Showing posts with label pve. Show all posts
Showing posts with label pve. Show all posts

PIONER: Early Access Experience - Descending Into the Depths of Tartarus

Early Access is always a gamble. Sometimes you’re buying into a vision. Other times... you’re stepping into a world that’s already found its footing but still has room to grow. PIONER sits firmly in the latter category — an atmospheric, systems-driven survival shooter that feels confident in what it wants to be, even as it continues to evolve on the road to full release. Hop in and lets roll!

Set in a haunting, post-apocalyptic open world that blends Eastern European grit with sci-fi mystery, PIONER doesn’t rush to explain itself. Instead, it lets tension, exploration, and... player choice do the talking. The result is an experience that rewards patience, curiosity, and preparedness — and with recent refinements under the hood, that experience is becoming smoother, smarter, and more inviting for long-term players.



This gameplay footage was recorded before the most recent major update. While visuals, performance, and systems have since improved, this video gives you a grounded look at the core gameplay loop, tone, and early-game pacing that define the PIONER experience.


 A World That Wants You to Learn It, Not Conquer It 

PIONER’s strength lies in how it balances danger with discovery. Every zone feels intentional — not just as a combat space, but as an ecosystem. You’re scavenging, managing resources, navigating hostile factions, and deciding when to engage or disengage. This isn’t a run-and-gun power fantasy... even if it's tempting to do so; it’s a survival-focused experience where awareness matters just as much as firepower.

As you move through areas like the Rogue Wasteland, Mushroom Valley, and the Midlands, you’ll notice how the game subtly teaches you its rules. Enemy placement, environmental hazards, and loot distribution all push you to slow down and think. That design philosophy carries into raids, PvP encounters, and global events, making progression feel earned rather than handed out.


 Depths of Tartarus: What the Update Improves (Without Breaking the Vision) 

Rather than reinventing the wheel, the Depths of Tartarus update reinforces PIONER’s foundation by tightening systems that matter most during long play sessions.

🔧 Performance & Optimization

This is where the update shines. Improved RAM usage, faster world map loading, reduced draw calls, and a new data precaching system significantly reduce stuttering and performance hiccups. Cutscenes run smoother, environments load more cleanly, and traversal feels less interrupted — especially in larger zones.

Lighting and character model optimizations also make the world feel more cohesive without dramatically altering its visual identity.

 New Content That Adds Variety, Not Noise 

  • New PvP Map: “Dawn” (6v6 Brawl)
    A tighter, more controlled PvP space that emphasizes positioning and teamwork.

  • New Raid Quest: “Crab Island”
    A welcome addition for PvE-focused players looking for structured challenges with meaningful rewards.

  • Steam Achievements
    Small addition, big motivation — especially for completionists.

These additions expand the game without overwhelming it, which is exactly what Early Access content should do.

 Smarter Economy, Better Balance 

The update also addresses progression pacing:

  • Adjusted drop rates for key materials

  • Improved merchant pricing logic

  • Increased chances of rare weapon workpieces from minibosses

  • Rebalanced repair costs and requirements

Combat tuning brings noticeable changes as well, particularly for assault rifles, crossbows, and throwable weapons. Nothing feels wildly overpowered, but several tools now feel more viable across different playstyles.

(And yes — Vodka stats were fixed, which somehow feels very on-brand.)

 Quality-of-Life Changes That Quietly Matter 

Some of the most impactful improvements aren’t flashy:

  • Faster and more reliable raid matchmaking

  • Improved climbing and collision across all maps

  • Better NPC navigation and quest flow

  • Increased resource stack limits

  • Headgear visibility toggles via the Skin Workbench

These are the kinds of refinements that don’t always make headlines but dramatically improve day-to-day play.

 Early Access Verdict (So Far) 

PIONER feels like a game that understands patience — both in how it’s played and how it’s being developed. The Depths of Tartarus update doesn’t try to sell hype; it builds trust. Performance improvements, meaningful balance tweaks, and focused content additions all point toward a team committed to long-term stability rather than short-term spikes.

If you’re the type of player who enjoys watching a world take shape — learning its systems, adapting to its dangers, and growing alongside it — PIONER is... already worth keeping on your radar.

The descent is just beginning.

To celebrate the update, PIONER is available on Steam at a 20% discount until February 16.




Illustration of Blu with headphones and sunglasses.

 + Sophi 

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FTS: MAJOR UPDATE HEADED TO the Free-To-Play title... 'PIXEL STARSHIPS'!

 

MAJOR UPDATE HEADED TO 'PIXEL STARSHIPS'
New Missions, Ship Components, Weapons, Defenses, Customization, and More!

September 16th, 2024 — SavySoda is excited to announce a major content update to Pixel Starships, one of the most popular cross-platform multiplayer sci-fi strategy games. Upgrade your ship to level 13 and unlock an array of new enhancements and strategic possibilities.

This update is designed to reward dedicated players with greater power, flexibility, and challenge for both PvP and PvE engagements, encouraging them to explore further into the vast free-to-play universe of Pixel Starships.



Pixel Starships is the world’s first total spaceship management game in an 8bit massive online universe. You command every aspect of your ship from construction to battles in a single persistent world. Your mission is to build and develop your vessel into the largest, most powerful ship in the galaxy. Take epic journeys through unknown regions of space as you study alien races and discover new weapons and artefacts. Battle other players in head-to-head combat, steal their resources and strategically lead your crew to victory.

This Update Features:

  • New ship components
  • Advanced weapons
  • Upgraded defenses
  • Expanded ship customization options
  • New missions and challenges to test your upgraded ship


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FTS: Seafaring Story Adventure “WILL: Follow The Light” Revealed at Future Games Show (PC, PS5, XSX)

 

 

WILL: Follow The Light – New Unreal Engine 5 Narrative Adventure Sets Sail at Gamescom 2024

Set sail on stormy seas and explore the rugged Nordic coast in an original narrative adventure from TomorrowHead Studio, coming to PC, PlayStation 5 and Xbox Series X|S in 2025

SPOKANE, Wash. – Aug. 21, 2024 – International independent game developer TomorrowHead Studio has revealed the first trailer for its debut game, WILL: Follow The Light, during the Future Games Show. This realistic, single-player, first-person journey through the harsh northern latitudes is set to release on PC, PlayStation 5, and Xbox Series X|S in 2025.

About TomorrowHead Studio

Headquartered in Spokane, Washington, TomorrowHead Studio is a new international game development company inspired by the wanderlust of travel and exploration. Their mission is to send players on journeys of discovery, exploring places and worlds they’ve never been to before.


Game Overview

WILL: Follow The Light is a narrative adventure that takes players on a journey across stormy seas and rugged Nordic shores. Players will helm a sailing yacht, piloted with realistic controls developed in collaboration with arctic voyagers, navigating the cold and hostile environments of far-northern seas.

Story and Gameplay

Players assume the role of Will, a fearless man who grew up on the sea, as he ventures north in search of his missing son. The story explores the relationship between father and son, taking players on an emotional rollercoaster through wild thunderstorms, the ringing silence of loneliness, and a tale about the importance of caring for loved ones.



Challenges and Features

Players will face challenges both at sea and on land. As they progress, they will solve puzzles rooted in real life, chart their path using an authentic weather station and lifelike navigation system, and traverse snowy trails by dog sled in search of answers.

Developer Insights

“We have been working together on WILL for more than two years, so today’s announcement is an exciting moment for our team,” said Roman Novikov, Founder and Game Director at TomorrowHead Studio. “At TomorrowHead, we are inspired by some of the best games in the genre and what they do so well – Firewatch’s feeling of escape and loneliness… Alan Wake’s visuals and atmosphere – and we have invested deeply in art and technology to bring players a narrative adventure that will see players exploring the world in a whole new way. We’re looking forward to revealing more later this year.”

Initial Impressions

My initial thoughts on this game are that it’s a visually stunning headscratcher. It feels like it could be horror-based, but it’s not. I was expecting something to jump out at the protagonist, but it never happened. Instead, the goal is to reunite with your family, taking on the elements rather than arming yourself. This approach opens the door to players who enjoy great-looking games without combat, similar to fans of Myst.

While I would have loved to see some beasts to beware of, I understand the direction. As long as you know you’re preparing for a story-rich adventure puzzle game, your expectations will be realistic. Overall, it looks like an interesting game and I think it will be a cool experience. Game on!


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Once Human: The Post-Apocalyptic Survival Game + The First 30 Gameplay!


In the vast landscape of survival games, “Once Human” stands out as a compelling blend of open-world exploration, intense combat, and intricate crafting. Developed by Starry Studio, this multiplayer game thrusts players into a post-apocalyptic world where humanity is on the brink of extinction due to an alien contamination known as Stardust. That could've been the perfect name for a tag team partner to have alongside WWE's Goldust.

Survival at Its Core

“Once Human” challenges players to navigate a world teeming with monstrous enemies and scarce resources. As a Meta-Human, players possess unique abilities to combat the Stardust infection and survive the harsh environment. The game emphasizes cooperation, allowing players to unite with friends to build territories, fight off threats, and uncover the secrets behind the apocalypse. Squad up!


Crafting and Customization

One of the game’s standout features is its deep crafting system. Building a sanctuary is equally detailed, offering players the freedom to design and relocate their bases as needed. You will need to become skilled with crafting for a successful adventure.

Engaging Storyline

Beyond survival, “Once Human” offers a rich narrative that delves into the origins of Stardust and its impact on the world. Players will encounter various factions, each with their own motives and stories, adding layers of intrigue and depth to the gameplay.


First Impressions and Unique Elements

When I first saw this game, I didn’t foresee it being the way it ultimately turned out. Not sure what I really thought I’d expect, but the Meta-Human aspect is a nice touch and elevated it a bit more beyond arming oneself with traditional weapons only to take on the baddies. I think the depth of this game will please those who are fans of co-op survival, crafting, horror, and third-person shooters.

Watch the Gameplay

Curious to see "Once Human” in action? Check out the first 30 minutes of gameplay here:



Once Human” is more than just a survival game; it’s an immersive experience that combines strategy, action, and storytelling in a beautifully crafted world. Whether you’re a fan of survival games or new to the genre, “Once Human” promises an adventure worth embarking on.


Tip: If you are looking for the Extradimensional Cat... just look on the roof of the home located just behind the Deadsville Teleporter. If it gets away during your attempt to capture it, no worries, just teleport out and try again when you zap back. Happy Hunting Control Wielding-Weekenders, Game On! Blu 


Sophima


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