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Showing posts with label From the source. Show all posts
Showing posts with label From the source. Show all posts

FTS: Hozy, tinyBuild’s Cozy Renovation Sim, Is Coming to PS5 & Xbox Series X|S Nov. 9

Hozy home restoration game artwork

Hozy, tinyBuild and Come On Studio’s cozy home renovation game, is coming to PlayStation 5 and Xbox Series X|S on November 9. Console players will be able to clean, restore and decorate a forgotten neighborhood at their own pace, with no timers, scores or penalties getting in the way.

The console release includes nine levels, from a penthouse to a tree house, plus the Game+ and Sandbox modes. tinyBuild says the game has sold more than 500,000 units since its earlier release on PC.

Restore Littleville one room at a time

Each level in Hozy introduces a space with its own atmosphere and story. Players tidy up and renovate before furnishing it with a curated selection of décor. A mop, squeegee and crowbar help with the work, while interactive objects add small environmental touches, like opening windows, lighting lamps and playing a piano.

There are no scores or wrong choices, so players can focus on arranging furniture, choosing colors and bringing each room back to life. The soundtrack also shifts as players progress, and objects and surfaces have their own sounds.

Game+ and Sandbox modes expand the makeover

After completing the nine-level story, Game+ lets players revisit spaces with different furniture sets and switch between day and night. Sandbox mode opens up every available item, giving players room to mix, match, duplicate and customize their designs freely.

DualSense features add a tactile touch on PS5

On PS5, DualSense haptic feedback responds to actions such as mopping and arranging furniture. Adaptive triggers add resistance while prying up floorboards with the crowbar, and the controller’s built-in speaker plays subtle sounds from the tools in use. The game also includes visual and control settings, tool movement-speed adjustments, camera options and support for 11 languages.

Hozy is already available on PC and Mac. tinyBuild says seasonal events and additional free and paid DLC are planned for the future.

Source: tinyBuild and the PlayStation Blog

Game on!

Luis D. Lucha
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FTS: Judge Dredd Brings Mega-City One to Pinball FX, FX Midnight and VR

From: The Source

Judge Dredd pinball table artwork from Zen Studios

Judge Dredd™ has brought the law to Zen Studios’ Pinball FX lineup. The Bally pinball classic, originally released in 1993, is now available in Pinball FX and Pinball FX Midnight on Steam, Xbox Series X|S, PlayStation 5, Nintendo Switch and Epic Games. The table is also available in Pinball FX VR for Meta Quest and Steam Frame.

Step into the boots of Mega-City One’s most feared lawman, patrol its crime-ridden streets and face Judge Death in the table’s Ultimate Challenge. The original announcement described the release as a return for the fan-favorite table, bringing its comic-book setting and classic pinball action to Zen’s current platforms.



Classic play, SUPER GAME and Mega-City One mayhem

Classic play features 10 modes, each with its own leaderboard. Players can also jump into SUPER GAME for immediate multiball, four unique modes and a 100-million-point Super Shot. Other table features include a robotic arm that releases balls trapped in Deadworld’s orbit, high-speed pursuits across the Mega-City Super Highway and the chance to raise the crime level to a Class X Felony for higher crime-scene rewards.

The Ultimate Challenge Wizard Mode pits players against the dark Judges of Deadworld and Judge Death. Zen also says the same-platform purchase includes the Pinball FX Midnight version of the DLC when bought in Pinball FX, and vice versa, where available.

Get the table through the Epic Games Store. Zen’s September announcement listed the table at $9.99 in Pinball FX and Pinball FX Midnight, and $14.99 in Pinball FX VR. Enjoy and... game on!

Source: Zen Studios


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Watch the Judge Dredd Film Free

FTS: MASSIVE EFFECT: THE BIOWARE STORY Documents BioWare’s Rise and Final Chapter + Blu's Opinion

Fennessey Films and Score G Productions have announced MASSIVE EFFECT: THE BIOWARE STORY, an independent feature documentary examining the people and creative history behind BioWare. Written and directed by Akash Sherman (Clara, Singhs in the Ring), the film is in production and is targeting a major film festival run and world premiere in 2027.

The filmmakers began documenting BioWare two years before Electronic Arts announced the studio’s closure on October 21, 2026. Production continued as the news reverberated through the industry, giving the team a rare opportunity to record the studio’s final chapter alongside its longer history.

From an Edmonton startup to an RPG landmark

Ray Muzyka, Greg Zeschuk and Augustine Yip founded BioWare in Edmonton in 1995. The company grew from a basement startup into a role-playing game studio whose titles have sold more than 100 million copies and earned multiple Game of the Year awards.

Ray Muzyka and Greg Zeschuk in Massive Effect: The BioWare Story

The documentary will draw on firsthand accounts from BioWare’s founders and the writers, artists, developers and performers involved in the studio’s games. It will look at the ideas, creative risks and collaborations behind franchises including Mass Effect, Dragon Age, Baldur’s Gate and Star Wars: Knights of the Old Republic.

BioWare founders and familiar industry voices

Participants include Muzyka, Zeschuk and Yip, as well as Mass Effect and Knights of the Old Republic director Casey Hudson, Lucasfilm Games vice president Douglas Reilly, voice actor Jennifer Hale, The Game Awards creator Geoff Keighley and The Electric Playground creator Victor Lucas. Longtime BioWare developers Mark Darrah, David Gaider, Drew Karpyshyn, Aaryn Flynn, Mac Walters, Trent Oster, James Ohlen and Caroline Livingstone will also appear, alongside other industry figures.

Fans can share their BioWare memories

Canada’s Super Channel commissioned the documentary. Jhod Cardinal of Upstream Flix is handling worldwide sales, and the production is supported by the Canada Media Fund.

Casey Hudson in Massive Effect: The BioWare Story

The official film website invites fans to share stories, photos and videos about how BioWare’s games affected them, with selected submissions considered for inclusion in the film.

Source: Fennessey Films and Score G Productions

 + My Opinion 

BioWare’s games helped define story-driven role-playing for generations of players. With the filmmakers documenting the studio before and through its final chapter, this documentary has the chance to connect that creative legacy with the people who built it. I have to say though... that EA should have given BioWare an out (if they didn't). 

You may be wondering what I mean by that, but I'll do you one better and give you a prime example. Do you remember how IO Interactive came to stand on it's own after being bought by Eidos... that was eventually acquired by Square Enix? Rather than Square Enix just pulling the plug, they put the studio up for sale in 2017... which allowed IO Interactive's team to do a buyout. Not only that, they allowed them walk away with full ownership of the Hitman IP (aka IOI's Baby). That happened because of specific business motivations, but... also a rare sign of goodwill from Square Enix. Shout out to Yosuke Matsuda for making that move, and even he said that they allowed IO Interactive to keep the franchise because "it wouldn't be Hitman unless it was Hitman made by IO". 

Now they stand today with games under their belt like... 007 First Light.

You know where I'm going with this right? After all the work that BioWare put in for EA... the least they could've did was allow the team to buy the studio, and even if they sold them the IPs, it would be better than just letting them sit in a vault. Now would that mean they'd sit in a vault forever? I don't know, but... Mass Effect, and other games wouldn't be the same without BioWare.

If EA's new owners don't believe in the IPs developed by BioWare and the team itself, allow for a buyout to take place. Especially if Canada is willing to finance it, and I'm sure a crowdfund would cover some serious financial ground with the right incentives.

In additional to all this, this is a reminder to the indie developers out there. If you don't plan to walk away from game development, you don't have to sell your studio. Valve is the beast it is as a platform (and blue moon game developer/publisher) because they stayed private, and didn't play the game... which allowed PC gamers to win big. Larian Studios (the team behind Baldur's Gate 3) did similar... and so can you. Game on!


See: Dear Developers: How to Create an Indie Game Using Udemy Courses and Unreal Engine


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FTS: Once Human Announces Season 5, Dissonant Resonance, Launching November 19

Starry Studio has announced Once Human Season 5, “Dissonant Resonance,” launching globally on November 19. The free-to-play survival game’s next chapter turns the strange wilderness into a sound-driven apocalypse, with a colossal pipe-organ machine god looming over the world.

Once Human Season 5 Dissonant Resonance artwork featuring its colossal pipe-organ entity

A living colossus watches the battlefield

The pipe-organ leviathan will remain visible in the sky, changing its expressions, movements and the atmosphere in response to players. It is more than a distant spectacle: the announcement hints that the entity will eventually descend into the world.

Turn firefights into a battle rhythm

New Anomaly Zones shaped by Joy, Rage, Sorrow and Fear will alter the wilderness. Defeated monsters scatter musical notes across the battlefield. Players can shoot the notes to trigger pitch-tuned sounds and collect them to purify corrupted scores. Rearranging the notes into melodies grants acoustic buffs, while a perfected score may open a rift to a greater threat.

Four-player raids put squads in the conductor’s seat

Season 5 adds a four-player showdown against the colossus. Squads will need to disrupt its shifting combat score by silencing Resonating Pipes in a ruined cathedral or piloting aerial vehicles through floating Resonating Cavities in stormy skies.

A new combat Deviant called the Silent Statue also arrives on November 19. It begins as a shattered gray monument, absorbs elemental activity during combat and can unfold into a winged form that grants a powerful elemental blessing to the squad.

Nailoong crossover is live now

A limited-time crossover with the animated IP Nailoong began November 5. Players can claim a Nailoong Disco Light, unlock transformation items and dance emotes through daily chat commands, join group dance parties and tummy battles on the event island, and invite friends to earn an avatar, namecard and Deviant skin.

Once Human is free to play on Steam and the Epic Games Store. Season 5: Dissonant Resonance launches globally November 19.

Source: Starry Studio and NetEase Games

Game on!


Luis D. Lucha
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FTS: Hull Rupture Launches on Steam with Alien Waves and a sweet Discount!

Konfa Games and indie publisher tinyBuild have launched Hull Rupture on Steam. The base-management and tower-defense roguelite puts players in command of a growing spaceship as they fend off alien assaults and make difficult choices about how to keep humanity’s last vessel moving.

The game is available for $13.49, with a 10% launch discount through November 18. However, you can get Hull Rupture for $12.09 here!

Build a ship that can survive

Players control Despot, a rogue AI leading a ship toward the alien homeworld. Construct modules to generate resources, repair damage, improve efficiency and strengthen the vessel’s defenses. Humans are part of the game’s resource system, adding a darkly comic edge to the survival strategy.

When aliens breach the hull, turrets, traps, barricades and automated defenses can funnel them into planned kill zones. The ship can expand as a run progresses, but every new section also creates more routes for enemies to exploit.

Every route brings new risks

Choices across the galaxy affect available resources, momentum and the projected length of the journey. Some encounters offer safer paths, while others promise greater rewards. Three ship models, multiple modes and difficulty settings provide different ways to approach each run.

Hull Rupture is developed by Konfa Games, known for Despot’s Game and Despotism 3k, and published by tinyBuild.

Source: tinyBuild

Game on!


Luis D. Lucha
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FTS: Mouthwashing Hits Consoles as Screen Gems Moves Ahead with a Film

CRITICAL REFLEX and Wrong Organ have brought Mouthwashing to consoles, while Sony Pictures’ Screen Gems is moving ahead with a feature film adaptation of the psychological horror game.

Released October 29, the game is now available on PlayStation, Nintendo, and Xbox. It is also included with Xbox Game Pass Ultimate, Premium and PC. Players can explore the damaged interplanetary freighter Tulpar as its five crew members face dwindling supplies, isolation and increasingly unstable perceptions of what is happening around them.

The film adaptation is being directed by Karyn Kusama, whose credits include Jennifer’s Body and Yellowjackets. Matt Manfredi and Phil Hay are writing the screenplay. Scott Derrickson, C. Robert Cargill and Vince Cheng will produce through Crooked Highway. Plot details have not been announced.

Mouthwashing first arrived on PC in 2024. Its console debut expands the story to a wider audience, while the film brings the Tulpar crew’s descent into paranoia to a new format.

Source: CRITICAL REFLEX and Wrong Organ

If you have a PC, get Mouthwashing for $3.59!!! Game on!

FTS: Probably Stolen Opens Its Cyberpunk Shop on Steam

tinyBuild and Questing Goose Studio have opened the doors to Probably Stolen, a cyberpunk shopkeeping simulator that launched on Steam October 28. Set on a dystopian space station, the game puts players behind a counter where every deal can bring profit, suspicion or trouble.

Players manage and stock a storefront while trying to keep up with rent that rises over time. Goods can attract different buyers and risks: weapons may draw inspections, contraband can trigger raids, and suspicious customers could be security agents, criminals or AI-augmented impostors. Players can approve a sale, refuse it, report a visitor or look the other way.

Choosing a shop specialty shapes the challenge, from weapons and chemicals to water, farming or fencing. Players inspect goods, weigh each customer’s intentions and build ties with competing factions for better deals. A bad purchase or illegal bust can sink the business, while ignoring rent can put the whole shop at risk.

The Steam release is priced at $19.99, with a 10% launch discount available for a limited time. The developers say the game’s Steam Next Fest demo drew more than 660,000 players and peaked at nearly 40,000 concurrent players during the event.

Source: tinyBuild and Questing Goose Studio

Game on!

FTS: Danchi Days Revives a Summer Festival on Steam

Danchi Days, a slice-of-life adventure from gingham games and publisher Analgesic Productions, launched on Steam October 29. The story follows 12-year-old Hoshino as she returns to her Japanese hometown and tries to revive the neighborhood’s summer festival to cheer up her grandmother, who is living with dementia.

Hoshino and her kappa sidekick, Moro-Q, search for five offerings needed to bring the festival back. Along the way, players meet neighbors with different personalities, explore the danchi housing complex and learn more about the community. Some residents support the festival while others stand in its way.

The adventure mixes exploration with unusual minigames called “Sense Games,” which can ask players to smell trees, hug plushies or listen to toilets. Hoshino can also browse an in-game internet for details about her neighbors, including corners of the web that take a darker turn.

Danchi Days is available on Steam for Windows and Mac, with Steam Deck support. A 30-minute demo covering Chapter 1 is also available. The game is priced at $14.99, with a 10% launch discount.

Source: Analgesic Productions

Game on!

FTS: Under Canopies Opens Its Peaceful Survival World in Steam Early Access

Novemtails and Assemble Entertainment have released Under Canopies in Steam Early Access, inviting players to settle into a quiet cabin life surrounded by wildlife. The PC game launched October 23, 2026, for $14.99.



The studio describes the experience as a survival game with no combat or danger. Instead of fighting threats, players can build and customize a cabin, craft, farm, care for animals, explore the surrounding forest and photograph local wildlife.

That peaceful approach puts attention on living with the environment rather than conquering it. Wildlife photography and exploration are part of the core routine, while crafting and farming give players tools to shape a comfortable home base.

Under Canopies is now available through Steam Early Access. The developers say they have review codes available for interested press.

Game on!