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Showing posts with label Capcom. Show all posts
Showing posts with label Capcom. Show all posts

Onimusha: Way of the Sword... Is Back In Beautiful Fashion

Twenty years is a long time to leave a katana sitting around.

Capcom has finally returned to Onimusha with Onimusha: Way of the Sword, the first new entry in the series in more than two decades. Instead of trying to quietly ease the franchise back out of the Pagoda, Capcom handed the Oni Gauntlet to Miyamoto Musashi and sent him into an Edo-era Kyoto crawling with Genma. 

Onimusha: Way of the Sword is powered by Capcom's RE ENGINE. Capcom producer Akihito Kadowaki specifically discussed the engine during an August 2026 interview, explaining that one reason development could move forward around 2020 was that Capcom’s proprietary RE ENGINE had matured considerably by that point.


That’s the same underlying engine family Capcom has used across many of its modern games. So if you were noticing the lighting, detailed environments, character rendering, facial detail, and overall image quality while playing Onimusha, RE ENGINE is doing the heavy lifting in beautiful fashion.

 Kyoto Has a Problem 

This version of Kyoto has been distorted by mysterious clouds of Malice, bringing supernatural creatures known as the Genma into the streets.

Musashi isn't exactly helpless, observe:

Equipped with the Oni Gauntlet, he can absorb souls while cutting through enemies using sword attacks, defensive maneuvers, parries and special techniques. Capcom has put a noticeable emphasis on the actual sword fighting rather than simply giving Musashi a blade and calling it a day.

The result is combat where defense appears to matter almost as much as offense. Reading an attack, timing a parry and responding properly can be more useful than repeatedly smashing the attack button to your thumb. Your controller appreciates this.

 Musashi Isn't Alone 

The Genma aren't the only problem. Sasaki Ganryu enters the picture as a rival swordsman who also carries an Oni Gauntlet, creating a considerably more personal threat than the assorted monsters roaming Kyoto. Capcom has already used clashes between Musashi and Ganryu to demonstrate how much of the game revolves around deliberate sword-to-sword combat.

That mixture of human rivals, supernatural enemies and dark Japanese fantasy gives Way of the Sword a clear identity without making the return feel completely detached from what Onimusha was built around.

There are still swords. There are still demons. The demons still seem unwilling to discuss things peacefully. That's fine, time to get active.

 A Strong Return for Onimusha 

Onimusha: Way of the Sword launched on September 4, 2026, for EPIC Games Store, PlayStation 5, Xbox Series X|S, Nintendo Switch 2 and Steam. Capcom says the game surpassed one million units sold on its first day, pushing lifetime sales for the Onimusha franchise beyond 10 million units.

That's a considerable response for a series that went more than 20 years without a new entry.

It also gives Capcom a pretty clear indication that people still know what Onimusha is.

More importantly, Way of the Sword isn't returning by pretending the last two decades didn't happen. The presentation is modern, the combat is built around more involved swordplay, and the setting gives Capcom plenty of room to turn historical Japan into something considerably less historically safe.

If you've been waiting for Onimusha to return, the wait is over.

Just watch the parry timing and Game on.

Yang - SDGT Entertainment writer
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KUNITSU-GAMI: PATH OF THE GODDESS


Capcom’s Kunitsu-Gami: Path of the Goddess is an enthralling action-strategy game set in a mystical version of feudal Japan. This game offers a unique blend of gameplay elements that will captivate any gaming enthusiast.

Immersive Gameplay and Storyline

In Kunitsu-Gami: Path of the Goddess, you play as Soh, the guardian of the maiden Yoshiro. Your mission is to guide Yoshiro through the corrupted Mt. Kafuku, purifying the land and battling demonic forces. The game features distinct day and night phases, each presenting unique challenges and requiring strategic planning.

Breathtaking Visuals and Detailed Design

The game boasts stunning visuals, with beautifully crafted environments that range from serene landscapes to eerie, corrupted areas. The attention to detail in both character and enemy designs enhances the immersive experience, making each stage a visual delight.

Strategic Depth and Replayability

Kunitsu-Gami: Path of the Goddess keeps the gameplay fresh with regularly introduced mechanics. Players must collect crystals, rescue villagers, and strategically place them to defend against demonic threats. The ability to assign different roles to villagers adds a layer of strategic depth, ensuring that each playthrough offers a new experience.

Why You Should Play Kunitsu-Gami: Path of the Goddess

If you enjoy action-strategy games with a unique twist, Kunitsu-Gami: Path of the Goddess is a must-play. Its combination of tower defense mechanics, beautiful visuals, and engaging storyline make it a standout title in Capcom’s lineup. Whether you’re a seasoned gamer or new to the genre, this game has something for everyone.

Embark on a mystical journey and uncover the secrets of Mt. Kafuku in Kunitsu-Gami: Path of the Goddess today!



游戏开始!
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Infini T Force: Farewell Friend + Tatsunoko: Gatchaman

 I'm still waiting for a true box office film of Gatchaman (aka G-Force), but I will take a good animated film in the meantime. Grab some popcorn, snacks, an ice-cold drink and... enjoy!


I still want a Tatsunoko vs Capcom remake or a TvC 2, but until the developers consider it... we can only dream. The screwed-up part is, if fans got together and did a fan project for this fantastic forgotten fighter... they'd be ready to shut it down. Why not reach out to the people fans who would be interested in such a game? Capcom aside, I'd love to get my hands on a AAA multiplayer Gatchaman game too.
Platinum Games would be the ideal developer for that type of game, and Square-Enix a close second.