From the Source: XSeed - Earth Defense Force 2 & 4.1

If Earth Defense is your cup of tea... here ya go!
 
Save Earth from Extraterrestrial Invaders in Earth Defense Force 4.1on PlayStation®4 system and in
Earth Defense Force 2 on PlayStation®Vita system on 
December 8th!
On December 8, both Earth Defense Force 2: Invaders from Planet Space for the PlayStation®Vita, and Earth Defense Force 4.1: The Shadow of New Despair for the PlayStation®4 will be made available across North America for retail and digital purchase at $29.99 and $49.99!

To celebrate going gold, we have launched the official website for the Earth Defense Force games at  www.theedfdeploys.com
Earth Defense Force 2: Invaders from Planet Space

Earth Defense Force 2: Invaders from Planet Space will launch with massive improvements worthy of its pedigree, including English voiceovers to keep players focused on the game's nonstop action, new content, and a choice of four-player co-op and versus modes served up either online or via local ad-hoc connection, with each method providing varying levels of difficulty for co-op as well as unique weapon selections.

In Earth Defense Force 2: Invaders from Planet Space, players take on the role of the Infantryman, a military soldier, the Pale Wing, a special ops soldier equipped with a jetpack, and new to this version, the Air Raider, who fights indirectly through the strategic placement and dispatch of trip mines, sentry guns, airstrikes, and more. Whether alone or with up to three friends, players must fend off the spacefaring invaders through frenetic real-time combat in a variety of mission areas, many of them inspired by real-life locations.
    
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 Earth Defense Force 4.1: The Shadow of New Despair
 
Earth Defense Force 4.1: The Shadow of New Despair is a complete reimagining of Earth Defense Force 2025 with silky-smooth framerates, beefed-up graphics, and tons of new and rearranged content. After selecting from one of four unique playable classes and customizing a loadout from hundreds of weapons, players will lead NPC troops into city-wide battles against hordes of seemingly endless giant bugs, robots, and other colossal enemies. 

In 4.1, players will take on extraterrestrial invaders as the versatile Ranger, the aerial Wing Diver, the vehicle-summoning Air Raider, or the armored Fencer. Call in airstrikes, commandeer tanks, operate giant robots and more to obliterate alien scum. Two players can enjoy local campaign co-op and head-to-head versus modes, while online co-op features 98 total missions (9 exclusive to online play) with support for up to four players to increase the odds against this gargantuan incursion.
    

SPACEBASE DF-9... reviewed!

http://amzn.to/1SyHPLd

A game with great potential that suffers from (hmmm)… asphyxiation.
Ever play a game that has the potential to be a really good one, yet finds itself tripping over those annoying… WTF’s?! That’s exactly what this game does for me.

The trailer shows a pretty good space sim experience, but it’s like pulling digital teeth at times to get any of your crew members to comply with their roles (if they comply at all). The willingness of the behaviors should be more instant if they’re happy to comply... and sluggish the more they aren't. Simply pile the tasks (or something) and allow them to be cancelled for each member's set tasks, or have the tasks cancel each other out if we need them to do one thing immediately… or swap the tasks around (drag’n’drop action).

SpaceBase DF-9 reminds me of the Sims… in space (kinda sorta, with less personality and different frustrations). Nevertheless, the potential experience is what makes me continue to play the game in hopes that I can reach the makings of a great base. It’s not a game I play back to back… but with improvements, it could honestly be a great game and I see that regardless of the frustrations.
The type of experience it offers (that shouldn’t have other things in the way) are… crew roles that allow the base to grow based on their individual roles and interests. You aren’t just skating through from one progression to the next either, you have to build, run, and protect your base. I find it very interesting, and that should be the thing that’s able to shine… greatly.
A major plus (for me) in this game is figuring out how you’re going to take on raiders that invade your base. I just wish that members of your base complied in the way they should… and if it were my decision, I’d want a manual option that allowed me to move the members where I wanted them to go. I would list my reasons why, but… Double Fine doesn’t pay me to make their games for them.
What you see in the trailer is not as easy as just placing things, and I get that. Dealing with the elements and… raiders is fine BUT (and that’s a big but) things have to be a bit smoother than the tug of war compliance with commands. Get it done instead of standing around or “wandering around” as the game puts it… or running around in a panic because the member is concerned about the level of oxygen when the place... has… oxygen.
One thing I’d do regarding the game is… do something about the frigging walls that block the outer view of your space base. That should be easy… and the front walls could either be a low cut or an extremely low opacity wall. In sims… we have to be able to count out the amount of blocks needed for our next build, and if you can’t see the amount of space available… it’s a bit difficult to do that. It's doesn't stop you from building, but with building being the name of the game, don't block it out.
The fun factor is there, but the frustration factor is greater. I'll... leave it at that.
Visually, I think the game looks great in the 2D top side view, and the art style is cool (long live 2D art).

Replay value is there also, even if it’s something that initially sends you back to the drawing board, again… and again (and… you get the picture). The true replay value can be experience once you get a stable base that covers the needs of your members, and give it a try to see if you can obtain that… if this game interests you. I do suggest to the developers that they should at least see what they can do to ensure that it’s a game that is given a chance without the unnecessary getting in the way. A good update that gets it to where it needs to be, will turn those mostly negative steam reviews (as of 11.17.2015) around, because then the challenge would be the welcomed sim challenges and not challenges regarding characters ignoring what they were told. Speaking of going back to the drawing board, I don't want to downplay that (for what its worth), because if your decisions send you back... you have the option to go back and game... game... again until you get it right.

The game is $9.99 on Steam, and that’s not a bad price (at all)… but I still need a game to feel stable (to allow for a well-rounded experience).

Fun factor: 2
Visually: 4
Replay value: 4
Price: 5
3 / 5 Cool Points

Explosions + Wing Suits + Grappling Hook Action = Just Cause 3

What else can we say? Check out this trailer... and hopefully you will be as excited as we are because "Just Cause 3" is around the corner! How close? Is December 1st (2015) close enough for you?


This is one of those games that's easily on  my wish list, and for good reason... Just Cause 2 was freaking awesome... had a lot to enjoy and I expect the same out of part 3.

Speaking of JC2... Xbox One owners get the hook up, because part 2 will be available free with your purchase of JC3 (and nope this isn't a joke). By the way... the trailer was done by a fellow fan of the franchise!


Zelda action: It's Friday... and we're switching things up! (Slowly but surely anyway.)



It's Friday... and it's been awhile, but we've been busy (I even had a close call with the purchase of a clunker of an SUV... but I wasn't spending a dime above free on that one). :p

Anyway..., things are still busy but news and reviews will pick up. We are actually working on switching things up little by little... getting Nintendo-Demand over to SDGT Ent fully.
Broken record time: The reason the switch began in the 1st place is... (hmmm..., ah yes) Nintendo represents specific platforms (like the Wii U and the 3DS), and as mentioned before... we represent all platforms.

On that note... representing all while one is headed over the others is something we wanted to change.

Nintendo's turn is up next... as I review... (the game they sent at the end of last month... and as you know by the awesome image below, its) The Legend of Zelda Triforce Heroes!





Want to guest write for SDGT Ent? Contact us... at: Nintendo.Demand@gmail.com

Steam Cam: Streaming & Game Capture + FaceCam


I know there are streaming and game capture options out there... but it doesn't mean Steam can't step into that realm even further with a face cam option added to the mix. There are a slew of gamers who wonder constantly how they'd be able to have a face cam view showing during game streaming and capturing (trust me).

This... "Why Not" option should be available in the Steam UI activated by a hotkey. Having a 1st party app would be fantastic and the features could cover things like Steam chat and uploads to video-sharing sites. In addition, I'd love to see Valve bring some more 1st party games to the platform and... 2nd party games wouldn't hurt either.



You only get...One Life (in this game)... that's it, good luck!



Okay... sooo (right), there's this game called "One Life" where you have "One Life" and... that's it (you're done), because it locks you out of the game after that. We will be providing more coverage on the game, including a daring game review... just to see how long "One Life" can last in the game, as well as the various other things it has to offer (that make for a thorough review).

I don't want to get deeper than that, but I do want to point out something that should be apparent to anyone buying this game... (remember), don't expect to go C-O-D, or you'd probably end up one... and done quickly (if the game remains that way). 

One Life (seemingly) would require a lot more thinking in my opinion. If you're just going in trying to take any and everyone out, that decreases the amount of trust you'd have with others playing with the game.

In other words... if you like to go Rambo, just expect for there to be a rise against you to make sure that the investment in the game doesn't go up in smoke.



This game is doing something no game has intentionally done before (from what I know)... and it could end up being good and/or bad. Bad for those that die early, but rewarding for those truly able to survive, gain friends... and trust as they band together to grow against enemies that also include... zombies. You don't know who would decide to do what in this game, so you'd better know your friends, foes, and frienemies.

My advice to those new to FPS games: You'd better get some practice in other FPS games, crank up the difficulty and up your experience before stepping into this game... especially since you only have "One Life". Coverage for this game couldn't come at a better time... Halloween approaches. Gwahaha(coughing)haha!

Anyway, if you want this game to be released on Steam, vote it up on Steam's Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=534994203






Star Wars: Battlefront 3 + Disney Infinity 3.0 + Nintendo... Nintendo

http://amzn.to/1WPT1pVHope everyone is providing plenty of feedback to the developer that's actually constructive (during the beta)... for the best experience in Star Wars Battlefront 3. The missions should contain some seriously good Star Wars missions, because there is too much gold there, don't sleep on it. Missions should rival multiplayer so that both are appreciated.
http://amzn.to/1ZhA81d

http://amzn.to/1WPT1pVHere is the Deluxe Edition & Standard Editions... along with the PS4 Limited Edition Bundle the one and only Darth Vader on it. That PS4 is nice, and what I love about the design is that its not labeled with the title of the game. Why is this important to me? Well... that takes a dated look off the system, because the game won't be new forever and having the title of the game would be like a timestamp (kind of like how some gamepads and fight sticks have the titles of games on them).


                                                              

It would've been great to see an all white PS4 with Luke Skywalker on it too, but this totally works.


For Wii U gamers (though its a different feel)... there's always Star Wars action through the Disney Infinity 3.0 Edition. What gets us about Nintendo is that they seem to just roll with whatever they get. At least the game is available on the console... but it's just the standard edition. They still aren't exactly opening up the way they could and we haven't been presenting much Nintendo news (even though there is a little), mainly because there is a lot of repeat repeat repeat. There has been an even bigger shift in interest towards PC because companies have been a bit more open and a willingness to provide content, beta codes, etc (with or without us reaching out to them).

What content would be shown at that point? Yep... you guessed, PC content! We're going to continue covering news for the big N though... that's just something that had to be expressed. :p I'll end this on a lighter note: Out of all the Star Wars characters, Ahsoka Tano is actually ranked #1 for all of us at SDGT Studio. It may just be the amount of story surrounding her (but it's good and we like her personality), and there is enough for her to actually have her own story from youngling to Padawan and beyond. The crap she went through prior to walking away from her path to Jedi... was enough for her to get our vote on that decision. Anyway... game on!


http://amzn.to/1WPRVdI
Enjoy Star Wars action in Disney Infinity 3.0 Edition