Showing posts with label Game Devs. Show all posts
Showing posts with label Game Devs. Show all posts

FTS: tinyBuild Reveals Physics-Based City Builder "ALL WILL FALL," Open Playtest Out Now on Steam

tinyBuild Announces Post-Apocalyptic, Physics-Based City Builder ALL WILL FALL, Coming to Steam in 2025

Create a towering colony above the ocean, manage a society of desperate survivors, and keep it all from falling apart with the game's first open playtest, playable now on Steam

SEATTLE – Jan. 22, 2025 – Video game publisher tinyBuild (Graveyard KeeperPotion CraftKingmakers) and developer All Parts Connected are thrilled to reveal ALL WILL FALL, an innovative new city builder launching in 2025 on PC via Steam that combines high-stakes survival colony sim management with pure physics-based pandemonium where every building can crumble under its weight. It’s like Jenga with human lives at stake!

In a flooded post-apocalyptic world, you’ll construct and govern humanity’s last bastion the only way that remains: up. Stack buildings carefully while keeping real-world construction factors in mind, manage the needs of your people, and make tough decisions to keep your society and the city itself from collapsing. With various unique maps, objectives, and challenges to discover, there are always new heights to be reached and new disasters to try to avoid.

Key Features

  • Master 3D Physics-Based Construction: Land is limited in this oceanic world. Stack buildings and create optimized production chains to grow your city to new heights in all three dimensions, but be mindful of real-world construction factors to ensure your precious structures won’t all come tumbling down!
  • Lead Your Colony: Manage the needs and wants of different factions in your city like Sailors, Engineers and Workers, each with unique traits. Review and implement policies, manage the workload to maximize the effectiveness of production facilities, and maintain a balance between the factions – or pick your favorites to unlock their true potential at the cost of others’ goodwill.
  • Make Tough Decisions: Will you shepherd humanity for the greater good? Or rule in terror as a tyrant? Be benevolent and try to care for everyone, or be strict and punish dissent forcefully. The choices – and the consequences – are yours.
  • A New Dawn for Humanity: Send out expeditions, face unique threats with each play session, unlock various scenarios and challenges, and create new colonies to establish humanity’s new home above the seas.

Dominykas Kiauleikis and Danas Matusevičius, developers of the game, have shared their excitement for the announcement in a joint statement: "With ALL WILL FALL, we set out to create a unique mix of physics, simulation, and management mechanics for city builder and strategy fans. We want the game to be accessible yet deep, allowing you to tinker with its many systems and ‘smash some toys together.’ Being a Lithuanian studio, we are also excited to bring a spotlight on our local game development scene. On behalf of our small yet passionate team, we hope you put ALL WILL FALL on your city builder radar!"

ALL WILL FALL's new open playtest is available now on Steam until January 31. Try the game, share your feedback with the developers, and add ALL WILL FALL to your wishlist. ALL WILL FALL is launching in 2025 on PC via Steam.

Game Details

  • Release Window: 2025
  • Genre: Survival City Builder
  • Platforms: Steam
  • Developer: All Parts Connected
  • Publisher: tinyBuild
  • SteamPage Link

About All Parts Connected

All Parts Connected is a new indie studio from Lithuania with a goal to put both the dev team and their country on the global gaming radar with a strong creative vision, deeply engaging gameplay mechanics, and the ability to connect all those parts into truly unique experiences.

About tinyBuild

tinyBuild started as an indie game developer and morphed into a developer-publisher you can't miss. The company’s dedication to creating long-term partnerships and elevating recognizable franchises has resulted in many successful collaborations with talented developers from all over the world. The company has released dozens of games, including the Hello Neighbor series, Graveyard KeeperSpeedRunnersDUCKSIDE and more. Although headquartered in the Seattle Area, USA, the company has established a strong global presence with studios across the US, Netherlands, and Eastern Europe. https://www.tinybuild.com



Support us below!

One-on-One Discussions with Gamers: AAA Developers & Crowdfunding Solutions

In recent one-on-one discussions with gamers, SDGT Entertainment delved into the challenges that many AAA developers are currently facing. The myth of being "too big to fail" is one that these developers need to get over, as it's becoming increasingly clear that alternative routes must be considered to ensure long-term success. Concord could've been morphed into a single player mission based adventure. If it were me, I would've wanted to see Firewalk give the game a secondwind by taking this route, and even let them fly free with the title under the conditions that it remained a Playstation exclusive (in terms of consoles) for a solid period of time. 



IOI (IO Interactive) comes to mind as far as being a dev team being able to take their baby (the Hitman franchise) and soar, verses being wiped off the map. Hitman lives on and the team continues to make content like... The Splitter featuring Jean-Claude Van Damme as an exclusive Hitman target. They have other IPs in development, but... they took what they had and continued to build without trying to pump out title on top of title. Instead they adapted, married Hitman 1 to 3 and served up Hitman: World of Assassination. The additional adventures can be purchased for... Hitman: World of Assassination (initially released in Q1 2021), and this is one way to keep a game fresh while the developers figure out their next move. You can dive into Hitman with a free starter pack... right now, and play The Splitter free for a limited time!

I'm not saying Concord would've been able to last, especially with the track record and fanbase Hitman has, but... all that work didn't have to go to waste.

The Myth of "Too Big to Fail"

The notion that large developers are immune to failure is a dangerous misconception. The reality is that even the biggest names in the industry can falter if they don't adapt to changing market dynamics and consumer expectations. This was echoed by Chris J., an Ohio native visiting Orlando, who expressed his frustration with the current state of the industry:

"I hate when companies nickel and dime us for extra content that should've been in the game in the first place," says Chris J.

Not everyone will be able to go live with each title for online multiplayer action. The playerbase will have to come from somewhere and there are some badass games that a number of gamers aren't willing to part with just yet. Grand Theft Auto Online, Fortnight, CSGO, Minecraft, even COD Mobile are still ticking. I won't say run in fear when it comes to making online games, but... you have to know when to take a step back and do your homework to identify and take into account what warms someones heart enough to make that a purchase + microtransations would be okay vs a free-to-play setup or... additional DLC that adds to a complete game. These discussions also included Sims 4, which a couple I didn't get a chance to quote, had a major reaction about. They love Sims, but said similar to what I have in the past regarding how limited part 4 felt. We agreed that it was better off being a free-to-play game from the beginning. It took nearly a decade for that to occur, but they eventually adapted to the situation. I guess the $39.99 wasn't going to cut it anymore, especially with the cost of the DLC.

The Problem with Greed

Greed doesn't guarantee a continuous flow of money. Developers need to understand that their revenue comes from gamers with a fluctuating percentage struggling to make ends meet. Investments in gaming must make sense for these consumers. The big developers can play mind games with themselves, but reality will always keep it real with them, whether they like it or not.

When it comes to developers who are hesitant to revive fan-favorite games because they want to rake in piles of money on what appears to be the safe bet, it's understandable to seek success. However, the same gamers they want support from are the ones some don't seem to believe in. Even reaching out for crowdfunding for beloved games seems to be a step too far for some publishers.

Crowdfunding as a Viable Option

Newlyweds Trey and Diana S., honeymooning in Orlando, shared their thoughts on crowdfunding:

"I've given money to Kickstarters before, they just have to present it well and make the rewards worth it. I'll even pay a buck or two to get my name posted on a backer list. I don't have faith in the big developers to do Kickstarters bro, they're stuck up," says Trey S.

"If it's my job and I want to keep that job, I would listen to the customers," says Diana S.

Overall, if gamers are willing to put up the money for a game based on a calculated cost, it should be a no-brainer for developers to give the people what they're willing to invest in (if the goal isn't made thats the indicator to keep it moving). Giving gamers what they're willing to pay for seems to make too much sense for some publishers. Hopefully, this article... ruffles some feathers in the right way and helps more developers get over themselves if they're running into a wall.


 + Sophi 

Support us below!

FTS: (ININ_YSNET) WOW! Shenmue III Publishing Rights Transfers to ININ!!!

Shenmue 3 | PC | Console



FOR IMMEDIATE RELEASE

Publishing Rights for Shenmue III transferred to ININ Games

November 21, 2024 – ININ and YSNET are thrilled to announce that the publishing rights for the legendary iconic game Shenmue III are officially transferred to ININ Games.


Following the previous collaboration on Air Twister, this will deepen the relationship with the legendary creator Yu Suzuki and his team. Known for our commitment to celebrating beloved titles and bringing them to new platforms, ININ Games is excited to shepherd Shenmue III into its next phase.

image placeholder

This exciting transfer coincides with two momentous milestones: the 25th anniversary of the Shenmue series and the 5th anniversary of Shenmue III. Since its debut, Shenmue has captivated fans worldwide with its groundbreaking storytelling, immersive open-world gameplay, and its legacy as a pioneer in video game history. Shenmue III continues this tradition, keeping the spirit of the saga alive for a new generation of players.


We at ININ Games are honored to carry the Shenmue torch forward during such a significant moment in the series' history. As we reflect on two decades of innovation and passion, we remain dedicated to preserving and sharing the journey of Ryo Hazuki with both long-time fans and newcomers.


With this transfer, the story of Shenmue is far from over. We have exciting plans to celebrate these anniversaries, ensuring that this beloved series continues to thrive and inspire. Keep an eye out for upcoming announcements as we unveil our vision for the next phase of Shenmue's legacy.




Now that Shenmue is in the hands of ININ, which is a very active company, we are optimistic that we will see more from this groundbreaking franchise. - SDGT Entertainment