Showing posts with label Ghost of Yotei. Show all posts
Showing posts with label Ghost of Yotei. Show all posts

October Game Drops: What’s Worth Your Time + What’s Worth Calling Out

October 2025 didn’t just bring spooky vibes—it came to game. From blockbuster sequels to cozy surprises, this month had something for various gamers. But not every title deserves your time. At SDGT Entertainment, we’re cutting through the fog to spotlight what’s worth playing, what’s worth waiting on, and what’s worth calling out.


 

 Big Names + Bold Sequels 

Battlefield 6 (October 3)


Platforms: EA, PS5, XSX

EA’s flagship shooter returns with dynamic weather systems, destructible environments, and a new global conflict storyline. The gunplay is tight, the maps are massive, and squad coordination finally matters again.

Worth Your Time? Yes—especially if you’ve missed tactical multiplayer.

Callout: Server stability was rocky at launch, but patches have improved matchmaking.


Pokémon Legends: Z-A (October 11)

Platforms: Switch, Switch 2

Set in a futuristic Lumiose City, this entry flips the Pokémon formula with urban exploration, stealth mechanics, and a darker tone. It’s ambitious, and while not perfect, it’s a bold step forward.

Worth Your Time? For longtime fans and lore lovers, maybe.

Callout: Some performance hiccups on Switch 2, especially in open zones. $70 for this game isn't worth it for me, hell no. They can slap 3 Nintendo logos on this thing and it wouldn't change the fact that it's overpriced.

Ghost of Yotei (October 2)


Platforms: PS5

Sucker Punch’s spiritual successor to Ghost of Tsushima trades samurai for shinobi, blending stealth, parkour, and mythic storytelling. The snowy Yotei region is stunning, and the combat is fluid.

Worth Your Time? Yes—especially if you love cinematic action.

Callout: The story pacing dips mid-game, but the finale delivers.


 Little Big Adventures 

Escape from Duckov (October 16)

Platforms: EPIC, Steam

This indie gem from Team Soda and Bilibili puts a whimsical spin on the extraction shooter genre. Set in a chaotic, duck-ruled dystopia, Escape from Duckov is a top-down, single-player looter-shooter where you scavenge, survive, and extract—while unraveling the mystery of Duckov with the help of your feathered companion, Jeffrey.

Worth Your Time? Yes—especially if you enjoy quirky worldbuilding and hardcore PvE challenge.

Callout: No controller support at launch, and some UI quirks on Mac.

Little Nightmares III (October 9)

Platforms: Steam, PS5, XSX, Switch, Switch 2

This time, you’re not alone. The third installment introduces co-op mechanics and new environments that are equal parts eerie and beautiful.

Worth Your Time? Yes—especially with a friend.

Callout: AI partner in solo mode can be frustrating.


 Strategy + Sim Gems 

Digimon Story Time: Time Stranger (October 20)


Platforms: PS5, Xbox Series X/S, Steam,

A surprise hit, this narrative-driven RPG blends creature collecting with branching storylines and tactical battles. It’s more mature than past Digimon titles and surprisingly deep.

Worth Your Time? Yes—especially for fans of Persona-style storytelling.

Callout: Localization feels rushed in some dialogue trees.

Arc Raiders (October 24)


Platforms: EPIC, Steam, PS5, Xbox

After years of anticipation, Arc Raiders finally launched—and it’s a co-op sci-fi shooter that delivers spectacle and scale. Set in a post-apocalyptic Earth under siege by mechanized alien forces, players team up to scavenge gear, fight towering machines, and survive dynamic open-world events. The game blends PvE combat with extraction-style missions and a gritty 80s-inspired aesthetic.

Worth Your Time? Yes—especially if you enjoy teamwork, tactical shooting, and unpredictable encounters.

Callout: Matchmaking can be slow during off-peak hours, and solo play feels punishing without squad support.

 What’s Worth Your Time (If You Crave Variety) 

Want a well-rounded gaming experience? These picks deliver across genres:

•  Battlefield 6 – Lock and load for the single player campaign or multiplayer fun

Escape from Duckov – for cinematic stealth and mythic storytelling

Pokémon Legends: Z-A – for futuristic exploration and lore

Digimon Story Time: Time Stranger – for tactical RPG fans and branching storylines

Whether you’re in the mood to sneak, explore, unravel, or strategize—October had you covered.


October 2025 proved that spooky season isn’t just for horror—it’s for bold ideas, genre mashups, and unexpected gems. With November already teasing major drops, now’s the time to catch up before the holiday rush hits.


Nate Fox on Revisiting the inFamous Saga?! Remake Over... Rerelease, please!



When Game Informer sat down with Sucker Punch co-director Nate Fox ahead of the studio’s next samurai epic, Ghost of Yōtei, he couldn’t help but look back at his own superhero franchise. “I would love to work on more Infamous,” Fox revealed. “I would love to see a trilogy rerelease, but Sucker Punch is a one game at a time shop, and right now we are very focused on finishing Ghost of Yōtei.”

The inFamous series first electrified the PlayStation 3 in 2009 with Cole McGrath’s origin story, blending open-world traversal and a moral “Karma” system that let you lean into heroism or chaos. It spawned two direct sequels—Infamous 2 in 2011 and... Infamous Second Son in 2014.

Each game refined powers, scale, and narrative stakes as the series shifted from Cole to new protagonist Delsin Rowe on the PlayStation 4.

Hearing Fox’s enthusiasm for “more inFamous” is awesome news, but... a simple remaster or trilogy rerelease wouldn't be something I'd go checking for (frfr). Take Tomb Raider’s modern reboot: a ground-up remake that reimagined Lara Croft’s origin, added fresh gameplay systems, and revitalized the story for veterans and newcomers alike. That’s the bar Sucker Punch should aim for at a minimum.

Here’s how I’d reboot the saga:

  • Weave the narratives of Infamous and Infamous 2 into a single, cohesive next-gen remake, smoothing out pacing and expanding key locales. Replay value would be through the roof.
  • Follow up with a full-blown, next-gen remake of Infamous Second Son, enhancing its Seattle setting and Delsin’s power progression.
  • Take it to a whole notha level (yes "notha") with a brand-new inFamous installment that builds on both arcs and pushes Sucker Punch’s technical and storytelling prowess of today.
  • Bless them with the latest audio advancements because... I want headphones and speakers to sing!

This roadmap honors legacy fans and invites new players—each entry would feel fresh, and... previous owners would have real reasons to dive back in. Think about it, there are some games that some of us don't go back to because we've been there, done that, and would rather invest in something new.

Fox’s reminder that “Sucker Punch is a one game at a time shop” deserves respect. Focusing on quality over quantity has fueled the Ghost series’ success, and it’s better than chasing multiple projects only to stretch resources too thin. We saw what happens when studios rush flagship titles: EA’s Anthem (sunsetting on January 12, 2026), once poised to rival blockbuster looter-shooters, faltered in part because vision, resources, and direction weren’t solid from the start (Developers didn't even know what the reveal would look like for Anthem). I could say a lot more about this... but this isn't what this article is about. I will say though that resources matter, and... what you do with those resources matter as well, which includes time.

That said, if Sucker Punch revisits the inFamous universe with patience and ambition—one game at a time, but each one a flagship—they get no objections here. A remake could put the franchise on the map all over again possibly reaching blockbuster status this time around. And for me... that’s worth the wait. 



Illustration of Blu with headphones and sunglasses.
 + Sophi