Showing posts with label Zombies. Show all posts
Showing posts with label Zombies. Show all posts

FTS: "John Carpenter's Toxic Commando" Gameplay Reveal Trailer Drops at Gamescom ONL, Coming 2026 (PC, PS5, XSX)

 

John Carpenter’s Toxic Commando Reveals Gameplay & Release Window at Opening Night Live

Arriving early 2026, Saber Interactive’s new title inspired by ‘80s action-horror showcases infectious co-op shooting and off-road driving sim gameplay

COLOGNE, Germany  Aug. 19, 2025 – Saber Interactive and Focus Entertainment have descended upon gamescom’s Opening Night Live with a first look at John Carpenter’s Toxic Commando, the game where players team up with friends to battle hordes of creepy things before they infect the entire world.

Whether behind the wheel or on foot, players will face massive enemy hordes and daunting bosses, all powered by Saber's Swarm Engine, the technology behind World War Z: Aftermath and Warhammer 40,000: Space Marine 2. Fully supporting cross-platform co-op, the game will give adrenaline hunters and ’80s horror fans alike tons of fear and excitement when it arrives in early 2026!


Not Just Another Mercenary Team

In the near future, an experimental attempt to harness the power of the Earth’s core ends in a terrifying disaster, turning soil to scum and the living to undead monsters. However, the genius behind the experiment has a plan to make things right: a team of highly trained mercenaries to get the job done. Unfortunately, they were all too expensive. That’s why he hired THE TOXIC COMMANDO.

Strap in for Crossplay-Ready Co-op Carnage

Play in squads of up to four players — with full crossplay support across PC and consoles — and send the Sludge God and its horde of things-that-should-never-be back to the underworld. Pick your character, choose the class that matches your playstyle, pile into your favorite ride, and unload an array of gunfire, grenades, special abilities, and freaking katanas.

The Toxic Menu:

  • Buddy-movie vibes and the over-the-top humor, action, and horror of classic ‘80s cinema, inspired by and with the involvement of the legendary John Carpenter
  • Teaming up with friends to face down hordes of monsters who want to eat your face
  • An explosive cocktail of visceral FPS action and off-road driving on slime-corrupted terrain across massive post-apocalyptic environments 
  • Upgrading your skills and testing new abilities against increasingly hardcore challenges
  • Saving the planet against impossible odds

John Carpenter’s Toxic Commando releases in early 2026. Wishlist it today on PlayStation 5Xbox Series X|S and PC via the Epic Games Store and Steam.


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My Nerve-Racking Experience with No More Room in Hell 2

In No More Room in Hell 2, you and up to seven other players must work together to survive against hordes of zombies. During early access... you're able to play in a massive map in rural Pennsylvania, and your objective is to complete various tasks assigned by the CRC (Civilian Response Corps) to progress and escape the nightmare. Considering the fact that the game is still in early access, keep in mind the gameplay seen in this article is not the final results. Updates with improvements continue to roll out.

One of the aspects I found challenging was coming into contact with allies. In my first run, I didn't encounter any, which made the experience even more intense. While I appreciate the need to work for such a thing, I believe it should be optional. Starting with an ally by your side might not be as rewarding as finding someone after going through hell, but... not everyone will be able to manage alone before coming across allies on such an expansive map. I have to keep it real, especially with so many zombies on deck. They aren't the type where you hit them once and they drop, it's going to take effort  to take one down unless you use a firearm. So when it comes to taking on a slew of them... you can't just slug it out.

When the gang's all together, you feel a lot more confident because eight people fighting for survival instead of a one-man army is a no-brainer in this permadeath co-op horror game. You aren't just fighting zombies; you have various objectives from the CRC to... progress and escape. The zombies react to every sound they're close enough to hear, so you have to be careful and strategic. Sounds can draw them near you, but you can also use sound to your advantage.

I can't lie, playing No More Room in Hell 2 with hi-res headphones (i.e. 1More Sonoflow Pro) was incredibly nerve-racking. The game, developed by Torn Banner Studios, is a co-op horror experience that places you in a world overrun by the... undead. The immersive sound design is as important to the gameplay as other features, and playing with headphones amplifies this aspect to a whole new level when you aren't playing with a surround sound system. Grab popcorn for this first run + commentary!

With surround sound... you can hear zombies coming from various angles. This is beneficial because it gives you a heads-up on what's coming, but it also adds one helluva layer of paranoia. I found myself tucking my neck and feeling constantly on edge during the entire gameplay. Torn Banner Studios is headed in the right direction with this second installment.

Overall, my intial experience with No More Room in Hell 2 was both entertaining and nerve-racking. And I highly recommend something more than standard stereo speakers to enjoy the game's sound design. It adds a layer of immersion that makes the horror elements even more effective. While there are some aspects that could be added, such as the ability to start with an ally, the game shows great promise and is definitely worth considering if you're a fan of FPS multiplayer horror games.

You can get... No More Room in Hell 2 for $29.99 on PC now!



 + Sophi 

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John Dolmayan's 'Dead Samurai' Issue 1... Mini Review!

What do you get when you combine System of a Down's Drummer, John Dolmayan with his love for comic books? You get, 'Dead Samurai', featuring cover art by Bill Sienkiewicz (Elektra: Assassin, New Mutants, and Moon Knight), illustrated by Ryan Benjamin (Star Wars, Iron Man, Batman, Wonder Woman)!

John Dolmayan's 'Dead Samurai' Issue 1 is a promising start to the series, set in 16th century feudal Japan. The story follows Shinzo, a loyal Samurai serving Lord Kawamaki, who faces an unexpected challenge in the form of flesh-eating zombies! The narrative takes a surprising turn to some extent, giving Shinzo a new purpose and introducing characters like an unidentified monk and Akii, Lord Kawamaki's daughter.

The comic art is commendable, which makes me wonder how it will look in full color since we received it prior to the official release. The story, cover art, and pacing are executed well, earning the comic a rating of 5 out of 5 cool points in my book. Priced at $5.99, the comic offers good value, and I have no doubt the full colored release will be welcomed by general comic book lovers and new fans.

Overall, 'Dead Samurai' Issue 1 is a solid entry that leaves me eager for more. It's not just a blood bath, and I hope they flesh out more of the substance in the issues to come. I don't know if Shinzo has to face the dead samurai on the cover or if he will become the dead samurai on the cover. I guess we'll find out later.


Cover 5

Story 5

Art 5

Price 5

5 out of 5 Cool Points