Indie Showcase: Shadow of the Guild


We got a request to cover this indie title and thought it would be a perfect opportunity to showcase the game... and speak on indie dev projects like this.

Shadow of the Guild is described as an epic tale of the Rain Merchants Guild. In this side-scrolling beat-em-up adventure, you play as Yaran, an assassin with a powerful combination of mage and warrior skills. You're able to perform stealth attacks, cast spells, and use combos for a variety of attacks.

Features:

  • RPG: 3 skill trees to follow the path that suits you best: Warrior, Mage, and Assassin
  • Beat 'em all: Dynamic fights where you can mix your skills in epic combos
  • Items: Consumables, throwing weapons and a whole bunch of runes to give you new skills
  • Exploration: Side quests, special items, secret passages


I like what I'm seeing in this game. As you've heard in the first 30, I understand that the road of indie development is challenging... and there are a lot of indie games that never get this far. There are projects that come to a complete halt based on a lack of time and resources, so it's good to see those that break through. 

Shadow of the Guild, launches on November 10th (2022), so I'm not sure what the release date's build will look like... but from what I've seen and played, it certainly has room to grow.

If the team plans to continue updating the game past launch (which we don't know what that version looks like but), I see a number of things supporters can look forward to. One of the biggest things I see them updating is the art and animations, just fleshing them out more (because a number of assets look like concept art/placeholders). 

I wouldn't normally post these... but the team gave me the green light to proceed, so shout out to them. If you're a dev team on the road to release and your game is playable, I think there's a bit more grace for an indie dev versus a bigger studio.

If the game is playable with the finishing touches being minor (or other things have to be implemented), consider early release. It makes sense, especially if the bugs aren't game breakers because... it can help fund the rest of the project or put more wind in your sail to get it released. I say this because of what I've mentioned with some projects coming to a halt, if you can avoid that and deliver a great game... early release could be the route for you and you can update it moving forward. Just make sure that you follow up with the updates so that the efforts don't go to waste as a result of burning supporters.

As far as Shadow of the Guild goes, I enjoyed the gameplay, and the stealth kill scenes. The stealth kills are brutal... so (parents) keep in mind that the mature content will likely get it an "M" (for mature) rating. I don't know what else they have in store... I know that there was a warning + the First 30 showcased some of it, so just keep that in mind when it comes to your kids.

Anyway, the game definitely reminds me of Prince of Persia + Mark of the Ninja, but when it's all said and done... I hope it stands on its own as a memorable title.





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