FTS: Highrise City celebrates this... Summer of Gaming Season With New DLC!

 

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Highrise City Starts The Vacation Season With A New DLC!

Highrise City, the ambitious PC Steam ‘blockbuster’ city builder from FourExo Entertainment and Deck13 Spotlight, has built up and captivated a dedicated community constantly playing the unique mix between classic city builders and complex economy simulation.

This unique format blows away recent competition for those who have experienced Highrise City’s complexity. Deck13 Spotlight is pleased to announce their ongoing support with the announcement of the second PC DLC, Vacation Season, releasing on 5th August on Steam and Good Old Games for $9.99.

A Vacation DLC which deserves its name!

The new Vacation Season DLC offers tons of new content, starting with a whole new economy branch to satisfy a new group of citizens: Demanding tourists who will visit your city to spend their hard earned money on products exclusively designed for them.


Build tourist spots and attractions, open up hotels and set up complex tourist lines with public transport to entertain your visitors. With seven new resources and 17 new buildings and all new mechanics this expansion is ready for action.

But that’s not all!

With the release of the DLC, the Highrise City base game will receive a major free content update, introducing new resources and buildings as well. Players will be able to build massive exhibition halls to satisfy the needs of companies and they will also be able to create mowing tools as certain developments, such as parks, will need this new service.

Highrise City is available now on PC Steam and Good Old Games (GOG). The upcoming DLC Vacation Season will release on 5th August and introduce new mechanics and content.






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KUNITSU-GAMI: PATH OF THE GODDESS


Capcom’s Kunitsu-Gami: Path of the Goddess is an enthralling action-strategy game set in a mystical version of feudal Japan. This game offers a unique blend of gameplay elements that will captivate any gaming enthusiast.

Immersive Gameplay and Storyline

In Kunitsu-Gami: Path of the Goddess, you play as Soh, the guardian of the maiden Yoshiro. Your mission is to guide Yoshiro through the corrupted Mt. Kafuku, purifying the land and battling demonic forces. The game features distinct day and night phases, each presenting unique challenges and requiring strategic planning.

Breathtaking Visuals and Detailed Design

The game boasts stunning visuals, with beautifully crafted environments that range from serene landscapes to eerie, corrupted areas. The attention to detail in both character and enemy designs enhances the immersive experience, making each stage a visual delight.

Strategic Depth and Replayability

Kunitsu-Gami: Path of the Goddess keeps the gameplay fresh with regularly introduced mechanics. Players must collect crystals, rescue villagers, and strategically place them to defend against demonic threats. The ability to assign different roles to villagers adds a layer of strategic depth, ensuring that each playthrough offers a new experience.

Why You Should Play Kunitsu-Gami: Path of the Goddess

If you enjoy action-strategy games with a unique twist, Kunitsu-Gami: Path of the Goddess is a must-play. Its combination of tower defense mechanics, beautiful visuals, and engaging storyline make it a standout title in Capcom’s lineup. Whether you’re a seasoned gamer or new to the genre, this game has something for everyone.

Embark on a mystical journey and uncover the secrets of Mt. Kafuku in Kunitsu-Gami: Path of the Goddess today!



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Marvel Rivals vs. Gigantic Rampage Edition: A Clash of Heroes

In the ever-expanding landscape of online gaming, two titles come to mind based on similarities, each vying for a chunk of gamers looking to indulge in the hero-based shooter genre. Marvel Rivals and Gigantic Rampage Edition share striking similarities, but their divergent paths could spell a decisive outcome. Let’s delve into their features, player base, and potential impact.

 The Contenders 



Marvel Rivals bursts onto the scene with the weight of the Marvel Multiverse behind it. Developed by NetEase Games, this free-to-play superhero team-based PVP shooter assembles an all-star Marvel squad. Players combine powers to form unique Team-Up skills, battling across destructible, ever-changing battlefields. With a vast roster of fan-favorite Marvel characters, it promises fast-paced 6v6 action and dynamic hero synergy.



Gigantic: Rampage Edition, on the other hand, is a revival of the original 5v5 MOBA hero shooter. It emphasizes teamwork, strategy, and quick reflexes. Players choose from a diverse lineup of 23 heroes, each with unique abilities, to engage in dynamic battles. The objective? Control the map, protect your team’s Guardian, and defeat the enemy’s Guardian.

 The Similarities 

  1. Team-Based Gameplay: Both games thrive on team dynamics. Whether you’re coordinating with fellow Marvel heroes or battling alongside Gigantic’s diverse cast, teamwork is essential.

  2. Battlefields: Marvel Rivals features dynamic "ever-changing" environments, and Gigantic Rampage Edition has more whimsical environments. From iconic Marvel worlds to fantastical stages in Gigantic, players must adapt for victory.

  3. Unique Abilities: Heroes in both games possess distinct abilities.

 The Crucial Differences 

Brand Recognition

Marvel Rivals wields the mighty Mjolnir of brand recognition. The Marvel universe is a cultural juggernaut, drawing fans from comics, movies, and TV shows. Gigantic, while enjoyed by its community, lacks the same global recognition. Marvel will have higher expectations.

Price Model

Marvel’s decision to go free-to-play mirrors Gigantic’s original approach. By removing the paywall, Marvel Rivals opens its doors wider, potentially attracting a larger player base. Gigantic, despite its revival, must contend with this competitive pricing strategy. On the bright side, Gigantic Rampage Edition has no microtransactions.

The Verdict

While Gigantic has a player base, complaints are still there when it comes to wait times. This brings up concerns about how long the player base will last. Marvel Rivals could be the proverbial Thanos snap that tips the scales, but will it have what it takes to survive? It appears to have accessibility, synergy-rich gameplay, and Marvel rep makes it a formidable contender. Will Gigantic Rampage Edition, withstand this superhero onslaught? To be determined.



Sophima


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Is this the second coming of... NBA Street?! That's the goal!

EA vets create a new with the goal of bringing back that NBA Street energy with a new... IP!

Game Industry Biz, spoke to CEO Scott Probst and creative director Mike Young about what the sports games market is missing while serious simulations dominate. Clearly they're viewing a problem they hope to be a solution for, but... we can't overlook other studios like Playground Sports and their contribution to the arcade sports genre in recent times.

It is interesting to see EA vets form their own studio for the sake of releasing their own version of NBA Street. It will certainly break away from what EA would target legally if they aren't the publisher, but one thing I scratch my head about is will they have official players or... are they going their own way in terms of creating their own characters.

If they choose to take this route, the fun factor will have to be through the roof, because a number of people don't simply play these games just to play with... Jammin John Doe with the double dunk. They play sports games usually because they love gaming + sports and want to be a part of the experience when it comes the league and their favorite teams and players. All it took was inviting my parents to a Heats game back when the big three called the team... home, and they were hooked. Playing sports games of the past, just like the present, is also motivated by the fanfare a good chunk of the time. I won't say it's doom and gloom, because some of us grab arcade sports games just because they're fun (I've played some no name titles back in the day myself)... but there are also other options Play by Play can take if they approach the player associations rather than the league (i.e. What Playground Sports did with Wild Card Football).

I didn't see anything in the Game Industry Biz article about not grabbing the license to make things official, but... the way they use examples like "Nintendo's Mario-fronted sports games" and mentioning fighting games who got their start with unrecognizable characters, it's easy to assume that the characters won't be recognizable during this first go round.

Will it matter? We shall see, but... I wish them the best either way if gamers are satisfied.