Showing posts with label Beat em up. Show all posts
Showing posts with label Beat em up. Show all posts

Phantom Breaker: Battle Grounds Ultimate – Family Game Night Approved + First Hour Impressions & Tips

If you’ve ever wanted to mash buttons, throw down with anime-styled chaos, and feel like you’re starring in your own Saturday morning beat ’em up, Phantom Breaker: Battle Grounds Ultimate is here to scratch that itch. It’s flashy, it’s fast, and it’s unapologetically arcade. But before we dive into the nitty-gritty of gameplay, let me set the stage.

This isn’t just another retro-inspired brawler. It’s a game that knows exactly what it wants to be: a love letter to side-scrolling chaos with a modern polish. The pixel art is crisp, the soundtrack slaps harder than a boss fight gone wrong, and the characters? They’re dripping with personality. But all of that is just window dressing until you pick up the controller and start swinging. And that’s where the fun really begins.


 Gameplay: The First Hour Ride 

So, after an hour of button-mashing, combo-chaining, and occasionally yelling at my screen (in the best way possible), here’s what stood out:

  • Combat is deceptively deep. At first, it feels like a classic “walk right, punch everything” setup. But then you realize there are layers—light, medium, and heavy attacks, plus special moves that can turn the tide if you time them right.
  • The lane system is sneaky. Enemies don’t just stay in one plane; you’ve got to hop between foreground and background lanes that I didn't realize at first. It adds a layer of strategy that keeps you on your toes, but a tutorial level would have given some much appreciated clarity.
  • Boss fights are spicy. They’re not impossible, but they’ll punish sloppy play. Expect flashy attacks that force you to learn patterns quickly.



 Family Game Night Approved 

One of the best surprises about Phantom Breaker: Battle Grounds Ultimate is how well it works as a family-friendly brawler. Here’s why it’s a solid pick for game night with families ages 10 and up:

  • Pick-up-and-play simplicity. Even if someone in the family doesn’t usually game, the controls are straightforward enough that they can jump in and start having fun.
  • Co-op chaos = laughter. Up to four players can team up, and the screen-filling action often leads to hilarious “Wait, where am I?!” moments that keep the mood light.
  • Short bursts of play. You don’t need to commit to a marathon session. Levels are bite-sized enough to squeeze in a round or two between dinner and bedtime.
  • Safe but exciting. The action is intense without being graphic, making it a good middle ground for families who want something energetic but not over-the-top violent.
  • Teamwork matters. Kids (and adults) learn quickly that sticking together and covering each other’s backs makes the game easier—and way more fun.


 Tips From My First Hour 

Here’s what I wish someone had whispered in my ear before I started:

  • Don’t button mash forever. It feels good at first, but enemies will eat you alive if you don’t mix in blocks and dodges. Learn a couple of bread-and-butter combos early.
  • Use your specials wisely. They drain your meter fast, and nothing feels worse than wasting it on a whiff. Save them for crowd control or boss punishes.
  • Stay mobile. Switching lanes isn’t just a gimmick—it’s survival. If you’re getting swarmed, hop lanes and reset the fight.
  • Level up strategically. You’ll earn points to boost stats. Don’t just dump them all into attack—balance it out with defense and speed so you don’t fold like paper.
  • Experiment with characters. Each fighter has a different rhythm. If one doesn’t click, swap out and see who feels natural.


 The Vibe Check 

After an hour, I can confidently say this: Phantom Breaker: Battle Grounds Ultimate is chaotic fun wrapped in a stylish package. It’s the kind of game that makes you lose track of time because you’re too busy chasing that next combo or trying to survive a boss’s flashy super move.
It’s not just about nostalgia—it’s about energy. The game thrives on momentum, and once you’re in the groove, it’s hard to put down. Flashy flashy!

If you’re looking for a brawler that’s easy to pick up but rewards you for sticking around, this one’s worth your time. Just don’t expect to master it in an hour—you’ll still be discovering new tricks long after your thumbs start to ache.

And hey, if you’re like me, you’ll probably yell at the screen a few times too. That’s part of the charm.





First 30: Jitsu Squad

Great game, great gameplay! This is one of those arcade games that takes me back, and if you're gaming it up this holiday season with a room full of fellow gamers... consider grabbing this one. Before you go making any decisions though, check out the gameplay and see if it's a game that you'd find an interest in.


 Game Description:

  • Fight lightning-fast, adrenaline-tingling battles with tons of enemies
  • 4 playable characters – turn your warrior into a real legend with the upgrade system and unique secondary weapons
  • Slay your enemies in style with 100+ chain-combos and epic Super Specials
  • Team up with a friend online or locally in 2-player tag-team mode
  • Up to 4-player local couch co-op fun

Jitsu Squad is available on: Xbox One, Xbox Series X|S, PS4, PS5, Nintendo Switch




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Indie Showcase: Shadow of the Guild


We got a request to cover this indie title and thought it would be a perfect opportunity to showcase the game... and speak on indie dev projects like this.

Shadow of the Guild is described as an epic tale of the Rain Merchants Guild. In this side-scrolling beat-em-up adventure, you play as Yaran, an assassin with a powerful combination of mage and warrior skills. You're able to perform stealth attacks, cast spells, and use combos for a variety of attacks.

Features:

  • RPG: 3 skill trees to follow the path that suits you best: Warrior, Mage, and Assassin
  • Beat 'em all: Dynamic fights where you can mix your skills in epic combos
  • Items: Consumables, throwing weapons and a whole bunch of runes to give you new skills
  • Exploration: Side quests, special items, secret passages


I like what I'm seeing in this game. As you've heard in the first 30, I understand that the road of indie development is challenging... and there are a lot of indie games that never get this far. There are projects that come to a complete halt based on a lack of time and resources, so it's good to see those that break through. 

Shadow of the Guild, launches on November 10th (2022), so I'm not sure what the release date's build will look like... but from what I've seen and played, it certainly has room to grow.

If the team plans to continue updating the game past launch (which we don't know what that version looks like but), I see a number of things supporters can look forward to. One of the biggest things I see them updating is the art and animations, just fleshing them out more (because a number of assets look like concept art/placeholders). 

I wouldn't normally post these... but the team gave me the green light to proceed, so shout out to them. If you're a dev team on the road to release and your game is playable, I think there's a bit more grace for an indie dev versus a bigger studio.

If the game is playable with the finishing touches being minor (or other things have to be implemented), consider early release. It makes sense, especially if the bugs aren't game breakers because... it can help fund the rest of the project or put more wind in your sail to get it released. I say this because of what I've mentioned with some projects coming to a halt, if you can avoid that and deliver a great game... early release could be the route for you and you can update it moving forward. Just make sure that you follow up with the updates so that the efforts don't go to waste as a result of burning supporters.

As far as Shadow of the Guild goes, I enjoyed the gameplay, and the stealth kill scenes. The stealth kills are brutal... so (parents) keep in mind that the mature content will likely get it an "M" (for mature) rating. I don't know what else they have in store... I know that there was a warning + the First 30 showcased some of it, so just keep that in mind when it comes to your kids.

Anyway, the game definitely reminds me of Prince of Persia + Mark of the Ninja, but when it's all said and done... I hope it stands on its own as a memorable title.





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Final Vendetta





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First 30: Streets Of Rage 4




The all-time classic Streets of Rage, known as Bare Knuckle (ใƒ™ใ‚ข・ใƒŠใƒƒใ‚ฏใƒซ Bea Nakkuru) in Japan, is a trilogy of beat ‘em up known for this timeless gameplay and electronic dance influenced music. Streets of Rage 4 builds upon the classic trilogy’s gameplay with new mechanics, beautiful hand-drawn visuals, and a God tier soundtrack.



An iconic series like Streets of Rage got its iconic characters: Axel, Blaze, Adam, and other veterans reunited to clean up the streets. With some brand-new moves and kickass tracks to take a listen, our heroes are ready to dish out beatdowns to a fledgling group of ill-advised criminals in full force.



Streets of Rage 4 will be the first entry to the core series in 25 years, standing as Axel, Adam and Blaze’s glorious return to serving up side-scrolling beatdowns. With lush hand-drawn animations, new combat abilities, and fresh tracks from an amazing team of composers, Streets of Rage 4 will be a masterful tribute to and revitalization of the classic action fans adore

The series is known for its electronic dance influenced music around the world. The soundtrack of Streets of Rage 4 is handled by an all-star line-up of musicians like Yuzล Koshiro, Motohiro Kawashima, Yoko Shimomura, Hideki Naganuma, Keiji Yamagishi and many more who will create new amazing tracks for this new episode of the Streets of Rage series.



● The comeback of the legendary Streets of Rage series.
● Beautiful graphics fully hand-drawn animated by the studio behind Wonder Boy: The Dragon’s Trap.
● Clean up Wood Oak City by yourself or with another friend online for the very first time!
● Team up to 4 people offline to take the city back!
● Classic gameplay enhanced with brand-new mechanics.
● Soundtrack by a wide all-star line up of world-class musicians.
● Braised chicken everywhere.