Showing posts with label Game Devs. Show all posts
Showing posts with label Game Devs. Show all posts

Dear Developers: Don't Update Games With Annoying New Requirements

This crap that Sony just pulled with Helldivers 2, goes back to what I've said awhile back. I know some of you aren't even aware of what occured, and you're (probably) looking like Kendrick Lamar at the moment.

There was a particular 'Dear Developers' installment in 2017 talking about the problem with using game platforms for other game platforms. Remember that? Sony isn't the only one requiring logins through alternate platforms, I have to say that. There have been multiple publishers with this requirement like EA, Ubisoft, S-Game, and others.

The customers didn't buy the game after that was already a requirement though, so how fair is that to spring such an update on them?

There are a number of gamers including myself who don't wish to go that extra step in terms of opening a game, because some will ultimately try to avoid the games that take away your ability to simply go in and get your game on. If you make the decision to release a game on an alternate platform, it doesn't rob you of money if you allow gamers to... simply have the game on that platform without additional requirements that require usage of an alternate platform or sign-in. Right or wrong?

Whoever thought this would be a great idea for Sony to do, made a horrible decision (in my opinion). Horrible. It might not seem like a big deal, but think of what this means in terms of business and gaining access to PC gamers. Sure, they could reverse it, but that doesn't take away the fact that it happened, and... that leaves a bad taste in the mouth of select gamers and a stain on Sony. A stain that could make select gamers... paranoid. If they wanted a Playstation, they'd make that move.

Example: I literally will see EA games that I wouldn't mind playing, games that I actually own, but... I don't want to go through one platform to access others. And what if there are updates on Steam, and then you go in to the other platform and have to wait for an update there regarding the game and the platform itself? A number of gamers are already logging via limited free time, so it's imperative that publishers don't get in the way of their own success. Helldivers 2 is one of this years best selling games, so it's like... Sony, why!? According to Sadat over at GameRant, Steam is refunding Helldivers 2 players regardless of playtime, and that says something. I'm glad they were able to get a refund for this unexpected move, but the purchase was for good times that gamers were having. That said, i'm sure many were still like:

The developer can't be blamed for this, but they will get affected by something the publisher pulled. The desire to control, just might be a potential element, but... a number of PC gamers are on PC to get away from that very thing. Think about it, and... game on!

Why Playing Video Games Shouldn't be Guilt-inducing: The Pursuit of Joy in Hobbies

Are you feeling guilty about spending free time playing video games instead of doing something else that is allegedly more productive or culturally valuable? Perhaps someone has made you feel inadequate or guilty about your hobby... as if theirs is superior. This article posits that activities that bring you joy and relaxation are actually worth your time, no matter what form that comes in (unless they're doing harm to someone).

In the grand scheme of things, we all should be pursuing things that bring us joy and fulfillment or... what are we doing that puts a smile on our face? If video games do that, then there's nothing inherently wrong with playing them - same as any other hobby that brings you happiness (again, unless it's doing harm to someone). In fact, studies have shown that playing video games can have cognitive benefits, including improving strategic thinking, hand-eye coordination, and problem-solving skills. It can also serve as an outlet for stress relief and relaxation as mentioned in the past. You aren't making a cyborg to cause havoc in the real world... you're gaming in your free time.

Ask them what they're doing with their free time, and when they respond, give them props... and point out how easy it was for you to do that without judging them.

It's easy to fall into the trap of thinking that one activity is morally superior to another. However, what's important is that we engage in activities that we enjoy, not what other people think is... better (or your enjoyment would be centered around someone else's preferences). We don't like the same things, there's a non-stop debate that I've never participated in regarding best rappers, because preference is preference. I've seen people in heated debates highly upset, and at times I couldn't contain myself as far as asking them a question about preference. It's okay if you like bacon and mushroom pizza, it's okay if I enjoy pepperoni + pineapple pizza (and I prefer an even layer of tomato sauce, because it's dry with a lack thereof). Everyone has their own pursuits - some people love working out, while others prefer reading or cooking. These are all valid ways to spend your free time and bring joy to your life.

Moreover, the idea that video games are for children is outdated, but... it's still an assumption at play. I can't even call it outdated because... adults were gaming since day one. Who played video games first, adults or children? (Come on... be honest.) Current research indicates that the average age of gamers is between 35-44 years old (and that's because that was huge in our time and we've seen the growth), and the number of female gamers is undeniable also. I have to put that in there because there were girls who games right along with us, and my mom got me into console gaming. So when I mention gamers, the assumption should be anyone who games, not just select male gamers with a rig in a basement somewhere. We come in many shapes, sizes, and from various walks of life... and we all enjoy picking up a controller, keyboard and mouse, racewheel, fight stick, flight controls, VR, Steam Deck, Switch, and cellphones get our game on. 

The gaming industry has expanded to include a diverse range of genres and platforms that cater to a variety of interests and abilities as well. Therefore, it's vital to stop perpetuating harmful stereotypes that limit who can enjoy video games.

That's because it's an enjoyable hobby for those who enjoy such... which is something presented to those non-gamers who judge gamers, and gamers who judge other gamers (enjoy your free time and leave it at that... you can't get any of that time back).

Fact: You don't have to be a hater all your life.

That being said, excessive gaming can become a habit that interferes with daily life, like any activity that gets taken to an extreme. It's essential to recognize the difference between indulging in a hobby and creating an unhealthy dependency. Some signs of excessive gaming include neglecting responsibilities, withdrawing from social activities, and struggling to control how much time you spend playing. If that is the case, it might be time to take a step back and re-evaluate your gaming habits. Maybe short sessions on weekdays and a time carved out to game during the weekend so that you aren't playing catch up with other tasks (the same applies to other hobbies).

In conclusion, there's no shame in enjoying video games or any other leisure activity that brings you joy. The most important thing is doing what makes you feel good in a responsible manner. Play games... don't play yourself. Whether you prefer spending your time gaming or doing something else, it's essential to keep in mind that there's no universally superior hobby, just different ways to achieve satisfaction and happiness. Don't let anyone else's opinions of your pursuits diminish the value of what makes you happy. Life is too short to waste time denying yourself the simple pleasure of video gaming. 

So grind, stay well, and... game on!

For more on the affects of Joy on your body, check out this article by Carrie Murphy. This article was also medically reviewed by... Tim Legg, PhD, PsyD!

 + Blu 

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Dear Developers: Repackaging Delisted Free-To-Play Games!

Dear Developers,

When it comes to certain free-to-play games, if they have a component that delivers story and progression like a single player game... there should be the option to restructure the game instead of having it delisted. I can't stand when that happens. So, when a gem like Gigantic can be resurrected, I can't help but wonder if other titles - like Heaven Strike Rivals - could make a comeback too.

I mean, come on - taking on the AI in Heavenstrike Rivals was legit enjoyable. It was a blast progressing through the story, and I can't be the only one missing it. And if Square-Enix really wanted to, they could give us the multiplayer component by allowing players to host matches.

I'm bringing this up because it's not just Heaven Strike Rivals - there are games out there that deserve more than to be yanked from gamers (if they fit certain criteria). All that hard work by dev teams could have a second wind if it makes sense. And I'm not just talking about bringing these games back for nostalgia's sake. These games could still be super fun and engaging today. Who knows, it might just bring you even more success than the original version did.

I would've flipped Heaven Strike Rivals a few ways. Anyways, keep making great games, adapt to keep them available and... game on!

 + Sophima 

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Dear Developers: Game Rebirths

Oh, my pixelated heart is all aflutter at the mere mention of classic video game resurrections! "Shadow of the Ninja - Reborn" isn't just a stroll down memory lane; it's like hopping into a DeLorean and punching it to 88mph, except now the car is shinier, gummy worms are in the cup holder, the streets are in 4K, and there's enough bloom lighting to make J.J. Abrams squint with delight.

AAA developers are no stranger to bringing back hit games (like Capcom), but this post is about the smaller devs. Let's talk about those indie devs weaving their 8-bit magic like they've raided Gandalf's closet for spare wands. When they crack their knuckles and dive into the code of yesteryear's treasures, oh boy, do they bring us a symphony of nostalgia with the bass boosted. It's like they've grabbed the soul of the original, pumped it with HD steroids, and slapped on a "we have technology" sticker. And you know what? We're here for it!

The rebirth of "Shadow of the Ninja" isn't just good news; it's like finding out your favorite cereal from childhood is back on the shelves, and it's part of a balanced breakfast. The gameplay? As silky as a buttered-up otter sliding down a water slide. The co-op? So much fun that you'd want to high-five your... grandmom, but you can't because you're both too busy gripping your controllers like it's the last chopper out of Contra (yes, in my mind... she games too).

So to the indie devs thinking about brushing off the dust from a classic title – don your archeological hats and start the excavation for opportunities. Just remember, it’s not enough to slap on a fresh coat of pixels and call it a day. Gamers are like elephants: we never forget. And if it's not done with the tender love and care it deserves, the roast is going to be legendary—less "resurrection" and more "rest in peace." Ya dig?!

Pull it off, though, and you've got a legion of gamers ready to chant your studio's name like you've just scored the winning touchdown at the Super Bowl of Geekdom (sponsored by Haribo). So, here's to the old becoming new, to the classics getting a second chance to shine, and to the players new and old who get to experience these gems all over again.

A degree isn't required to start developing your first game, and learning is as easy as logging onto your PC to complete a game dev curriculum in your spare time without the debt. You never know where today's affordable courses might take your skills. They could land you the keys to a remake that excited critics (who smile on the inside)... can't wait to rave about.

Now, if you’ll excuse me, I’ve got a cereal date with nostalgia, and she does not like to be kept waiting.


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