Showing posts with label James Bond. Show all posts
Showing posts with label James Bond. Show all posts

007: First Light — A Tactical Preview Worth the Watch

IO Interactive’s 34-minute gameplay reveal of 007: First Light offers a focused look at what players can expect from this upcoming stealth-action title and it's bad ass. Known for their work on the Hitman series, IO is applying their expertise to the Bond universe with precision and flair. If I had to imagine IO Interactive making their own spy-based action adventure game... it would look just 007: First Light:

As you see, the gameplay reveal highlights a blend of stealth, tactical movement, and cinematic execution. Players navigate multi-path environments, disable security systems with gadgets, and engage in hand-to-hand combat when necessary. The pacing is deliberate, encouraging thoughtful play that reminds me of Hitman with 10 times the action. It almost feels like Hitman meets Just Cause, and I can't wait... to play! I'm keeping my expectations realistic while also wondering how IO Interactive will treat the life cycle of this game.

Lighting, sound, and environmental design play a role in how missions unfold. The game rewards patience and planning, with reactive AI and layered objectives that evolve as players progress. We've seen situations shift in Hitman... so we'll see how this all translates when it comes to the action.

 Presentation and Immersion 

Camera work is tight and purposeful, keeping the player grounded in the moment. Voice acting and mission scripting reflect the tone of a young Bond—(someone) controlled, clever, and relentless from what I see. You still get the tension of Hitman in this game as well, and I'm trying not to put this in those shoes at all... but they aren't bad shoes to model Bond's spy-friendly shoes after.


 Why We’re Excited 

Tactical depth without overwhelming complexity (sometimes this got to me in Hitman)

Strong visual and audio direction (feels like it could be a 007 film)

A fresh take on Bond that respects the legacy (they went back far enough to justify differences)

IO’s proven track record with stealth mechanics (duh of the day)


007: First Light isn’t trying to be everything—but what it appears to have going is something that has turned my head and people already know IOI. This was the perfect project for them. Will that make it the perfect game? I have no idea, but we shall see! 007: First Light drops on March 27, 2026 on PC | PS5 | XSX | NS2!

If they stick the landing, this could be one of the most grounded and satisfying stealth titles of the year. On that note, wouldn't it be cool to see Avalanche Studios (the dev team behind Just Cause) make a move to develop a... Mission Impossible game?


Illustration of Blu with headphones and sunglasses.
 + Sophi 

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FTS: Gearbox Entertainment X Embracer Group

Embracer Group and The Gearbox Entertainment Company Successfully Complete Merger

 

FRISCO, Texas (April 6, 2021) – The Gearbox Entertainment Company and Embracer Group announced today that they successfully closed on their up to $1.3 billion merger agreement. Embracer and Gearbox announced in February of 2021 their intention to merge. With this, Gearbox Entertainment is the seventh operating group in the Karlstad, Sweden-headquartered Embracer Group, which has an extensive catalog of more than 240 franchises and more than 7,000 employees around the world. The merger fuels positions Gearbox for rapid growth with its robust IP catalog, AAA development studios, and North American publishing capabilities. 

 

“Our team is incredibly excited about the opportunity we now have,” said Randy Pitchford, founder of The Gearbox Entertainment Company. “Far from riding off into the sunset, we are now positioned to launch new IP, do more with our existing brands, grow our base of incredibly talented team members, and capitalize on new opportunities in our mission to entertain the world. This just the start."

 

With its 550 team members in Frisco, Texas, and Quebec City, Gearbox Entertainment is best known for its critically and commercially successful Borderlands and Brothers in Arms franchises and the development of award-winning, best-selling games in the Half-LifeCounter-StrikeTony Hawk’s Pro Skater007 James Bond, and Halo franchises.   

 

This was the largest merger that Embracer has undertaken. I am grateful to Randy and his entire team for their enthusiasm, creativity, and vision, says Lars Wingefors, founder and CEO of Embracer Group. "We are confident in Gearbox's long-term future within Embracer Group."

 

Juno Capital Partners and Union Square Advisors LLC acted as M&A and financial advisors to Gearbox on this transaction and Fenwick & West acted as legal counsel.

 

About The Gearbox Entertainment Company

The Gearbox Entertainment Company, LLC is an award-winning, independent creator and distributor of transmedia entertainment for people around the world. Gearbox Entertainment develops and publishes products through its subsidiaries, Gearbox Software and Gearbox Publishing. Gearbox Entertainment has become widely known for successful game franchises including Brothers in Arms and Borderlands, as well as acquired properties Duke Nukem and Homeworld, which it distributes across the world. Gearbox Software is an award-winning, independent developer of interactive entertainment based in Frisco, Texas. It was founded in 1999 by game industry veterans, and its first release was Half-Life: Opposing Force. Gearbox Publishing was established in 2016 with the goal of helping developers around the world bring their products to market while retaining their unique creative visions. More information can be found at www.GearboxSoftware.com.


- D. Hewitt



This is the first time I've ever heard of Embracer, but it's behind a lot of recognizable games. I like games in their catalog but some completely sucked, so I hope this is good news for Gearbox and not the deathblow. We know how big wigs can affect games, but if they increase or maintain quality then this will pay off.



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Phantom Doctrine


We received this game from the cool folks over at Good Shepard Entertainment recently, and so far I can sum it up in one word, addictive. - Yang 

I didn't play it yet, but it looks badass. I hesitate because I suck at RTS games. This is turn-based but still, I get a little intimidated. It's all good, I can kick back, eat snacks and enjoy the gameplay. - Luis D. Lucha

Phantom Doctrine pulled me in from the jump, and after getting a taste of the tutorial... I was ready for action. Not to downplay this story at all, but I think the developer (CreativeForge Games) could also create a Hitman game with a similar feel. The adventure would be different... so it wouldn't be stepping on this IPs toes. Anyway, check out Phantom Doctrine's info below and look forward to the pending review... after I've gotten the opportunity to actually dive deep into the story + the other ins and outs. Game on! - Blu

Save 10% on Phantom Doctrine until... August 28th! (TICK TOCK) - RkRk


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