Showing posts with label Onlive. Show all posts
Showing posts with label Onlive. Show all posts

From the Source: Deus Ex News... Audio Edition!


I thoroughly look forward to playing this game when it gets released. They've had time to get their feel of how things should be, and they even improved on Deus Ex: Human Revolution which... the original was still quite cool (though it felt a bit stiff to me at times). I was one of the initial supporters that pre-order the Augmented Edition on Onlive (no less)... which I was able to complete the game after enjoying it for awhile. I didn't rush through it, I soaked it in.

When the Onlive streaming service went goodbye... and the micro-console system + the controller went auto-paperweight, I went and got a copy of the Director's Cut (eventually) just to have it as a part of my library, because I like to go back and play great games. 

By the way, whoever made the decision at Onlive to not even give the supporters the option to utilize the micro-console or controller in an alternate way via some sort of software or open source code to create some type of software... you royally suck for that. Money went into that... on both ends, and just because it wasn't going to result in you making anymore money... shouldn't mean that it should've also burned supporters. 

Then again on the financial end, they could've repackaged it and made it solely a streaming device we control via our PC and made money from the hardware. The controller should've been reusable especially, that could've been used on PC and mobile, and i'd encourage tech modders to see what can be done with the Onlive hardware because... it would breathe life back into something that essentially recycles it (green gaming!). Like captain planet said, the power is yours. If you aren't familiar with Captain planet, he was the superhero that fought to protect the earth from pollution.

Onlive's situation has nothing to do with Square-Enix, its a different company entirely... but it was the perfect opportunity to vent about that, because I got the micro-console system for Deus Ex: HR: AE to enjoy and try out streaming. Which is why streaming only consoles aren't exactly a fave, though I wouldn't have that same judgement towards devices that more so stream from the PC... as mentioned above (like the Steam link).

Anyway... on to the Deus Ex: Mankind Divided news.

LOGO
AWARD-WINNING ARTIST SASCHA DIKICIYAN TO COMPOSE TRACKS FOR DEUS EX: MANKIND DIVIDED
Original Soundtrack to release this Fall

MONTRÉAL (May 18, 2016) – Square-Enix® and Eidos®-Montréal today announced that, in addition to Michael McCann returning to compose music for Deus Ex: Mankind Divided, award-winning artist Sascha Dikiciyan (aka Sonic Mayhem) will also bring his talent to the game’s soundtrack. Deus Ex: Mankind Divided’s Original Soundtrack will be available worldwide this fall.

Overseen by Executive Audio Director Steve Szczepkowski, the music direction of Deus Ex: Mankind Divided represents an evolution of the score created for Deus Ex: Human Revolution. The world ofDeus Ex has dramatically changed since the final events of Human Revolution, which culminated with the Aug Incident. The golden age of augmentations is now over, and mechanically augmented humans have been segregated from the rest of society. Mankind Divided deals with heavier subjects and, as a result, the music has been adapted to reflect the new state of the world. It plays a key role in immersing players within the more mature and darker atmosphere of the game, while still staying true to Deus Ex’sdistinctive and signature style.

Hear Sascha Dikiciyan’s work in action in both the Deus Ex: Mankind Divided 101 trailer and the Adam Jensen 2.0 trailer.

“It was important for us to build upon the strong foundation of Deus Ex: Human Revolution, but also to let it stand on its own. Along the way, we realized this game was much vaster than anticipated and we made the choice to add another composer to the team. Sascha Dikiciyan’s music stood out,” said Steve Szczepkowski. “After talking with Sascha, it became clear that we shared the same vision and passion for what musically drives Deus Ex. Sascha’s influences mirror ours in many ways, yet he also brings a whole other set of influences to the table. Sascha is completely immersed in the musical feeling of Deus Ex; he’s a huge fan of the franchise, and that comes through loud and clear in his compositions. We can’t wait for people to hear the work that he’s done and we are all thrilled he’s now part of the Deus Exfamily!”

Sumthing Else Music Works and Eidos-Montréal will release the Deus Ex: Mankind Divided OST this fall.

Deus Ex: Mankind Divided will launch on August 23rd for PlayStation®4, Xbox One, and Windows PC.
Square Enix



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Onlive goes Offline... how will Nvidia preserve games? + Dear Nvidia + Think before you buy


Onlive goes offline

Now it's time to say goodbye... to all our Onlive friiieeenndds! It's sad to know that those jobs will probably go poof, but what about the games? If you have invested in the service and have purchased game... find out how you will be able to take your library with you (to Steam). We've contacted the company before... because 1st party games would've actually helped them out (if they were good), but not even one popped up.

This is something for stream surfing gamers to keep in mind... "How long will those games purchased at full retail... be accessible by you?" Onlive supporters can kiss (not one, but) ALL of their games... goodbye, no matter if they paid full price for them or not (gotta love that crap, right?).

That's like an ahhh... long term game rental. Where is the safety net if the company pulls the plug? (Sony basically bought them out.) Sony should take Onlive Microconsoles, and the apps (if possible) and update them to run PSNow.

Nvidia's shield console is similar (looking at it from the outside), you aren't downloading and backing these games up, so... I will say think before you buy. We will be making a demand to Nvidia, because there needs to be a safety net for the games sold at full retail price.

That's one thing traditional gaming has over streaming... and games that require the internet to play (period), you can go in and just get your game on with or without the internet. Love it!

I don't mind variety... but I don't like to waste money either, something has to be worth my time to get my dime most of the time. I'm a bit more optimistic with Nvidia, but we shall see.
Why I would consider buying this:  A reason i'd probably be interested in purchasing something like this, is... because I like to have a set top box so that i'm not running a Nintendo, Xbox or PlayStation constantly to stream entertainment (so the fact that it's a set top device is actually the thing that got my attention)... and this is small enough to fit in a laptop bag along with my 3DS. The gaming is a plus in this case... so from that perspective its something I could get with the performance i'd prefer over slower STBs (it also has free games if I just want to play something... without purchasing).

Nvidia... create 1st party games and make sure that you do not lose momentum like... Onlive! It's a competitor to other gaming consoles that have exclusives and first party games, so make it essential to the Shield. If its a console... remember to treat it like one, and go hard for your system to make it worthy of a huge audience.


Think before you buy

Speaking of thinking before you buy... Evolve is more of a devolve in terms of a full retail AAA title. We put out the warning about this game when it was first revealed... it just wasn't a full game, it was as clear as day.

We cannot tell you what to buy and what not to buy (you do what you want) but... complaints about a game are pointless if you lead off with "I should've ****ing listened!".

The company needs to be ashamed of selling "game modes" as a full retail game. The modes are an experience I could see in an arcade, but if its not something acknowledging that the experience is limited and being priced as such... its nothing more than an unfair cash grab. They could fix that by actually giving more as free downloads, but unless they do something... decent like that, i'd be skeptical. Less isn't always more... seriously (like seriously... seriously).

Developers: If you consider doing stuff like this... you deserve to land flat on your face. If you don't know how to make a full... game, bring in some fresh blood to bring the game to life with a depth-filled story worth playing (while giving them a chance to shine). Say no to the rodeo dung!