Showing posts with label Game Devs. Show all posts
Showing posts with label Game Devs. Show all posts

One-on-One Discussions with Gamers: AAA Developers & Crowdfunding Solutions

In recent one-on-one discussions with gamers, SDGT Entertainment delved into the challenges that many AAA developers are currently facing. The myth of being "too big to fail" is one that these developers need to get over, as it's becoming increasingly clear that alternative routes must be considered to ensure long-term success. Concord could've been morphed into a single player mission based adventure. If it were me, I would've wanted to see Firewalk give the game a secondwind by taking this route, and even let them fly free with the title under the conditions that it remained a Playstation exclusive (in terms of consoles) for a solid period of time. 



IOI (IO Interactive) comes to mind as far as being a dev team being able to take their baby (the Hitman franchise) and soar, verses being wiped off the map. Hitman lives on and the team continues to make content like... The Splitter featuring Jean-Claude Van Damme as an exclusive Hitman target. They have other IPs in development, but... they took what they had and continued to build without trying to pump out title on top of title. Instead they adapted, married Hitman 1 to 3 and served up Hitman: World of Assassination. The additional adventures can be purchased for... Hitman: World of Assassination (initially released in Q1 2021), and this is one way to keep a game fresh while the developers figure out their next move. You can dive into Hitman with a free starter pack... right now, and play The Splitter free for a limited time!

I'm not saying Concord would've been able to last, especially with the track record and fanbase Hitman has, but... all that work didn't have to go to waste.

The Myth of "Too Big to Fail"

The notion that large developers are immune to failure is a dangerous misconception. The reality is that even the biggest names in the industry can falter if they don't adapt to changing market dynamics and consumer expectations. This was echoed by Chris J., an Ohio native visiting Orlando, who expressed his frustration with the current state of the industry:

"I hate when companies nickel and dime us for extra content that should've been in the game in the first place," says Chris J.

Not everyone will be able to go live with each title for online multiplayer action. The playerbase will have to come from somewhere and there are some badass games that a number of gamers aren't willing to part with just yet. Grand Theft Auto Online, Fortnight, CSGO, Minecraft, even COD Mobile are still ticking. I won't say run in fear when it comes to making online games, but... you have to know when to take a step back and do your homework to identify and take into account what warms someones heart enough to make that a purchase + microtransations would be okay vs a free-to-play setup or... additional DLC that adds to a complete game. These discussions also included Sims 4, which a couple I didn't get a chance to quote, had a major reaction about. They love Sims, but said similar to what I have in the past regarding how limited part 4 felt. We agreed that it was better off being a free-to-play game from the beginning. It took nearly a decade for that to occur, but they eventually adapted to the situation. I guess the $39.99 wasn't going to cut it anymore, especially with the cost of the DLC.

The Problem with Greed

Greed doesn't guarantee a continuous flow of money. Developers need to understand that their revenue comes from gamers with a fluctuating percentage struggling to make ends meet. Investments in gaming must make sense for these consumers. The big developers can play mind games with themselves, but reality will always keep it real with them, whether they like it or not.

When it comes to developers who are hesitant to revive fan-favorite games because they want to rake in piles of money on what appears to be the safe bet, it's understandable to seek success. However, the same gamers they want support from are the ones some don't seem to believe in. Even reaching out for crowdfunding for beloved games seems to be a step too far for some publishers.

Crowdfunding as a Viable Option

Newlyweds Trey and Diana S., honeymooning in Orlando, shared their thoughts on crowdfunding:

"I've given money to Kickstarters before, they just have to present it well and make the rewards worth it. I'll even pay a buck or two to get my name posted on a backer list. I don't have faith in the big developers to do Kickstarters bro, they're stuck up," says Trey S.

"If it's my job and I want to keep that job, I would listen to the customers," says Diana S.

Overall, if gamers are willing to put up the money for a game based on a calculated cost, it should be a no-brainer for developers to give the people what they're willing to invest in (if the goal isn't made thats the indicator to keep it moving). Giving gamers what they're willing to pay for seems to make too much sense for some publishers. Hopefully, this article... ruffles some feathers in the right way and helps more developers get over themselves if they're running into a wall.


 + Sophi 

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FTS: (ININ_YSNET) WOW! Shenmue III Publishing Rights Transfers to ININ!!!

Shenmue 3 | PC | Console



FOR IMMEDIATE RELEASE

Publishing Rights for Shenmue III transferred to ININ Games

November 21, 2024 – ININ and YSNET are thrilled to announce that the publishing rights for the legendary iconic game Shenmue III are officially transferred to ININ Games.


Following the previous collaboration on Air Twister, this will deepen the relationship with the legendary creator Yu Suzuki and his team. Known for our commitment to celebrating beloved titles and bringing them to new platforms, ININ Games is excited to shepherd Shenmue III into its next phase.

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This exciting transfer coincides with two momentous milestones: the 25th anniversary of the Shenmue series and the 5th anniversary of Shenmue III. Since its debut, Shenmue has captivated fans worldwide with its groundbreaking storytelling, immersive open-world gameplay, and its legacy as a pioneer in video game history. Shenmue III continues this tradition, keeping the spirit of the saga alive for a new generation of players.


We at ININ Games are honored to carry the Shenmue torch forward during such a significant moment in the series' history. As we reflect on two decades of innovation and passion, we remain dedicated to preserving and sharing the journey of Ryo Hazuki with both long-time fans and newcomers.


With this transfer, the story of Shenmue is far from over. We have exciting plans to celebrate these anniversaries, ensuring that this beloved series continues to thrive and inspire. Keep an eye out for upcoming announcements as we unveil our vision for the next phase of Shenmue's legacy.




Now that Shenmue is in the hands of ININ, which is a very active company, we are optimistic that we will see more from this groundbreaking franchise. - SDGT Entertainment



Discover the Enchanting World of ‘The Spirit & The Mouse’: A Perfect Adventure for Young Gamers

Discover the Heartwarming Adventure of “The Spirit and the Mouse

Embark on a Charming Adventure from a 2-member Indie Dev team!

“The Spirit and the Mouse” is a game that captures the essence of childhood adventure. While it’s perfect for younger audiences, adults can also enjoy its charm. With only mild language, it’s a family-friendly game that looks great and is packed with action.


A Tale of Unlikely Allies

After a shocking thunderstorm, Lila the mouse and Lumion the Spirit Guardian must join forces to restore balance to their quaint village. Lila, with her big heart and newfound electrifying powers, embarks on a journey across Sainte-et-Claire. Along the way, she befriends playful electric spirits called Kibblins to bring light back to the village.


Narrative-Focused Adventure

This narrative-driven adventure game encourages players to explore every corner of the world, complete objectives, and collect items to help those in need. Listen to the villagers’ woes and find the mischievous Kibblins causing electricity problems. By working together with these lively spirits, Lila can help Lumion return to the sky where he belongs.


Key Features

  • Explore Sainte-et-Claire: Discover the secrets of this charming French village from the perspective of a tiny mouse.
  • Electricity-Based Powers: Use Lila’s powers to traverse the world, solve puzzles, and bring the villagers’ stories to life.
  • Engaging Quests: Help local villagers by completing quests and playing mini-games to placate the Kibblins.
  • Unlock New Abilities: Collect energy and happiness to unlock new abilities throughout your adventure.


A Short but Sweet Experience

While the main story is about 4 hours long and takes around 6 hours to complete fully, the experience is well worth the $19.99 price tag. Despite its length, the game’s charming story and engaging gameplay make it a delightful adventure. So, if you get your hands on “The Spirit and the Mouse,” game on!



Sophima

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Ubisoft CEO Blames Gamers for Poor Sales of Star Wars Outlaws?! A Balanced Perspective

In a recent revelation by N4G’s Sajjad Hussain, Ubisoft’s CEO has attributed the poor sales of Star Wars Outlaws to gamers’ "extraordinary expectations". I couldn't simply give this a side eye, now could I?

Quality Over Excuses

Ubisoft’s CEO claims that delivering solid quality is no longer enough to satisfy gamers. However, this completely overlooks a fundamental issue: the game’s quality itself. When gamers invest in a AAA title, they expect a product that meets AAA standards when it comes to technical performance and... gameplay at least. If a game falls short in these areas, you don't turn around and point the finger at the gamer. Who made the game? Who decided on the project window? Who saw what they needed to see and release the game in a form that would result in a number of complaints that made some gamers save their coin for something else? You don't do that crap, instead apologize and ensure that updates are coming.

The ambition behind Star Wars Outlaws (or SWO) is evident to an extent, but perhaps the game would have benefited from a phased release if it was too much to serve up at one time. Launching in chapters could have provided the development team more time to refine the game and ensure a cohesive experience.

This would've helped to zap the games bugs and technical issues that hinder the overall experience because more time could've gone into that based on it being a smaller segment. Nevertheless, addressing these problems in Star Wars Outlaws through updates and patches could significantly improve the game’s reception among gamers. The beginning isn't the end, but they have to be willing to do what they need to do to make a positive impact on both sides because it's not like a number of gamers don't want to play it.


Economic Factors and Hardware Requirements

Speaking of sales... It’s essential to recognize that the world doesn’t revolve around Ubisoft and its games. Various factors influence a gamer’s decision to purchase a title. Economic constraints play a significant role, especially when AAA games like Star Wars Outlaws are priced between $69.99 and $129.99. Many gamers and their families are financially strained right now and cannot afford to invest in a game that may not meet their expectations if they have the coin to make the purchase to begin with. They may be doing research... on top of research to make sure the money doesn't go to waste if they happen to have enough saved up.

Additionally, the hardware requirements for Star Wars Outlaws are another potential barrier for some PC gamers. The game demands a minimum AMD Radeon RX 5600XT (6GB) or Nvidia GeForce GTX 1660 (6GB) graphics card. For PC gamers, upgrading their systems to meet these specifications can be costly, further deterring potential buyers... and let's not forget about the power supply they may need to upgrade. So trust and believe it's not all about SWO, a number of gamers don't have the specs to play a number of the latest games. Developers may want to seek hardware info to know what the median specs are for PC gamers.


Accountability and Moving Forward

Again, Instead of pointing fingers at gamers, Ubisoft’s CEO should take responsibility for the game’s shortcomings. Engaging with the gaming community to gather authentic feedback could provide valuable insights for future projects as well. Gamers have witnessed the evolution of the industry and can distinguish between genuine quality and subpar offerings... while at the same time a number of us have the ability to identify those complaining just for the sake of complaining. That's not the case when it comes to Star Wars Outlaws.

Ubisoft must address the issues within Star Wars Outlaws and strive to deliver a product that meets the standards they want to be appreciated for. Prince of Persia: The Lost Crown is badass and got extraordinary appreciation, so... a shift in the approach to this matter needs to be made ASAP because it boils down to the games working as expected.




 + Sophi 

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