Showing posts with label FPS Games. Show all posts
Showing posts with label FPS Games. Show all posts

Ubisoft's Decision to Sunset XDefiant: A Case of Market Oversaturation?

Ubisoft's recent decision to sunset XDefiant has sparked significant discussion between those of us at SDGT, particularly around the challenges faced by multiplayer games in an oversaturated market. SDGT Entertainment has long argued that the sheer number of multiplayer titles vying for players' attention creates a precarious environment for any game running dry. With a finite number of gamers and the impossibility of replicating oneself to play multiple games simultaneously, studios must innovate to ensure the longevity of their multiplayer titles.

 The Oversaturated Multiplayer Market 

The multiplayer gaming market is undeniably crowded. With established giants like Call of Duty, Fortnite, and Apex Legends dominating the scene, the competition may struggle to carve out a niche. The competition is not just about creating a good game but also about sustaining player interest over time. The reality is that there are only so many gamers to go around, and each new multiplayer game dilutes the player base further.

XDefiant, Ubisoft's ambitious arcade shooter, aimed to shake up the genre with its unique factions inspired by Ubisoft franchises like Splinter Cell, The Division, and Ghost Recon. Despite its promising start and a loyal fanbase, XDefiant couldn't maintain the momentum needed to justify continued investment. The game's sunset process began on December 3rd, 2024, with new downloads, player registrations, and purchases being disabled. The servers will remain active until June 3rd, 2025, allowing players to enjoy the game a little longer.


The Option of Player-Hosted Servers

One potential solution to extend the life of multiplayer games is to allow players to host their own servers. This approach could provide a more sustainable model by reducing the burden on developers to maintain server infrastructure. However, Ubisoft has not indicated any plans to implement this for XDefiant, if they'd ever consider such a thing.

 Refunds and Player Compensation 

Ubisoft has assured players that those who purchased the Ultimate Founders Pack will receive a full refund. Additionally, players who made VC and DLC purchases since November 3rd, 2024, will also be refunded. These refunds are expected to be processed within two months. While this may not completely alleviate the disappointment of the game's shutdown, it does provide some consolation to the affected players. Contact support if you haven't received a refund by January 28th, 2025!

"I know Veterans who absolutely loved kicking back playing XDefiant with their battle buddies and friends, so it's sad that this free-to-play experience is going away. It was super... accessible too, that's the part that stings the most. You could play it on console, pc, or play it on your TV without a console. If I were Ubisoft, I'd see if Amazon would be interested in having it as an exclusive shooter on Luna or something. I found myself playing the game through Luna 90+ percent of the time." - Blu 

Whether through unique gameplay mechanics, community-driven content, or alternative server models, studios must adapt to the challenging landscape of multiplayer gaming or take what comes with it.

"I don't think it needs to change. Games come and go, it's just the nature of the best bruh." - Luis D. Lucha

 Alternatives to XDefiant 

For those scouting out their next multiplayer experiences, here are five alternative FPS games with cross-platform multiplayer capabilities:

  1. Call of Duty: Warzone

  2. Fortnite

  3. Apex Legends

  4. Rainbow Six Siege

  5. Overwatch 2

These games offer robust multiplayer experiences and have established communities, making them excellent transitions. I'm sure this wasn't an easy decision for Ubisoft, but it's great to have options.


游戏开始!

 + Sophi 

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Prodeus: A solid AA retro-boomer shooter


Before I jump into this somewhat... salute of a post, here's the description for Prodeus:

"Prodeus is a first-person shooter of old, re-imagined using modern rendering techniques. It reaches the quality you expect from a AAA experience while adhering to some of the aesthetic technical limits of older hardware.

The game features a hand-crafted campaign from industry FPS veterans, a fully-integrated level editor, and a built-in community map browser for instantaneous action with nearly limitless levels to play.

Get ready to paint the walls red. This is the Boomer Shooter you've been waiting for." - Humble Games

For the most part, I have no issue with this description, but... AAA... I wrestle with that. Don't get me wrong, it looks wrong, and I love what the indie team did here (shout out to Bounding Box Software Inc.), but I'd say it's more of a AA experience. My A.A. stands for affordably awesome because you can grab this game for less than 50% of the standard $59.99 shooter that tops the SRP. 

I would've gone for 'Retro-AAA' (which they kinda sorta did), but despite how smooth the gameplay is... it still feels a bit rough in some areas like a number of AA games do (i.e. level transition). I shrug at the melting screen when it comes to transitions, but I can do without it and the loading screen from one area to the next. I know they wanted to give that retro feel, but... I don't think loading was necessary unless the levels are segmented to a certain degree that requires it.

The initial opening was beautiful, and even if I wouldn't expect every area to be like... that, it proves they have the know-how to deliver transitions in an alternative way. That melting transition screen could've been saved for the end of the levels or something. Doesn't break the game, and they did say, "...a AAA experience while adhering to some of the aesthetic technical limits of older hardware", but they also said, "It reaches the quality". I'd just give it a full-stop AA and surprise gamers with those AAA-worthy experiences the game reaches regarding the quality.

Overall, awesome shooting game that plays extremely smooth at a nice price... with plenty of replay value + level design fun. This isn't for kids, it's rated Mature for ages 17+... and is full of bloody gunplay action that one would expect from games like... Doom. So if this is up your alley, check it out here and... game on!



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FTS: The Cycle - Frontier Ends its First Season with a Cataclysmic Bang

 

The Cycle: Frontier Ends its First Season with a Cataclysmic Bang

Enjoy the final week of Season 1 with a new in-game event before everything explodes for the upcoming Season 2: “The Depths of Tharis Island”

BERLIN -- Sept. 21, 2022 -- The inaugural season of YAGER’s free-to-play extraction shooter, The Cycle: Frontier, is coming to a close later this month. But things on Fortuna III are about to get even more dangerous with The Cycle: Frontier's first major in-game event: Cataclysm, running from September 22 until September 28, when Season 2 launches.

Cataclysm invites players to fight for survival as the days shorten, storms become even more frequent, and meteors rain down, bringing not only destruction but also strange Meteor Cores. Prospectors can use these Cores to craft powerful legendary weapons that may otherwise be out of reach for them.

When the Cataclysm ends, Prospectors' levels and reputation will be reset, and all of their items and upgrades will be destroyed in preparation for Season 2. All acquired cosmetics and Aurum balances will remain unscathed by the Cataclysm, allowing players to keep them for Season 2. Players who have purchased Welcome Packs will gain access to those items at the start of the season.

After the Cataclysm, players can look forward to Season 2: "The Depths of Tharis Island," starting September 28. Season 2 introduces the new Tharis Island endgame map and a mysterious new endgame mechanic, plus new loot, cosmetics, and a new Fortuna Pass.