Showing posts with label Work Life Balance. Show all posts
Showing posts with label Work Life Balance. Show all posts

Office Fight: A Cathartic Indie Game Experience + First 30 Gameplay!



Inspired by the developers’ own experiences with games industry layoffs, Office Fight is a cathartic experience for anyone keen to stick it to the corporate overlords. Hurl a cappuccino at Sandra in Accounting and watch her mistakenly blame Barney in HR, kicking off a calamitous brawl. Oops, there goes the photocopier!

Game Description

You’ve been unfairly laid off by Mega Corp and the news kills you. Literally. But your restless ghost wants REVENGE! ‘Restructure’ Mega Corp in this hilarious physics-based office destruction game featuring puzzles, destructible environments, and ragdoll fight simulations.

Gameplay

Ready for some hands-on experience? Smash your way through each department and break every rule in the employee handbook. Each office battleground is full of unique physics-based challenges, insane chain reactions, and temperamental office furniture.



Epic Boss Fights

We’ve all had that boss who could use some polite feedback. Now is your chance to show them how you really feel about their management style. Get ready for your 1:1 performance review!


Personal Thoughts

I think this game is fantastic, and it’s a perfect way to let off steam in regards to work. It pokes fun at the workplace, but it doesn’t stop there. You can pit co-workers against each other and tackle challenges to create as much damage and chaos as possible to achieve a high score and progress. Each stage challenges you to get between one to three stars, increasing replay value along with 40 game achievements. Additionally, you can progress in this game and take on the powers that be in Mega Corp. It’s a fun take on a physics-based adventure game and it doesn't slack on the comedy. I haven’t smiled this much while playing a game in quite some time. Kids would enjoy the physics, but I highly recommend this to adult gamers... because of what it is. The controls are simple but can be challenging during boss stages and battles. Overall, you’ll be able to manage and have fun at the same time.

This funtastic indie game from Fenix Studios is priced at $14.99... so if this game floats your boat or looks like a good way to take the edge off, get it here.


Enjoy the rest of your holiday weekend and… game on!



 + Sophi 

Support us below!


Dear Developers: Work Life Balance



When it comes to your teams... they're just as human as the rest of us (unless there is something I don't know). They need time to rest, recharge, and have a life outside of the studio in order for them to come back ready to contribute their best work.

I know sometimes the development window may increase the urgency to crunch it out... and if its close to the release window, I can understand that (just to make sure that all the i's are dotted and t's crossed) but if you have the option to give your team the time to have a balanced life do so.

The games may not be pumped out as quick, which will result in money coming in at a later time... but that's not a bad thing if it means more bugs will be squashed in the process. I've mentioned this before... but a well rested team will be less likely to slack off because they're a little too tired to focus.

A game with little to no bugs will give gamers the confidence that they can jump in asap, because reviewers are going to point those bugs out whether you like it or not. Waiting to buy a bugged up game until its less buggy won't help you anyway, so taking more time to get it right... should help the company and the team.

If you're burned out, you might not be in the best mood either which can make the tension at work and home... greater. I won't point out any specific studio in this post, but... if you want to maintain top talent for your team... keep them happy. You don't have to spoil them, but make it make sense for a healthy work and life balance. A team with little to no resentment is a good thing.

You wouldn't want to lose out on the second coming of Hideo Kojima, would you?