From the Source: Nintendo Games & Contests + Dragon Quest XI for NX + Review action

Here are updates from Nintendo... but since multiple things have been repeats... (which include a lot of games) we haven't really posted the highlights because we'd rather move forward (unless new updates come about with an existing game). This had to be brought up... because Nintendo canNOT play around with developers and offerings. There cannot be a repeat on the Nintendo NX... (just... No), can't happen, I really really hope they've learned and are actually listening.

There are talks about some Nintendo games becoming an annual thing. You know how bad that sounds... to me? I think of a loss of quality to get things out to meet a year release date the way EA does with sports games (granted updated rosters)... and the way they tried to release shooters that way until it the quality came crashing down.

I'm glad various teams work on individual Call of Duty games, but it would be great to see what they could do together to deliver. They have their business model for annual releases between COD adventures, but I could just imagine if... that were simply one focus making the most technically advanced COD game to date. It would take the right structure so that there just aren't a bunch of people getting in the way of each other... but it could work.

Anyway... an annual release is a scapegoat to get out of creating new IPs in some cases, and there are enjoy companies doing it. I don't want to see this from Nintendo, but lets see what the NX will bring.


Speaking of the NX... Tyler R. hit us up around the beginning of this month about the Dragon Quest XI: In Search of the Departed Time game... coming to the Nintendo NX, 3DS, and PS4. It excited him... in regards to the NX because the PS4 version will be using the Unreal 4 Engine, so he can't help but wonder what that means for the NX (along with the 3DS version featuring full 3D on the top screen).

What does it mean for the Nintendo NX? It could actually mean various things, because a game can be made to fit a platform if the developer chooses, even making a 2D version... of a 3D game.


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Aug. 13, 2015 13:00 UTC

Nintendo News: Nintendo Download Highlights New Digital Content for Nintendo Systems

REDMOND, Wash.--(BUSINESS WIRE)-- This week’s Nintendo Download includes the following featured content:
In Wind-up Knight 2, play as Sprint, the clockwork knight who just … can’t … stop. (Photo: Business  ...
In Wind-up Knight 2, play as Sprint, the clockwork knight who just … can’t … stop. (Photo: Business Wire) Nintendo eShop on Wii U
    • Wind-up Knight 2 – In this relentless action platformer, play as Sprint, the clockwork knight who just … can’t … stop. Your skills will be pushed to the absolute limits as you jump, swing, roll, attack and endure countless dangers, including traps, cliffs and assorted enemies.
    • Pandora’s TowerPandora’s Tower tells a haunting tale about a cursed young woman’s slow transformation into a hideous beast, and the lengths to which the man she loves will go in order to save her. The stylish action RPG originally launched for the Wii console and is now available to download in the Nintendo eShop on Wii U.
Nintendo eShop Sales:
  • Nintendo eShop on Wii U and Nintendo 3DS
    • 3D Game Collection (Nintendo 3DS), Murder on the Titanic (Nintendo 3DS) and Suspension Railroad Simulator (Wii U) from Joindots are on sale until 8:59 a.m. PT on Aug. 27.
    • Bombing Bastards (Wii U), Spot the Differences: Party! (Wii U) and Talking Phrasebook – 7 Languages (Nintendo 3DS) from Sanuk Games are on sale until 8:59 a.m. PT on Aug. 20.
  • Nintendo eShop on Wii U
    • TNT Racers – Nitro Machines Edition is 37 percent off (reduced from $7.99 to $4.99) until 8:59 a.m. PT on Aug. 13.
    • Blocky Bot and Paper Monsters Recut from Mobot Studios are on sale until 8:59 a.m. PT on Aug. 27.
    • Jeopardy!, Wheel of Fortune and more titles from Nordic Games are on sale until 8:59 a.m. PT on Aug. 27.
    • Stone Shire is 25 percent off (reduced from $7.99 to $5.99) until 8:59 a.m. PT on October 1.
  • Nintendo eShop on Nintendo 3DS
    • Excave II: Wizard of the Underworld is 50 percent off (reduced from $10 to $5) until 8:59 a.m. PT on Aug. 20.
    • Alien on the Run, Undead Storm Nightmare and Jump Trials Supreme from G-style are on sale until 8:59 a.m. PT on Aug. 27.
    • Nano Assault EX is 25 percent off (reduced from $9.99 to $7.49) until 8:59 a.m. PT on Sept. 3.
    • Van Helsing Sniper Zx100 is 47 percent off (reduced from $6.66 to $3.49) until 8:59 a.m. PT on Sept. 10.
Activities:
  • Pokémon Omega Ruby and Pokémon Alpha Sapphire - Get Shiny Rayquaza with Dragon Ascent – Soar into battle with Shiny Rayquaza, available now via the Nintendo Network. This Shiny Rayquaza is not only rare, it is also amazingly powerful. Shiny Rayquaza knows the Dragon Ascent move, which allows it to Mega Evolve and dominate its opponents. This Shiny Rayquaza will be available via Nintendo Network until Sept. 14, so don't miss this limited opportunity! For more details, go to Pokemon.com/Rayquaza.
  • Code Name: S.T.E.A.M. “Second Star” Tournament – See how your squad stacks up online in Nintendo’s Public Tournaments. Top players earn unique titles that are visible online and earn major bragging rights with your friends and around the world. The new “Second Star” tournament runs Aug. 14 through Aug. 17. Opt in via the SpotPass feature for notifications about future tournaments. Good luck, agents!
  • Pokémon Shuffle Summer Special – Buy Jewels and Get Six More Free! – Now until Aug. 16, when you purchase six or more Jewels in the Pokémon Shuffle game with your Nintendo eShop funds, you’ll be eligible for a one-time gift of six additional Jewels for free. For more details, head to http://www.pokemon.com/us/pokemon-news/a-deal-on-pokemon-shuffle-jewels.
  • Art Academy: Home Studio Art Contest – It’s not too late to enter the Art Academy: Home Studio art contest for your chance to win a $20 Nintendo eShop Card! Upload a time-lapse video of your work to YouTube using the “Recordings” feature in the game and tweet us @NintendoAmerica with a link to your video and the hashtags #ContestEntry and #NintendoArtContest until Aug. 20 at 5 p.m. PT. Check here to view a video about the contest.
    • NO PURCHASE NECESSARY. Void where prohibited. Must be a legal resident of US (incl. DC) or Canada (excl. Quebec) 18+. Deadline: 8/20/15. 25 winners receive a Nintendo eShop Card code (ARV $20 ea). Additional terms and conditions apply. Click here for official rules. Sponsor: Nintendo of America Inc.
Also new this week:
  • Best of Arcade Games – Air Hockey (Nintendo eShop on Nintendo 3DS)
  • Best of Arcade Games – Bubble Buster (Nintendo eShop on Nintendo 3DS)
  • Garfield Kart (Nintendo eShop on Nintendo 3DS)
  • I Love My Dogs – Demo Version (Nintendo eShop on Nintendo 3DS)
  • Paddington: Adventures in London (Nintendo eShop on Nintendo 3DS)
  • Brave Tank Hero (Nintendo eShop on Nintendo 3DS) 

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Aug. 11, 2015 12:00 UTC

Play Nintendo 3DS Game Little Battlers eXperience with Game Experts from Nintendo

Launch Event Features Fun Giveaways and an Exclusive Screening of Two New Episodes of the LBX: Little Battlers eXperience Show
--(BUSINESS WIRE)-- Nintendo:
Nintendo hosts an exclusive screening of two new episodes of Nicktoons' LBX: Little Battlers eXperie ...
Nintendo hosts an exclusive screening of two new episodes of Nicktoons' LBX: Little Battlers eXperience TV show on Saturday, Aug. 22, Nintendo World store in Rockefeller Plaza (Photo: Business Wire)
WHAT:
Get the family together and head to the Nintendo World store in Rockefeller Plaza on Saturday, Aug. 22nd, for an exclusive screening of two new episodes of Nicktoons’ LBX: Little Battlers eXperience TV show. The new season of LBX: Little Battlers eXperience premieres Sunday, Oct. 18th, so you’ll be among the first to see the new episodes before they air. After the screening, stay to play the new Nintendo 3DS game based on the show with experts from Nintendo, and enter an on-site drawing for a chance to win a cool mini robot figure!
A game expert from Nintendo will be on hand to introduce Little Battlers eXperience. The new game lets players customize their own mini robots using more than 4,000 parts and battle other players’ robots. Players can also battle against their friends or team up with in-game characters that are also from the TV series for local 3-on-3 battles. Attendees will be able to try out these different game-play features at the event.
In the new season of LBX: Little Battlers eXperience, Van Yamano is on his way to the exclusive release of a ground-breaking new prototype when the onslaught of unknown enemies and machines that seem to think for themselves make the threat of impending chaos greater than ever. Thankfully, the next generation of LBX players is on the horizon. With his friends and a new LBX by his side, Van is ready to battle on!
WHO:
Nicktoons spokesperson, Nintendo representatives, Nintendo fans, families
WHEN:
Saturday, Aug. 22nd
Screenings of two new episodes of LBX: Little Battlers eXperience:

10 - 11 am
2 - 3 pm
6 - 7 pm
Little Battlers eXperience Nintendo 3DS game play:

9 am - 9pm
*Mini robot on-site drawings will follow the screening times and run for approximately two hours.
WHERE:
Nintendo World
Rockefeller Center
10 Rockefeller Plaza
New York, NY 10020
VISUALS:
  • Families battling each other in Little Battlers eXperience for Nintendo 3DS.
  • Fans of all ages gathered to watch new episodes of LBX: Little Battlers eXperience weeks before they air on television.
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Aug. 6, 2015 13:00 UTC

Nintendo News: Nintendo Download Highlights New Digital Content for Nintendo Systems

REDMOND, Wash.--(BUSINESS WIRE)-- This week’s Nintendo Download includes the following featured content:
The Splatoon game for the Wii U console just got a massive free content update. (Photo Business Wire ...
The Splatoon game for the Wii U console just got a massive free content update. (Photo Business Wire)
  • Nintendo eShop on Wii U and Nintendo 3DS
    • Super Smash Bros. DLC – Fans of the Super Smash Bros. for Nintendo 3DS and Wii U games can now add even more fun with several free updates and new DLC for purchase on both versions. Free updates include a K.K. Slider costume for Mii Fighters, plus new Community Tournament and Regular Tournament modes and the ability to upload saved replays to YouTube. Players can also purchase new Mii Fighter costumes, from Samus’ Armor to an SSB-logo Hoodie, as well as Peach’s Castle and Hyrule Castle stages from the original Nintendo 64 version of the game.
  • Wii U
    • New Splatoon Update – The Splatoon game for the Wii U console just got a massive free content update. The update includes two new modes: Squad Battle and Private Battle. Squad Battle lets players create a squid squad with friends and head into Ranked Battle modes together, while Private Battle lets two to eight friends battle together in customizable matches. There are also new weapons, level-cap increases, more than 40 new types of gear and more to come throughout the rest of the summer.
  • Nintendo eShop on Nintendo 3DS
    • Etrian Odyssey 2 Untold: The Fafnir Knight – Experience a new story with a fixed party, voiced dialogue and animated cut scenes in the incredible world of Etrian Odyssey 2 Untold: The Fafnir Knight. Or revisit the original Etrian Odyssey 2 game with updated graphics and a full roster of classes. Whichever path you choose, there will be exciting dungeons and frightening enemies!
    • Pokémon Rumble World Update Bonus – Download the latest version of the Pokémon Rumble World game for your Nintendo 3DS system today! Once you do, you’ll be able to visit a new area and get bonus items. First, take a ride on the newly added Lucky Balloon. It will take you to a mysterious area called Changing Land, where you’re more likely to meet Pokémon you haven’t yet caught. The Lucky Balloon will be added to the hot air balloons available in the shop. It’s free, but you’ll need to have reached Adventure Rank 40 to ride on it. Enter the following password into your game to receive 100 Poké Diamonds after you update: 48213190. You have to reach Adventure Rank 4 before you can enter the password. 
  • Virtual Console on Wii U
    All throughout August, classic games for hard-core gamers are coming to the Virtual Console on Wii U, starting with these Game Boy Advance RPGs:
    • Golden Sun: The Lost Age – It is the dawn of a new age. The heroes of Golden Sun have been abandoned, and the land is falling into darkness. Now the world’s final hope may also be its doom. Manipulate the environment with psychic energy and fell whatever beast stands in your way to safeguard humanity before the heroes of the originalGolden Sun can stop you. 
    • ONIMUSHA TACTICS – Prepare to be thrust into massive, old world feudal battles in which every move is a struggle for power in this Game Boy Advance strategy game. Join Onimaru, a young Ogre Clan warrior on a mighty quest to defeat Nobunaga and his enemy Genma armies.
Nintendo eShop Sales:
  • Nintendo eShop on Wii U and Nintendo 3DS
  • Nintendo eShop on Wii U
    • GetClose: A game for RIVALS is 66 percent off (reduced from $2.99 to $0.99) for a limited time.
    • Stealth Inc. 2: A Game of Clones is 50 percent off (reduced from $14.99 to $7.49) for a limited time.
    • Blok Drop USpikey WallsTOSS N GO and more titles from RCMADIAX are on sale for a limited time.
    • Plenty of Fishies is 40 percent off (reduced from $4.99 to $2.99) for a limited time.
    • Tiny Galaxy is 33 percent off (reduced from $5.99 to $3.99) beginning August 7 until September 30.
  • Nintendo eShop on Nintendo 3DS
Activities:
  • Art Academy: Home Studio Art Contest – Enter the Art Academy: Home Studio art contest for your chance to win a $20 Nintendo eShop Card code! Upload a time-lapse video of your work to YouTube using the “Recordings” feature in the game and tweet us @NintendoAmerica with a link to your video and the hashtags #ContestEntry and #NintendoArtContest.
    Click here to view a video highlighting this contest.
    • NO PURCHASE NECESSARY. Void where prohibited. Must be a legal resident of US (incl. DC) or Canada (excl. Quebec) 18+25 winners receive a Nintendo eShop Card code (ARV $20 ea). Additional terms and conditions apply. Click here for official rules. Sponsor: Nintendo of America Inc.
Theme Shop on Nintendo 3DS:
Price reduction:
  • A-Train 3D: City Simulator has been reduced to $19.99 (from $29.99).
  • Shin Megami Tensei IV will be reduced to $19.99 (from $29.99) beginning on Aug. 10.
Also new this week:
  • Astral Breakers (Nintendo eShop on Wii U)
  • Kung Fu FIGHT! (Nintendo eShop on Wii U)
  • Best of Arcade Games – Brick Breaker (Nintendo eShop on Nintendo 3DS)
  • Best of Arcade Games – Tetraminos (Nintendo eShop on Nintendo 3DS)
  • Japanese Rail Sim 3D Journey to Kyoto – Full and Demo Versions (Nintendo eShop on Nintendo 3DS)
  • Jewel Quest 4 Heritage (Nintendo eShop on Nintendo 3DS)
  • PICROSS e6 (Nintendo eShop on Nintendo 3DS)
https://www.amazon.com/Subwoofer-Microphone-Retractable-Universal-Diameters/dp/B00MMRYO0Q/ref=as_sl_pc_ss_til?tag=sdgtent-20&linkCode=w01&linkId=B7HF74WXVYKEOHQF&creativeASIN=B00MMRYO0Q
Review & Unboxing action!
Also... don't forget to check out the review of the Sentey Harmoniq Pro (gaming headphones) on www.sdgtstudio.blogspot.com

Sentey Harmoniq Pro Gaming Headphones… reviewed!


https://www.amazon.com/Subwoofer-Microphone-Retractable-Universal-Diameters/dp/B00MMRYO0Q/ref=as_sl_pc_ss_til?tag=sdgtent-20&linkCode=w01&linkId=B7HF74WXVYKEOHQF&creativeASIN=B00MMRYO0Q

Recently the noise coming from my office was a bit too much, and my studio headphones were not going to cut it at all. Even turning down the volume wasn’t going to work, so I had to figure something out.

There was no way I was going for really expensive headphones, but I couldn’t just go for any headphones either, so the best choice for me was the Sentey Harmoniq Pro gaming headphones.
The quality was there, along with the reasonable price, and I’m not talking about the $120 retail price. I was able to score them for $49.99.

The box is quality, something I don't really expect from headphones in this range, but Sentey didn't hold back on in their push to win gamers over. The headphones are solid and the cord is threaded with a nice length. Just a heads up though, these headphones have a USB connector, not the standard audio jack. Another thing is... if you get these used and there isn't a driver CD included (or you lack a disc drive) you might have to fish around online.
After listening to various surround sound tests I can say that these headphones deliver well. The swappable ear cushions are comfortable also, and you have two ear cushion options (if you’d prefer not use the leather ones), and there are some cool features like the surround sound volume controls. Don't get caught off guard thinking that your PC volume is separate from the headphone's master volume. You control the PC volume from the headphone master volume, so learn from my mistake because I had to snatch the headphones off one day after the sound hit my eardrums hard.

Image result for Harmoniq ProI like that they have lights on the headphones in certain areas without overdoing it. I probably would’ve had them on the logo only, but that’s just me in regards to the basic design. One specific light that I do appreciate over the others (that could stay as far as a revision is concerned), is one that serves a purpose...  and that's the light on the tip of the mic light. When it's on you'll know, instead of checking to see if a switch is on or off.
One of the biggest things that stood out for me to make the purchase was a simple one... and that was the tolerance to wear them for a long period of time. I can wear them longer than my other headphones, and it just made sense because I needed that. A cool look doesn't cut it if headphones aren't good and comfy. 

They go over the ears, not directly on them, which I love because my ears have a low tolerance when it comes to being pressed, and for those of you with a piercing on the upper areas of the ears... trust me when I say... it doesn’t feel too good to have them pressed for a long duration of time. You shouldn’t have to take earrings off just to enjoy your headphones. We all have our preferences for the type of headphones we may like, while some prefer no headphones at all, but if you need them (in order to keep the noise down) and you want a comfortable pair of headphones with good quality sound that go over the ear, I think you’d be pleased with the Harmoniq Pro.
One option I would’ve loved to have in at least an alternate version of these headphones is a wireless feature. So if I could suggest anything to Sentey, it would be to create a wireless version that can also be connected by a cord. Even a non-wireless pair with a detachable cord just in case it gets snagged, but for what its worth I’d rather have quality headphones with an attached cord instead of a detachable pair that completely suck.

I played a little Borderlands 2, and you definitely know what direction an enemy is coming from (most of the time). I prefer playing the sniper role, and then I run and gun close quarters when I have to, but being able to hear if an enemy is approaching from behind is always a plus. Either way, the sound is really good so far, and I look forward to playing more games and seeing how awesome they are with movies.

You get true 5.1 surround sound, and that's what you see on the package, but if you access the software settings you also get 7.1 digital surround sound, along with other features like a voice changer.

Quality: 5
Price: 5
Comfort: 4
Visual appeal: 5
4.75 / 5



Brought to you by the... Baby Fu Clothing Co!

Terraria gameplay + Take the "U" off of ZombiU and you've got... Zombi! + Grandia II is back!

I'm going to start this off with the announcement of... Zombi.

Ubisoft goes back in... re-releasing ZombiU for the PC, PS4 and Xbox One. While this is cool... I seriously hope that Ubisoft takes the updates and also applies them to the Wii U version. I'm sure owners of that version would appreciate more options to survive... (no offense Mr. Cricket Bat), not to mention faster load times, and all that other good stuff.

By the way... there will obviously be no multiplayer similar to Wii U (because there will not be a second screen), but they could add in a tablet if they wanted to. Worth the development time? Ummmm... nahhhh.

It would be great to see a multiplayer component to this game, but perhaps something like that could come in the form of a multiplayer sandbox... that allows gamers to tinker around and challenge others to survive in their builds. Now that I think about it... would I be wrong when I say that this game should have Steam Workshop? Maybe, but... I can just imagine what some of you can do if they don't give it that well deserved... oomph.

It's cool though... if they can deliver this re-release at a fair price, thumbs up! I can appreciate single player games... as long as the story and quality are strong.



Terraria: To The Stars and Back

There are so many games to play... and I probably sound completely crazy when I say this, but Terraria has been at the office long before it was played. It's quite fun... if you're into building and exploring. Check out the gameplay below (There will be parts 1 - 4 uploaded as soon as possible).

Part 1
 
Part 2
 
 Part 3
 
Part 4
 
 


Grandia II HD is coming... to Steam!

Some of you might be shrugging your shoulders wondering what the hell is Grandia II, while some of you are smiling from ear to ear looking forward to the re-release... in HD! This game was released on Dreamcast originally, and I still have a mint condition copy of that version... along with the OST that came with it. I had the surround sound cranked up, and would set the commands up... before watching everything play out (sigh)... it was awesome. The story is good... and ended in a way that I appreciated.

This HD version is headed to Steam thanks to the responses of a recent survey. See... all companies have to do is listen some time and... I hope this release does very well. Thanks... GungHo Online Ent.!

Square-Enix Collective vs Doing it yourself... which way is better for an Indie Dev?

 
Do you need Square-Enix Collective or can you do it yourself? These aren't the only options... but these are the two being discussed today for indie game developers out there.

Square-Enix Collective... is, (hmmm) for the people who lack the know-how, support, or willingness to go the process of crowd funding alone and (or just) want a major 3rd party company distributing their game.
 
I'm not going to go into extreme detail, but expect them to receive money on both ends of the process... because time is money (making it worth their while if there is any to go around through this process).

They get a percentage from crowd funding, a percentage for distribution, the sales platform gets a chunk (...unless you refuse to use one), the licensing fee, sales tax, and... once the smoke clears you basically surface with about 40% of the sales revenue.

That's not bad (at all)... because a lot of developers may receive around the same, or just a little more than this. They will... not provide you with advertising (which may be one of the bigger things some indie would hope for... and they should give them some sort of spotlight on their social media channels and at E3 in a reel or something), but it results in less cost for you when they don't require an ad cost.

Should the option still be there? Yes... but in replace of them doing it... they will provide you alternatives companies if you desire marketing (so the option is there). Marketing can prove very helpful... so that people know that your game even exists.

Square-Enix Collective... in my opinion, serves a purpose that shouldn't be required... but often is... because some great games never get a chance at life (aka released to the public). Either there is no interest (which can happen), no one knows about the game (which happens too), or there isn't enough interest. So while I can say "Do it yourself" with the reasons I list below, I know that not everyone has that option... and some feel like they need a bigger company to start them out to get the ball rolling. Support is that magical word that makes all the difference, and there has been more of that to go around because of PC & Mobile giving you the option to go your own way and be great. (This isn't new to some of you... but I had to mention this "duh"... so that those new to all this, do not feel powerless when it comes to doing it themselves.)
 
There has to be a starting point though, and sometimes the concept creator needs the money in order to hire the right people to bring that concept to life. Double-check if the concept is good enough to get a good response and solid support (because liking is not the same as financial support... remember that). There are some development teams that start off developing with no financial compensation through that entire process... but that's a freaking labor of love, if it ever gets completed. You've seen labors of love before, people dedicating hours upon hours to remake games in HD... only to have the company tell them to shut it down when it gets too much attention (rather than bringing them on and seeing if it has enough support to work with them and get the game done the legit way).

Honestly, when I see labor's of love when it comes to fan remakes... I think of the hours gone down the drain that could've went towards making amazing indie games. The fan version is usually going to be taboo to the game industry from a legal standpoint, so it really isn't as worth it to me... when the plug can just be pulled.
 
There are indie developers who will tell you that team members come and go for all sorts of reasons... good, bad, tragic, and weird... making it hard for a game to be completed. Some games you may have looked forward to being released... and they just "died" while you're screaming "What?! The game's almost done... just finish it!". A game can't be finished without people to finish it, and teams usually consist of multiple team members because not everyone has the same skills (and know-how... usually).


That's one of the sad truths that can happen in indie (and even in bigger studios... but you'd expect them to have money and resources for projects they take on... or believe in the project enough before they even allow development to begin so that they don't end up cancelled like "Mega man Legends 3").

That said, you still have access to crowd funding without Square-Enix Collective. So if you want to do it yourself... more power to you because there will be a higher profit percentage that comes with that. Understand that doesn't always mean more profit as a result, because a higher percentage of the profit from $100,000 is not going to be as much as that 40% mentioned above out of over 1 point whatever... MILLION dollars or more, because a known company is behind it. I can't say the game would net that amount (could be much more or much less)... but examples are helpful.

You won't have as many rules when you develop your own game without obligations to a big company... but don't let that mean there is a lack of structure (we try to maintain a structure here also). Having a successfully crowd funded project can gain you the help you need to get your game booming... but remember, you are responsible for handling the funds appropriately to get that game to the people who believe in you and your presented vision.

So you will have some rules with crowd funding (that rewards), which should include:

- Make the game

- Maintain a real schedule for the release date (so that the dates don't change... at all or at least not dramatically.)

- Deliver as promised (on all platforms, and rewards)

Hope this gives insight to everyone on the fence about going with Square-Enix Collective or Doing it yourself.

From the Source: Nintendo reveals... Devil's Third will NOT be a Wii U exclusive. Say what?!



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July 21, 2015 01:00 UTC

Nintendo News: Tomonobu Itagaki’s Devil’s Third Heads to Wii U in the Americas in Q4

REDMOND, Wash.--(BUSINESS WIRE)-- Devil’s Third, an upcoming shooter game with melee combat from Valhalla Game Studios Co., Ltd. and renowned game developer Tomonobu Itagaki, will launch for the Wii U console in retail locations and in the Nintendo eShop in Q4 of this year. The game is an over-the-top, third-person action shooter that combines modern military weaponry with ninja-style swordplay and melee combat.
Devil’s Third delivers a unique combination of shooting and melee combat to provide Wii U owners with a fresh action-oriented experience,” said Valhalla Game Studios founder Tomonobu Itagaki. “We’ve been working hard on the game and can’t wait for fans to get their hands on it later this year.”
While the Wii U version of the game will be published by Nintendo in the Americas, Valhalla Game Studios will release a standalone version of the game for PC. The Wii U version will feature a full multiplayer mode as well as an exciting single-player story mode, while the free-to-start PC version will offer a multiplayer experience tailored for the platform.
_________________________________________________

As you see... from the source, Nintendo's Wii U will not have exclusivity of "Devil's Third" multiplayer

Does that matter? Heck no... but it should include cross-play for Wii U & PC owners. The thing that will be missing from the PC version... is the story mode (which stinks), but Nintendo required that out of Valhalla in order to receive Nintendo's publishing of the game in the Americas.

The multiplayer free-to-start experience on PC is a good idea if it has a lot to offer. If the contract didn't prevent them from making this move... then more power to them, but with this, there should really be cross-play so that Wii U & PC owners have more people to play with online.

We will contact Nintendo & Valhalla about cross-play this week!

RIP: Satoru Iwata + Nintendo's Notification of Death

I wasn't sure what was going to be presented to me the other day... but this is not the news I wanted to get on a summer holiday/vacation. I wouldn't wish his situation on anyone, and he will be missed (I know its just as surreal to Miyamoto & Fils-Aime). The notification of death from Nintendo was a bit cold... like wow, can you add a bit more to that? It is a business related form though, so it will be different. His family had better receive something a lot more... heartfelt.

Let this be a reminder of... why gamers shouldn't go the bad route and just have all out... fun (seriously)! It won't last forever. Being pissed off over things meant for a good time... are not worth it... especially if you could be doing something else you'd like better than video games that piss you off (if that's what it often comes too). I can write a book... but, I won't... fun awaits.

I couldn't leave this alone... and we are aiming on doing something (that's not because of Iwata), but the focus of fun is important. Gotta bring that awesomeness back, it's so much better. -RkRk
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Even though I wasn't exactly happy with something that occurred with Nintendo's 2nd party department (i.e. resemblance in Splatoon's city to a concept presented in 2014), and i'm still not, but it's unfortunate that Iwata passed away. My condolences go out to his family.

He still had many more years to go, and I hope this is a wake up call to many of you to make life worth living. So when it's all said and done, you've made a positive memorable impact that you wouldn't regret. That said, don't allow work to dictate whether you're able to take care of yourself or not. This isn't a subliminal shot towards Nintendo, but that's also a realization that hit me this year.

RIP Iwata -BFG
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That's f*cked up, he was only 55. That's sad. -LB
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RIP Iwata-san. For the people who think it's cool to make fun of the man dying, you are a big bad example of what's wrong in gaming. F*ck stupid a** console wars that fill your hearts to go back and forth debating about. Even if you don't like Nintendo, Iwata-San did not do something that involved your family being killed or something.

To think of the people out there making fun of him dying, because they didn't like a f*cking game console or the decisions the guy made, that's disgusting. Every single person involved, be it child or adult, you all should feel ashamed of yourselves. I do not play online because of a**holes like you.

I'm not posting any of the pics and comments here because it doesn't deserve an ounce of glorification. It's just another reason why the bad seeds don't deserve to enjoy a second of game time with level headed gamers.

Learn what the f*ck "Compassion" is, and try to gain some. -ISG



Anita Sarkeesian... I have a question.

Hi Anita,

Based on your interests in gaming, your desire to make gaming more fair/more considerate of women... and less violent, I thought i'd present a very valid question to you. I don't know you, but based on a strong enough interest that you seem to have:

Have you ever thought about creating your own game studio? I ask this question because, if you disapprove of (not all but) many things in the gaming industry (when it comes to women and violence in games)... it would be cool to see what you could come up with... to provide more options. This is a serious question.

If you have many supporters, you can get your first game started through a KickStarter campaign, fund it yourself (if you have that type of money), or something... and go from there. More games, more options, and it would even allow you to bring newer game developers in... and give them a chance in the field (since some people lose out on jobs regardless of skills... because someone else had a friend on the... inside, among multiple other reasons).

Doing this would allow you to speak through your games. You can even help promote non-violent and fun games created by other indie studios to either increase support and/or funding for them.

Some companies make violent games, and I've played plenty... while others I've just never found an interest in. They can't exactly have their hand forced without having the hands of various entertainment genres forced to also comply (which also includes supporters who play those games, read those books, etc). Creating more options would be a great move... and it would be cool to see.

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A response from someone on our Google+ page... allows us to add more to this post.
Call it... a helpful Clarification for anyone who doesn't understand the question above.

S.S.
Yesterday 7:00 AM
 

I'm not sure I am following the logic here -- if I think the publisher of Fifty Shades of Gray needs to be more selective in their content I should start my own publishing house?

RkRk: Yeah... you're not following the logic here.







No Man's Sky
You might not be familiar with how Nintendo-Demand rolls, but if something is disapproved of... like the example you presented and the publisher won't consider what you have to say as a supporter, they don't have to be supported (money talks). On that note though, you don't have to start your own publishing house (that's entirely up to you). At the same time, if that's something you want to do for book readers... and you have the sort of following, the time, financial support, to do it yourself or help someone else, why not?

The more support Nintendo-Demand has (financially), expect to see more options... that may be in the form of game development. We're an option.

The post is to Anita, with the purpose of asking a question because... it would be cool for her supporters and others that may enjoy the games that she may have in mind. That's not a bad thing... as far as we're concerned.

We think in an optimistic and adaptive way. If a company is doing something uncool... we don't back a game (or the studio if they push it to that point), and we are all for more game development. From there, someone with aspirations of developing games could develop more options for games... that we can enjoy. More options are a beautiful thing... just look at "No Man's Sky". 

If you want to understand the logic here, it's similar to the reason why we applaud the Comcept & Inti Creates move. Mighty No. 9... would've never come about if the developer just accepted the BS shoveled up by Capcom (and their excuses). A new path was forged, and now... we have... the highly anticipated Mighty No. 9.