Showing posts with label Sci-Fi. Show all posts
Showing posts with label Sci-Fi. Show all posts

TankHead: The Indie Rogue-Lite Sleeper Hit of the Season

As the holiday season brings a slew of major AAA game releases, it's easy for indie gems to get overshadowed. However, TankHead is one indie game that deserves attention. This rogue-lite game is challenging, unforgiving, and incredibly engaging, making it a potential sleeper hit if it doesn't blast off!

TankHead offers a unique blend of tank combat and exploration (with survival elements). The game is set in a post-apocalyptic world where players control a... tank (by way of their little bot). The rogue-lite elements mean that each run is different, with procedurally generated levels and permadeath adding to the challenge.

TankHead is not for the faint of heart, as it requires skill, strategy, and perseverance. The steering might take some getting used to, especially if you're not familiar with tank controls, but once you get the hang of it, the gameplay becomes... incredibly rewarding. The thrill of navigating through enemy-infested areas and completing missions keeps you coming back for more. Even the L's make you want to go back to the drawing board. I'm still thinking of how i'll make my next approach better, and I found some good stuff... but they got me.

What sets TankHead apart from other tank games is that it's not military based, it's more so robots and you're a small one about to attach and detach from a tank. This adds a nice dimension to the gameplay, allowing players to discover hidden areas, and gather resources outside the tank. The features enhance the replay value and keeps the game fresh and exciting.

TankHead's visuals are another highlight. The post-apocalyptic world is beautifully rendered, with detailed environments and atmospheric effects that draw you into the game. The combination of challenging gameplay, exploration, and visuals makes TankHead a kickass experience. I'm still getting into the story, but essentially humans can no longer survive in certain areas of the world, and Whitaker was one of them. This protagonist has a digestible personality and the dynamic between him and Command Unit 7 is something you may find yourself looking forward too in between the missions he presents you with after you transfer to a drone unit called, Needle.

Whitaker was a real person, but like other humans his spirit was infused with a robot. Whitaker's goal is to reach Highpoint, but enemies await that require you to wield the take with Whitaker and break them down part by part. Try taking on multiple tanks and drones that shoot electric pulses that leave you stunned. Learn those controls, not only in ways to evade, but also to shoot more accurately, repair your tank, and protect yourself outside the tank.

In a season dominated by big-budget titles, TankHead stands out as a must-play for fans of rogue-lite games and indie titles. That said, check out the First 30 of TankHead:




 + Sophi 

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SIGMA THEORY: GLOBAL COLD WAR


Sigma theory global cold war



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The Real Hater Blockers (H8R BLOCKRS)

The Great C




DESCRIPTION

Based on the sci-fi short story by Philip K. Dick, The Great C is a cinematic narrative set in the aftermath of an apocalyptic event. Featuring a thrilling storyline, stunning environments and a powerful soundtrack, the viewer is transported to a desolate landscape in which the remnants of humanity are ruled by an all-powerful supercomputer known as the Great C. Each year, the nearby village is forced to send a young person on a pilgrimage to appease the mysterious machine, a journey from which no one ever returns.

The Great C follows Clare, a young woman who finds her life upended when her fiancé is summoned for this year’s pilgrimage. Leaving the safe confines of her village, Clare must decide whether to accept the rules of her harsh society or fight against the oppressive powers that created it. 

The Great C is a sweeping 30+ minute experience, developed from the ground up to push the boundaries of storytelling in VR and its $5.99. 

Official selection of the Venice Film Festival.



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Life is Strange 2 - Complete Season



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Star Control: Origins



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FTS: The X-Files: Deep State Game Updates, and News About the X-Fest "Agents Mixer" on Friday, March 2nd 5-9 pm CT



The countdown is on! With only a few weeks left until the worldwide release of The X-Files: Deep State mobile game and the return of The X-Files television series, can't wait to share the latest news with you with more details upcoming.

Celebrating the 25th anniversary of The X-Files, this exciting new mystery investigation game, The X-Files: Deep State will have you investigating mysterious crime scenes that defy explanation. Uncover hidden clues, collect evidence, solve puzzles, interrogate witnesses and suspects to solve the case. Brought to you by Creative Mobile and FoxNext.




The Monster 
Meet your new partner Agent Garret Dale and investigate the death of District Attorney Karen Cooper.


Trust No 1 
You and Agent Garret Dale are dispatched to question Dr. Gordon Dillahunt, a suspect in a double homicide.


In Corpore Sano 
You and Agent Garret Dale are assigned to the X-Files Unit by SC Bowman. Your first case is a series of mysterious deaths in Lexington, Kentucky.


The Leper King

You and Agent Garret Dale are contacted by an influential US Senator who claims to be blackmailed by the mysterious hacker known only as 'The King'. Assisted by Cyber Division Specialist Zhang Su, you are dispatched to investigate.

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The X-Files: Deep State will host an 'Agents Mixer' 

X-Fest will be held at Celebrations 150 in Utica, IL on Saturday, March 3rd, 2018 and will feature a celebrity convention, Q&A panels with the stars, as well as episode screenings of some of the most popular episodes of the series. 
 
On Friday, March 2nd, X-Fest & The X-Files: Deep State will host an 'Agents Mixer' evening event that will give convention attendees a chance to meet fellow Agents, Aliens and X-Philes and will give you a great opportunity to preview the game, have some refreshments and get ready for X-Fest from 5-9PM CT

Please note that there will be no celebrity guests on Friday evening March 2nd.




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Check out... Freeman: Star Edge + Play the Alpha today!


Freeman: Star Edge takes flight on Kickstarter October 3rd and it contains a nice variety of awesome!


You might be wonder... what in the hell is Freeman: Star Edge?! Well... it's described as a free-form sandbox sci-fi action RPG, allowing you to explore various planets and stars engaging in tactical space + ground combat. Sounds ambitious and if you take a look at the video below... it also looks the part.


From the Source:

Freeman: Star Edge was successfully greenlit on steam back in January 2017. The game is a complete sandbox experience giving players the freedom to explore and travel the universe without the limitations. Exiled to the Star Edge, raiders, warlords, and merchants vie for wealth and power in distant galaxies. Every choice is your own, choose to gather and trade, explore strange lands, or command starship armadas. The destiny of entire worlds await.

“We want to combine space exploration with ground expeditions. And merge realistic Arma style combat with intense large-scale space combat into one-fluent single player game,” says, Lead developer, Hai Ren, during an interview with CobraTV.

Many people are describing the Freeman: Star Edge game as “It is like a mashup of Mount & Blade, Skyrim and Mass Effect.”

The studio just launched their thunderclap to support their upcoming Kickstarter campaign due to launch on Oct 3rd 2017https://www.thunderclap.it/projects/62246-freeman-star-edge-kickstarter 





Additional Key Features (more to come)
  • Full Space and Planet Exploration (both crafted and generated content) - Countrysides, Caves, Dungeons, Civilian Houses.
  • Randomly Generated Planets, Discover New Locations, and Factions
  • Massive space and Ground Melee Combat; PVP
  • Squad Based Combat and Commanding
  • Board Enemy Spaceships
  • Character customization
  • Settlement and Home Building
  • Companions/Relationships
  • Home Building and Full Settlement Creation
  • Spaceship Customization - Both Exterior/Interior
  • Missions, Side Quests and Achievements
  • Discover and Hunt Wild Beasts
  • Stealing, gathering, mining, trading
  • Vehicles and Transportation
  • Minigame Elements: Gambling Simulation

This game feels like a cross between... Phantasy Star Online, Mass Effect and ARMA... with the gloves off.

Overall... if they can pull it off, it should be a game worth the investment because the playtime should be heavy. If they are able to give gamers the option to customize as they plan on doing with modders... it should be even sicker. I want to see all sorts of ships, land vehicles, buildings, and cities worth exploring. Anyway, give it a try and see what you think of it thus far! The guys are banging on my door so we can go and grab a super late lunch.



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Marvel's Venom: The Horror movie?



A Venom movie that's geared towards... horror? I truly believe that would be well received. The standard superhero film approach wouldn't work.

Even a typical big bad villain approach wouldn't be as enjoyable... for me if it's typical. The factors surrounding Venom need to be there on full tilt to scare the unedible chocolate out of someone... In a well rounded movie (that makes sense for this character). - Blu

Bring it on. - Luis D. Lucha

If they can do it justice. - Yang

True. Should it have Spiderman though? - Luis D. Lucha

IDK... hmm maybe... maybe not, but who would be the hero then? - Blu

It doesn't need a hero. - Yang

The movie would be flat without a hero. - Luis D. Lucha

Never seen a movie without a happy ending? - Yang

No, I love happy endings too much. - Luis D. Lucha

Hey... that's... never mind. - RkRk

Spiderman... would make sense but it would have to be done in a way that sells the story as an actual horror film. - Blu

We aren't writing it so guess we'll find out. (Now won't we?) Hehehahahahaaaa- RkRk

Should it be an origin story or will Venom be presented based on the recent comic issues? - Luis D. Lucha

If they plan on creating a franchise, then they should probably give us the origin. Then again... they can stitch it into the installments if that helps avoid a dry introduction. - Blu


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The Deadly Tower of Monsters… reviewed!

We tweaked the game poster art a little... only for the sake of review art.

Different experiences are a beautiful thing… especially when they’re fun! I say that to say… this is a new school blast from what is made to feel like the past that’s quite the fun experience. This game has a different feel from a lot of other games we play (thanks to the delivery); we respect the ambitions of the ACE Team with this game published by Atlus.

I really like how this game starts off (prior to the gameplay), and that’s not to say that I don’t like what I experienced afterwards, I just really like the way they did it. [Crash!] Don’t underestimate the game based on the cheesy delivery… its part of its charm, and if you’re a movie buff, this will most likely tickle your fancy.

This will be funny to some... and others, not so much.
It’s a game listed as “Indie”, and the flow of the game feels good. They took something that had the risk of being a cluster of unfocused crazy, and used it to their… crazy advantage instead of just giving us a bunch of monsters with no direction… and actually made it work in a logical way. They went B-Movie in a game about a movie plus something that I will not mention so that you can appreciate it yourself. One of my biggest questions is if it was their intention to deliver the game like this from the start, because if so… 2 thumbs up!

You’re playing out a B-Movie as Dick Starspeed, Scarlet Nova, and… Robot as you scale the tower of monsters on planet Gravoria (and beyond)… in 3rd person and even in a weird space invader angle also, which you will become familiar with when it happens (in more ways than one).
You have stop-motion, image compositing, etc. and I don’t know… (how should I put this), it just looks awesome. You’re playing a game of a movie that’s showcasing various things you’d see on a set… back in that time period… and it has interestingly weird commentary that’s tied into that. I thoroughly appreciated the creative and entertaining approach accompanying me throughout the adventure.

Could you imagine seeing something like this in real life?
You have various objectives to accomplish that increase the replay value of this game… so you aren’t just taking on enemies and bosses as you progress up the tower. Expect to go back and forth and up and down as you jump off the tower to handle your business… unlocking paths, items, objectives, and achievements. One thing that really (really) saved this game from being an exhausting experience… is the ability to teleport. It seriously saved the game for me so that I wouldn’t have to worry about going all the way back up or down the tower (keeps the steam going) as you work towards taking down… The Emperor (gwahahahaaaa).

You will be put to the test with over half-a-hundred monsters that also include boss battles.
 What types of monsters can you expect? Hmmm… robo-monkeys, squid people, dinosaurs-gone-wild, alien fan-men (you will know what I’m talking about when you see them), etc.

One thing I’d like to see improved is the transition from standard 3rd person view to the vertical (top-down) camera angle. The smoother the better because I feel that there are various situations that would allow the player to benefit/react a bit more if the camera were a bit more high and wide. This would allow for players to see the enemies approaching on the platform while taking on flying enemies in that top down view angle.

I see value in this game from nearly every… angle. Visually it feels like I’m playing with action figures that are reacting to my gamepad, the story is pretty cool even if it seems crazy… and they round it out in a way that I did not expect. The music fit’s the game… bringing a sci-fi spacey feel and it definitely enhances the adventure for me.

Yes... that is a pirate ship back there!
Gameplay has hack’n’slash, as well as shooting, with an RPG-like system that allows you to build up your character’s health, speed up the cool down time for special attacks, increase the damage of your weaponry, etc. and it’s optional with the ability to improve your character in a completely different way than a friend.

Replay value comes in multiple forms… because you have achievements you can obtain, hoop action (which are you jumping from various heights through rings to obtain them all), target hunting, and… the developer is still pushing to make the game even better. How? Well… the incorporation of a Hard Mode and a Co-op option (up to 4-players) is how. They aren’t going full online co-op, it’s going to remain local based on Q&A, and player 1 will control the main camera… but I give them props for giving more from an indie standpoint (because they could’ve moved on to the next project after the release was final).

To really drive home the word… value, this game is less than $20(USD). I’d say the game would be on target at $20 and up to that range of $25, but I wouldn’t dare argue about it being $14.99… that’s the cherry on top.

So if you want to get all old school sci-fi in a new school way… you may want to check this game out. We give The Deadly Tower of Monsters… 4 out of 5!


Fun factor: 4

Visually: 5
Replay value: 4
Price: 5

"4.5 / 5 Cool Points"


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