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FTS: World War Z’s Waves of Lead Update Is Out Now

World War Z’s Waves of Lead Update Is Out Now

FORT LAUDERDALE, Fla. – Oct. 5, 2026 – Saber Interactive has released the free “Waves of Lead” update for World War Z. The update is available on PlayStation 5 and PlayStation 4, Xbox Series X|S and Xbox One, Steam and the Epic Games Store.

New Weapons, Perks and Mutators

Waves of Lead expands the zombie shooter with the tier-three BSG-12 Bullpup Shotgun and the heavy Gas Pipe Wrench melee weapon. Players can also unlock three new portrait frames and experiment with six heavy-weapon perks: Last Exhaust, Pillbox, Cluster Bombs, Dragon Breath Shells, Two-layer Bullet and White Phosphorus.

Five additional mutators—Paranoid’s Reserves, All-In, Let Them Dance, Sharp Shards and Leaky Backpack—add new ways to reshape missions and challenge squads.

The Walking Dead Crossover Gets Extinction Mode

The update also adds Extinction Mode support to the World War Z x The Walking Dead crossover episode. Saber Interactive is launching a separate $4.99 Valhalla Raider Weapon Skin Pack featuring runic-steel looks for the Geist 17 machine pistol, ARK-103, BSG-12, Paladin LMG and Taiga-12.

Where to Play

World War Z supports solo play with AI teammates and four-player co-op with cross-platform multiplayer. The game is available through Steam, the Epic Games Store, PlayStation and Xbox.

Game on!


Source:
Official October 5 patch notes

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NBA The Run: Wave One Hands-On - Legends + New Tricks + Same Need to Pass the Rock


NBA THE RUN has officially entered Wave One, bringing the 2000s Legends DLC along with a healthy batch of updates that make the game more digestible, a little more flexible and... in some areas, a lot more enjoyable.

But let me get something out of the way real quick... no update can make your teammates play better.

Teamwork — and eliminating that ball-hoggish desire to dribble the air out of the ball while somebody is standing wide open... is still very much up to the people trying to pull off that dub (no matter the game).

The new Practice Mode helps, but I'd actually like to see the developers take that idea a little further. If drills aren't going to be part of the experience, there should at least be some advice tucked in there to put certain bad habits on front street. 

A drill system could be even better though. Instead of simply running up the court and shooting just to complete an objective, players could be required to run their position correctly, move the ball and make the right... PASS.

It should be obvious, but if your teammate is standing there wide open... Toss him the rock!

The hoop isn't going anywhere, but the attempt could be a waste with an avoidable steal! Now, what better way to tell you about NBA THE RUN's Wave One DLC and updates than to actually show you?

Below is nearly an hour of gameplay and commentary covering the new additions in action.


 What's New in Wave One? 

2000s Legends

  • Allen Iverson

  • Vince Carter

  • Tracy McGrady

  • Kevin Garnett

  • Dirk Nowitzki

  • Stylized character designs

  • Signature moves and play styles

  • Legends can be earned individually with in-game CRED

  • Full Legends DLC available for players who want immediate access

That's a pretty serious starting five of names to kick this thing off! And if this really is only Wave One, you already know where my mind goes. How deep is this roster eventually going to get? Not sure, but I'm excited about the possibilities. I'd actually make the player selection screen look more like a fighting game selection screen based on the growth of players.

Also, Play by Play Studios... I'm just going to slide this onto the table while nobody is looking:

Dennis Rodman. (Thanks in advance!)


Practice Mode

  • Play against AI opponents

  • Select different courts

  • Select different rulesets

  • Learn player movement

  • Practice shooting

  • Work on positioning

  • Learn alley-oop setups

  • Learn how to pass

Did I mention passing? Just checking... because Practice Mode gives players an opportunity to get familiar with the mechanics before stepping online, and that's important in a game where three people need to function like an actual team. Use it! (Please!)

Learn how to get open. Learn how to create a good shot instead of forcing one. Learn how alley-oops work. Learn where you should be on the floor... and for the love of basketball... know how to pass.

New Camera Angles

  • Drive Cam

  • Drive Flip Cam

  • New perspective behind the action

  • Better view of spacing

  • Easier look at passing opportunities

  • Another way to experience the game

The new cameras are one of those additions that may sound small on paper but can make a noticeable difference once you're actually playing.

They give NBA THE RUN another feel depending on how you prefer to see the court, and that makes an already fast-paced game even easier to jump into.

Dyckman NYC

  • New court

  • Daytime variation

  • Tournament variation

  • More streetball atmosphere

NBA THE RUN already leans heavily into that arcade streetball personality, so adding Dyckman feels right at home.

More courts also mean more visual variety, which is never a bad thing when you're going to be running these games repeatedly.

Custom Matches

  • Private matches

  • Play with friends

  • Play against friends

  • Choose your court

  • Choose your ruleset

This is another welcome addition because sometimes you don't want matchmaking deciding the evening for you.

Sometimes you want to grab your people, pick your setup and settle things yourselves.

Preferably with passing.

Gameplay Updates

  • Reduced goaltending

  • New standing dunks

  • New driving layups

  • Additional advanced moves

  • Continued player tuning

  • AI improvements

These changes help NBA THE RUN continue moving in the right direction without changing what the game fundamentally is. It's still quick with that arcade feel.

It's still designed around getting you into the action without requiring the time commitment of a full basketball sim.

Additional Content

  • New dunks

  • New taunts

  • New music

  • Licensed tracks

  • Championship Belt rewards

  • More unlockables and progression

And this is where the replay value starts... creeping up.

You don't necessarily have to spend money out of pocket to unlock everything. You can put in the work, earn CRED and gain access to certain content that way. Other items also require specific levels before you can access them, including different dunks. That means there's actually something waiting for you beyond the next match. So replay value is through the roof (of the stadium).

 When Everybody Understands the Assignment 

When NBA THE RUN matches are firing on all cylinders, the experience is awesome. I'm not saying that simply because you walked away with a W (although it does help).

Mainly... It's the feeling you get when everybody understands the assignment. The frustration evaporates and the fun replaces it when people are moving and passing. Somebody makes the extra pass instead of forcing a contested shot.

A teammate cuts... you hit them and a bucket seals the deal of a close game. Now we're playing basketball, even if you take the L... that makes you want to get back in and try again.

I can easily recommend this as a fast-paced alternative to NBA 2K, especially now that the additional camera angles and other updates have expanded the experience. Owning NBA 2K doesn't make NBA THE RUN some sort of waste either.

The same way a game like NBA Playgrounds 2 could exist alongside a simulation, this gives basketball fans another flavor.

If basketball games are primarily what you play, exercise your options within the genre. You don't have to eat the same meal every night just because Tex Mex is your favorite food. Right?


 The Players Are Still Here 

One thing NBA THE RUN has going for it also is that the player base has been present since launch.

Finding someone to play with hasn't been a problem during my time with the game, and cross-play helps tremendously. Just... make sure... you're ready... before you jump on that court. Practice setting up alley-oops... know how to get open... know how to prepare and set up a clean shot.

Understand spacing... know how to pass.... know how to pass, and... (I feel like I'm forgetting something), oh yeah, know how to pass!

NBA THE RUN serves up just enough gameplay when you're pressed for time, want a few rounds of arcade basketball before bed or simply don't have the time to sit through a full-fledged basketball simulation.

It doesn't have to be the alternative to another game you have though, if this kind of fast-moving 3-on-3 basketball is simply your thing, that's reason enough to step onto the court.

NBA THE RUN is available on Steam for PC, PlayStation 5 and Xbox Series X|S, with cross-play keeping everybody in the mix. Game on!



Illustration of Blu with headphones and sunglasses.

 + Sophi 

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FTS: Elta: Defy All Gods Locks In February 2, 2027 Release Date, Free Demo Out Now

Elta: Defy All Gods key art

Focus Entertainment's Elta: Defy All Gods Set to Launch February 2, 2027, on PC, PlayStation 5 and Xbox Series X|S!

Get a sneak peek at the beginning of the game in a free demo available now on all platforms, and pre-order today to receive an exclusive cosmetic

PARIS – Oct. 1, 2026 – Focus Entertainment Publishing and Afterburner Studios are excited to announce that Elta: Defy All Gods, revealed this summer at Opening Night Live, will release on February 2, 2027, on PC (Steam), PlayStation 5 and Xbox Series X|S. To let everyone get a first-hand experience of the adrenaline-fueled action-platformer, a free demo is available now on all platforms. The full game will be priced at $29.99 and is available for pre-order starting today.

Master explosive combat and fluid platforming in the free demo

Starting today, players can experience the beginning of Elta: Defy All Gods in a free demo available on all platforms, including PC (Steam), PlayStation 5 and Xbox Series X|S. In this 45 to 60-minute experience, you'll get to play as Victus, a warrior monk tasked with finding their lost dragon-god and embarking on a journey featuring intense martial arts, tight platforming and sci-fi exploration. These first steps will lead players to their first boss encounter, Kan Loa’s Chosen, in an epic showdown.

Pre-orders are now live for the game, with a $29.99 price point

With a commitment to respecting players’ time and money in a market of rising game prices, Elta: Defy All Gods will be priced at $29.99, offering a total playtime of 15-20 hours.

“We’re thrilled to bring this demo to players on all platforms so everyone can get a hands-on taste of our game,” said Ian Cofino, Co-Founder & Game Director at Afterburner Studios. “This project is incredibly close to our hearts, and we hope this free preview, paired with an accessible price point, will inspire players to jump in and continue the journey with us.”

All players who pre-order will receive the Vanguard Armor DLC, a special cosmetic skin for the main character, as a bonus for purchasing the game early. Worn during the Empyreal War, this alternate ceremonial armor was designed to strike fear into opposing forces.

About Elta: Defy All Gods

Brawl your way out of corrupted worlds alongside your dragon-god companion in an adrenaline-fueled action-platformer blending free-form melee combat, fluid platforming and sci-fi exploration. Become the champion of your fallen god, Elta.

  • Show your fighting prowess with intense melee combat, mixing lethal martial arts and devastating magic attacks in explosive group fights

  • Explore three winding science-fantasy worlds, and chain your traversal abilities to reach new areas and discover their hidden secrets

  • Hone your skills and become stronger alongside Elta, walking in the steps of your ancestors to unlock new fighting moves and acrobatic skills

  • Bring down the gods who wronged your people, exiled for centuries, and help Elta set things right to pave the way for a brighter future

Elta: Defy All Gods will release on February 2, 2027, on PC (Steam), Xbox Series X|S and PlayStation 5. Play the demo now and pre-order today!

Onimusha: Way of the Sword... Is Back In Beautiful Fashion

Twenty years is a long time to leave a katana sitting around.

Capcom has finally returned to Onimusha with Onimusha: Way of the Sword, the first new entry in the series in more than two decades. Instead of trying to quietly ease the franchise back out of the Pagoda, Capcom handed the Oni Gauntlet to Miyamoto Musashi and sent him into an Edo-era Kyoto crawling with Genma. 

Onimusha: Way of the Sword is powered by Capcom's RE ENGINE. Capcom producer Akihito Kadowaki specifically discussed the engine during an August 2026 interview, explaining that one reason development could move forward around 2020 was that Capcom’s proprietary RE ENGINE had matured considerably by that point.


That’s the same underlying engine family Capcom has used across many of its modern games. So if you were noticing the lighting, detailed environments, character rendering, facial detail, and overall image quality while playing Onimusha, RE ENGINE is doing the heavy lifting in beautiful fashion.

 Kyoto Has a Problem 

This version of Kyoto has been distorted by mysterious clouds of Malice, bringing supernatural creatures known as the Genma into the streets.

Musashi isn't exactly helpless, observe:

Equipped with the Oni Gauntlet, he can absorb souls while cutting through enemies using sword attacks, defensive maneuvers, parries and special techniques. Capcom has put a noticeable emphasis on the actual sword fighting rather than simply giving Musashi a blade and calling it a day.

The result is combat where defense appears to matter almost as much as offense. Reading an attack, timing a parry and responding properly can be more useful than repeatedly smashing the attack button to your thumb. Your controller appreciates this.

 Musashi Isn't Alone 

The Genma aren't the only problem. Sasaki Ganryu enters the picture as a rival swordsman who also carries an Oni Gauntlet, creating a considerably more personal threat than the assorted monsters roaming Kyoto. Capcom has already used clashes between Musashi and Ganryu to demonstrate how much of the game revolves around deliberate sword-to-sword combat.

That mixture of human rivals, supernatural enemies and dark Japanese fantasy gives Way of the Sword a clear identity without making the return feel completely detached from what Onimusha was built around.

There are still swords. There are still demons. The demons still seem unwilling to discuss things peacefully. That's fine, time to get active.

 A Strong Return for Onimusha 

Onimusha: Way of the Sword launched on September 4, 2026, for EPIC Games Store, PlayStation 5, Xbox Series X|S, Nintendo Switch 2 and Steam. Capcom says the game surpassed one million units sold on its first day, pushing lifetime sales for the Onimusha franchise beyond 10 million units.

That's a considerable response for a series that went more than 20 years without a new entry.

It also gives Capcom a pretty clear indication that people still know what Onimusha is.

More importantly, Way of the Sword isn't returning by pretending the last two decades didn't happen. The presentation is modern, the combat is built around more involved swordplay, and the setting gives Capcom plenty of room to turn historical Japan into something considerably less historically safe.

If you've been waiting for Onimusha to return, the wait is over.

Just watch the parry timing and Game on.

Yang - SDGT Entertainment writer
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August Game Drops 2026: What's Worth Your Time + What We're Calling Out

August looked like it was going to give our wallets a break before the fall gaming rush.

Between superheroes throwing hands, Game Freak stepping outside its usual comfort zone, tactical warfare in a galaxy far, far away, another trip into the world of A Plague Tale, and enough brutal combat to remind you that the dodge button exists for a reason, August had more going on than you might think.

Not everything came out of the oven equally hot, though. Let's get into what's worth your time—and what we're calling out.

 What's Worth Your Time 

MARVEL Tōkon: Fighting Souls

Release: August 6, 2026
Platforms: Epic Games Store, Steam, PS5

Marvel is back in the tag-fighting business, but Arc System Works didn't simply slap superheroes into another fighting game and call it a day.

MARVEL Tōkon: Fighting Souls uses a 4v4 system with one shared health bar, giving players the spectacle of a giant tag fighter without requiring newcomers to immediately master four separate characters. The result is something accessible enough to get into while still having the mechanical depth fighting-game veterans expect from Arc System Works. Sony confirmed the August 6 launch for PS5 and PC, and the post-launch reception has been particularly strong for its visuals, fighting system, accessibility, and training tools. - PlayStation Blog

👉 Why it hits: Gorgeous presentation, accessible controls, and enough depth underneath the superhero fireworks to keep serious fighting-game players busy.

👉 Who it's for: Marvel fans, tag-fighter veterans, Arc System Works fans, and players who have been waiting for another Marvel fighting game to sink their teeth into.
_______________________________________________________________________________

Mortal Shell II

Release: August 20, 2026
Platforms: Steam, PS5, Xbox Series X|S

Mortal Shell II takes the dark, punishing foundation of the original and starts tearing down some of the rules players normally associate with Soulslikes.

There's still plenty here designed to punish sloppy play, but Cold Symmetry expanded the Shell system, opened up the world, and pushed combat in a faster direction. No stamina meter? Guns alongside medieval weaponry? Now you've got our attention.

The sequel has been praised for taking the original game's ideas and developing them into something with a stronger identity rather than settling for being another game standing in Dark Souls' shadow. - Cold Symmetry

👉 Why it hits: Hard-hitting combat and meaningful improvements give the sequel more of an identity of its own.

👉 Who it's for: Soulslike fans who want a challenging action RPG that isn't afraid to mess with the usual formula.
_______________________________________________________________________________

Star Wars Zero Company

Release: August 27, 2026
Platforms: Epic Games Store, EA App, PS5, Xbox Series X|S

Turns out you don't need to swing a lightsaber every five seconds to make an interesting Star Wars game.

Star Wars Zero Company puts players in command of Hawks, a former Republic officer leading a squad of specialists during the final days of the Clone Wars. Combat is turn-based and tactical, with squad composition, positioning, abilities, and your decisions determining how missions play out. EA officially launched it across PC, PS5, and Xbox Series consoles in August. - EA

That change of pace works. Rather than trying to be another giant action adventure, Zero Company lets strategy do the talking.

👉 Why it hits: Tactical combat, squad building, and an original Clone Wars story give Star Wars fans something genuinely different.

👉 Who it's for: Strategy players, XCOM fans, and Star Wars fans who would rather command the squad than be the one running ahead of it.
_______________________________________________________________________________

Resonance: A Plague Tale Legacy

Release: August 27, 2026
Platforms: Epic Games Store, Steam, PS5, Xbox Series X|S

A Plague Tale returns, but Amicia and Hugo aren't leading this journey.

Set 15 years before Requiem, Resonance follows a younger Sophia as her search for answers takes her to Minotaur's Island. Asobo mixes exploration, environmental puzzles and more direct melee combat with the narrative focus the series is known for. Focus Entertainment confirmed the August 27 release, and the publisher says the game was subsequently praised by press and players for its story, world, and different approach to the franchise.

Reception wasn't unanimous—some reviewers found the combat repetitive or weren't as invested in Sophia's journey, while others considered it one of Asobo's strongest efforts. I think its badass.

👉 Why it hits: A familiar universe viewed through a different protagonist, with more action and another emotionally driven story.

👉 Who it's for: A Plague Tale fans and players who enjoy cinematic, narrative-focused action adventures.

_______________________________________________________________________________

 What We're Calling Out 

Beast of Reincarnation

Release: August 4, 2026
Platforms: Steam, PS5, Xbox Series X|S

Game Freak making a post-apocalyptic action RPG instead of another monster-catching adventure? We wanted to see what they could do too.

And here's the frustrating part: Beast of Reincarnation has some genuinely good ideas.

Emma's fast, parry-focused combat and her partnership with Koo can make fights satisfying, while the mixture of futuristic ruins and overgrown Japan gives the game a distinctive look. Game Freak's director described the setting as Japan in the year 4026, with Emma and Koo traveling through a world devastated by blight.

The problem is everything surrounding those strengths.

Critical reception settled in mixed territory, with repeated complaints involving repetitive environments and enemies, performance problems, uneven storytelling, and systems that don't develop as far as they could. At the same time, combat was consistently one of the game's most praised elements. - Metacritic

👉 The issue: Great combat is carrying a game whose world, technical polish, and repetition needed more attention.

👉 Verdict: There's absolutely something here worth building on. Game Freak proved it can step outside Pokémon and make satisfying action combat. Now give those ideas a world and level of polish that can keep up with them.
_______________________________________________________________________________

Hell Let Loose: Vietnam

Release: August 13, 2026
Platforms: Epic Games Store, Steam, PS5, Xbox Series X|S

Hell Let Loose: Vietnam isn't interested in turning war into a one-person highlight reel.

Teamwork, communication, positioning, and knowing your role matter. Team17's official press information confirms the August 13 launch across Steam, Epic, PS5, and Xbox Series X|S.

When everything clicks, reviewers found the teamwork-heavy combat extremely rewarding. The problem is that technical performance and the game's demanding nature haven't made that experience equally smooth for everyone. Critic reception was generally favorable, while user reception was notably more divided after launch.

👉 The issue: Technical problems can get in the way of a shooter that already demands a lot from its players.

👉 Verdict: There's a strong tactical shooter underneath the rough edges. If the technical side continues improving, this could age much better than its launch suggests.

_______________________________________________________________________________

 Final Verdict 

August may have been positioned as the calm before the fall gaming storm, but somebody forgot to tell these publishers. Its smart though, get out ahead.

Top Picks: MARVEL Tōkon: Fighting Souls, Star Wars Zero Company

Solid Additions: Mortal Shell II, Resonance: A Plague Tale Legacy

Proceed with Caution: Beast of Reincarnation, Hell Let Loose: Vietnam

Overall?

👉 August gave us superheroes, Soulslike punishment, tactical Star Wars, a new chapter in the A Plague Tale universe, and Game Freak taking a legitimate swing at something very different. Not everything landed cleanly, but we'd rather see developers take a swing and have something to improve than play it safe forever.

If your backlog survived August, congratulations. September would like a word. 



 + Sophi 

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FTS: Tempest Rising's The Veti's Wrath Expansion Marches Onto Steam


Tempest Rising's The Veti's Wrath Expansion Marches Onto Steam


FORT LAUDERDALE, Fla. – Sept. 29, 2026 – The Age of Man ends here. Today Tempest Rising, the best-selling real-time strategy game from Saber Interactive’s 3D Realms publishing label, Knights Peak, and developer Slipgate Ironworks, has officially unleashed the highly anticipated "The Veti's Wrath" expansion on Steam. Discover the full power of Tempest Rising's long-awaited third playable faction, an ancient alien race of unimaginable technological conquest, in a completely new single-player story campaign DLC. The Veti are also available for all owners of the base game to use today in multiplayer, skirmish and custom game modes with a free update.

The Veti's Wrath — Release Date Trailer

In the wake of the Tempest Wars, the Veti lay shattered. Hunted by mankind’s warring factions across a world they once ruled, they scrape together what remains toward a single, absolute purpose: Reclamation. Reunite the Veti's shattered forces, reclaim their stolen technology, and excise the corruption threatening to subsume your people from within. The Veti are a unique, mysterious, and technologically advanced force designed around subjugating its enemies. Master a full suite of new units, abilities, and doctrines built around total domination of the unworthy, converting fallen soldiers into mindless Enlightened and sacrificing them in battle to fuel your machines and empower your warriors.

Grab Tempest Rising's New Gold Edition & "The Veti's Wrath" DLC Now

Experience the final chapter in Tempest Rising's epic story by purchasing "The Veti's Wrath" DLC, containing the complete 11-mission Veti faction campaign, out now on Steam with a limited-time 10% launch discount off the standard RRP price of 19.99 USD / 19.99 EUR / 17.49 GBP.

New players can pick up the definitive Tempest Rising experience today with the game’s new Gold Edition - celebrating the Golden Era of RTS - including the complete base game featuring the original two Global Defense Force and Tempest Dynasty story campaigns, multiplayer and more, as well as the new "The Veti's Wrath" campaign expansion. The Gold Edition bundle is out now on Steam for RRP 54.99 USD / 54.99 EUR / 47.99 GBP, with a 36% launch discount making it available for 35.19 USD for a limited time.

The original Tempest Rising base game will also be 50% off on Steam for a limited time to celebrate the new expansion.

Challenge the world with the new Veti faction in multiplayer with a free update for all players

A free update is also available now for all Tempest Rising players making the complete Veti faction playable in multiplayer, skirmish, and custom game modes. Unleash the awesome wrath of the ancients with a devastating arsenal designed to remind humans of their place, from the colossal War Ender to the veiled Phantom Artillery. Deploy teleportation tactics, consume units on command for surges of power, and unleash the full might of a civilization older than human memory.

Nominated for Best Sim/Strategy title at The Game Awards, Tempest Rising transports you to a battle-scarred 1997 in an alternate timeline where the Cuban Missile Crisis went nuclear. From epic single-player campaigns to ranked multiplayer and skirmish mode, you'll experience fast, hard-hitting gameplay with classic RTS base building and unique asymmetrical factions. Take command of the battlefield, lead your armies in all-out warfare, and execute bold strategies to emerge victorious.

Game on!


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