Showing posts with label Early Access. Show all posts
Showing posts with label Early Access. Show all posts

PIONER: Early Access Experience - Descending Into the Depths of Tartarus

Early Access is always a gamble. Sometimes you’re buying into a vision. Other times... you’re stepping into a world that’s already found its footing but still has room to grow. PIONER sits firmly in the latter category — an atmospheric, systems-driven survival shooter that feels confident in what it wants to be, even as it continues to evolve on the road to full release. Hop in and lets roll!

Set in a haunting, post-apocalyptic open world that blends Eastern European grit with sci-fi mystery, PIONER doesn’t rush to explain itself. Instead, it lets tension, exploration, and... player choice do the talking. The result is an experience that rewards patience, curiosity, and preparedness — and with recent refinements under the hood, that experience is becoming smoother, smarter, and more inviting for long-term players.



This gameplay footage was recorded before the most recent major update. While visuals, performance, and systems have since improved, this video gives you a grounded look at the core gameplay loop, tone, and early-game pacing that define the PIONER experience.


 A World That Wants You to Learn It, Not Conquer It 

PIONER’s strength lies in how it balances danger with discovery. Every zone feels intentional — not just as a combat space, but as an ecosystem. You’re scavenging, managing resources, navigating hostile factions, and deciding when to engage or disengage. This isn’t a run-and-gun power fantasy... even if it's tempting to do so; it’s a survival-focused experience where awareness matters just as much as firepower.

As you move through areas like the Rogue Wasteland, Mushroom Valley, and the Midlands, you’ll notice how the game subtly teaches you its rules. Enemy placement, environmental hazards, and loot distribution all push you to slow down and think. That design philosophy carries into raids, PvP encounters, and global events, making progression feel earned rather than handed out.


 Depths of Tartarus: What the Update Improves (Without Breaking the Vision) 

Rather than reinventing the wheel, the Depths of Tartarus update reinforces PIONER’s foundation by tightening systems that matter most during long play sessions.

🔧 Performance & Optimization

This is where the update shines. Improved RAM usage, faster world map loading, reduced draw calls, and a new data precaching system significantly reduce stuttering and performance hiccups. Cutscenes run smoother, environments load more cleanly, and traversal feels less interrupted — especially in larger zones.

Lighting and character model optimizations also make the world feel more cohesive without dramatically altering its visual identity.

 New Content That Adds Variety, Not Noise 

  • New PvP Map: “Dawn” (6v6 Brawl)
    A tighter, more controlled PvP space that emphasizes positioning and teamwork.

  • New Raid Quest: “Crab Island”
    A welcome addition for PvE-focused players looking for structured challenges with meaningful rewards.

  • Steam Achievements
    Small addition, big motivation — especially for completionists.

These additions expand the game without overwhelming it, which is exactly what Early Access content should do.

 Smarter Economy, Better Balance 

The update also addresses progression pacing:

  • Adjusted drop rates for key materials

  • Improved merchant pricing logic

  • Increased chances of rare weapon workpieces from minibosses

  • Rebalanced repair costs and requirements

Combat tuning brings noticeable changes as well, particularly for assault rifles, crossbows, and throwable weapons. Nothing feels wildly overpowered, but several tools now feel more viable across different playstyles.

(And yes — Vodka stats were fixed, which somehow feels very on-brand.)

 Quality-of-Life Changes That Quietly Matter 

Some of the most impactful improvements aren’t flashy:

  • Faster and more reliable raid matchmaking

  • Improved climbing and collision across all maps

  • Better NPC navigation and quest flow

  • Increased resource stack limits

  • Headgear visibility toggles via the Skin Workbench

These are the kinds of refinements that don’t always make headlines but dramatically improve day-to-day play.

 Early Access Verdict (So Far) 

PIONER feels like a game that understands patience — both in how it’s played and how it’s being developed. The Depths of Tartarus update doesn’t try to sell hype; it builds trust. Performance improvements, meaningful balance tweaks, and focused content additions all point toward a team committed to long-term stability rather than short-term spikes.

If you’re the type of player who enjoys watching a world take shape — learning its systems, adapting to its dangers, and growing alongside it — PIONER is... already worth keeping on your radar.

The descent is just beginning.

To celebrate the update, PIONER is available on Steam at a 20% discount until February 16.




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 + Sophi 

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RIFTSTORM at PAX East 2024!

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Secret-Society-Themed Cooperative Roguelite Shooter: ‘Riftstorm’ has a planned release for 2025!


If you're going to Pax East, you can find RIFTSTORM at booth #18105

Fight a relentless battle against cosmic horrors as an elite secret operative. Riftstorm is a Multiplayer Roguelite Shooter featuring unique weapon skills, challenging dungeons, and high replayability for solo and up to 3 players co-op.

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Cosmic Horror Meets Military Occultism

Venture into the realms of the unknown filled with myths and nightmares. In this universe, the creatures and things of myth and nightmare are called mythics; and those who face them everyday are the operatives of the secretive organization known only as the: Mythic Protocol.


Riftstorm with its distinguished presentation and fast and flowing action is a Roguelite Shooter featuring unique weapon skills, challenging dungeons and high-replayability for solo and co-op. Play as an elite secret operative against the unending threat of cosmic horrors.

Starting Point


The player will go through a short tutorial on how the controls work, then, after finishing the tutorial, they will go to the operative's base and can choose which mission they want to go through solo or co-op. The player can also choose from four operatives based on their specialty and choose their weapon loadout before going through the mission.


Cosmic Horror Meets Military Occult

Explosive action and some amazing  moves can be executed as you venture  into the realms of the unknown filled with myths and nightmares. In this universe, the creatures and things of myth and nightmare are called Mythics; and those who face them daily are the Operatives


Intense Multiplayer Roguelite Shooter

Take control by shooting, dodging, customizing each run to your strengths and choosing your preferred playstyle. Dominate the dungeon in an intense co-op roguelite shooter, master shooting, dodging and experience different challenges through procedurally generated dungeons. Create the best builds, experiment, and adapt.


Up to 3 Players Co-op PvE

Unite with allies in a more challenging and thrilling multiplayer dungeon through co-op gameplay. Work together and survive increasingly challenging encounters to earn the best loot.

Instant Action, Long-Term Mastery

Riftstorm seamlessly blends intense action, challenging gameplay, and skill mastery, allowing you to jump in and out of the action at your own pace as you build on your skills and reflexes to master the game.


In total, this new playtest it will introduce:

  • 3 new Threat Levels (missions of varying difficulties)

  • 2 new Operatives: Hertz and Spraybot

  • 1 new Narrative Arc  

  • 1 new Mythic enemy type

  • 10 new weapons




Sophima

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