My thoughts on... Gungrave G.O.R.E + First 30 Gameplay!

Gungrave G.O.R.E is available on... PC & Console!

Gungrave G.O.R.E Description

Gungrave G.O.R.E is a stylish third-person action shooter by South-Korean Studio IGGYMOB in which you take on the role of Grave, a gunslinger of resurrection and badass anti-hero of your dreams, mowing down tons of enemies in a gory ballet of bullets. G.O.R.E As the titular Gunslinger of Resurrection, you become the badass anti-hero of your dreams, an ultimate killing machine, brutalizing your foes without mercy. Taking cover and retreating is not an option for Grave, he only ever goes full steam ahead, preferably right through his enemies. Style on your foes with gun-tastic stylish combat Stylish third-person shooting meets close-range martial arts, creating seamlessly flowing action as you crush your enemies in a gory ballet of bullets. Utilize your unlimited ammo Cerberus pistols and your transformable EVO-coffin to unleash devastating combos in pursuit of maximum damage and style. Let there be Vengeance Strap in for a wild ride, an epic & emotional story of vengeance, love, and loyalty, with more than 12 hours of gameplay in the story mode, for Gungrave fans and newcomers alike. Enjoy the Scenery Go on an epic adventure across South-East Asia, based on real-life locations with a dark, futuristic twist.

Now for my thoughts

I haven't played Gungrave in... decades, so it was awesome to see this game announced. That said, check out the gameplay below and I'll give my thoughts after.

Now that you've checked out the gameplay, I have to say that they could've made it feel a bit more modern as far as gameplay is concerned. Yes, you can unlock moves and all that good stuff, but this game is chockful of repetition that different moves won't exactly make a difference for. The character is also stiff, possibly stiffer than in the past... but I shrugged it off (but I may be mixing that game up with Rising Zan: The Samurai Gunman).

In terms of Gungrave G.O.R.E, this game could have been a lot better. Nothing wrong with some linear areas, especially in terms of some city areas, but (jeez)... there could've been more of an open environment where you ultimately make your way to target locations. Every game doesn't have to be open-world, but this is waaaaayyyyy too linear and doesn't flow as quickly as it could to fit the more arcade feel that they may have been after here. It should be looser to dial up the arcade fun but to be fair... I haven't checked out all the upgrades in order to know what's fully possible.

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