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FTS: It’s Time to Shine Light on Shadow of the Ninja Reborn: Release Date Confirmed for August 29!
Epic Games takes a $520 Million Dollar L from Fortnite?!
Epic says they've "reached a settlement with the Federal Trade Commission (FTC). In it, Epic will pay $245 million USD to the FTC to resolve concerns related to past designs of the Fortnite item shop and refund systems in Fortnite, which the FTC will use to distribute to Epic customers at their discretion. Epic will also pay $275 million USD to the FTC to resolve concerns related to children’s privacy in Fortnite".
This is a huge blow to Epic Games, which has made billions of dollars from Fortnite and Fortnite merchandise. The company will now have to be much more careful about how it handles in-app purchases in the future, and it will send a message to other companies that may usher in two-way authentication for more free-to-play games.
Nintendo Of America hit with another labor complaint this year?!
Warcraft Mobile... Scrapped: 3 Years Down The Drain After Financing Dispute
Warcraft Mobile could have delivered the WoW-like action some gamers have sought on the go, but... the desired terms didn't ultimately match up. I think it's weird though, because wouldn't you agree on such terms ahead of development?
How in the hell do you get 3 years deep into development with more than 100 developers covering objectives for the title before terms are finalized? Once it's set, it's set... is how I think it should be prior to moving forward (that's how I structured agreements between small devs & publishers). They may have put it on the backburner as far as finalizing the agreement, but if Activision Blizzard & NetEase are going to continue their relationship... they may have to take a step back and revise things.
I think a revision would be better than potentially axing such a money maker, but I understand how things can change if the money gets... funny. You already know who Blizzard is, but if you aren't familiar with NetEase... they're China's #2 game company. NetEase is also the co-creator of... Diablo Immortal.
I hope the relationship survives and changes are made for the better because game projects shouldn't go... poof this far in, and sadly this isn't the first time head-turning projects have been tossed.
For more info on this, check out the Bloomberg article, I just had to chime in and give my two cents.
Pokemon Go developer lays off staff to cut costs: How many studios will have to reduce staff size during this time?
Staff weren't the only ones to get cut from Niantic, a Transformers game + another title called... Hamlet, had their plugs pulled as well.
I won't say that working in game development is any more or less stable than any other field, but... it's one of those things you have to keep in mind if you desire to work in the industry (some positions are contract-based). It's not always the economy, it's unit sales, poor decisions in development, and even poor decisions that weren't even related to bugs.
Void Interactive (which isn't connected to Niantic at all)... had their title "Ready or Not" pulled from Steam based on what they said was a suggested trademark infringement, but there was something else that NME reported on first that made me look at the trademark thing with a side-eye.
NME pointed out that a new level featuring a nightclub shooting in the game was likely the reason behind the game being pulled. A nightclub level that involved shooting may have flown under the radar, but NME reported that the developer released the level on the anniversary of the Pulse Nightclub shooting that took place here in Orlando, Florida. Major facepalm and I mention this situation because there are situations that you don't have control of... like unit sales (which are based on support), while others are completely avoidable.
I can't say whether Void Interactive knew about Pulse at all, but if it's the reason Ready or Not was delisted from Steam at the time... that doesn't help revenue or keep them further away from layoffs if they have to face the music sooner than later. Developers looking to whether the storm are laying off employees regardless, but for those trying to maintain their team... play it safe and avoid as many unnecessary L's as possible.
Valve ramps up Steam Deck production: Your wait could be over
Say no to... price gougers.
I don't want to knock someone's hustle, but... there are literally open box units being sold for $1125.00. It's not even the 512GB model. I've even seen unopened options for $1500.00... which is nearly trip the price. Like... come on, keep your money in your pocket unless you come across a unit that makes sense and you're willing to buy from someone who isn't Valve or a reputable third-party reseller.
There are some people who kept things a bit more reasonable by selling units in a similar price range to the going price on the site. This technically defeats the purpose of reselling (unless they just don't want the device), but these are the only ones I'd entertain... if I ever went that route.