CELEBRATE THE SEASON WITH LIMITED-TIME SUMMER UNITS
IN WAR OF THE VISIONS FINAL FANTASY BRAVE EXVIUS
LOS ANGELES (July 21, 2021)– SQUARE ENIX® today announced that the fan-favorite tactical mobile RPG, WAR OF THE VISIONS™ FINAL FANTASY® BRAVE EXVIUS®, is celebrating the summer season, now through August 24th, where players can enjoy seasonal units, themed campaigns, and rewards. Some of the events and rewards include:
New Limited-Time Summer Units: Powerful Ultra Rare (UR) units Lilyth (Summer) and Kitone
(Summer) make their Global version debut through limited-time summons. Lilyth has a powerful
immobilization attack in her arsenal and can perform the Limit Burst “Beach Attack!”, which
lowers resistance to Missile Attacks while dealing damage. Kitone, meanwhile, has a wide range
of debuffs at her disposal and can perform the Limit Burst “Swim Ring Attack,” dealing damage
to enemies within range, with a chance to inflict Sleep on her targets. Given both units’ utility
and abilities, both would be welcome additions to any players’ roster.
Limited-Time Summons: Various summon banners are available during the campaign, including the Summer 2021 Part I Featured New Unit Summon, which guarantees ten units, with one of them being of MR rarity or better, and features higher drop rates for both Kitone (Summer) and Lilyth (Summer). For full details on all available summon banners, please refer
to the in-game notices.
Summer Login Bonuses: Players can receive up to 2,500 Visiore and more, including up to 40 Unit Shards, simply by logging in daily during the campaign. Players can use these Unit Shards to enhance and awaken their Lilyth (Summer) and Kitone (Summer).
“WOTV FFBE Summer Splash!” Social Campaign: Fans can vote for their favorite units
on the official WOTV FFBE social pages, and all players will receive various in-game rewards
based on the total number of votes. For full details, please refer to the official Twitter, Instagram,
More details on the current summer campaign rewards and events, in addition to the second round of summer updates can be found on the game’s official social media pages, as well as in-game notices. WAR OF THE VISIONS FINAL FANTASY BRAVE EXVIUS is available now as a free download with in-app purchases through the App Store®, Google Play™ and Amazon App Store. Text is supported in English, French, German, Spanish, Korean and Traditional Chinese, while voiceovers are supported in English and Japanese. For more information, please visit: https://wotvffbe.com/
PUBG Mobile was launched in 2018 as the main game’s mobile, free-to-play version on iOS and Android. Since PUBG Mobile’s release, many other big titles such as Call of Duty have also turned to the free-to-play model after seeing PUBG Mobile’s success. Almost three years after its release, PUBG Mobile was ranked as the highest-grossing mobile game in the first half of 2021.
From January to June 2021, PUBG Mobile grossed $832M in revenue – the highest among mobile games. PUBG Mobile’s H1 revenue was more than $150M more than the next highest-grossing game, Honor of Kings which grossed $664M. Genshin Impact is the third highest-grossing game and the only other game to gross more than $500M in the first half of 2021.
In the first quarter of 2021, PUBG Mobile recorded $709M in player spending – an almost 28% QoQ increase from Q4 2020. PUBG Mobile’s monthly performance in 2021 has also been noteworthy, recording more than $200M in player spending for each month since the turn of the year. This feat had not been achieved since the months immediately preceding the pandemic. - Rex Pascual
I wonder how many people invest in 3rd party peripherals to improve their ability to play PUGB mobile because there are a slew of products with the game in mind.
Blaster Master Zero 3's hybrid of sidescrolling and top-down action is back for its 3rd chapter, and more intense than ever before! Series protagonist Jason travels to where the series all began, the planet Sophia, in order to save series heroine Eve in this final installment of the BMZ trilogy.
In the previous game, Blaster Master Zero 2, Jason and his partner Eve finally reach their destination, the planet Sophia, after a long and arduous journey through space. However, a new threat was already lying in wait for them upon their arrival.
Without warning, they were attacked, captured, and separated from each other by Sophia's military, the Sophia Force.
Jason's new journey begins on Sophia after he escapes from the Sophia Force base aboard his All-Terrain Battle Tank, G-SOPHIA SV, and begins his search for Eve.
- The finale of the "Jason Saga" is here!
From the depths of planet Earth, to outer space, and now beyond dimensional rifts, this charming intergalactic story comes to its epic conclusion!
- "Reverse" the situation with the VRV system to forge a new path forward!
Jason now has the power to cross over dimensions!
With the new "VRV system," venture into super-dimensional space and conquer tricky areas using the power of "reversal" as your guide.
- Powered-up Gameplay!
Enjoy increased combat flexibility with G-SOPHIA SV's new dual SP gauge system!
The totally revamped gun level system gives you access to 5 weapon types at all times that increase in power as you level up your gun!
React to both long-range and short-range attacks with ease using the new Multi-Counter System! Automatically activate the best Blast Counter for the situation with a single button press!
Gaming Monitor Shipments Up By 116% In 2020 To 18.4M Units; Projected To Grow To 26M In 2021
Gaming hardware orders and shipments set record highs in 2020 as people were forced to stay indoors and find alternative forms of entertainment. An estimated 18.4M units of gaming monitors were shipped in 2020, a more than 116% increase from 2019.
Gaming Monitor Shipment More Than Doubled In 2020 – 18.4M Units
Gaming monitors differ from regular monitors in that they are capable of high-performance and are classified as such if a monitor has a refresh rate of at least 100HZ. Due to the Covid-19 pandemic and the lockdowns, it forced upon nations, demand for such monitors increased dramatically in 2020.
A total of 18.4M gaming monitors were shipped in 2020 compared to just 8.5M in 2019 – a 116% YoY increase. The momentum built from 2020 is expected to continue into 2021 with gaming monitor shipments projected to grow a further 40.76% and reach 25.9M units shipped.
Popular computer hardware brand MSI experienced the highest growth among leading brands registering a 114% YoY increase in gaming monitor shipments. Asus had the highest YoY growth for monitor shipments (both gaming and non-gaming) among leading brands, buoyed by a 108% YoY increase in gaming monitor shipments. AOC/Philips also recorded triple-digit growth with a 102% YoY growth owing to the strong performance of their curved gaming monitors.
Halfway through 2020, forecasts showed that the shipment of curved monitors also increased significantly for the year. It was estimated that 12.9M units of curved monitors were shipped in 2020, a 24% increase from the 10.4M units that were sold in the year prior. A further 11.3M units of curved monitors are projected to be shipped in 2021.
“2020’s pandemic caused a significant spike for the entire gaming industry and gaming monitor brands took full advantage. Monitors as a whole experienced tremendous growth as people’s homes became an extension of their offices during the pandemic while gaming monitors particularly reached new heights. Expect this momentum to carry over the next few years as hybrid work models become a more permanent fixture in the corporate world.” - Rex Pascual
Many thanks to Audeze for supplying this product a review, my opinions are my own.
Before I jump into the review... you know what time it is, let's unbox!
The Audeze Mobius headphones look and feel great, but how do they feel and sound? Let's find out!
Quality + Comfort:Out of the gate... the look of the headphones matches the feel for the most part. The Audeze Mobius headphones go over the ear... so they aren't pressing directly on them. As you see here, the (replaceable) contoured memory foam earpads are shaped a certain way to better fit on our heads. If I pull it back a tad, the comfort level increases for me so that it's not pressing on the area between the ear and upper jawbone.
If I want to extend my tolerance time, I move the earpads forward until they're touching the back of my ear (resting on the upper back of my cheekbone slightly).
I was a bit concerned about the comfort initially because I am still sensitive regarding headphone comfort but after a slight adjustment, I decreased the clamp pressure on my head by 50% or so without the headphone sag. These headphones don't have a snap adjustment, so the adjustments can be as slight as you want them to be (I haven't noticed a slip). If you feel like the ear cups are pressing against the cheek a little too much, turn them out. This also increased the comfort for me and I was able to turn the initial hour into about 3.5 to 4 hours of enjoyment during my initial test.
After increased use, the memory foam definitely helped.
The earpads have a full DJ-style swivel that doesn't squeeze the neck at all, I'm talking 0%. I absolutely love the fact that these headphones have enough space for the head to do a full turn back and forth... even in a polo tee (and I have a thick neck). If they were for the PC only, that wouldn't matter as much... but you can take these on the go without that uncomfortable cheek or chin rub.
The headphones have a form of artificial leather on them, which feels sturdy and soft around the flexible frame. I checked to find out the level of quality these earpads have as far as the leather is concerned, but I couldn't find anything specific. I will say that they feel similar to those I've experienced that is a higher level and don't feel like it's just a coating.
The beauty of these types of earpads is that they're not as porous as the cloth ones, but if you live in a hot climate like I do... you can work up a sweat so make sure that you take care of your earpads to decrease the build-up of sweat and dirt. You won't have to replace the earpads as often if you clean them after use and store them properly.
You can use a clean soft (slightly) damp cloth to wipe the headphones. Use water or a cleaning product specific to leather. By the way, don't leave the headphones just sitting in direct sunlight, because this will affect the leather by causing them to dry up and crack (trust me). If you have a case... use it!
There will be a time where replacement earpads are needed (in my opinion), so I recommend getting a replacement pair with your headphones to store away. The same model headphones don't remain on the market forever... so if they're above a certain price point, I recommend grabbing these.
By the way, all your controls and connections are all in one place. So you don't have to remember which ear they're on... more so than where they're placed. The 3D centering is the first button, the 2nd is the Mic port, the 3rd USB-C port for charging & PC audio, the 4th is the 3.5mm port, the 5th is the Mic volume control, 6th is the Headphone volume control. Mic mute/Unmute and the Power buttons are on the flat side of the left ear's exterior. The placement works once you figure out the Mic volume from the Headphone volume, and I'm glad they put the Mute/Unmute & Power buttons in a different area.
I've centered the headphones with my ring finger, muted/unmuted and turned on the headphones with my pointer, and adjusted the volume with my thumb. This is how the controls are placed.
Sound: Right off the bat, when I used these headphones... I noticed a stand-out feature. These are 3D headphones, so I was curious about what that meant for these headphones. I've used headphones that mention a 3D feature before... and it was primarily based on the surround sound feature, but these headphones actually track the sound no matter where you turn your head.
That's pretty badass, and some of you may wonder what good is this feature if you need to face the screen... but think about the various screen types and entertainment. If you have a curved monitor and you need to look off to the side, the sound doesn't shift with these headphones... it continues to come from the same direction it did prior to you turning your head.
To be more specific, if you turned your head while talking to your friend (in person)... they wouldn't automatically move to the position where you turned your head. You would still hear your friend talking from the direction they were speaking, which definitely adds more depth to the gameplay and gives an edge as far as competition goes. I won't say that other 3D headphones don't deliver, but this actually delivers more because the sound in the digital environment doesn't shift with head movement.
That's the best way I can describe it, and when you apply something like this to ASMR (yeah... here I go again with the ASMR)... it's even better. I've experienced certain ASMR videos and audio where the direction seemed off like maybe the person recorded in the wrong direction... but all you have to do is turn around.
The features that make this possible are:
Waves Nx Tech for 3D Hardware Processing - Onboard head-tracking tech.
Integrated Low Latency Head Tracking - This decreases the chance of lag when you turn your head.
Anatomy Calibration - Uses the size of your noggin/head to boost audio accuracy.
3D Audio & Ambisonics Support - This is for VR/AR content (which I didn't get a chance to test).
3D Sound Localization
Customizable Room Emulation - Based on research, this delivers sound that you would hear in a certain room size (Could be the "Duh of the Day" for some of you).
I did notice that I had to turn off the 3D feature when using Dolby Atmos in order to increase the accuracy of the software.
As far as the actual audio specs go:
Max SPL: >120dB - Even if these headphones deliver >120dB... just keep in mind that listening at the max sound pressure level isn't recommended based on OSHA safety standards.
OSHA allows for 8 hours at 90dB, 2 hours at 100dB, while NIOSH recommends 8 hours max to <85dB. NIOSH recommends less than 15 minutes at 100dB, and I just want to mention this because with great headphones comes great responsibility.
THD: <0.1% - These headphones are right where they need to be in terms of the ideal percentage of THD... for adults and children. This prevents the various sounds from being similar and allows for better clarity in terms of identifying what something is. This is important for kids especially... because they need to learn what sounds like what.
Frequency response: 10Hz - 50kHz - When it comes to this measurement of the SPL, the lower end represents the bass and the higher end represents the treble.
Transducer size: 100mm - This is your headphone driver and the thing that produces the sound.
Magnetic structure: Fluxor magnet array - This is a brand-patented feature that guides sound waves, and reduces distortion for the most accurate audio they can deliver. Get more detail about that feature, here.
Magnet type: Neodymium N50 - Based on my research, these are the strongest type of permanent magnets available and they can produce better magnetic fields with less. So you get less weight in your headphones, but what they actually do for your audio is produce higher sound output with less power. In other words, you get higher sound pressure levels (SPL).
Diaphragm type: Ultra-thin Uniforce - A wide thin conductor that takes advantage of the magnetic field so that the full diaphragm has the same force. This patented tech delivers virtually distortion-free listening experiences with the greatest accuracy and detail in any headphone (in the known universe), according to Audeze.
All that said, how do they deliver? The mids and highs are great, and I did get the bass to emerge... it just boiled down to what I was playing or listening to (still felt a bit shy, until I jumped into some bass-rich rap, action games, and action movies).
I was able to switch up the sound profiles to tweak the listening experience, but I will get back to that in the next section. Here are some of the movies, music, and games I played using the headphones:
Jay-Z - 30 Something
Rick Ross - Carol City
Just Cause 3
Just Cause 4
Tom Clancy's No Remorse
Army of the Dead
In the box + Features:
In the box:
Audeze Mobius 7.1 3D Headphones
Directional microphone with volume control + a switch that confirms that your mic is muted or not.
USB-C to USB-C cable
USB-C to USB cable
3.5mm to 3.5mm cable
Cloth headphone storage bag
Manual Alignment or Intelligent Auto-Align
Bluetooth w/ SBC + AAC + LDAC
When you mute and unmute... you'll know, because the headphones will tell you.
Under the hood of the earpads, the Audeze Mobius headphones feature:
100mm Planar Transducers
Fazer Wave Guides
Audeze Cipher DSP
Room Emulation
Head movements are tracked per millisecond
Anatomy Calibration
3D Audio Positioning
Audeze HQ is software specifically for the Mobius and Primrose headphones.
As seen in the video preview, you get the option of various sound profiles that do little tweaks here and there. I didn't notice a great change, but maybe that's just me. The Flat was the most noticeable, followed by Music and Foot Steps. Click play for a tour of the UI.
Price: The Audeze Mobius Headphones retail for $399... which is okay based on the onboard head tracking that retails for $99.99 alone. Take away this feature and I'd price them at about $250 to $300.
Quality + Comfort 5
Sound 5
In the box + Features 4 (due to the lack of an IP rating)