Nate Fox on Revisiting the inFamous Saga?! Remake Over... Rerelease, please!



When Game Informer sat down with Sucker Punch co-director Nate Fox ahead of the studio’s next samurai epic, Ghost of Yōtei, he couldn’t help but look back at his own superhero franchise. “I would love to work on more Infamous,” Fox revealed. “I would love to see a trilogy rerelease, but Sucker Punch is a one game at a time shop, and right now we are very focused on finishing Ghost of Yōtei.”

The inFamous series first electrified the PlayStation 3 in 2009 with Cole McGrath’s origin story, blending open-world traversal and a moral “Karma” system that let you lean into heroism or chaos. It spawned two direct sequels—Infamous 2 in 2011 and... Infamous Second Son in 2014.

Each game refined powers, scale, and narrative stakes as the series shifted from Cole to new protagonist Delsin Rowe on the PlayStation 4.

Hearing Fox’s enthusiasm for “more inFamous” is awesome news, but... a simple remaster or trilogy rerelease wouldn't be something I'd go checking for (frfr). Take Tomb Raider’s modern reboot: a ground-up remake that reimagined Lara Croft’s origin, added fresh gameplay systems, and revitalized the story for veterans and newcomers alike. That’s the bar Sucker Punch should aim for at a minimum.

Here’s how I’d reboot the saga:

  • Weave the narratives of Infamous and Infamous 2 into a single, cohesive next-gen remake, smoothing out pacing and expanding key locales. Replay value would be through the roof.
  • Follow up with a full-blown, next-gen remake of Infamous Second Son, enhancing its Seattle setting and Delsin’s power progression.
  • Take it to a whole notha level (yes "notha") with a brand-new inFamous installment that builds on both arcs and pushes Sucker Punch’s technical and storytelling prowess of today.
  • Bless them with the latest audio advancements because... I want headphones and speakers to sing!

This roadmap honors legacy fans and invites new players—each entry would feel fresh, and... previous owners would have real reasons to dive back in. Think about it, there are some games that some of us don't go back to because we've been there, done that, and would rather invest in something new.

Fox’s reminder that “Sucker Punch is a one game at a time shop” deserves respect. Focusing on quality over quantity has fueled the Ghost series’ success, and it’s better than chasing multiple projects only to stretch resources too thin. We saw what happens when studios rush flagship titles: EA’s Anthem (sunsetting on January 12, 2026), once poised to rival blockbuster looter-shooters, faltered in part because vision, resources, and direction weren’t solid from the start (Developers didn't even know what the reveal would look like for Anthem). I could say a lot more about this... but this isn't what this article is about. I will say though that resources matter, and... what you do with those resources matter as well, which includes time.

That said, if Sucker Punch revisits the inFamous universe with patience and ambition—one game at a time, but each one a flagship—they get no objections here. A remake could put the franchise on the map all over again possibly reaching blockbuster status this time around. And for me... that’s worth the wait. 



Illustration of Blu with headphones and sunglasses.
 + Sophi