Showing posts with label Sonic. Show all posts
Showing posts with label Sonic. Show all posts

Sonic X Shadow Generations: Should The Future of Sonic be in 3D or 2.5D?


Sonic X Shadow Generations | PC | Consoles

With the release of the new Sonic X Shadow Generations, fans of the Blue Blur are once again diving into the high-speed world of Sonic. But it also brings up a question that has been lingering in my mind for some time: 

Is Sonic truly built for the world of 3D gaming, or is he better suited for 2.5D adventures?

Sonic's transition to 3D platforming has been a mixed bag for quite a while. While there is an appreciated formula in the 3D adventures, such as Sonic Adventure, the speed of the gameplay, characters, levels, and the camera are not always cohesive to me. I find myself searching for synergy in some of the games, but it can feel a bit off when the flow gets disrupted by awkward areas based on one or more of the factors mentioned above. While challenging response times can be engaging, being on a fixed track (2.5D) can make the experience feel much smoother than having full 360-degree movement during the acts (to be specific).

Sonic and Shadow, with their incredible speed, sometimes feel too quick to handle in certain areas, leading to a less enjoyable gaming experience. When surfing on aerial tracks and using trigger buttons to move from track to track, the gameplay feels much more cohesive in the 3D areas and the standard 2.5D platforming areas because it removes the loose movement that can detract from the experience. The 2.5D stages in Sonic X Shadow Generations and other titles take me back. The controls are tighter, and I think the players can focus more on different moves and quick-time events under these circumstances without worrying about the characters feeling out of control or too fast to manage in terms of accuracy. The original Sonic Generations game garnered support from me because of its 2.5D gameplay, and with the release of Sonic X Shadow Generations, I'm able to get my 2.5D gameplay fix while taking on... Black Doom.


Nintendo successfully took Super Mario to new heights with Super Mario 64 and beyond, but Sega still needs to refine its approach to delivering full 360-degree action with Sonic and friends. While Sonic X Shadow Generations shows promise, it has some of those same challenges that other Sonic games have... that still deliver a level of frustration. Overall, regardless of the route Sega takes, I hope they keep their sights on being better than Nintendo and being the mighty rival we once knew. I want the choice between buying a Sonic title & a Mario title to be a difficult one, because they're both just that bad ass. This isn't about being anti-Mario, it's about us benefitting from great games. Achieving this with a 2.5D game is possible, and Sonic X Shadow Generations does a commendable job of balancing both 2.5D and 3D elements for the most part, even if I occasionally fall off the tracks. Enough of talking about the game, check out the first 30:

Sonic X Shadow Generations:

  • Past meets present in SONIC GENERATIONS! Modern and Classic Sonic team up to defeat Dr. Eggman and the Time Eater to restore their timeline to normal!
  • Spin dash through a greatest-hits collection of 3D and 2D versions of iconic stages from past Sonic games, now with updated visuals and reworked cinematics
  • In this new standalone campaign, Black Doom has reemerged and threatens to take over the world. Shadow must journey into his past, confront his memories, and unlock new dark powers to save the world.
  • Harness Shadow's new Doom Powers to battle hordes of enemies and tackle platforming challenges like never before. Surf on water, fly over obstacles, and stop time with the return of Chaos Control!
  • Rescue Chao hiding in every level, rack up the highest pinball score in the Casino Nights zone, and check out the museum for behind-the-scenes art, music, and more!



SEGA takes aim at Nintendo and it's a good thing!


Sega is fully embracing its roots and bringing back the old-school feel that made it a head-turning brand that rivaled Nintendo. As Nintendo's mainstay is the beloved Mario franchise, Sega has grown tired of the blue blur living in his shadow and wants to revamp the Sonic The Hedgehog franchise to surpass Mario in terms of quality and reach.

In a recent interview with Osamu Ohashi, Division Manager at Sega, he expressed his desire for Sonic to finally achieve the goal it was originally created for... to compete with Mario. Ohashi's vision is for Sonic to become a global phenomenon, just like Mario. He even envisions Universal Studios Japan creating a "Sonic Area" for fans to immerse themselves in the world of Sonic. It's clear that Ohashi and the entire team at Sega are passionate about making Sonic a household name once again. However, the question remains - is Sonic being held back by Mario's success, or is Sonic simply tripping over its own Sega-themed shoelaces? Only time will tell if Sega can revitalize Sonic and bring him back to his former glory and then some.

When it comes to video games, there's no denying that Mario's adventures are far more memorable, and it's not because people just want Mario to have better installments. There are Sonic fans who desperately want Sonic to catch his stride and not have this hit/miss reputation going on, they want Sega to go hard... to the degree that supporters can take a step back in awe.

Sega will have to study Mario games, especially the 3D ones... but Super Mario World is certainly one to take notes on also based on the depth it has. I can still go back and play that game but at the same time... I can go back and play certain Sonic games too. What has Nintendo done differently though? 

They've kept it cohesive, borrowing from the past (Mario's movements from Super Mario 64... can be seen in Super Mario Odyssey), but... they kept things moving forward in solid ways that decrease frustration and rev up the fun factor. Put the necessary time in to make everything smooth on a fluid level, and bring in a writer who can draw someone in with a captivating story or something. 

By the way, Mario rolling around... totally feels like something borrowed from Sonic (but he moves much smoother with it). What can Sonic borrow?

Oh yeah... the city from Super Mario Odyssey... totally reminds me of Sonic Adventure.

That's not to say that Sonic can't be as thrilling without using pointers from Mario's adventures, but Sega needs to get serious about what they want to do with him if they're going to take on Nintendo. While games like Sonic Colors, Sonic Generations, and Sonic Frontiers have their merits, Sonic Adventure is the stand-out game for me that they should honestly consider exploring again but... in an all-new way and building upon it. I'm reminded of Sonic's movies and despite him living in a city, he has the ability to travel through rings. They can totally play on that and other emeralds from the past (see what I did there?). By the way, Super Mario Bros. Wonder also feels like the second coming of Super Mario World to me.

Mario has his adventures, but story isn't something Nintendo goes in-depth on by way of a script using voice acting. They let the captions and action do the talking. You play and proceed, and while you do get to enjoy progression as you make your way to big bad Bowser... an epic story showcasing Sonic's personality can help him win with little differences such as that. Add real comedy in there... Sonic has way more personality... and people saw it in the films.

This isn't to crap on Mario, he's the more squeaky-clean character... whereas Sonic was more of that cool character who's a little rough around the edges. By the way, Sega has other dope games... so it's not like they don't know how to deliver solid games, they just need to break things down to a science with Sonic.

Sega has tried in the past and continues to try in regards to the story... which is something I don't think they should abandon.

Anyway, Sega it's good to see this energy from Sega. Sonic Superstars is a step in the right direction, and if they continue to maintain a competitive spirit... we win. Sonic is still around for a reason, and it's because gamers want to support it. So keep on going Sega... keep what works while finding ways to wow the audience with new gameplay mechanics and exciting adventures. No longer should Sonic simply fly through environments though (I've always said this)... unless the section justified it. He needs to bring back the sense of wonder and excitement that made players fall in love with him in the first place.



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Sonic Frontiers

 

Sonic the Hedgehog is back with an all-new adventure that Speed Freaks may want to check out! With worlds colliding and high-speed action around every corner, this latest installment in the Sonic franchise is definitely one for Sonic fans to consider!

Players will race across five massive overworld islands, each with its own unique action-platforming challenges and hidden secrets to uncover. The all-new battle system and skill tree upgrades will come in handy as players take on mysterious foes, and the new Cyloop ability will help Sonic speed through cyberspace levels at lightning speeds!

If you're a Sonic fan, check out this latest mystery-filled adventure that takes the Blue Blur to a new frontier! This isn't an official review, but SEGA has something with Sonic Frontiers, and should certainly build on it with improvements. Would you be upset with Sonic Frontiers 2 or 3 if you can enjoy new adventures?



游戏开始!

Happy 30th Anniversary... Sonic... congrats on beating... Bill Gates?!




2021 has been a big year for gaming anniversaries  Sonic the Hedgehog turned 30, Donkey Kong turned 40 and The Legend of Zelda turned 35, making our favorite video game characters top of mind for many Americans. 

To see which characters have made the biggest impression on Gen Z, We surveyed 1,800 Americans ages 16-24 and found that while 83% of Gen Z can identify Sonic the Hedgehog, only 67% recognize Bill Gates. 



   


Interesting Findings

  • 85% of Gen Z can identify Pikachu, making him the most recognizable video game character.
  • Gen Z correctly identified video game characters at an average rate of 80%, but only identified public figures with 56% accuracy.
  • Lara Croft trailed the whole group of most recognizable video game characters at 66%—perhaps because the player point of view shows the back of her head.
  • Just 40% of Gen Z recognize Zoe Saldana, despite her Marvel Universe credits and status as one of the top-grossing actors of all time. - Hilary J.



游戏开始!
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Mario & Sonic: The Frustration


Super Mario & Sonic The Hedgehog are two legends in their own right, right? They've both had some pretty awesome adventures... although i'd have to hand it to Mario for having more worthy of actually playing, but I won't get into all that (right now).

I'm just wondering... why do we have these two adventurous legends in multiple titles together, but we can't seem to get them in a collaborative adventure game? I'm sure I've spoken on this before, but... I don't know, it was just on my mind.

It would be a major win win for both companies. Nintendo Switch has a nice sized user base, and it definitely wouldn't hurt SEGA to have Sonic in a bigger spotlight than he's been in awhile.

I'm not talking about another Olympics game that i'll never buy, again.

I'm talking about a full fledged kick ass adventure game with tons of amazing action, adventure, Easter eggs and everything else. Where there's a will there's a way. 

What I wouldn't want to see is a 2.5D adventure that reminds me of... New Super Mario Bros Wii. Been there... don't want that. I wouldn't want to see the Blue Blur flying through levels either. Instead I'd like to actually see Sonic's speed used in a different way, you can't appreciate the worlds when he's just flying through. No offense to SEGA, but Nintendo would be the best one to hold the reins considering their track record with Mario.

I won't be dishing out specific ideas (sorry James), but they have enough to go on and the ability to marry ideas from both worlds to create something new and worthy of a sequel... if done right. It starts somewhere, but they already have the relationship... so there's no ice to break. One thing i'm confident a collaborative adventure would do without a doubt... is rake in the money.

Aside from that, i'd love to see a full remake to Sonic Adventure... and a full 3D remake of Super Mario World. If Capcom can do it, it's not above Nintendo or SEGA to do so... just saying. Game on!



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Hungry for Nintendo eShop action? Here ya go!


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Sept. 22, 2016 13:00 UTC

Nintendo News: Nintendo Download Highlights New Digital Content for Nintendo Systems

REDMOND, Wash.--(BUSINESS WIRE)-- This week’s Nintendo Download includes the following featured content:

Nintendo eShop on Nintendo 3DS

Shin Megami Tensei IV: Apocalypse – The Shin Megami Tensei IV: Apocalypse game is now available exclusively for the Nintendo 3DS system. The protagonist is a novice demon hunter in the ruins of Tokyo who meets an untimely end, only to find himself returned to the world of the living by the lesser god Dagda to serve as a pawn in his schemes … with humankind as the prize! 
The Shin Megami Tensei IV: Apocalypse game is now available exclusively for the Nintendo 3DS system (Graphic: Business Wire)


Nintendo eShop on Wii U 

Severed – Take control of a one-armed warrior named Sasha who wields a living sword on her journey through a nightmare world in search of her family. Features include Wii U Off-TV Play, in-game achievements and HD graphical optimizations. Buy the Wii U version of Severed and receive a free download code for the Nintendo 3DS version upon release. This game is part of the #Nindies Summer Jam promotion, with a special introductory price through 8:59 a.m. PT on Sept. 29.


  • Wii Retail on Wii U
    • Donkey Kong Country Returns – Donkey Kong Island has been taken over by the musical Tiki Tak Tribe! In this Wii platforming classic, jump, swing and blast your way through more than 65 levels spanning eight worlds. There are many hidden items to uncover in each level, and collecting them all will unlock something special. Invite a friend to take control of Diddy Kong for two-player cooperative play (additional accessories required for multiplayer mode; sold separately).
  • Virtual Console on Nintendo 3DS
    • Final Fight 2 – In the second chapter of the beat-’em-up Super NES classic, the Final Fight 2 game will take Haggar back to the streets of Metro City. Accompanied by Maki and Carlos, he will travel across the world and fight to end Mad Gear Gang’s reign once and for all…
    • Final Fight 3 – In the third chapter of the Super NES Final Fight series, a new enemy has arisen by the name of Skull Cross. Join Haggar, Guy, Cody and Lucia as they battle it out on the streets of Metro City once more in what may be their actual final fight.



Can we get a Final Fight remake? Believe it or not there is enough history there to get a wonderfully sick Final Fight remake with a deep engaging story-line. A visually appealing 2.5D version would work (and the cut-scenes could be CG), and... (hmm) it could take us through the ups and downs that have occurred with the characters. If this inspires such a thing... I wouldn't want the game to contain "Classic controls" or give us the option to swap between the classic and more modern controls because stiff game-play wouldn't really work (for me).



Nintendo eShop sales:
  • Nintendo eShop on Wii U and Nintendo 3DS
    • The Amazing Spider-Man 2 (Nintendo 3DS and Wii U), Wipeout Create & Crash (Nintendo 3DS and Wii U) and more games from Activision are on sale until 8:59 a.m. PT on Sept. 30.
    • Grumpy Reaper (Wii U), Toys vs Monsters (Nintendo 3DS) and more from EnjoyUp Games are on sale until 8:59 a.m. PT on Oct. 20.
    • Dan McFox: Head Hunter (Nintendo 3DS) and Word Party (Wii U) are on sale until 8:59 a.m. PT on Sept. 29.
  • Nintendo eShop on Wii U

    • Dual Core is 30 percent off (reduced from $9.99 to $6.99) until 8:59 a.m. PT on Oct. 2.
    • Steel Rivals is more than 25 percent off (reduced from $6.99 to $5) until 8:59 a.m. PT on Oct. 12.
    • Hold Your Fire: A Game About Responsibility is 50 percent off (reduced from $1.99 to 99 cents) until 8:59 a.m. PT on Oct. 3.
    • The Quiet Collection is 40 percent off (reduced from $4.99 to $2.99) until 8:59 a.m. PT on Sept. 26.
    • 3Souls is 25 percent off (reduced from $3.90 to $2.90) until 8:59 a.m. PT on Sept. 29.
  • Nintendo eShop on Nintendo 3DS

    • Shin Megami Tensei: Devil Survivor 2: Record Breaker is more than 35 percent off (reduced from $39.99 to $24.99) until 8:59 a.m. PT on Oct. 3.
    • Real Heroes: Firefighter 3D is 50 percent off (reduced from $9.99 to $4.99) until 8:59 a.m. PT on Sept. 29.
Theme Shop on Nintendo 3DS:
  • New themes this week include:
    • Sonic series: 25th Anniversary (free)
    • Sonic series: Boom Style
    • Sonic series: Classic Style
    • Sonic series: Sonic Style
    • Sonic Bundle #2
Also new this week:
  • River City: Tokyo Rumble (Nintendo eShop on Nintendo 3DS) – Available on Sept. 27
  • Noah’s Cradle (Nintendo eShop on Nintendo 3DS)
  • Laser Blaster (Nintendo eShop on Wii U)
  • TITANS TOWER (Nintendo eShop on Wii U)
  • Double Breakout (Nintendo eShop on Wii U)
  • Wings of Magloryx (Nintendo eShop on Wii U)