whipping enemies into shape, or burning them down with magic, you’ve got options... on options.

But enough talking for now, let’s jump into the gameplay... shall we?

Here’s where Afterimage really shines: the hand-drawn artwork is jaw-dropping... and I love it when the artists get to shine. There are areas that look like paintings hanging in an art gallery. And the replay value? Through the roof... and I'm currently working on getting my skills up so that I can reach areas I've had to leave behind. With branching paths, hidden secrets, and multiple endings, you’ll keep coming back for more runs just to see what you missed.

Now here’s the kicker — Afterimage has held its value strong since it's 2023 release, still running upwards of $50 on console. So being able to score this beauty for free on PC for a limited time is one of those moments where hesitation is your enemy. Grab it while you can and thank me later.


Illustration of Blu with headphones and sunglasses.
 + Sophi 

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FTS: Rami Ismail & Mystic Forge Reveal "Australia Did It," a Genre-Bending Action-Strategy Game Coming This Year (PC)

 

RAMI ISMAIL AND MYSTIC FORGE UNVEIL AUSTRALIA DID IT, A GENRE-DEFYING ACTION-STRATEGY GAME

Tower Defense and Reverse Bullet Hell collide in this radical new creation – the Tactical Reverse Bullet Hell – launching on Steam later this year!

UTRECHT, Netherlands - Sept. 3, 2025 - In a time when risk-taking in the video game industry feels increasingly rare, Australia Did It crashes through convention with a new genre all its own: the Tactical Reverse Bullet Hell. Published by boutique label Mystic Forge, this unique new game, coming to Steam later this year, enhances the thoughtful play of Turn-Based Tower Defense with a unique unit-merging system and explosive on-rails Reverse Bullet Hell combat. Carefully strategize to withstand relentless enemy waves, then unleash sensory overload as you become the Bullet Hell, mowing down thousands in dazzling chaos.

Designed as a compact, experimental take on the strategy genre, Australia Did It challenges genre conventions and industry caution in equal measure. Created by acclaimed designer Rami Ismail (Nuclear ThroneLuftrausers) and co-developed by Aesthetician Labs, the game marks a return to small-team innovation and genre-pushing ambition at a time when the industry sorely needs it.

The project began with a challenge: stay small, take risks, and build something that doesn’t need to fit a mold.

“I believe the games industry has been failing at supporting developer innovation and experimentation,” said Ismail.

 “Publishers, investors, and shareholders fund the same few safe bets, later and later in development - forcing even the most creative developers to make safe games with predictable ideas, and force in the latest flavour-of-the-day. That continues until someone does manage to break the mold and creates something truly new - and then the money chases that until that is replaced again. I had very low hopes for this odd prototype I’d been playing with, but when I showed it to Mystic Forge, they didn’t even flinch at the experimental genre mix, wrote the check for a small development cycle, and supported us throughout development. No guardrails, no caveats, just a firm belief that games need new ideas, and that it is worth chasing that.”

Mystic Forge, the new indie publisher created by founding members of Good Shepherd Entertainment, veterans behind titles like Monster TrainFriday the 13thJohn Wick Hex, and the Transport Fever series, was launched to do exactly that - support bold projects by teams they believe in. With Australia Did It, the publisher took a deliberately hands-off approach.

“From the very start, I knew that Mystic Forge had to run with Rami going up to bat and taking a big creative swing with this game. Once we chatted about design intent with the focus on high-tension moments and heard his full pitch with the proposed title name, we were ALL IN,” said Randy Greenback, Portfolio Director at Mystic Forge. “Mystic Forge exists to support ideas that deserve to be seen and played, especially if they don’t follow the rules. Australia Did It is experimental, there isn't anything else like it.”

Set in a drained Atlantic Ocean basin following a mysterious catastrophic event, Australia Did It casts players as hired mercenaries defending a cargo train as it navigates through a monster-ridden drained seabed. Your mission? Escort precious cargo across this hostile terrain by holding off endless waves of enemies at every station. If the shipment arrives intact, we’ll call it a win. Whether you survive or not.

Game Features:

  • Defend Your Station: Before the train departs, strategically deploy and position your limited units to hold off relentless waves of enemies. Think chess, but faster and with potentially explosive mistakes.
  • Evolve Your Units: Merge units on the fly to unlock 1,500+ combinations across 30+ unit types. Create ridiculously powerful new units or niche specialists. Experimentation is key….. just try not to blow yourself up.
  • Survive The Reverse Bullet Hell: Once the train’s moving, chaos begins. Engage in intense real-time battles where you become the Bullet Hell, mowing down thousands in sensory-overload shootouts. Remember, only the cargo’s survival is mandatory.
  • Customize Your Strategies: After each successful station, choose from special Reward Cards that grant substantial perks and boosts. Craft unique builds by mixing cards with your evolving crew for creative new strategies.

Australia Did It will be available on PC via Steam later this year.