Splatoon's Wii U bundle is in countdown mode (are you ready?)... tickety tock, ink drenched socks, I know a few people ready to play around the clock. If you're hopeful to be the best of the best little squid person... for possible tournaments, first put it out there that you want tournaments for this game so that there is a demand.
Would you like a Splatoon tournament?
Reply below and we will pass it on to Nintendo... because it's one of those games that deserves a tournament to really excite players and potential players. As mention before, this game is coming at a pretty good time... because the summer is right there ([pointing right at it]... do you see it) and this is the perfect game to jump in and out of between dives in the pool.
Bravo to BFG for letting the crazy hang out in this video!
The reason this is a great time to buy a Wii U... outside of the games already available and those on the horizon is because the best Wii U systems to buy are the bundled systems. Nothing complex about that reason... but you're saving money on games at the same time instead of making multiple separate purchases at once.
I wish the game would've been around $39.99 or $49.99... but it should be alright... and to be honest, there are shooters (that we've mentioned and warned about) that didn't give much more than some multiplayer action and charged a full price. If this game has a full single player campaign... as well as a hefty multiplayer side, then I can't argue with the price (but but but... it would sell a bit quicker at one of the mentioned prices). These Splatoon Amiibo figures may prove helpful if you get the upper hand on the competition... but don't expect Nintendo to give you overkill capabilities that make the game severely unbalanced.
Blue Estate... reviewed!
This is what happens when Comic Awesomeness & Comedy collide with an on-rails shooter… chock full of creativity and naughtiness.
“Viktor Kalvachev’s Blue Estate the game”… is based on a comic by… Viktor Kalvachev & Kosta Yanev. Don’t know who they are? …It’s quite alright, we don’t either, but we hope to see more from team Hesaw because varying styles change up the pace. Following trends is not the way to go, taking your own route and owning the fluff out of it… gives gamers more options to enjoy, and this is what I see in this game.
This isn't a game for everyone (I just want to make that clear)… especially the kids below the recommended age, so put them to bed and game it up. If you like action… want a sense of getting back to the arcade or want to know what it feels like in a sense, then you’re not that far off when you get together with a some of the craziest friends you have playing this on a big screen w/ the surround sound cranked just below… the volume of disturbing the peace!
The story feels good… the art is great, and it feels like one of those comic style movies that places a (light) gun in your hands as you ride shotgun with a fun motor-mouth narrator sitting in the back seat. Light gun games don’t come around that often, and even with FPS games giving you a similar feel mainly do to the first person view (some almost following a similar blue print in their story modes because they take you by the hand even when they shouldn't because its not on-rails BUT)… light gun games have their own charm when it’s done right. Accuracy and timing pays off as you progress in this game that starts off with you rescuing a stripper/love interest from the dangerous clutches of… someone that’s quite the “little” character and then some (so expect a good mash up in this story). Hesaw definitely sends you walking into an inferno... that maintains its action quite well.
The game is priced very well… they didn't play around with a ridiculous price tag which gets a thumbs up from us (two thumbs up). The game is available for PS4, Xbox One, PC, as well as Leap Motion… for fans of the controller.
Cons of this game (for me) are… “Why in the world isn't it also on the Wii U?” The Wiimote naturally doubles as a light gun (more on the lines of something you’d see in Star Trek via the phasers… but a light gun none-the-less), so we’d definitely like to know why. The experience would be a lot more at home on the Wii U because of the Wiimote more so than… the Xbox One, and the PS4. The nunchuk would drive home the experience also… because you’re required to do certain movements to overcome various obstacles while still taking on the enemy. It’s a nice move that a lot of other ORS’s don't consider, so you're able to do more than just... point and shoot without it becoming a pain since opening doors and stuff help you move forward.
Another con that stems from the lack of a Wii U version (for me), is when I used the standard controller on the PC… it was a pain because the movement of the camera could’ve still been moved around like that of a traditional FPS game to improve on aiming in this fast paced game. It doesn’t break the game… and I was able to proceed, but… I really (really) got into the zone when I put the controller to the side and got on the keyboard & mouse (while thinking of how awesome it would be to play in a more traditional way on the Wii U because of the Wiimote & Nunchuk... without buying an additional peripheral that would only be used based on the frequency of genre related purchases).
Q&A w/ the team!
______________________________________
Since we wanted to know why Wii U doesn't have the game… and the team was so cool with it, we had the honor of doing a Q&A with them... and the comic book creator:
Overall, Hesaw made a good move with the game, by placing it in a genre that's not used too often... the story is fun, plenty of action, and the price... forgeeet about it. Its unfortunate that resources stand in the way of this game being on the Wii U... but who knows what a kickstarter could do if they're willing to try.
- How did Team Hesaw and Viktor Kalvachev meet?
VK: I am one of the founders of the company and had the pleasure to welcome everyone on board myself.
- What made you consider doing a game based on the Blue Estate comic?
VK: It was one of my partners who kept pushing to make the comic into a rail shooter and I finally gave up. After a month of brainstorming how to approach it I was pretty happy with the chosen direction and we decided to apply for funding through CNC (a French government organization helping studios in France finance their projects). Luckily we were given the grants and so it began. It was so much fun to transfer the comic book universe into a playable one.
- Why did you decide to go with an on-rails shooter instead of another genre?
VK: We love the genre and we miss the good old games like House of the Dead and Time Crisis. Rail shooters are also a lot cheaper to make then FPS games and we used the controlled camera to give the game a more cinematic feel.
- Any reason why the game isn’t on the Nintendo Wii U? For use with the Wiimotes?
Samuel Jacques : Actually, we are using a Unreal 3.0 for the game engine.
To release the game on WiiU, we should undertake a massive technical work that is simply beyond our capacity.
Some games using Unreal engine have already been released on WiiU like Mass effect 3 or Batman Arkham City (…if i am right) but those projects had resources we can’t spend
I wish we could do a WiiU version as I really love the console.
Regarding the Wiimotes, I strongly advise you to have a look on Blue Estate steam forum. Some people came up with some creative solutions J
- Do you see yourself making more Blue Estate games based on the positive response from gamers?
VK: We would love to. Only time will tell if will get the chance to make another one or not.
Overall, Hesaw made a good move with the game, by placing it in a genre that's not used too often... the story is fun, plenty of action, and the price... forgeeet about it. Its unfortunate that resources stand in the way of this game being on the Wii U... but who knows what a kickstarter could do if they're willing to try.
Fun factor: 4
Visually: 5
Replay value: 5
Price: 5
Visually: 5
Replay value: 5
Price: 5
"4.75 / 5 Mushrooms"
Onlive goes Offline... how will Nvidia preserve games? + Dear Nvidia + Think before you buy
Onlive goes offline
Now it's time to say goodbye... to all our Onlive friiieeenndds! It's sad to know that those jobs will probably go poof, but what about the games? If you have invested in the service and have purchased game... find out how you will be able to take your library with you (to Steam). We've contacted the company before... because 1st party games would've actually helped them out (if they were good), but not even one popped up.
This is something for stream surfing gamers to keep in mind... "How long will those games purchased at full retail... be accessible by you?" Onlive supporters can kiss (not one, but) ALL of their games... goodbye, no matter if they paid full price for them or not (gotta love that crap, right?).
That's like an ahhh... long term game rental. Where is the safety net if the company pulls the plug? (Sony basically bought them out.) Sony should take Onlive Microconsoles, and the apps (if possible) and update them to run PSNow.
Nvidia's shield console is similar (looking at it from the outside), you aren't downloading and backing these games up, so... I will say think before you buy. We will be making a demand to Nvidia, because there needs to be a safety net for the games sold at full retail price.
That's one thing traditional gaming has over streaming... and games that require the internet to play (period), you can go in and just get your game on with or without the internet. Love it!
I don't mind variety... but I don't like to waste money either, something has to be worth my time to get my dime most of the time. I'm a bit more optimistic with Nvidia, but we shall see.
Why I would consider buying this: A reason i'd probably be interested in purchasing something like this, is... because I like to have a set top box so that i'm not running a Nintendo, Xbox or PlayStation constantly to stream entertainment (so the fact that it's a set top device is actually the thing that got my attention)... and this is small enough to fit in a laptop bag along with my 3DS. The gaming is a plus in this case... so from that perspective its something I could get with the performance i'd prefer over slower STBs (it also has free games if I just want to play something... without purchasing).
Nvidia... create 1st party games and make sure that you do not lose momentum like... Onlive! It's a competitor to other gaming consoles that have exclusives and first party games, so make it essential to the Shield. If its a console... remember to treat it like one, and go hard for your system to make it worthy of a huge audience.
Think before you buy
Speaking of thinking before you buy... Evolve is more of a devolve in terms of a full retail AAA title. We put out the warning about this game when it was first revealed... it just wasn't a full game, it was as clear as day.
We cannot tell you what to buy and what not to buy (you do what you want) but... complaints about a game are pointless if you lead off with "I should've ****ing listened!".
The company needs to be ashamed of selling "game modes" as a full retail game. The modes are an experience I could see in an arcade, but if its not something acknowledging that the experience is limited and being priced as such... its nothing more than an unfair cash grab. They could fix that by actually giving more as free downloads, but unless they do something... decent like that, i'd be skeptical. Less isn't always more... seriously (like seriously... seriously).
Developers: If you consider doing stuff like this... you deserve to land flat on your face. If you don't know how to make a full... game, bring in some fresh blood to bring the game to life with a depth-filled story worth playing (while giving them a chance to shine). Say no to the rodeo dung!
Nintendo buys Nintendo-Demand? + From the Source: Nintendo (Event and Tournament) + Nintendo Direct
Nintendo buys Nintendo-Demand?
I had no clue what we were being invited to Nintendo's Tree House for... but holy crap, I didn't expect for us to have an offer to join the Nintendo family. Reggie respects the fact that i'm not going to bite my tongue (because that would hurt, but secondly) because... they need an unbiased addition to the team that keeps them on their toes. That's what made me comfortable with it... but we're still waiting for our lawyer to look over the paperwork.
We were allowed to mention some things to you guys, like things they will consider... including:
- Tournaments that we host (at least once a year)
- Suggestions for games in development... including ideas that we might have for IPs (heck yeah!)
- Game giveaways
- A yearly drawing to take 1 Nin-Dem w/ us to experience E3 every year
- Nintendo-Demand Yadda Yadda Show every Friday night - Saturday morning (Showcasing the gameplay skills of Nin-Dems & Treehouse vets)
Our main focus would be Nintendo-Demand at Nintendo.com/NintendoDemand, and Nintendo Miiverse. We won't be able to talk about other platforms after things are final, but a lot of huge things are coming... we can't say anything about Nintendo NX but I almost (literally) pissed my pants.
Before you check out Nintendo Direct... there's one more thing (highlight the area below):
|April Fools(!), but if they were to ever present us with a great offer... we'd take advantage of it to make you crap your pants from shock.|
_____________________________
From the source: Nintendo
I had no clue what we were being invited to Nintendo's Tree House for... but holy crap, I didn't expect for us to have an offer to join the Nintendo family. Reggie respects the fact that i'm not going to bite my tongue (because that would hurt, but secondly) because... they need an unbiased addition to the team that keeps them on their toes. That's what made me comfortable with it... but we're still waiting for our lawyer to look over the paperwork.
We were allowed to mention some things to you guys, like things they will consider... including:
- Tournaments that we host (at least once a year)
- Suggestions for games in development... including ideas that we might have for IPs (heck yeah!)
- Game giveaways
- A yearly drawing to take 1 Nin-Dem w/ us to experience E3 every year
- Nintendo-Demand Yadda Yadda Show every Friday night - Saturday morning (Showcasing the gameplay skills of Nin-Dems & Treehouse vets)
Our main focus would be Nintendo-Demand at Nintendo.com/NintendoDemand, and Nintendo Miiverse. We won't be able to talk about other platforms after things are final, but a lot of huge things are coming... we can't say anything about Nintendo NX but I almost (literally) pissed my pants.
Before you check out Nintendo Direct... there's one more thing (highlight the area below):
|April Fools(!), but if they were to ever present us with a great offer... we'd take advantage of it to make you crap your pants from shock.|
_____________________________
This is a refreshing Nintendo Direct... enjoy!
_____________________________
From the source: Nintendo
April 1, 2015 12:00 UTC
Nintendo News: Nintendo Heads to WonderCon with Games, Fan Tournaments and Giveaways
REDMOND, Wash.--(BUSINESS WIRE)-- The wonder of Nintendo meets the wonder of, well, WonderCon! Nintendo is heading to this year’s WonderCon at the Anaheim Convention Center from April 3 to April 5 with a host of fun games and activities, including hands-on time with Splatoon, as well as a variety of games on the New Nintendo 3DS XL system, an interactive amiibo tournament for fans and fun giveaways.
Those that want to get early hands- and tentacles-on time with the Splatoon game will have a great opportunity to do so at WonderCon Anaheim. The upcoming Wii U action shooter will be playable at the Nintendo booth, giving attendees a chance to get a taste of the frenetic and fun multiplayer mode in the game. Fans who can’t attend WonderCon Anaheim are also invited to get in on the fun by checking Nintendo’s social media channels during the event for details about chances to win fun Splatoon prizes from home! More information about these giveaways will be provided at the time of the show.
Starting Friday, April 3, at 2 p.m., the first of several amiibo tournaments will commence at WonderCon. Fans are encouraged to bring their favorite (and most powerful) amiibo figure to the Nintendo booth to enter it into an amiibo tournament featuring the Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U games. Each competitor will sign up to enter his or her choice amiibo into the tournament participant pool on a first-come, first-served basis beginning one hour before each tournament start time. Thirty-two players will be chosen at random for each tournament session from that tournament’s participant pool. Winners of this tournament will win a variety of different amiibo figures, with those coming in first place receiving the Mario – Gold Edition amiibo figure from the Super Mario series. Additional amiibo tournaments are currently scheduled for Friday, April 3, at 5 p.m., April 4 at 11 a.m. and 4 p.m., and April 5 at 11:30 a.m. and 3:30 p.m. More information about the tournament rules and regulations can be found at http://www.nintendo.com/corp/ wondercon-SSB-amiibo- tournament.
On Sunday, April 5, at 1:30 p.m. in Room 300DE, Capcom is hosting a developer panel about Monster Hunter 4 Ultimate, featuring director Kaname Fujioka and series executive producer Ryozo Tsujimoto. The panel will highlight exclusive insights from the game, and will include an audience Q&A session. WonderCon attendees can also visit the Capcom booth, which is directly adjacent to the Nintendo booth, featuring a themed caravan experience based on the world of Monster Hunter 4 Ultimate.
The games that will be playable in the Nintendo booth include:
- Splatoon (Wii U)
- Code Name: S.T.E.A.M. (Nintendo 3DS)
- The Legend of Zelda: Majora’s Mask 3D (Nintendo 3DS)
- Puzzle & Dragons Z + Puzzle & Dragons Super Mario Bros. Edition (Nintendo 3DS)
- Monster Hunter 4 Ultimate (Nintendo 3DS)
- Xenoblade Chronicles 3D (exclusive to New Nintendo 3DS XL)
Nintendo contacted us friday with this... Legend of Zelda announcement + Codename NX must haves + ISG: Just give it up already
(Check out this video) I'll take this over a broken game any day... and they lead by example of how to do things the right way when it comes to games. On that note... you know what's coming next (so just keep on reading)!
As I said in the video, we would like to take this time so we can bring you a very special experience, by making the ultimate Zelda game. Since we’d like to focus on developing the game we’ve decided to not show the game at this year’s E3. Thank you for your continued support, and I hope you’ll look forward to the game! -Eiji Aonuma
No need to feel sad... because the game is bound to be amazing when its served up, so enjoy another meal in the mean time. :)
____________________________________________
As i'm sure many of you have, we posted news last week... about something we mentioned awhile back (Nintendo showing love to PC & Mobile). Of course the over active imaginations of some people made it seem like Nintendo was giving up on their hardware, but what they're doing is:
Taking a creative route with advertising, so that users of non-direct competing platforms... can enjoy a taste of what Nintendo has to offer, and if they want premium content the answer will be to "Get a Nintendo". The streaming service I believe might be managed by DeNA (DNA)... so you don't have to buy every single title from previous systems to enjoy them, you just stream them once you pony up the money (or should I say little horse?).
The announcement of Nintendo's pending console... known currently as Nintendo NX, flipped a lot of people out as well. Maybe Nintendo should've had Dr. Mario prepare some chill pills, because... the final product will most likely surface sometime in 2017. Never mind the worry of an overlapping console feel, Nintendo needs to focus (and has more than likely been focusing) on delivering a system with the right stuff... to appeal to 3rd party.
Must-Haves for Nintendo's Codename NX system:
- The system needs to be easier to develop for... making it easier to have multi-plaform titles, indie, and first party titles.
- Make it easy to develop straight from PC... make testing possible from a standard console.
- Don't make consoles with different hard drive sizes, just make a good one and proceed with it.
- Partner with an indie at least once a year to create a new IP (add to the variety, Nintendo!)
- Improve the Wii-mote and sensor bar if they make a return
- A NEW NAME... because there are still people believing that the Wii U is the 1st Wii!
- A better standard controller, with a headset jack
- If the gamepad makes a return, improvements are needed and it shouldn't be the main controller.
- If you want to appeal to companies that love powerful consoles, give them the power... even if excuses were obvious in many cases when it comes to the Wii U.
- This isn't a must-have, but we should be able to play games from various regions. If someone buys a game that's not from their region and lacks common languages, it could be a warning presented to them on the package or the screen before they make the purchase... but we shouldn't miss out. For all we know, it could encourage more people to learn the languages they most often encounter in games. I've played games from beginning to end and understood... 0.00...000% of the language, so... what's going to be the result, more money for you because of our decisions to play games from other regions? Sounds like a good problem to have, especially from a developer's standpoint.
This could also encourage developers to add more language options to their games... and if a game is truly inappropriate for a certain region so that it doesn't offend, create a way to control that (i.e. certain areas don't allow any act of killing another person in games).____________________________________________
ISP's are suing the FCC over Net Neutrality Rules
-Intergalactic Super Gamer
Make note of this, even if these companies don't own the internet, they feel they're entitled to more control of it than you. Is this fair in the least? Hell no, and the financial success they've accumulated through business, comes through people like you and I. There are people that see no big deal in companies gaining control, but some of these people don't even use the internet so they wouldn't care.
I'm tired of it, and if more cities in the United States took the initiative prompted by citizens to set up a fiber optic infrastructure for internet, that would increase the opportunities for other ISPs to make their services available.
That wouldn't happen in a day... but, I agree because when more options are available we can ditch ISPs that deserve to lose business. -RkRk
____________________________________________
|
From the Source: Nintendo and DeNA new Business Alliance = Going Mobile & Beyond? ...Yep!
We've mentioned that they (Nintendo) were planning on doing things with other companies... and here's another one of those moves!
From what we read... the new game apps will allow for gamers to enjoy Nintendo franchises through smart devices, and a new multi-device service via new titles (which I think they might have some type of monthly service or something for PC users... since PC is mentioned, but I have no idea until they bring it to our attention). I hope they don't simply resemble other known mobile games and truly take an innovative approach that doesn't take steam away from another developers game that started unique... but quickly ended up in a battle against the clones-type of situation.
They should really do more with indie game developers that have strong concepts also, because key franchises don't cover all categories and a bunch of games starring the same characters can turn into overkill if the main franchises already use them at a high level of frequency.
If it were me (which Nintendo would probably be afraid to have me on their team... hehehe), i'd create a game engine so that there is an exclusive tool for developers to use to create games for my systems that can be developed on PC or MAC. Connect a Wii U and 3DS to a PC, use the software, cut through the bullcrap (for the lack of a better word) and let quality control come into play... resulting in lots of new games for the platforms.
I'd combine the words Nintendo and Engine and call it 'Ningin' or Ningindo. Anyway... here is the information... from Nintendo... hot off the press!
From what we read... the new game apps will allow for gamers to enjoy Nintendo franchises through smart devices, and a new multi-device service via new titles (which I think they might have some type of monthly service or something for PC users... since PC is mentioned, but I have no idea until they bring it to our attention). I hope they don't simply resemble other known mobile games and truly take an innovative approach that doesn't take steam away from another developers game that started unique... but quickly ended up in a battle against the clones-type of situation.
They should really do more with indie game developers that have strong concepts also, because key franchises don't cover all categories and a bunch of games starring the same characters can turn into overkill if the main franchises already use them at a high level of frequency.
If it were me (which Nintendo would probably be afraid to have me on their team... hehehe), i'd create a game engine so that there is an exclusive tool for developers to use to create games for my systems that can be developed on PC or MAC. Connect a Wii U and 3DS to a PC, use the software, cut through the bullcrap (for the lack of a better word) and let quality control come into play... resulting in lots of new games for the platforms.
I'd combine the words Nintendo and Engine and call it 'Ningin' or Ningindo. Anyway... here is the information... from Nintendo... hot off the press!
____________________________________________
March 17, 2015 08:02 UTC
Nintendo and DeNA Form Business and Capital Alliance
Companies to develop new game apps featuring Nintendo IP for smart devices and a new multi-device membership service
TOKYO--(BUSINESS WIRE)-- Nintendo Co., Ltd. (Tokyo: 7974) and DeNA Co., Ltd. (Tokyo: 2432) today entered into a business and capital alliance to develop and operate new game apps for smart devices and build a new multi-device membership service for consumers worldwide.
Leveraging the strength of Nintendo’s intellectual property (IP) and game development skills in combination with DeNA’s world-class expertise in mobile games, both companies will develop and operate new game apps based on Nintendo’s IP, including its iconic game characters, for smart devices. The alliance is intended to complement Nintendo’s dedicated video game systems business and extend Nintendo’s reach into the vast market of smart device users worldwide. Under the alliance, DeNA will also be able to strengthen its gaming business at a global scale by leveraging Nintendo’s IP. To ensure the quality of game experience that consumers expect from this alliance of Nintendo and DeNA, only new original games optimized for smart device functionality will be created, rather than porting games created specifically for the Wii U home console or the Nintendo 3DS portable system.
In order to create completely new game experiences for smart devices, all Nintendo IP will be eligible for development and exploration by the alliance. As these consumers enjoy the unique kind of gameplay found only with Nintendo, they will have the opportunity to explore even more premium experiences on Nintendo’s dedicated video game platforms. Information on upcoming games and availability will be forthcoming.
Nintendo and DeNA also plan to develop an online membership service that is accessible from smart devices, PC and Nintendo systems, such as the Nintendo 3DS portable system and the Wii U home console. The membership service, which is targeted to launch in the fall of 2015, will be built on DeNA’s extensive experience and capabilities in online membership services.
As part of the long-term relationship and commitment by each company, Nintendo and DeNA have also agreed to form a capital alliance. Under the capital alliance, Nintendo will acquire 15,081,000 of DeNA’s treasury shares, which corresponds to 10.00 percent of its total outstanding stock, for a total of approximately 22 billion yen. DeNA will simultaneously acquire 1,759,400 of Nintendo’s treasury shares, which corresponds to 1.24 percent of its outstanding stock, for a total of approximately 22 billion yen. The payment is due April 2, 2015.
____________________________________________
____________________________________________
March 17, 2015 12:00 UTC
Unearth Extreme Adventure in Fossil Fighters: Frontier for Nintendo 3DS
Battle, Dig and Drive Through the Prehistoric World of Vivosaurs
REDMOND, Wash.--(BUSINESS WIRE)-- Brave explorers of the Fossil Fighters: Frontier game will discover a huge 3D world filled with fossils to excavate, prehistoric creatures to revive and primeval battles to conquer. The new portable game, launching for the Nintendo 3DS family of systems on March 20, has players grabbing their excavation tools, hopping in fully customizable vehicles and heading out into the wild world to dig up fossils and revive them into vivosaurs (think of them as extra powerful, extra colorful and extra awesome dinosaurs). These collectible vivosaurs can then be trained and sent into turn-based battles with other mighty beasts. Fossil Fighters: Frontier also lets friends explore and excavate together, fight as a team against rogue vivosaurs and battle in six-player multiplayer reptilian rumbles.
In Fossil Fighters: Frontier, the new portable game launching for the Nintendo 3DS family of systems on March 20, players will discover a 3D world filled with fossils to excavate, prehistoric creatures to revive and primeval battles to conquer. (Photo: Business Wire)
“Video game fans are about to get an adventure of prehistoric proportions,” said Scott Moffitt, Nintendo of America’s executive vice president of Sales & Marketing. “Between Fossil Fighters: Frontier, Code Name: S.T.E.A.M. and the upcoming Puzzle & Dragons Z + Puzzle & Dragons: Super Mario Bros. Edition games, it’s a great time to be a Nintendo 3DS owner.”
The expansive world of Fossil Fighters: Frontier is rich with things to discover. By hopping behind the wheel of a customizable Bone Buggy, players can explore to excavate fossils that can transform into a wide variety of different vivosaurs. After unearthing fossils, players place them in the back of their Bone Buggies to carefully clean and revive them using the touch screen of the Nintendo 3DS family of systems. Various upgradeable tools like drills and hammers can be found in the game and used in the fun and intuitive excavation process. Select dig sites might even host puzzle- or speed-based challenges, which can be completed to earn valuable and power-enhancing rare fossils.
Finding fossils and collecting resurrected vivosaurs is only part of the fun, as these prehistoric creatures can be sent into truly epic battles that pit vivosaur versus vivosaur. All vivosaurs fall into one of five elemental categories – Water, Fire, Air, Earth and Neutral – and possess a special ability that will assist them in battle. Players will encounter many different types of battles in the game, whether a story-based battle that takes place in the main campaign, daily tournaments or even StreetPass battles that let players train against other vivosaurs they pick up while using the StreetPass feature.
And the robust multiplayer options in the game don’t end there. In co-op local wireless, friends who each own a Nintendo 3DS system and the Fossil Fighters: Frontier game can team up and visit dig sites together. Each player travels in his or her own Bone Buggy and can work together to excavate the same fossils or work together to dig out hard to excavate fossils more effectively. Fossil Fighters: Frontier even features local wireless battles with up to six players or tournaments with up to two friends! Players who want to take their battles online using broadband Internet access can compete in one-on-one battles against random players to fight to the top of monthly online leaderboards.
Excavators-in-training that visit the game’s website will also have the ability to search for hidden fossils. These five fossils are hidden all over the site, and each time one is found, a new bonus, like wallpapers, game tips and exclusive activity, is unlocked. The site can be browsed right now, but the fossil hunt unlocks onMarch 20, the same day the game launches in stores and in the Nintendo eShop on Nintendo 3DS at a suggested retail price of $29.99.
From the Source: Nintendo + Ninja Girls, Monsters, & Zombies... oh my! + ISP's should be scared
From the Source: Nintendo
From the Source: Xseed
ISP's should be scared
March 12, 2015
Nintendo News
Nintendo 3DS is Best-Selling Hardware Platform in February
The one-two-three punch of New Nintendo 3DS XL, The Legend of Zelda: Majora’s Mask 3D and Monster Hunter 4 Ultimate helped Nintendo 3DS become the top-selling hardware platform in the United States in February. All three products launched in the United States on Feb. 13, and even with only 17 days of data being reported they were able to accomplish the following:
- In its 48th month on the market, the Nintendo 3DS family sold nearly 395,000 units in the U.S. The great majority of these sales were New Nintendo 3DS XL systems, which sold 130 percent more units in its initial frame than Nintendo 3DS XL did when it launched on Aug. 19, 2012.
- The Legend of Zelda: Majora’s Mask 3D was the top-selling title for the month with more than 515,000 combined physical and digital units sold. The game is now the fastest-selling Legend of Zelda hand-held title in U.S. history.
- Monster Hunter 4 Ultimate sold more than 290,000 combined physical and digital units and is now the fastest-selling Monster Hunter title – across all platforms – in U.S. history. In addition, the game has the highest Metascore of any Monster Hunter title and is also Capcom’s fastest-selling title on the Nintendo 3DS platform in U.S. history.
- Through the first two months of 2015, sales of Nintendo 3DS hardware have increased by more than 90 percent over sales in the same period in 2014.
Nintendo also saw strong results for Wii U, which had its best year ever in 2014 and has continued to build on that momentum in 2015. Specific achievements include:
- So far in 2015, sales of Wii U hardware have increased by more than 20 percent over sales in the same period in 2014.
- Life-to-date sales of Super Smash Bros. for Wii U and amiibo have surpassed 1.5 million total units and 3.5 million figures, respectively, an attach rate of nearly 2.5 amiibo figures per game unit sold.
Mario Party 10 + Mario amiibo bundle (Wii U, March 20)
Xenoblade Chronicles 3D (Nintendo 3DS, April 10)
Splatoon (Wii U, May)
The momentum for Nintendo software and systems should continue over the next few months thanks to a strong lineup of software that includes Code Name: S.T.E.A.M. (Nintendo 3DS, March 13)
Full Steam Ahead! Battle Aliens Using a Star-Spangled Strike Team in Code Name: S.T.E.A.M.
Enhanced Control Options and amiibo Support on New Nintendo 3DS XL
REDMOND, Wash.--(BUSINESS WIRE)-- Developed by Intelligent Systems, the creators of the beloved Fire Emblem and Advance Wars series, the single- and multiplayer turn-based strategy game Code Name: S.T.E.A.M. launches for the Nintendo 3DS family of systems on March 13. The game places players on the front lines of a series of intricately designed battlefields and requires them to use both brains and brawn to emerge from battle victorious. Players are thrust into the boots of some of the most original and unexpected playable characters ever assembled in a Nintendo video game. These agents of S.T.E.A.M. (Strike Team Eliminating the Alien Menace) are composed of literature- and folklore-inspired icons like John Henry, Tiger Lily, Tom Sawyer, Lion from The Wonderful Wizard of Oz and many more – all led by Abraham Lincoln. Players who dive into the action on New Nintendo 3DS XL can even take advantage of the new system’s enhanced controls and creative amiibo functionality.
Developed by Intelligent Systems, the creators of the beloved Fire Emblem and Advance Wars series, the single- and multiplayer turn-based strategy game Code Name: S.T.E.A.M. launches for the Nintendo 3DS family of systems on March 13. (Photo: Business Wire)
“Fresh on the heels of the launch of New Nintendo 3DS XL,Code Name: S.T.E.A.M. comes whistling in to give portable players a patriotic punch of action-strategy,” said Scott Moffitt, Nintendo of America’s executive vice president of Sales & Marketing. “For players who may be wrapping up The Legend of Zelda: Majora’s Mask 3D, or just looking for their next hand-held gaming experience, this refreshingly unique game is just what Honest Abe ordered.”
Steam is a critical component of the game play. Each selectable agent in the game has a boiler on his or her back that generates a certain amount of steam every turn, allowing the player to move and fire at enemies. This simple and intuitive concept leads to many deep and strategic game-play choices. Moving forward across the battlefield uses steam, but players can also explore and then backtrack with no loss of steam, letting players scope out the surroundings and uncover hidden enemies. To add to the strategy and uniqueness of the steam mechanic, players that leave steam in their reserves after a turn can potentially attack during the enemy’s turn by using “Overwatch.” These Overwatch attacks can be performed by equipping specific weapons.
Before beginning each mission, players select a four-member team composed of the game’s many playable characters. As players progress through the wild story, more and more surprising characters will join the strike force, each with his or her own unique primary weapon and ability. Because of the multitude of characters and the vast, well-designed maps, players can approach each stage using different techniques. Players might want to keep their characters together and deploy a full-on attack, or split them up and sneak around corners to scope out the surroundings and take the enemy on with a more stealth-like approach.
In addition to each character’s main weapon, the eclectic agents also possess various secondary weapons and boiler packs that can be equipped before each mission. Want to outfit the powerful John Henry with a secondary weapon that provides him with an Overwatch attack option like the Steam Crossbow? No problem! The deep customization options add a whole new layer of strategy to the game, and encourage playing and replaying the game’s numerous missions in new ways.
The game also offers three different multiplayer modes that pit player against player in exciting local battle modes, or online with a wireless broadband Internet connection. In Death Match, players try to defeat all the enemies on the opposing team to win. Medal Battle asks competitors to earn the most medals after five turns. And in the epic A.B.E. Battle, players pilot massive presidential mechanical robots and battle to victory. Players can even join online tournaments or create their own!
Anyone who plays Code Name: S.T.E.A.M. on a New Nintendo 3DS XL system can experience some additional fun features. In addition to controlling the camera with the C-Stick and basking in the game’s striking graphics using face-tracking 3D, Code Name: S.T.E.A.M. is one of the first Nintendo 3DS games to feature amiibo compatibility using the built-in NFC technology on New Nintendo 3DS XL. If a Fire Emblem amiibo character like Marth or Ike is tapped on the touch screen of the New Nintendo 3DS XL system, he will join the battle as a playable character in the game. But just like in theFire Emblem games, if these amiibo characters fall in battle, they are gone permanently – well, at least until players tap them in again at the start of the next mission.
Code Name: S.T.E.A.M. boils over for Nintendo 3DS on March 13 at a suggested retail price of $39.99.
__________________________________________________________
ISP's should be scared
There have been ISP's like AT&T and Comcast doing... and continuing to do things that absolutely stink. The fight continues after our victorious win for net neutrality (that totally wiped the gengar-style smile right off of their faces), because... greed just refuses to fold. Wait... I think I hear John Boehner crying... hmmm, meh... who the hell care.
The business they receive, obviously isn't enough for them to appreciate... but what really puts a smile on my face is that competition is scaring companies like AT&T. They tried to stop a city from even setting up a fiber optic infrastructure for faster connections, but it didn't appear to work... and its just amazing how they were so comfortable crapping out excuses about how the current speeds were enough until someone else turned up the heat.
You don't deprive people of better... if you have the ability to provide better. Money to set things up was likely not going to be a factor in that either... because plenty of companies have ways of getting grants and funding through taxes (only to turn around and charge you heavily).
It's no mystery to some... but if you had the option to choose between Google Fiber & AT&T Gigapower, you might want to do your research on both. We wouldn't tell you to go with one over the other... because your money is yours to do with what you please, but AT&T charges more if you wish to have more privacy ($29 more). Maybe that's the compensation for them to not sell off your data, but that's a topic for another day... and they wouldn't be the only ones involved because other companies like Lenovo are in the same boat (catching a whole lotta... complaints about those... SuperFish). If a company can't be trusted, they don't deserve a penny.
Subscribe to:
Posts (Atom)