'The Walking Dead: The Telltale Series - A New Frontier'
Continues with Episode Four: 'Thicker Than Water'
today!
The wait is over... so prepare your nerves because its time to jump into another episode. You may be like me... going into each episode concerned that one of my favorite characters may not see the next. Someone by the name of Jason, was extremely pissed off about something that I can't mention (in a prior episode)... because its a spoiler. I wasn't happy either (not one bit) but that's the world of The Walking Dead. Rejoice in the fact that some outcomes can be changed at least.
Even though some things suck, the overall adventure is one heck of a ride... and is one of the reasons why it's so good. Check out the trailer below and... game on!
By the way... Marvel Guardians of the Galaxy: A TellTale Series is also out now!
RiME is coming for PS4, X1, PC (May 26, 2017) and... the Switch... but... (but... but) the Switch will not get this game until Summer 2017. (Insert your pouting here.)
I don't know when it will be released in the summer, but... at least for Switch owner's its coming. This does concern me though (i'll say... somewhat concerns me). There were delayed 3rd party releases for the Wii U, but the reason why I say somewhat... is because the Switch just came out.
This game sort of reminds me of... ICO and... The Last Guardian. It has my attention for that reason alone, but the story will be the opportunity to dive deep into what this game has to offer. - Blu
I think it should have updates and stuff for enemies. - Luis D. Lucha
If the story allows for that, then more dlc adventures would be good. - Yang
It doesn't need to be part of the adventure. - Luis D. Lucha
It would actually take away from the game if it doesn't... fit. - Blu
From the Source: RiME sends players on a deeply personal journey of discovery, experienced through the eyes of a young boy who awakens on a mysterious island after shipwrecking off its coast. While navigating the island’s rugged terrain and ancient structures, players will explore challenges using light, sound, perspective and even time.
Glyphs Apprentice is one of those puzzle games that fits perfectly in a school setting. It's complex and safe enough to meet the requirements of school while teaching/challenging kids how to use tools and problem solve. Teachers looking to incorporate something into the class may find a game like this, a rewarding skill builder.
This game is available on Steam, but I could personally see it making the biggest splash in schools.
Glyphs Apprentice challenges you with with brain teasing puzzles as you take on the role of an apprentice mage trying to learn more about magic and creating your own spells. Your goal is to become a Mystic in the Circle of Mages. So while I recommend this to teachers for their students, if its something that peaks your interest grab it on Steam.
I'm hereeee with sports action for... Nintendo. It sounds so weird... right? Well... i'll say its just been a little while instead. :p
Did Allen Iverson get a tan?
Anyway, a studio by the name of Sabre Interactive... is developing a 2-on-2 NBA arcade game. NBA JAM comes to mind... which works for me. When you're talking a console like the Nintendo Switch, I think the game is a great fit for the system... and you can play the crap out of it offline with a friend out in the middle of Drablands if you know how to get there.
I don't always mention the developers, but you may find interest in some of the works this studio has under its belt. You may have heard of games like Quake Champions, Halo: Master Chief Collection and God Mode, right? Well... you will find Sabre Interactive in the credits. Experience in non-sports games (e-Sports is something they've played a hand in) doesn't always mean a studio can make a great officially licensed sports game. I'm just being honest, but... at the same time i'm super hopeful that they're able to deliver an NBA game with a nice flow, major fun factor and plenty of replay value.
The game will also be available on PS4, Windows PC and Xbox One... but considering the fact that the Nintendo-Switch could use more releases, this may be capture the interest of Switch owners more so. Totally assuming that, but why not take advantage of the options... if (and I do mean "If") a new option is good. You're in luck when it comes to this game (all platform owners are) because it will be released in May 2017 for $19.99... and I give them props on that. Other developers should take note, don't overprice games... get in where you fit in (and benefit), not where you think you can get away with placing your game's price point.
NBA Playgrounds will include all 30 NBA teams (duh of the day)... in addition to an extensive roster that includes retired NBA players. They also mention that you'd be able to level players up over time, and... I don't know how I feel about that if it isn't some sort of career mode, but we'll see. This game will be a digital only title... and I may not have said this several years ago, but that's fine by me. You have solo, offline and online modes to show off skills with your favorite (or not so favorite) NBA players.
I'll leave you with words from Saber Interactive's CEO:
“Basketball is such a pick-up-and-play sport at heart – we really wanted to bring that spirit into gaming,” said Saber’s CEO, Matt Karch. “NBA Playgroundshas a lot of depth for pros who’ve mastered their game, but it’s accessible enough that anyone can jump in, have fun and feel competitive.“
The weekend is here... and so is another episode of Watch & Nab. Enjoy!
There is a sense of adventure in this game, but the developer has the opportunity to turn up the depth on that to a serious degree. Since this game is in... alpha, I do hope the final release and updates are geared towards making this one heck of a mining adventure.
I want to be able to discover different areas, new enemies, various objectives (with multiple material types), etc. The potential is there with this game and I look forward to seeing where it goes.
If you got the game code from this video... congrats to you, place it into your Steam account and enjoy!
A Venom movie that's geared towards... horror? I truly believe that would be well received. The standard superhero film approach wouldn't work.
Even a typical big bad villain approach wouldn't be as enjoyable... for me if it's typical. The factors surrounding Venom need to be there on full tilt to scare the unedible chocolate out of someone... In a well rounded movie (that makes sense for this character). - Blu
Bring it on. - Luis D. Lucha
If they can do it justice. - Yang
True. Should it have Spiderman though? - Luis D. Lucha
IDK... hmm maybe... maybe not, but who would be the hero then? - Blu
It doesn't need a hero. - Yang
The movie would be flat without a hero. - Luis D. Lucha
Never seen a movie without a happy ending? - Yang
No, I love happy endings too much. - Luis D. Lucha
Hey... that's... never mind. - RkRk
Spiderman... would make sense but it would have to be done in a way that sells the story as an actual horror film. - Blu
We aren't writing it so guess we'll find out. (Now won't we?) Hehehahahahaaaa- RkRk Should it be an origin story or will Venom be presented based on the recent comic issues? - Luis D. Lucha If they plan on creating a franchise, then they should probably give us the origin. Then again... they can stitch it into the installments if that helps avoid a dry introduction. - Blu
Could VR bring glory back to arcade action? I think it could, but... it depends on it's success (of units sold), how often the headsets are used and the developers. That will keep the door open to the possibility. Virtual Reality isn't something I can just strap into for hours on end... but if I am going to strap in with the time that I plan to strap in, I want to jump down a rabbit hole into the center of the action.
So looking at games like "Drop Dead" (though I would've added something to the title to make it more original) I can appreciate it for the reasons that allow me to have a good time in my... tolerance window. One thing i'd probably push the play time on is the multiplayer... which usually ropes me in with the right group of players. Anyway... check out this news from the source! - Blu
PIXEL TOYS’ VR ARCADE SHOOTER DROP DEAD NOW AVAILABLE ON OCULUS RIFT WITH OCULUS TOUCH SUPPORT
Dedicated story campaign and competitive and cooperative multiplayer combine in this fast-paced, adrenaline-pumping zombie action game
LONDON –March 23, 2017– Independent video game developer and publisher Pixel Toys has released the virtual reality arcade zombie shooter Drop Dead on Oculus Rift. The game is available today through the Oculus Store for $19.99.
Featuring full support for the responsive controls of Oculus Touch, Drop Dead’s 40 single-player story missions throw players into a time-traveling adventure that blends fast, immersive action with the campy thrills and humor of sci-fi horror classics. An explosive arsenal of weapons and high-tech gadgets gives quick-trigger gunslingers the power to blast off the limbs of the undead for strategic dismemberment while racking up huge combos with each bullseye.
Drop Dead on Oculus Rift also features a cooperative horde mode and score attack competitive multiplayer for up to four players online with full support for their own customized Oculus Avatars.
In addition, Drop Dead is receiving a free update on Gear VR Powered by Oculus today that contains new original content released with the Oculus Rift edition of the game, including new story missions, gameplay, boss encounters and weapons.