1More True Wireless ANC In-Ear Headphones... Reviewed!

It's that time again! Shout out to 1More for supplying a review unit of the 1More True Wireless ANC In-Ear Headphones. That said, let's... unbox!


So these are the 1More True Wireless ANC In-Ear Headphones (the package is a keeper, it's solid and would be good for resale value down the road... if you wish to upgrade when that time comes). Right off the bat, these headphones seem twice the size of the 1More Stylish Bluetooth headphones... which will be mentioned here and there for the sake of comparisons to highlight why the ANC BT headphones have a higher price tag.

This won't be a review that craps on the 1More Stylish BT Headphones at all because they're solid and deliver great audio... but expect to see some differences.


Quality + Comfort: These headphones have a sturdy plastic body (doesn't feel cheap), so you will be okay if they happen to fall and hit the floor. 

The ANC BT headphone case has a premium feel and comes in a metal material instead of a plastic body like... the Stylish BT headphones. The case isn't as wide as the Stylish one, but it does have a bit of a height difference to compensate... this makes it easier to slip inside the pocket.

Despite being bigger than the Stylish BT Headphones... they're comfy (for the most part) and remain in the ear well with the O-hook ear grips. They actually maintain a similar shape, they both have a button on the top back area of the headphones and the connection points for charging are in the same areas.
I have no problem with the shape of the headphones... but when you consider the fact that they stick out a bit, you can't exactly lay on your side without there being a little discomfort from the headphones (duh of the day). I wouldn't mind experiencing a design where it's flatter and more flush with the ear, but... I'm sure we'll see that sooner or later. I chalk the current design up to being the needed space to house the oomph under the hood.

I can feel the ANC BT Headphones in my ear a bit more than I do the Stylish BT Headphones (which I forget that those are even in my ears), but my tolerance is still high for the ANCs and... I've been able to sleep with them in.

I have to mention the carrying pouch again because it's the first time i've received a quality carrying pouch from 1More at this size. The others at a lower price point (gotta highlight that) don't come in this material... which is a nice plus and i'm glad they went the extra mile. I don't like the cheaper case because i'm usually concerned that they won't hold up with use, so for the most part I place the ear tips inside and place them on a desk or in the product box.




Sound: These headphones are THX Certified (making them the world's first THX Certified true wireless headphones) so that you're hearing what the sound engineer intended you to hear. I wanted to lead with that because, in terms of third party certifications, they're completely unnecessary... but they're sought after because it gives a stamp of approval by a reputable brand (so that you aren't merely relying on the 1st party's word).

By the way, these headphones were tuned by Grammy award-winning sound engineer, Luca Bignardi.

As far as sound goes when it comes to phone calls, I didn't make a ton of phone calls using the headphones... and most of the calls were on video chat. I was able to communicate and hear the person I was listening to, I just couldn't identify if the calls were better or worse because the people I usually talk to have a lot of action going on in the background (but we were able to communicate). This was before ANC was utilized.

One thing I was able to do on my end was turn on the active noise cancellation during phone calls... which worked as far as quieting my background noise. I did get some white noise while using the ANC... but not bad at all (really increased my ability to hear the caller) although there was a slight muffle when it came to calls (wasn't bad but you could tell that it was there). The white noise decreased when ANC Level 2 was activated. There is also a passthrough mode, but I preferred having the function off. It was cool... but I preferred to use something like that at a park versus in the office if I felt that it was absolutely necessary.

Now when it comes to the actual sound when listening to audio... (dude) it gave me that cinema-quality feel at a comfy volume. You don't have to crank the headphones up just to get those thumps, tings, clanks + whistles to stand out. These headphones rolled with the punches of every test and it effortlessly produced some damn good audio.

I watched and enjoyed a number of videos + music and played several games:

Stargirl (Season 1)
Elektra (2005)... yes I watched this, and I actually have a mint condition comic that I got during the DVD's release.
Mission Impossible 4
Living Colour - Cult of Personality
Anderson .Paak feat. Rick Ross - Cut Em In
Steely Dan - Black Cow
Michael Jackson - Off the Wall (most of the album)... I couldn't play just one track, I was in the zone.
WRC9
The Surge 2
Just Cause 4


Features: The first thing that actually stood out to me with these headphones was the infrared sensor. What it does is pauses your music, movies, and even podcasts... when you take one or both of the earpieces out so that you don't lose your place. I appreciate that because you have those times when you need to talk to someone or you ran into a friend that you haven't seen in a while... and you want to catch up.

By the way, you don't have to put both headphones in to continue listening to your music, just press play (the other headphone will give a light beep sound once it's inserted again). You may be wondering if the other earpiece will continue playing, but... it actually goes on standby until its reinserted in your ear. If it isn't reinserted within a certain amount of time... it will power off, this allows you to preserve battery.

The headphones are obviously able to be charged wirelessly, but... so is the Qi Compatible case.




Additional specs are as follows:

Dual ANC mics
Touch Control is used to activate the ANC features
Optimized Qualcomm Chip
Dedicated Hi-Res DSP
aptX / AAC Compatible
Dynamic Driver + Balanced Armature
15 Minutes Fast Charge for 2 Hours of use 
1 Hour for fully charged headphones
Headphones have a max playback time of 6 hours
2 Hours for fully charged case
22 Hours of playback time when using juice from the fully charged case
Bluetooth 5.0 (10m range)
Impedance 32


The one drawback I have here is a lack of an IP rating. If the headphones have some sort of resistance, it should be presented (in my opinion), but... if there isn't... it should be updated to at least be sweat resistance. IPX4 would've made these the headphones to beat at this price point (at least an IPX4).

I have no problem using these headphones for anything other than workouts and stuff like that, but they would be limited to that (just to play it safe) because I don't know what would affect them as far as moisture goes.


Price: Pricewise... the 1More True Wireless ANC In-Ear Headphones lead the 1More pack at a justified price of $179.99, but not by much (i.e. the wired Quad-Driver THX-certified headphones are only $10 less). The price is solid, especially when they're nearly $100 or so... less than some of the more well-known brands with similar specs.

Overall, these are some awesome headphones that won't break the bank... and you don't have to crank the volume to get the depth to emerge and greet your ears with a satisfying audio experience.



Quality + Comfort 5

Sound 5

Features 4 (due to the lack of an IP rating)

Price 5

5 out of 5 Cool Points


Mask Up Mondays: NBA 2K Playgrounds 2 (Season Game 10)


Wearing masks stops the spread, so imagine COVID-19 if everyone acted accordingly and wore their masks. People are dying, people are losing their jobs, people are being evicted, companies are losing business, essential workers are getting sick, and that only increases the scarcity of everything when you think about it. It doesn't require you to wear it in your car, just wear it in stores and public buildings around others, and when you're in crowded spaces and areas where you will interact with things where the public, in general, will go (i.e. gas stations).

Not sure what type of mask is most effective? Take a look at this lab test from June, where the Florida Atlantic University researchers developed a cough emulator lab configuration to determine what the most effective mask would be. The focus is air droplets and how effective certain masks are, and we have the most effective masks in the test available for you w/ a coupon code to save 15% off. So take a look at the video to verify for yourself, and... let's flatten the curve.

Top Audiences Last Week + Get Creative!

Top 10... let's go!


After taking bumps and bruises... Hong Kong is back on top this week!

Hong Kong (welcome back to the top)
USA
Germany
Indonesia
Singapore
Canada
United Kingdom
Russia
Australia
France

Israel, Ukraine, and... Argentina came close!

+





          

Microsoft Surface Laptop Go... pen compatibility?

Surface Laptop Go is Microsoft's budget-friendly Surface option. It rocks a 12.4" touchscreen display, comes in at a lightweight of 2.45 pounds, full-size keyboard + good size precision trackpad (watch those palms) and... all the etceteras you see below:

720p HD camera
Fingerprint Power Button
One Touch sign-in on select models
USB-C + USB-A ports
Surface Connect (which could've been the more cost-friendly Thunderbolt 3 or something)
Headphone jack
1536 X 1024 (148 PPI)
3:2 Aspect Ratio
10 point multi-touch
4GB or 8GB LPDDR4x RAM
10th Gen Intel Core i5-1035G1 Processor
13 hour max battery life
Intel UHD Graphics
eMMC: 64GB + SSD: 128GB or 256GB storage
Dual far-field Studio Mics
Omnisonic Speakers w/ Dolby Audio
Bluetooth 5.0
Aluminum top + Polycarbonate base

1 Year Limited Warranty

In the box you get the (Duh of the day) Surface Laptop Go, 39W Power Supply, Quick Start Guide,
and documents for Safety + Warranty.

What you don't see is a (dun dun dun)... a pen, but is it compatible? That's what I was wondering when I initially saw the Surface Laptop Go reveal, so I did some digging and came across this road to nowhere (I'll come back to this).

There are 3 different options for the Surface Laptop Go, starting at $549.99 w/ the best specs chilling out in the $899.99 option. You would think that $899.99 would come with a little something extra outside of the ram and storage increase, but... from what I've seen... there isn't.

Now we're back at that... road to nowhere. Maybe it's just me, but where in this video do you see products specific to the... Surface Laptop Go?


It's annoying when companies come out with products and will not go that extra mile to spell out what's actually compatible with that product. How helpful would it be for Sony to release the Playstation 5 and list accessories for past gens in a link meant to be for the PS5? Imagine the good intentions of your parent(s), significant other, friends, or whoever...  resulting in a gift that's not compatible... that would suck for the both of you. 

Just to be clear, this isn't a company vs company comparison, that was only an example of incompatible products. The person in charge of what's presented on Microsoft's site... has to get it together. Microsoft isn't the only company guilty of this, I've had a similar problem with HP. 

It's not that hard, spell out what's compatible with your product... don't even have a link labeled "Shop Surface Laptop Go Accessories" only to have everything else for everything else tucked in there. WTF? If there aren't many compatible products, list the compatible ones on the same page as the product... that's a win-win.

Overall, I don't know anyone signing up to buy something knowing that it will end in disappointment. Money isn't as easy to come by for a lot of people, especially right now... so it's imperative to spell things out or you may find that your potential customers are going elsewhere to buy a similar product that delivered. Your product probably delivered too, but who knows that it actually delivers if you don't showcase it?

Going back to the specs, I don't think that this product is compatible with a pen... because they don't list that the product is Pen enabled (unlike the Surface Laptop 3). This doesn't mean you can't buy a drawing tablet to connect to the Surface Laptop Go in order to do your thing, but... it's safe to assume that you'd be wasting your money on a Pen thinking it will work with this product. 

Doesn't make the product good or bad, and I'm not saying it's right or wrong to buy it... but if you're looking to buy a product that gives you the ability to draw on the screen... it's better safe than sorry not to buy unless Microsoft says the product is compatible. 

Yes, in the accessories area they show pens, but... as you see under the compatibility area under these pens... the Surface Laptop Go is nowhere to be found.



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Mask Up Mondays: NBA 2K Playgrounds 2 (Season Game 9)



Wearing masks stops the spread, so imagine COVID-19 if everyone acted accordingly and wore their masks. People are dying, people are losing their jobs, people are being evicted, companies are losing business, essential workers are getting sick, and that only increases the scarcity of everything when you think about it. It doesn't require you to wear it in your car, just wear it in stores and public buildings around others, and when you're in crowded spaces and areas where you will interact with things where the public, in general, will go (i.e. gas stations).

Not sure what type of mask is most effective? Take a look at this lab test from June, where the Florida Atlantic University researchers developed a cough emulator lab configuration to determine what the most effective mask would be. The focus is air droplets and how effective certain masks are, and we have the most effective masks in the test available for you w/ a coupon code to save 15% off. So take a look at the video to verify for yourself, and... let's flatten the curve.

Ghostrunner

 

Ghostrunner






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WRC 9... Reviewed!

Shout out to team Nacon for rolling through with another installment of the FIA World Rally Championship and... showing us love by dropping off a few copies of WRC 9 to review! On that note... let's burn some rubber and jump right on in (skrrrrrrttttt)!

As some of you know, we suited up to hit the rugged terrain in WRC 8... and what an experience it was (rollovers, crashes, and all) so when it comes to reviewing WRC 9, I was curious to see what was new.

Before I jump into the full review, I want to point out the feedback from the controller... it feels amazing. I love the way you can tell you're off the road or rolling over the gravel... because you feel it in the controller. Not just a standard vibration or rumble, it feels really good... so I salute whoever's responsible for that. The feedback from the acceleration feels the best.

Career Mode: In career mode, you take part in the usual rallies, but... you also manage a team in this mode for the complete experience. So not only are you hitting the tracks but you are also making sure that your car gets repaired, you're hiring the right people on your team, budgeting, and more.

Speaking of team members, not all are available from the start... you have to unlock them in the skill tree area. Members consist of engineers, meteorologists, mechanics, physical therapists, agents, and financial advisors (which I recruited recently). Don't look at your team members as some sort of fluff in the skill tree... because you'd definitely be underestimating them.

For example, when it comes to the financial advisors... they deliver better offers + letting you know how the investment in those upgrades will truly translate in terms of performance. You will ultimately save money, and gain money with the help of your advisors.

Agents help you with career management, which helps you with manufacturers and... their expectations. The agents are where your offers come from, and help you level up in your career + they make an impact on publicity. Physical therapists, meteorologists, and team members like that are pretty much self-explanatory... but I wanted to point out agents and financial advisors because they may not appear to hold much significance if you aren't aware of their impact.

Anyway, when it comes to the career mode... you get a similar experience in WRC 8... minus the 3 new rallies found in WRC 9. These new rallies take place in Kenya, Japan, and New Zealand.

There is a Career Starter Upgrade DLC available that delivers a more experienced team from the start, if... you want such an upgrade. I think it's more satisfying to work your way up, but... for those who want a better team, I don't see this as a pay to win because it won't make or break your skills on the track (your performance is in your hands although you can improve certain things in the skill tree).

Visuals: WRC 9 looks great, and the team maintained the realistic look... which is easy on the eyes. Lowering the specs will rob you of realism in your trees and so forth, but for the most part... still looks pretty good. I love driving around just looking at how realistic the cars move, the rocks, and the overall physics in the sim. I noticed some areas where the shadow looked a bit off while in the showroom when the ground was wet... but that's the only time I saw that (not on the track).

By the way, the wear and tear is real... and you will not only see and hear the damage, but your car will also perform based on the damage (if the settings are more than just cosmetic).

Gameplay: In WRC 9, the goal is to top the ranks with your performance on the track.

As always you're racing against the clock whether you're attempting to make the best time, or complete a track under extreme conditions before the time runs out. What also comes in the new WRC 9 are 100 special stages and over 15 classic cars.

WRC 9 doesn't venture too far away from what made WRC 8 an awesome experience, but the team did make some slight changes to improve realism while driving. Being a simulation game, you will have some challenges starting out or going back into sim racing (if your skills went cold)... but you will get a feel for it as you continue to frequent the cockpit.

I still have yet to get a good grip on the handling, but you have to make everything work in unison to maintain a good speed and accuracy. Flooring it might seemingly decrease your time, but your control is decreased also... which could cause you to roll over while making a hairpin turn or going over the slightest bump. Even a slight turn of the wheel at top speeds can cause you to spin out and flip, so if you want the best results... go with the method that gives you the most control because you will make better time if you aren't losing time thanks to a respawn or manually getting yourself back on track.

Speaking of handling, one thing that some of you will appreciate is the... test area, this gives you the ability to test your skills and even tweak your cars handling.

The test area is different from the training mode. In training mode, you take on closed courses... whereas in the test area you're free to roam from asphalt to gravel, to dirt and back again so that your performance in the rallies isn't a result of you jumping right in.

When it comes to challenges... you get 50 that I see that consist of tracks with varying conditions, and cars that you don't choose yourself. You have to navigate the terrain in a timely fashion with what you're given or place the best time to get bronze, silver, or gold.


As far as multiplayer action goes, you can take on other players in online events + leaderboards, and split-screen action as seen in previous WRC installments. Split-screen is a plus if you lack a solid internet connection.

When it comes to the clubs, you can either join one of the available clubs or start your own and they can either require registration or be open to everyone. If you're unsure of what club to join, you don't have to worry about being stuck in just one... you can join up to 3 clubs + start your own.

In season mode, you take part in rallies without crew management. At times you just want to race and be a part of rallies... so you have the option of choosing either. You will see 3 save slots in career mode, but don't get these confused with the season mode's 3 save slots... one will not overwrite the other. I think it was smart to deliver a simpler mode because some gamers don't jump in that deep.

I have not played this game with a steering wheel yet, but it's an experience I'm looking to dive into.

One thing I'd like to see (even though I know it's a licensed game targeting the real experience) is a combination of tracks created by the dev team that are totally made up.

Price: WRC 9 comes in at $49.99, which is a price from the PS2 era for a next-gen game... no arguments from me. Overall, WRC 9 delivers solid gameplay... and the replay value is intact by way of improving your skills, achieve badges, unlocking skills, and taking on the competition... in one of the best rally games I've ever played.


Career Mode 4

Visuals 5

Gameplay 5

Price 5

4.75 out of 5 Cool Points