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Gunfire Reborn... Reviewed!

Kinda sorta feels familiar... and I'm completely okay with that. 
Shout out to Duoyi Interactive Entertainment Limited for hooking us up with a copy of the game for this review. That said... let's jump in!
Cats, Dogs, and Guns... oh my! Gunfire Reborn is an Indie multiplayer shooter, delivering a rogue-lite-RPG experience through the eyes of... heroic pets that reminds me of Borderlands.

I don't want to give you the impression that you will go into Borderlands: Pet Edition, but... it reminds me of it based on the art style and the portals. No need to worry about getting your hands on a clone, this game has its own charm, and structure.



Gameplay: When it comes to the fun factor... Gunfire Reborn delivers the fun in the heat of battle (surprisingly) when all hell is breaking loose, that's when your skill is truly put to the test. You encounter normal monsters primarily during your adventure (i.e. terracotta soldiers, bandits, primitive creatures, and more), but... you can't underestimate any of them because you can end up KO'd waiting to be revived.

In the heat of battle, sometimes you can't always expect to be revived... because a teammate can end up in the same situation as you as they stand defenseless trying to revive you. Luckily you have the ability to revive yourself (at least once)... and you can be brought back if another player has enough coin to buy your way back into the game through the Peddler (frog merchant). So it requires some level of strategy and teamwork to progress from beginning to end. If you pass up the chance to revive a fellow player to get your hands on a different weapon or something... that's one less person to actually have your back (especially during boss battles).


Battling massive bosses can also be fun, especially if you're playing with friends. The same can apply to strangers, but it's a mixed bag because you don't know what you're going to get (if you get anything at all... I'll explain it later). It's a thin line between fun and frustration in this game (sometimes) because you don't know how some players will act in the field. 

Teamwork goes a long way when making your way through this level-based adventure game, but when you have someone or a few people taking off running ahead, teamwork falls apart. There is no way to escape a firefight once you're locked into a certain area, you have to eliminate the monsters. If you ran ahead and your team went into a vault, you can only rely on luck if you need to be revived at that point.

Vaults are those portals that I mentioned prior (I call them portals because they look like portals)... which are hidden areas you can access by shooting cracks in the wall in certain areas. These vaults contain a variety of challenges, whether you're taking on enemies or obstacles.

Gunfire Reborn is a level-based adventure game... so you're moving from point A to point B to point C where you fight a boss character before moving on to the next area. You take on a variety of characters like bugs, statues, cats, monsters, these snipers that remind me of a certain bounty hunter from Star Wars the Clone Wars (animated show), etc.

As far as protagonists go... you only have two to choose from right now (that I've seen), but... the game is in early access. In the full release, they need at least four characters... that compliment each other. The current options don't stand in the way of gameplay, but... more protagonists boost the replay value. 



Visuals: Borderlands comes to mind with this game... although it's more linear, but... I think it's not only because of the gameplay and the portals but also the cel-shaded voxel graphics. I like the toonish toy-like look of the characters, they're memorable and I think the look of this FPS is one of the reasons why the popularity got a boost in it's early access.




Replay Value: In Gunfire Reborn, I see the replay value coming by way of building your character and unlocking various abilities for the weapons. 



In-game you have a variety of elements like Wildfire which gives you the ability to affect enemies with an elemental effect between +40% to +60% for a certain amount of time, Energy Echo gives you the same element type as your current weapon, and these are 2 of 6.

Smoke gives you access to different options as well, which include Backpack Expansion that boosts your grenade capacity, and Toxic Smoke. Toxic is my fave because I put in some serious damage with lingering results. Toxic grenades give between +300% - +500% and gain 100% additional damage each second after the explosion. 

The other smoke options are cool, but... toxic is the most effective in my book. The elemental shield is cool too, which gives you a +30 - +90 max shield, and gives you 6s to 20s of immunity time to elemental effects.

The Orb also gives you a good set up options, ranging from the number of times you can use them before you recharge (via the Power Source power-up), Energy Blade delivers damage to the enemy and adjacent baddies, Advanced Shield which recharges the shield after use, etc. The orb's basic use allows you to freeze the baddies, and this can help you in the long run if you make good use of it. Use the Enhancement Lasts option to boost the freeze time for an additional 2 to 6 seconds and that could have you dash out of the path of clear and present danger. These are for the Crown Prince.


Ao Bai's ascensions are mainly weapon damage, health, and explosions damage... not elemental. So you will not have the same experience between two characters.

You also have talents to unlock, like the Gemini Inscription... which allows the weapon with the Gemini Inscription to appear in the adventure. The name comes from it activating when two different weapons having the same inscription are equipped, and that's when you get access to their power. The Tyrant Leader talent gets you more Soul Essence from bosses... which gives you +10 to 50%! Soul Essence gives you the ability to revive yourself if you have enough of it. 

Tip: Currently, you have 10+ talents available and I recommend going after the Dimension Pouch that allows you to keep a certain amount of Soul Essence... so that you don't lose what you have leftover, and Starting Funds, and Money Maker. This gives you the ability to level up and equip yourself with the best... earlier on.

You also have things like Occult Scrolls, but you have to be careful with these. Sure you have scrolls like the Ammo Belt that double your ammo capacity, and Snow Boots that give you immunity to slow effects and 50% less damage when it comes to traps, but... you also have bad ones. The Devil's Covenant might double copper, and all copper gain afterward is increased by 50%, but... it decreases your HP by 75% and it cannot be discarded. It cannot... be... discarded. So keep that in mind and make sure you know what you're picking up.

The Fire, Corrosion, and Lightning Enthusiast scrolls are all bad. They hurt the enemies, but... they also hurt you. So the replay value is there in an interesting way.

Price: Gunfire Reborn comes in (right now) at $11.99 (on Steam)... which is a steal for the experience (I kid you not), but I do hope they work on a few things prior to the full release.

A few things I hope to see improved in this game are the matchmaking and the aiming. You can get by with the aiming, but I would love to aim down sight with the handguns too. That's not a major problem, but the main thing I'd love to see improved... is the matchmaking. I want to see the number of people online in the matchmaking area, just show us a number of people online and a number of people in-game so that we know matchmaking will result in multiplayer action. I don't want to wait around not knowing whether a match is going to happen with other players or not.

Regardless of the fun experience, I hope to see more boss characters in the final release of the game... with updates that deliver even more enemies, etc. 3 Bosses is okay, but will it keep players coming back in the long run? That's a question the developers need to keep in mind, but they are actively working on the game and delivering updates. 

A few days prior to this review an update was made with new weapons, enemies, occult scrolls, and level changes!


This is my score based on my Early Access experience.

Gameplay 5

Visuals 5

Replay Value 4

Price 5

4.75 out of 5 Cool Points


Top Audiences Last Week!

Top 10... let's go!


Hong Kong
USA (the US wants the hat back)
Germany
Japan
Canada
Russia
Brazil
United Kingdom
France
Ukraine

Australia, United Arab Emirates, and... Israel came close!


Yakuza Kiwami 2... Reviewed!

Thank you for checking out my first review! Yakuza Kiwami 2 was provided to us by SEGA to review the game on Xbox One, and it's running on the same engine as Yakuza 6: The Song of Life.


Yakuza Kiwami 2 follows Kazuma Kiryu after his days in the Tojo Clan, or so he thought they were behind him. After an assassination, he was trusted right back into the world of the Yakuza.

Visuals: Running on the Dragon Engine, the graphics in Yakuza Kiwami 2 are on point. I love the way each area flows seamlessly into the next. You can tell the difference between this re-creation of Yakuza 2 and the original.

No matter if it's raining or the wind is just blowing, it's a beautiful game and there was no break in the gameplay when entering or leaving the buildings. The visuals in this re-creation are night and day when comparing the overhauled character facial animations to the original, and the experience has been improved through the audio also. Key voiced lines got a mulligan for Kiwami 2, anything else would've been a fail when you've rebuilt everywhere else.


The cutscenes were amazing and I didn't look for a skip button once, even if some of them were long I didn't want to lose track of the story. The camera angles and action were packaged well with the dramatic music and they didn't keep the camera locked into one position, it was like an animated movie.



Gameplay: I enjoyed the gameplay, the interactions, the objects in-game aren't just immovable props that do nothing when you run or walk into them and I just appreciate those little touches that add to the experience.

The fighting in Yakuza Kiwami 2 was very fluent, there were no big delays in-between button commands from picking up an object to combo strings or blocking. Street brawling and weapon-based combat were both fun, but so were the leisure and other action-packed activities. I like games like this where you can enjoy a story and other experiences that extend the gameplay.


Replay Value: Some of the mini-games took me back to old school Sega games, and Virtua Fighter 2 was a blast from the past. That's one thing SEGA has taken advantage of when it comes to games like this, they gave us old school access in newer school games. Remember the old school games in Shenmue? Some of the mini-games took me a few turns before I got the swing of them. Darts took me a few turns to get into but it's fun and so were the other games. I think these are great additions to Yakuza Kiwami 2 because they're fun and they give you a break from the main storyline.


Mini-Games:

·         Arcade Games (i.e. Virtual Fighter 2)

·         Batting Center

·         Yakuza 0's Cabaret (featuring fan-favorite Yuki!)

·         Casino Games (Blackjack, Poker)

·         Darts

·         Gambling (Koi-Koi, Oicho-Kabu)

·         Golf

·         Gravure Photoshoot

·         Karaoke

·         Mahjong

·         Shogi

·         Toylets

·         Video Boot


Price:
 Priced to sell at $19.99 USD. 


Overall, If you'd like to enjoy an action-packed cinematic experience with an ample amount of leisure, this is definitely a game to play. Yakuza Kiwami 2 is available now on Xbox One, Windows 10, and Xbox Game Pass!


Gameplay 4

Replay Value 5

Visuals 5

Price 5

4.75 out of 5 Cool Points





Official Xbox Games Showcase | July 2020

I'm back, get the popcorn and enjoy the Xbox Games Showcase!

Halo Infinite's multiplayer will be free-to-play in order to take on other multiplayer giants. There have been complaints about a potential Battle Pass system to finance this effort, but I have a very limited objection to that. The owners of the base game should not be charged if they are not provided a credit for owning the base game.

 

Mask Up Mondays: NBA 2K Playgrounds 2 (Season Game 1)





Wearing masks stops the spread, so imagine COVID-19 if everyone acted accordingly and wore their masks. People are dying, people are losing their jobs, people are being evicted, companies are losing business, essential workers are getting sick, and that only increases the scarcity of everything when you think about it. It doesn't require you to wear it in your car, just wear it in stores and public buildings around others, and when you're in crowded spaces and areas where you will interact with things where the public, in general, will go (i.e. gas stations).

Not sure what type of mask is most effective? Take a look at this lab test from June, where the Florida Atlantic University researchers developed a cough emulator lab configuration to determine what the most effective mask would be. The focus is air droplets and how effective certain masks are, and we have the most effective masks in the test available for you w/ a coupon code to save 15% off. So take a look at the video to verify for yourself, and... let's flatten the curve.