Showing posts with label PSN. Show all posts
Showing posts with label PSN. Show all posts

EA Access on PSN, XBL and... Steam?!

Yep, you heard me right... EA is planning to bring EA Access to Steam in Spring 2020.

EA's SVP Mike Blank, pledges to bring Jedi Fallen Order, EA Access to Valve's storefront... as he moves to reduce fragmentation.

I don't know how it's going to work out, but... clearly EA is eyeing the Steam audience it abandoned awhile back.

I don't want to sound like i'm taking shots, but... what other reason would they want to go back to Valve? Granted it's still their service, and it's not a bad price at all ($4.99/month or $29.99/annually) but I still don't know how that would work out (plus Valve has to be compensated).

The games will have to be on Valve Steam (which is why you see Star Wars Jedi Fallen Order for pre-order), and based on the past... I can't help but wonder how all this is going to work. Will all the games be accessible? Will it be the lamest platform to have EA Access on due to a limited library?

Who knows, but if they want to gain access to the Steam audience again... they should seriously come correct and also respect the fact that they need the gamers to make this work (not the other way around).

I'm not slamming them, but at the same time... money doesn't grow on trees and even if gamers play games... no one desires being played. Anyway... game on!


Pre-order STAR WARS Jedi: Fallen Order... Now!





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From the Source: Square-Enix... Start your engines PS4 & Xbox One Racers!

A lot of action is coming out of Square-Enix... and now that we have this game, expect a review.


SÉBASTIEN LOEB RALLY EVO NOW AVAILABLE FOR PLAYSTATION 4 AND XBOX ONE
LOS ANGELES (MARCH 22, 2016) - Square Enix® and Milestone S.r.l announced today that Sébastien Loeb Rally EVO is now available for PlayStation®4 and Xbox One. The game is available for digital download or at retailers for a $59.99 SRP. Created in collaboration with nine-time world champion Sébastien Loeb, players will powerslide all over the world with the aim of getting their adrenaline pumping and delivering all the thrills of the world of rally.
For those interested in trying out the game, a free demo is available now on both PlayStation Network and Xbox Live.
Sébastien Loeb Rally EVO is a realistic off-road racing game that features more than 180 miles of accurately reproduced tracks, including the exclusive Pike Peak International Hill Climb, across eight different Rallies, five Rallycross circuits and 64 special stages. Players can drive over 58 cars from 16 different manufacturers, from the past until present, and customize and create the perfect match of aesthetics and racing performance.

Other key features for Sébastien Loeb Rally EVO include:
  • Game modes for rally enthusiasts, including Quick Race, Career, Sébastien Loeb Experience, Online Multiplayer and more.
  • Intense weather and lighting conditions that put players' driving skills to the test.
  • Realistic physics and sound design developed with Sébastien Loeb to react differently depending on each in-game object.
  • Compatibility with a number of driving game peripherals, including steering wheels, pedals and more.
Accompanying this release is a day one patch that addresses issues with menu options and online pace notes, reduces lag when using steering wheel peripherals, and improves race session frame rates.




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The Deadly Tower of Monsters… reviewed!

We tweaked the game poster art a little... only for the sake of review art.

Different experiences are a beautiful thing… especially when they’re fun! I say that to say… this is a new school blast from what is made to feel like the past that’s quite the fun experience. This game has a different feel from a lot of other games we play (thanks to the delivery); we respect the ambitions of the ACE Team with this game published by Atlus.

I really like how this game starts off (prior to the gameplay), and that’s not to say that I don’t like what I experienced afterwards, I just really like the way they did it. [Crash!] Don’t underestimate the game based on the cheesy delivery… its part of its charm, and if you’re a movie buff, this will most likely tickle your fancy.

This will be funny to some... and others, not so much.
It’s a game listed as “Indie”, and the flow of the game feels good. They took something that had the risk of being a cluster of unfocused crazy, and used it to their… crazy advantage instead of just giving us a bunch of monsters with no direction… and actually made it work in a logical way. They went B-Movie in a game about a movie plus something that I will not mention so that you can appreciate it yourself. One of my biggest questions is if it was their intention to deliver the game like this from the start, because if so… 2 thumbs up!

You’re playing out a B-Movie as Dick Starspeed, Scarlet Nova, and… Robot as you scale the tower of monsters on planet Gravoria (and beyond)… in 3rd person and even in a weird space invader angle also, which you will become familiar with when it happens (in more ways than one).
You have stop-motion, image compositing, etc. and I don’t know… (how should I put this), it just looks awesome. You’re playing a game of a movie that’s showcasing various things you’d see on a set… back in that time period… and it has interestingly weird commentary that’s tied into that. I thoroughly appreciated the creative and entertaining approach accompanying me throughout the adventure.

Could you imagine seeing something like this in real life?
You have various objectives to accomplish that increase the replay value of this game… so you aren’t just taking on enemies and bosses as you progress up the tower. Expect to go back and forth and up and down as you jump off the tower to handle your business… unlocking paths, items, objectives, and achievements. One thing that really (really) saved this game from being an exhausting experience… is the ability to teleport. It seriously saved the game for me so that I wouldn’t have to worry about going all the way back up or down the tower (keeps the steam going) as you work towards taking down… The Emperor (gwahahahaaaa).

You will be put to the test with over half-a-hundred monsters that also include boss battles.
 What types of monsters can you expect? Hmmm… robo-monkeys, squid people, dinosaurs-gone-wild, alien fan-men (you will know what I’m talking about when you see them), etc.

One thing I’d like to see improved is the transition from standard 3rd person view to the vertical (top-down) camera angle. The smoother the better because I feel that there are various situations that would allow the player to benefit/react a bit more if the camera were a bit more high and wide. This would allow for players to see the enemies approaching on the platform while taking on flying enemies in that top down view angle.

I see value in this game from nearly every… angle. Visually it feels like I’m playing with action figures that are reacting to my gamepad, the story is pretty cool even if it seems crazy… and they round it out in a way that I did not expect. The music fit’s the game… bringing a sci-fi spacey feel and it definitely enhances the adventure for me.

Yes... that is a pirate ship back there!
Gameplay has hack’n’slash, as well as shooting, with an RPG-like system that allows you to build up your character’s health, speed up the cool down time for special attacks, increase the damage of your weaponry, etc. and it’s optional with the ability to improve your character in a completely different way than a friend.

Replay value comes in multiple forms… because you have achievements you can obtain, hoop action (which are you jumping from various heights through rings to obtain them all), target hunting, and… the developer is still pushing to make the game even better. How? Well… the incorporation of a Hard Mode and a Co-op option (up to 4-players) is how. They aren’t going full online co-op, it’s going to remain local based on Q&A, and player 1 will control the main camera… but I give them props for giving more from an indie standpoint (because they could’ve moved on to the next project after the release was final).

To really drive home the word… value, this game is less than $20(USD). I’d say the game would be on target at $20 and up to that range of $25, but I wouldn’t dare argue about it being $14.99… that’s the cherry on top.

So if you want to get all old school sci-fi in a new school way… you may want to check this game out. We give The Deadly Tower of Monsters… 4 out of 5!


Fun factor: 4

Visually: 5
Replay value: 4
Price: 5

"4.5 / 5 Cool Points"


Brought to you by the... Baby Fu Clothing Co!


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From the Source: Square-Enix - HITMAN Begins Today!


Are you ready... Agent? We are, it was pre-loaded yesterday as we prepare to review! Check out the info provided by Square-Enix... below! Look at the initial segment of this game as an affordable option to get a dose of the action, but you also have the option of just going in for the full game too.


Square Enix
LOGO
[PRESS RELEASE]
HITMAN Begins Today 

Industry’s First Digital AAA Episodic Launch
COPENHAGEN, March 11, 2016 - Io-Interactive is delighted to announce that HITMAN™, the first digital AAA episodic game launches today.

“We are doing something bold and new which has the potential to shape how we experience AAA games in the future, ,” said Hannes Seifert, Studio Head at Io-Interactive. “Hitman is back and it’s clearly the game many fans have been waiting for, so that feels pretty special. And this is just the start, now our live content begins and then in April we head to Sapienza. We have a game that will evolve, grow and improve over time and deliver the best ever Hitman experience.”

HITMAN starts with the Prologue and a Paris location on March 11, followed by the next location, set in Italy releasing in April and then Morocco releasing in May. From there HITMAN will deliver regular monthly content updates, including three additional locations; Thailand, the United States and the season conclusion in Japan later in 2016.

In addition live content begins today.

The first Escalation Contract is in the game today, with the next one scheduled for Tuesday 16 March. These are in-game contracts created by Io-Interactive which gradually increase in difficulty the more you play them.

And the first Elusive Target will appear in the game at some point in the next ten days. These are targets who appear for a limited time only, the first one will be live for 48 hours in the game. And players get only one chance to take them out, there are no second chances. This is a new character with bespoke dialogue and behavior in the game. Players will only receive their Elusive Target briefing once the new character has entered their location.

The Intro Pack is available today priced at $15 (or local equivalent). Each subsequent location will be priced at $10 as an add-on item to the Intro Pack*. Alternatively, players can buy the Full Experience up front for $60, also available today. This includes all of this year’s content as it’s released, and guarantees not to miss any live or bonus content.

The disc version of HITMAN will ship in January 2017.

HITMAN is available on the PlayStation®4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft, and Windows PC.

* If players buy the Intro Pack but then want to get into everything the Full Experience offers, they can also choose to buy the Upgrade Pack for $50.