Toy Time: Mazinger Z Infinity Metal Build Mech!

This is the toy from the Mazinger Z: Infinity film.
This mech is 3 x 3 x 10 inches in size and over 2 pounds in weight!





Mazinger Z Infinity Toy Description:

 An all-new great Mazinger for an all-new era. Overseen by designer Takayuki Yanase, this metal build edition is the definitive portrayal of the character, rendered in three dimensions for fans to enjoy. Incredible possibilities and a huge amount of accessories make this a must-have for Mazinger fans. 

The figure includes: 

Exchangeable hands(3 left, 4 right), brane condor×2, Scramble Dash, great booster, drill pressure punch upper arm parts×2, drill pressure punches, great Boomerang, backspin kick×2, knee impulse kick×2, Mazinger blades, drill pressure punch effect parts×2, Bargaining, 2 Vernier thruster parts×2, Vernier thruster parts×2, exchangeable chest part, Calf tail wing, stand, joint parts for display.

Just imagine this thing suspended from your ceiling or positioned on a shelf.


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Hey Blu: Where Can I Find Game Industry Opportunities?




I won't mention any names, but I was contacted about opportunities in the industry. Who you know is honestly one of the faster tracks to gain access, but... it isn't the only one. A previous article touched on this... which is more than likely the reason for the message, but... I'll deliver more information here.

One thing I will say is... you don't have to work at an established game studio in order to gain access to the game industry (as mentioned in the previous article). Having the ability to develop games gives you access as an indie developer, but if you want to work for an established company... click here.

Regardless of working for yourself or a company (which is great experience and a resume builder), you will have to do indie in some form so that you can gain experience for that job you desire.

Full courses are available outside of a college classroom, without the debt... including courses for game development using the new Unreal Engine 5 (literally 8 courses for $25, which this sale lasts until May 26, 2022). Learning how to create levels and characters is great, but don't feel left out if you're more so skilled with music, programming, or even making cool voice impressions, these all play a hand in games.

At times it will require you to work a day job while honing your skills, but at least you have a goal... and these skills won't go up in smoke. You have the ability to actually do something with them. Once you get the ball rolling, consider creating a LinkedIn account so that you can rub shoulders with other developers and companies. You will be able to include your work history, skills, and all that good stuff, which can turn heads and possibly get someone's attention. You will also see jobs promoted on this platform also, so... take advantage of every avenue possible when it's go time.

There are also Mod and Indie platforms out there that allow you to collaborate with others, just make sure you get with people you vibe well because it could actually turn into a game studio before you realize it. Ultimately, just avoid wasting your time and you will be fine. If you're a teen reading this, you and do the same things as far as learning and developing your own games, but consult with your parents before taking the step to share or release them so that your ideas are protected.




WARHAMMER 40,000: CHAOS GATE - DAEMONHUNTERS

 


Warhammer 40,000: Chaos Gate - Daemonhunters




游戏开始!
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Top Audiences Last Week + First 30: Windbound!

 
Top 10... let's go!


USA

Germany

United Kingdom

Canada

France

Japan

Indonesia

Australia

Netherlands

Sweden


So Close:
Hong Kong
Ireland
Finland



TREK TO YOMI


Trek to yomi




游戏开始!
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The Video game market revenue forecasted to hit $200B in 2022... but

 According to the Global Games Market Forcast from NEWZOO, 2022 is looking even brighter for the game market (as seen in the forecast below). That's great... for those developers actually getting a slice of the pie. While it does leave room for others to come in and capitalize based on gamers being there to potentially support a game, it doesn't always mean a win for everyone... it just more so shows them what they missed out on.

By the way, the full report shows that the U.S. beat out China by .3Billion at $50.5Bs (China came in at an impressive $50.2Bs).

If this is you, perhaps the forecast could prove to be motivation enough to step things up as far as your current or next project is concerned. NEWZOO is a market-intel-related firm that also keeps its eye on mobile gaming as well, which they see that market growing its way to $103.5Bs. For me, I can see mobile doing this because everyone and their child have a mobile device in many cases, which is another door for developers (noob or vet level) to capitalize on. Want a bigger piece of the pie? Learn something new, collaborate, open the door to a new member of the team (including gamers without dev experience), and knock your projects out of the park. You can find all sorts of things off the beaten path.

By the way, if you're still wavering on learning how to develop games in the Unreal 5 Engine, grab a UE5 Course Bundle while it's hot and get 8 courses and an asset pack for $30 (that also helps protect the World's Oceans)!



Square Enix... did what?!

Embracer grabs Crystal Dynamics + Eidos Montreal + Square Enix Montreal for $300 million! This isn't just Tomb Raider, Thief, and Deus Ex (no no no)... this includes over 50 back-catalog games.

Square-Enix seemed to have set their sights too high when it comes to certain games like Marvel Avengers and the recent Guardians of the Galaxy. You might recall that their CEO (Yosuke Matsuda) felt that Japanese devs fall short when trying to emulate Western games, but I'm instead of just placing IPs in a closet never to be seen again... at least they're being sold off (finally).

A few things happened in the past that were hints at this sale happening. Square Enix wasn't happy with the performance of Hitman, and Deus Ex back in 2017... and IO Interactive decided to go their own way with the Hitman IP to keep it alive. I think it was awesome for the Hitman developer to make that move, and it was less pressure from corporate.

I wouldn't say Embracer Group is a bad home for these dev teams and their IPs because it shouldn't be when you consider their reach and willingness to adapt, but I hope the new home is even better for the developers and gamers. Currently, Crystal Dynamics is working on a brand new Tomb Raider game (which the franchise has limitless potential in my opinion) + we can't forget about the Microsoft X Crystal Dynamics Perfect Dark reboot.

I would say that Epic Games should've considered placing their hat in the race also... if they want to become a bigger threat as far as PC gaming platforms are concerned, but I wouldn't want there to potentially be restrictions on where the games would be available. Epic is still in the mix with several Eidos Montreal projects being developed with the Unreal Engine 5... so hopefully, it's a win-win for all (especially the gamers). We don't know what that full list of games is that were acquired, but one was Legacy of Kain. I highly doubt Parasite Eve would be part of the package, but one could dream... especially if Square Enix doesn't do anything with it. They annoy the crap out of me with that. Do something with it... do a crowdfund if you don't believe in it, sell it, let someone else work their magic with a remake, collab with Capcom, whatever... make something awesome!