OMENSIGHT



You are the Harbinger, a mythical warrior who only appears in times of crisis. The land of Urralia is torn by war. But there is worse: as night falls, you witness the destruction of the world at the hands of a dark God.

As the eyes and the sword of Urralia, it is up to you to reverse this fate. All you know is that it started with a mysterious murder.

You are granted the power to relive the final day of Urralia. Lead the investigation as you decide how you spend each day.

Appear alongside characters who played a part in the apocalypse, fight with them or against them, and use your Omensight power to weave a new narrative. Through your decisions, your skills and your wits, change the course of the day and, perhaps, pave the way to a brighter future. 

An Action Murder-Mystery from the award-winning creators of Stories: The Path of Destinies.

Featuring the top voice acting talents of Patricia Summersett (Zelda: Breath of the Wild) and Julian Casey (We Happy Few, Stories) and a stellar writing team, including Nadim Boukhira (Stories), Genese Davis (The Holder’s Dominion) and Chris Avellone (Planescape: Torment, Pillars of Eternity).




游戏开始!


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Top Audiences Last Week!

The Top Audiences For Last Week Are...

United States
Germany
Russia
France
Ukraine
China

Australia

Netherlands

Brazil

United Kingdom


Canada, Japan, and South Korea came close!

Keep on gaming... more reviews coming up!



          

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FTS: Participate in a free pre-launch online tournament for Mario Tennis Aces!


To serve or to be served... that is the name of the game! Well... not really, but you get what I mean. :p

Image result for Mario Tennis Aces

From June 1 to June 3, you will be able to hop online to participate in a free pre-launch tournament for Mario Tennis Aces. This will give you plenty of time to practice your Trick Shots before the game launches for Nintendo Switch on June 22.

To access the tournament, just download the free software from Nintendo eShop on Nintendo Switch between May 24 and the start of the tournament. Once you join the tournament between June 1 and June 3, you can select between four main playable characters (Mario, Peach, Yoshi or Bowser) and compete in a series of online multiplayer matches. The winners of each match will earn points based on their performance, with five additional characters to unlock by gaining enough points. (We’ll let you discover who these characters are for yourself as you advance through the demo.)

Even if you don’t want to participate in the tournament proper, you can still try out the game offline and get in some practice playing on-off single-player battles against a computer-controlled opponent.

Regardless of whether you play online or offline, by playing the demo you can unlock Mario’s classic outfit in the full game once it launches on June 22.

The free pre-launch tournament is open from 6 p.m. PT on June 1 to 11:59 p.m. PT on June 3.



        
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Wizard of Legend


Wizard of Legend

Become A Wizard Of Legend!
Wizard of Legend is a fast-paced dungeon crawler with rogue-like elements where you assume the role of a powerful wizard intent on overcoming the Chaos Trials to become a Wizard of Legend.

Story
Every year in the Kingdom of Lanova, the Council of Magic holds the Chaos Trials, a gauntlet of magical challenges put forth by its strongest members. Contestants that successfully complete all of the challenges and demonstrate superior wizardry earn the right to become a Wizard of Legend!

Gameplay
Battle your way through each challenge by defeating powerful conjured enemies! Collect valuable spells and relics and build up your magical arsenal to fit your playstyle! Achieve mastery over magic by chaining spells together to create devastating combinations! Face and defeat council members in magical combat to become a Wizard of Legend!

Features

  • Fast paced spell slinging combat
  • Use powerful spell combinations to destroy your enemies 
  • Procedurally generated levels mean a new challenge every time 
  • Tons of spells and items to fit your playstyle 
  • Local multiplayer allows you to play with or against a friend 
  • Full gamepad and controller support


游戏开始!


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CAP'STONE: Street Fighter X All Capcom






Take a trip down memory lane with CAP'STONE! - Luis D. Lucha

And... don't forget to game on! - RkRk

It's Friday already... but that's never a bad thing unless you have to work on the weekends. No matter, challenge yourself to make this one of the best weekends you've had thus far! - Blu

Today was fun. - Yang




Capcom Pro Tour 2018 - Day 1 (Final Round 2018)

Capcom Pro Tour 2018 - Day 2 (Final Round 2018)

Capcom Pro Tour 2018 - Day 3 (Final Round 2018): Top 8


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The Adventure Pals... Reviewed!


GREAT game... Great controls... great price!


The Adventure Pals... is a game that feels super familiar, and also looks just as familiar even if it's not. This platformer reminds me of... a side-scrolling Zelda... to a degree. At the same time... it feels like Adventure Time. I think it also has enough oomph to have its own crazy cartoon series (even if its a limited series) on Cartoon Network or something.

The Adventure Pals consist of a sword-wielding kid, a giraffe, and a rock. Sounds like the right combination to me, and it's the right kind of weird to keep me entertained. The secondary characters aren't just tagging along either... they're kicking hotdog buns right along with you (literally), and I appreciate that. Just to give you an idea: If you're fighting an enemy and you jump back to avoid an attack, the giraffe can extend its neck to grab the enemy and pull you in to continue bringing the pain without breaking your combo (it also uses its tongue as a propeller... in more ways than one, etc.). The rock has your back attacking enemies with ranged hits... among other things. I totally appreciate these dudes in battle... because my pixelated butt has been saved more than a few times. Did I forget to mention that The Adventure Pals have the ability to level up? Well... now you know.


This trio packs a wallop... if you use them right, and even if the game isn't insanely difficult in some areas... you will find yourself running back to the drawing board if you aren't careful. I lost 4 times in one area, I even saw the ghost version of my character floating up when I respawned at the starting point (on a higher platform). You're facing all sorts of weird enemies in this game. By weird... I'm talking hotdogs that crap landmines (yes... they're taking explosive dumps... that can prove to be deadly if you aren't careful), zombie pirate cats, and... so many others (many many others that include boss characters).

When it comes to the story itself... you have a primary target, which is a villain by the name of... Mr. B. You also have all sorts of other quests and enemies to face across five worlds that Mr. B influences. You aren't just going after Mr. B because he's a bad guy with bad plans... he also kidnapped your father, or should I say... dadnapped your father?! Hmmm (cough) anyway.

Replay value comes in via the stages of each world. Each stage has five levels, and although you're progressing through the game by beating these stages... you're also graded based on how much of that stage you complete. So you can go back and improve your grade if you didn't achieve an "A" rating. Some stages are openly accessible, while others are hidden until you progress far enough. Outside of achievements, you also have replay value via the sticker book (w/ stickers you have to find in levels), unlockable hats, costumes for Rock, arena challenges... and I can't forget about co-op. I can play this game over from start to finish with a second player on deck because it adds to the level of fun.

The controls in this game are... fantastically smooth and responsive (gotta point this out). I enjoy games that much more when the controls don't get in the way, these are games I absolutely love going back to because the controls are just that sweet (and the extreme opposite of frustrating).

If I could request something for this game... it would be a combo achievement. I wish there were one because you have the combo system in place... so why not give us the option to grab an extra achievement or two for reaching a nice combo count? That can always be done in an update though (hint hint... developers).

Price wise... this game is $14.99, which is a super sweet spot... would've been sweet at $19.99 but I'll take it! At that price point, I'd grab this game along with a title at full retail so that I have some variety.

Overall, The Adventure Pals is an enjoyable well-rounded combination of crazy that's priced really well, serves up replay value, and has controls that I appreciate. Visually it has a very cool art style that can appeal to kids and adults... along with inviting gameplay that kids and adults alike can jump into for co-op action. I believe the humor will keep the adults coming back for more just as much as the gameplay, but you be the judge and see what you think.


Fun factor: 5

Visually: 5

Replay value: 5

Price: 5

"5 / 5 Cool Points"




              




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Dear Developers: Pushing Gamers Out With PC Specs



This is for the developers who only desire the best-looking games in their catalog. It doesn't always make or break your game to have the best-looking games out there... but there are times that sales could be affected because of it (specifically on PC).

There are a crap load of PC gamers, and most are middle-of-the-road regarding specs... nothing too old, and most definitely not on the cutting edge of tech. Some developers may shrug these gamers off, but i'm telling you right now (and read this a few times)... you will be the one who suffers for it. When you don't accommodate the middle of the road... you miss out on the majority of sales. Those with higher specs are not the majority, some of us have to bust our humps to afford several games each year and they have to be playable. If they aren't playable with our current specs, what will usually end up happening is a great-looking game released today... will ultimately end up forgotten by those who can't play it. What also happens in other cases is that game will get played years down the road once the middle moves forward, and by then the price has gone down.

Some of you may shrug and say that it wouldn't have been purchased at full retail by the middle anyway, but you would be wrong. Budgets exist for a reason and there are many in the middle that make great use of them, and if a great game is out there the chances of it being picked up are greater. 

I'll give you an example... Fortnite was tested on a system requirements website over the past 30 days by over... (wait for iiiitttttt) 681,435 people. That's over have a million PC gamers, and 50% of those tests passed... while 50% failed. I won't dump on Fortnite because the specs aren't crazy, but... there are games out there that require at least 12GB of RAM minimum (i.e. Hunt: Showdown). Think of what that does to your audience, especially in an online community... it cuts people out. I won't say it completely eliminates everyone, but who benefits more, the game that few can run... or the one that made sure the audience in the middle of the run can play? Think about it, doesn't make the games bad, but how would the majority of gamers know if they can't play it?




Gotta run... there's a plate of nachos with my name on it.


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