The latest entry in the hugely popular God Eater action series is here!
• Fight in Style with Brand-new God Arcs! Expand your close-combat armory with the dual-wield God Arc “Biting Edge” and the two-handed moon axe ""Heavy Moon"", or fight from afar with the new ""Ray Gun"" God Arc!
• New Abilities for Exhilarating Battles!
Ground, Air, and Step attacks evolve into powerful techniques with Burst Arts, and the new Dive dash attack allows you full freedom of movement to hunt down wandering Aragami!
• Fearsome New Threats: Ash Aragami and Devour Attacks!
Dangerous new foes, Ash Aragami can utilize Devours Attacks and enter Burst Mode, increasing their strength exponentially! These enemies are not to be trifled with and will require you to take your weapon and your game to the next level!
Okay ladies and gentlemen, its time to get a bit... deep (but we've been here before)! My responses are highlighted in gray. - Blu
Provided byAustin, TX Based - Clinical Forensic Psychologist Dr. John Huber
Do video games make children more prone to violence? An analysis of numerous studies by researchers at Dartmouth University found that children who play violent video games show an increased tendency toward physical, aggressive behavior.
Previous research has shown that children who play violent video games are more likely to exhibit physical aggression, but a vocal minority disputes these findings. Researchers conducted a thorough meta-analysis of 24 studies from locations around the world from 2010 to 2017, with more than 17,000 participants ages nine to 19 years old.
My argument has never changed on this subject... and my questions remain the same. Some of you remember my argument from over 10 years ago (yes over 10 years ago). Why are some PARENTS buying their children video games that aren't for their age group? Seriously, why? It doesn't matter what they want or how bad they want it... you can't buy your elementary school kid Call of Duty, Resident Evil, Grand Theft Auto, and a number of other Mature games... only to complain and blame games and their developers. Check out the shirts below.
No Ma'am & no Sir(!)... doesn't work like that. Do you know what personal responsibility is? If you don't know... let me spell it out: Personal responsibility is when a person is held accountable for their own actions. The ESRB ratings are on the games for a reason. Has yet to stop some parents from buying certain games for their kids only to have some of the up yay hours of the morning online swearing and sometimes swatting other gamers. Video games are not forced into anyone's home against their will for their kids to partake in, neither are violent movies, neither is music with explicit lyrics, neither are adult movies, neither are guns and a number of other things. What about making sure your kids can't access certain content online (including violent videos posted on Youtube)?
https://www.ESRB.org
Speaking of guns... do you lock them away or tell your children that they're hands off?
What about adult movies and tv shows that cross the line of what's appropriate for an underaged audience? The rabbit hole goes deep folks. I'm not saying that some video games have content that can assist in grooming a child's aggression and interest in violence. My question is... why provide an impressionable child such games? There are tons of games they can indulge in that don't involve headshots, and beating digital people to a bloody pulp, but are you willing to provide them with that?
If your child is already in the deep in, seek help. If your child is swimming in that direction... seek help. If your child has yet to even partake in games... make a choice to be the adult and keep the game purchases... age appropriate. While you're at it... do the same for other forms of content. The game industry can't raise our children. My daughter's name is Clementine, after the Walking Dead's Clementine... but she's just a baby... she has never seen me play such a game or watch the show (I'm cognizant).
Every child won't turn out violent or more aggressive from games (I'm living proof) but keep it age appropriate just in case. If you also game, consider stashing your games and playing when they aren't around. There are a slew of kids who outfox their parents and other family at times... so I can't say its always preventable, but the effort helps.
Q&A
Q. What are your thoughts about this study and do you agree that video games can cause people to become physically aggressive?
A.Yes... it's definitely possible, just like other forms of entertainment (i.e. MMA) could possibly cause people to become physically aggressive. There are people who don't play video games, but they like to put their hands on other kids, teens, and adults.
Q. Do you think a person who plays a lot of video games has a “disease”?
A.Again... it's possible, but some people become obsessed with their favorite pass time. If someone just loves video games and its a way to escape, I wouldn't call it a disease. There are some kids who have to move from area to area based on a parents job, kinda hard to make friends... so they game online to enjoy a slice of social life. This also includes adults. There are tons of adults that work so much that social life is non-existent, especially if they have to move around a lot for their job. Sometimes that friends list is the only group of friends a person may have... so what may seem like a disease may be their only social life.
There are people who forget to bathe, eat and take care of themselves to the point that their health is affected. There are people who go nuts if they can't play a game daily. I'd see that as a potential disease, but for others... no, there are circumstances outside of a love for gaming that nabbed any chance of a solid social life.
Q. Do you think that video games can actually have a positive impact on a person’s mental health?
A.Absolutely. Video games not only help with hand-eye coordination for many gamers but look at the games that challenge players to... think. There are games that challenge your memory in some areas, while others focus exclusively on brain building. I can't give this credit to all games... but it's safe to give it to most games.
Q. If the US embraces The World Health Organization’s decision on video games does that mean that drugs will be able to be prescribed in an attempt to treat or cure the disease?
A.I don't know. I don't know if that would be a good thing or a bad thing. I guess they can help some people with a deeper problem that involves obsession, but I don't think the meds will help everyone. It's a great excuse to pump out more meds, but let's be honest... there are a lot of meds that have screwed up a lot of people. Look at the commercials, some mention a solution during 10% of the commercial... while the other 90% of the freaking commercial focuses on the side effects... which sometimes include death. At times the problem can worsen too.
I can't remember how many times I've seen a commercial showcasing a new medication... and the persons at the beach or doing something fun... and then... a year or two later there's a lawyer seeking clients who fell victim to said medication (i.e. "If you or one of your loved ones used... blah blah blah... you may qualify for a settlement").
Thanks for the questions... and if anything I hope my responses make a positive impact.
Every time you see the Blue Blur... bling bling. Put respect on his super speed... bling bling. He goes gold when he gets the em-e-ralds... bling bling. The king of collecting gold rings... bling bling.
He's spinning... grinning... dashing... thrashing... forever winning... he's name is Sonic... forever beloved by all the women... and he's rocking red shoes with a white strip, white socks... and chaos emeralds... he truly rocks.
If you can't keep up... he'll be right back... with a Jaleel White voice firm-ly in-tact... grabbing ya by the hand as he runs to victory... could you imagine even having a tad of super speed?!... always my pleasure to share my flow... but look at the time... vroom vroom... GAME ON... I gotta go!
Every time you see the Blue Blur... bling bling. Put respect on his super speed... bling bling. He goes gold when he gets the em-e-ralds... bling bling. The king of collecting gold rings... bling bling.
Introducing the first Pokémon title for the Nintendo Switch console. Take direct control of one of 21 prized Pokémon fighters to defeat other Pokémon in arena fights. Call upon Support Pokémon to assist in the fight, then unleash your Pokémon's unique Burst Attack to climb atop the ranks.
With all new modes and new ways to battle with friends, this is your chance to become champion of the Ferrum Region!
Pokkén Tournament DX Battle Pack:
The Pokkén Tournament DX Battle Pack grants immediate access to Avatar items upon purchase and two waves of DLC as they are released. The Battle Pack contains 2 new Battle Pokémon and 2 new Support Pokémon Sets. With these Pokémon joining the fray, the battle is just getting started! Wave 1 releases on January 31, 2018 and contains Battle Pokémon Aegislash, a new Support Pokémon set featuring Mega Rayquaza and Mimikyu, and additional Avatar items.
Wave 2 releases on March 23, 2018 and contains Battle Pokémon Blastoise, a new Support Pokémon set featuring Mew and Celebi, and additional Avatar items.
SAIL THE STARS. BETRAY YOUR QUEEN. MURDER A SUN. Set a course for the heavens in your steam locomotive! Lose yourself in a changing universe where even time can be bought.
It is the dawn of the 20th century, and the British Empire has taken to the stars! As the captain of a space faring locomotive you'll behold wonders and battle cosmic abominations in the heavens.
The stars are alive. They are the Judgements: vast intelligences that govern all things. But they are dying. One by one, something is snuffing them out, leaving their thrones empty.
Unfettered by trivial things like gravity, the Empire’s ambition is savage. They have built a new Sun. The Empress reigns from the Throne of Hours, which gives her control over time.
Your Captain and crew must carve out a life between the stars. Will you support her majesty and the establishment, or the working class rebels who yearn for freedom from the Workworlds?
Learn who you are, in the dark. Die, and leave the world the way you want it for your successor...
Key features
Explore space as you’ve never seen it before in a giant steam-powered locomotive engine. Use a bat to navigate. Survive celestial horrors and your Inconvenient Aunt.
A world where cricket, tea and London exist at the wild edges of Victorian space colonisation. Quail in the face of the Clockwork Sun. Master the blistering language of the stars. Lead a revolution, or uphold the edicts of Queen Victoria. Trade in barrels of time, violently fertile seeds, or human souls.
It is not safe in the skies. Defend yourself against pirates, scorn-flukes, the Cyst of Faces, and worse.
Bathe your eyes in lush 2D art: giant fungal consciousnesses, creaking steam-driven cities, icy wastes and dizzying starfields.
Your every foray into space is as precarious as a Polar expedition. You’ll need to balance your resources carefully and keep an eye on your crew’s Terror to avoid an exciting array of deaths.
Build a lineage of space captains - roguish, honest, selfish, revolutionary, upstanding, cowardly - and let their actions shape the stories you discover. Die, and pass on some of your resources to your next captain.
Make terrible decisions. Live with their outcomes. Will you run guns for the Independents? Or spies for the Empire? Choose wisely – your decisions will affect the fate of the region; not just for yourself, but for your future captains as well.
Collect a crew of officers, each with their own stories, dreams and wants.
Choose your captain’s term of address and customise their appearance - your character’s gender is your business.
Unlock mascots and scouts for your vessel: bats, birds, squid, owls.
Customisable settings enable you to tweak your locomotive’s movement and refine combat difficulty to find the level of challenge you require.
Delight in the most delicious prose in all of gaming, from the award-winning team behind cult browser game Fallen London, indie hit Sunless Sea and Dragon Age: The Last Court
Featuring writing by Meg Jayanth, Cassandra Khaw, Harry Tuffs, Richard Cobbett and Emily Short.
Sunless Skies is set in the Fallen London Universe: a deep, dark and marvellous world that we’ve been creating for eight years. In our games, hand-crafted narrative and emergent gameplay create compelling stories for your character.
As of February 4th, Google Plus began its shutdown. Google Plus pages like ours will also bite the dust April 2nd, 2019 (tear tear). https://plus.google.com/+SDGTEntertainment
Google plus always felt like the little engine that couldn't... but... it tried. Why didn't it reach its full potential? That's a great question for Google. They have a popular phone OS (one of the giants), they have Chromecast, they have Chromebook, they have Chrome, they have YouTube (and then some). There was actually going to be a "Dear Developers" post speaking about Google Plus (etc) but... it's still sitting in the draft area from January 2nd, 2019.
Now that it's end has come... I guess i'll go ahead and speak about it and how it could've survive. Basically, I think Google Plus would've been bigger than it was if it were actually a lot more cohesive with other Google apps than it was. Yes you can share... just like we shared on Google Plus, but if it were more integrated in the Android phones, Chromebooks, and so forth... it wouldn't have felt like it was tucked in the back somewhere.
Before they even launched Google Plus... they should've figured out how to have Google Plus comments sync with YouTube comments or replace it. Standard chat on Chromebook and Android could've been through Google Plus using our contacts that we add to our chat list. That could've included standard phone contacts, and contacts through Google apps. Google Plus isn't the only app that would've been covered in that post... because I wanted to highlight that Google and other software developers should consider making things cohesive for one kick ass ecosystem.
Making multiple ambitious apps that serve a number of purposes is cool. Different strokes for different folks, but... if its something meant to target the user base at large... its sad to see the resources wasted on something that likely just needed a bit more integration in the right places. I'm curious though... will there be something new from Google that rises like a Phoenix from the ashes of Google Plus? We shall see.
If you have content that you'd like to salvage, get to it asap.