Accell UltraAV Mini Dual Display MST Hub... reviewed!

Multiple Displays on the go.



This is officially the first hub review we've ever done... but this is for those of you with Microsoft Surface Pro 2 & 3 (primarily) and even those with alternate hardware running Windows or Mac like myself.

Basically, this product will give you the ability to use 2 monitor's through one device. It has display port connector's... but you can use adapter's that allow you to use it with VGA (if you still use VGA), DVI or HDMI. It allows for a cloned or extended display... which is awesome because some gamers don't have multiple ports to utilize more than one display.

Don't worry about seeking an additional plug outlet either... you only need a USB port & a Mini Display Port (v.1.1 Or v.1.2) or an adapter that can connect the mini display port.

Results will vary based on how capable your hardware is... so expect better or worse based on specs. It supports up to 2 displays independently at 2560 x 1600 @ 60Hz & 3840 x 2160 @ 30Hz (reduced blanking) each with DP 1.2.

Outside of featuring 2 DP++ output ports that allow any combination of ports, it also:
  • Supports per lane data rates of 5.4Gbps (HBR2), 2.7Gbps (HBR) and 1.62Gbps (RBR).
  • Supports resolutions up to FHD/1080p in DP1.1 (or 1.2) in SST mode.
  • Standards compliance: Display Port v.1.2/1.1a, VESA DDM, HDCP V1.2 and EDID V1.4.

What comes inside the box is the UltraAV Mini Dual Display MST Hub (of course), the product guide and... that's it. That's fine... but for $79.99... I don't know, it should come with some adapters included connecting to the multiple ports its compatible with. Since it doesn't... I can't give it a thumbs up regarding the price because there are comparable devices that will accommodate for a lower price that will get gamers what we need for a dual display experience. So Accell should definitely consider this when it comes to their hubs. On other websites the product is about half the price, so you don't have to get it directly through Accell's website, but... for their sake, they should consider adding more to justify the price at release.

Overall, being able to toss this device in my bookbag to connect multiple displays where ever I need to be... is pretty cool. 

By the way, for those of you thinking "But... don't you need to have monitor's on hand in order to make it worthwhile at your destination?" you'd be right. If I don't have monitors at my destination, all I need to do is pack some USB powered portable monitor's and I'm good to go (because they are powered via USB). If you are someone who really benefit's from using multiple monitors and you travel a lot... then this is the way to go to maintain your productivity with your usual workspace. Either way, having a device like this, comes in handy whether at home or on your travels... just make sure you have a nice cushy bookbag to keep those portable monitor's protected.

Product Design 5
Product Quality 4
Functionality 5
Accessories 0
Price 2

3.2 out of 5 Cool Points



 Brought to you by the... Baby Fu Clothing Co.

Get a behind the scenes look at the music of Cuphead


On Friday, Studio MDHR, the team behind the highly-anticipated game “Cuphead” released “Floral Fury,” the first track from the game’s soundtrack composed by Kris Maddigan. Check out the behind the scenes look at the creation of the track as part of the completely original jazz soundtrack, filled with period-specific music and big band boisterousness!

The soundtrack was recorded live with the help of 42 musicians including a 13-piece big band orchestra, a 10-member ensemble, and various soloists and ragtime pianists. Major influences of “Cuphead’s” 1930’s jazz sound include music legends such as Duke Ellington, Cab Calloway and Gene Krupa.

Timed to “Cuphead’s” release, the games full soundtrack will be available on Sept. 29 and stay tuned to Xbox Wire for the latest news and information on “Cuphead.”



 Brought to you by the... Baby Fu Clothing Co.

Get the Walking Dead game FREE... NOW!




Don't miss out on this giveaway... and also our reviews of... The Walking Dead: A New Frontier

By the way: For those in the path of the hurricane like we might be (fingers crossed)... don't play around with it, if you are urged to evacuate... go. If we still have internet access... we will do our best to deliver gaming news to you as much as possible... especially those of you who could use some normalcy to get your mind off the hurricane. Although... I don't know how normal we will be able to present it... since we don't exactly do normal, but you know what I mean. In the mean time, stay safe and... game on! - Blu

We aren't doing a hurricane fund, but feel free to get games "HERE" and give to the charity that will align with the fund.



Brought to you by the... Baby Fu Clothing Co.

SONGBRINGER... the 2nd coming of 2D Zelda?!


I don't know about you... but in my opinion, 2D games have been kicking butt lately. I'm not talking sales numbers... what I am saying is that there are a number of titles that should not be overlooked simply for being 2D games... and SONGBRINGER is one of those games! For the veteran SDGT Ent supporters... you know variety is always something we push.

While the prevention of genre-burnout may be one of the reasons, supporting other genres is another and it helps us get gems we may have never considered if stuck on one genre. That said... if you're looking for something different but cool... check out the trailer, and if it tickles your fancy, check the game out at the link below (permadeath included)!

Some of you may be looking at the title and wondering what I may have smoked... while some of you may look at characteristics in the game and agree that there is a similar feel there. I look forward to seeing where things go from here (based on the game's success).


Features

  • Single-player action RPG
  • AI or human-controlled second player
  • Local co-operative two player mode
  • Full gamepad support, including rumble
  • Real-time combat
  • 7 kinds of weapons including the nano-sword, boomerang-like top hat, bombs, blink orb, ghost sword projectile, lighter and kilo bombs
  • Hundreds of unique items and power-ups
  • Some items can be combined, for example: ghost sword + lightning cube = lightning sword
  • Hidden items, secret entrances, secret pathways, bomb-able walls
  • Over 30 different achievements
  • A science fiction narrative featuring a space cutter named Songbringer, its crew, an ancient evil army, and a planet named Ekzerra
  • Approximately 8-16 hours of gameplay per adventure, depending on thoroughness
  • Procedurally generated overworld and dungeons
  • A world contains: 1 overworld, 10 dungeons and 13 primary bosses
  • Worlds are based on a six-letter seed; enter the same seed to play the same world on any platform, or enter a new seed to play something different
  • World generator is handcrafted, creating worlds based on human-designed rules, blending the best of both procedural and bespoke game design
  • Multiple NPCs, some of which are rare finds
  • Dynamic shadows
  • Full day / night cycle
  • Reflective surfaces
  • Original soundtrack
  • Online leaderboards highlight the top players based on completion time, percentage of map uncovered and percentage of items found
  • Roguelike-inspired permadeath option which gives a higher score on the leaderboard and allows for faster runs
  • Support for multiple languages including: English, Italian, Spanish, French, German, Japanese, Dutch, Portuguese-Brazil, Romanian, Russian, Swedish and Traditional Chinese



 Brought to you by the... Baby Fu Clothing Co.

The Walking Dead: A New Frontier... reviewed!

This installment is... one heck of a love & sorrow experience... for me.




The Walking Dead show is tough for some of its fans to watch... and when it comes to the TellTale series... it's just as tough (to play). Totally not in the sense of it being a hard game as far as difficulty settings go (they've never taken that approach to these games), which makes it an experience that all gamers (that meet the age requirements... and the ones who don't give a crap about the ESRB) can get into if they can handle it. Controls are incredibly simple so that you can focus on the real challenge... but on-screen commands will keep you on your toes when its time. They aren't just used just to be used either, it's a good balance... like for dodging, moving things, trying to force doors close to keep zombies out, tussling with enemies, etc.

The Walking Dead video game series as a whole... take you a different route when it comes to difficulty. Decisions... decisions... it's something about those decisions that can save the day or just really screw up a situation in traumatic fashion. Some of it... you can't avoid even if you've prolonged the inevitable (dying that is)... so it is what it is. That said... you should check it out regardless because the experience is memorable. The Walking Dead: A New Frontier, brings even more action than the first two seasons (for me)... but don't get me wrong, the first two are far from less than. They have their own charms, characters... and they're part of the storyline and experience that has built up to what we have in A New Frontier. The story is progressive (even down to your decisions/game saves) and definitely shows the growth from where things began with the shock of zombies emerging... to zombies just being a part of life now.

The Walking Dead: A New Frontier places you in the role of a new character in the series by the name of Javier Garcia... a former baseball star who has to deal with family drama, love triangles, foes that are still among the living... and of course zombies. You get plenty of back story in this one which I really appreciate because It sheds light on the Garcia family and other character relationships. This breaks things up so that you aren't always in tense action (some of the time) and really gives your offline audience more to enjoy as far as the overall story is concerned. The way they lined up some of the scenes made it more difficult to make decisions (because I knew or eventually found out who a character was)... but I managed.

You spend a portion of time dealing with zombies in this game, but most of it consists of dealing with the New Frontier. The zombies are still there, but they're kind of the threat you know is around... and avoid while dealing with a more skilled enemy (which can actually end up being yourself at times if you make the wrong decision). Twists and turns had me at “Hell No” because some decisions make you wish you can take them back, some... more than others. Percentage wise... after each episode you get to see what decisions other gamers made, and this season... fewer people chose the decisions I made. The decisions recorded further add to the interest I have regarding Crowd Play... that gets the audience in on the action via mobile devices... and I think it was a genius idea to dial up crowd participation instead of having them get mad at the decision you've made. I'm curious to know how things would play out with family and friends joining in on the action.

I try not to give spoilers... so I will keep it as vague as possible, but (dammit, TellTale) there is someone who died in horrible fashion... much too soon and I have to point it out. I would've thought this particular person would go out in a blaze of glory, but it was just crappy for me... and felt like the person was just... killed off after all they've been through. I can't even count this as a con, wouldn't be fair... although the story is what these games should mainly be judged on beyond bugs, other than that... the story is fantastic. I guess there was just no place to fit this person except for the backstory. I will go back to see if I can change fate... but it really didn't seem like it. (Sigh)

Some of you may look at a game like this and wonder where the replay value could come from... but based on the decisions made, it's easily packed with replay value by way of different decision making. Until you've exhausted all decisions to see what may happen differently, there will always be the chance of something happening differently... and that's the beautiful thing about this game. I went ahead and play through to completion, but after making certain decisions... there are various choices that justify me thinking “I'm going back to do that differently”.



I haven't mentioned this before... and I actually just realized it myself: I think one of the biggest reasons why I enjoy this series... is that there are movies that I would watch, and no matter how many times I'd watch the movie, I'd wish something different would happen at certain points. This sort of gives me that opportunity via this series.

Visually the art style has always appealed to me in this series, and season 3 is no different... it holds up well, which is a benefit for games like this that aren't relying on the latest graphics enhancements to wow the audience.

Overall, you get twists, turns, action, choices and consequences in one heck of a worthwhile experience that has proved to be worth the money yet again. Based on it being an experience... I recommend playing with an audience. Don't forget a nice sized TV, popcorn, drinks and a nice sound system to really take it in. The $5/per episode that gives you a movie-like experience... gets two thumbs up from me, and it was always priced just right in my opinion.


Fun factor: 5
Visually: 5
Replay value: 5
Price: 5


“5 / 5 Cool Points”




SDGT Studio the Comic Ep 3: Atari Box?!

Our hearts go out to those affected by Hurricane Harvey, be safe and evacuate
to a safer location if you have the option. - Team SDGT




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Windjammers: Limited Edition Flying Power Disc!

Windjammers is headed our way... yes, but get your hands on the Flying Power Disc Frisbee collectible from Wham-O while it's hot. We've had the pleasure receiving one from Wham-O and to be honest... the hardest thing to decide is... should we play with it or preserve it. Decisions! - Blu


Go Out and Play Windjammers: Wham-O Brings the Arcade to the Backyard With its Limited Edition Replica of the Flying Power Disc

DotEmu and Wham-O Release a Real-Life Windjammers Frisbee® in Celebration of the Arcade Game’s Re-Launch for PlayStation

Two of the most iconic games are joining forces. Wham-O, the legendary toy brand and creator of the original Frisbee®, announces it will be releasing a special edition Windjammers 175g Frisbee® in celebration of the classic nineties arcade game’s re-release for PS4 and PSVita on August 29. Wham-O’s real-life version of Windjammer’s “Flying Power Disc” will be sold exclusively at Fangamer.com for the next month.

“We are super excited to be partnering with DotEmu as they re-launch one of everyone’s favorite arcade games,” says Olyvia Pronin, marketing director of Wham-O. “Now, fans of the game can enjoy Windjammers both on the screen and in their backyards.”


Originally launched in 1994, Windjammers is a sports arcade game in which players hurl a flying disc back and forth in various settings. French video game company DotEmu recently announced it would be re-launching the game exclusively for PlayStation, and soon after, partnered with Wham-O in hopes of creating a real-life replica of the game’s flying disc.

Wham-O’s limited edition Windjammers Frisbee challenges Frisbee fans and Windjammers enthusiasts alike to practice, perform, and compete using all of their favorite moves from the game beyond the screen.

“Wham-O is all about active outdoor play, which is why we were especially enthusiastic about bringing Windjammers’ flying disc to life,” said Pronin. “It is an absolute must-have collectible for any fan of this awesome game.”

In addition to launching the original Frisbee, Wham-O is also the company behind several other classic toys including Hula Hoop®, Hacky Sack®, and Slip ‘N Slide®.

For more information, please visit http://www.wham-o.com, and to sign up for the purchase of the original limited edition Windjammers 175g Frisbee by Wham-O today, visit https://www.fangamer.com.


Brought to you by... DotEmu & WHAM-O!