Masking up is what these particular videos are all about, but also do your best to start your week out on the right foot... in a positive mood. On that note... stay tuned for the upcoming podcast episode where I dive deeper into applicable info that can impact your mood, health, and even... relationships. Level up!
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Per Aspera... Reviewed!
Shout out to Raw Fury for providing a copy of Per Aspera for this review.
Story: Per Aspera's story revolves around AMI, an AI that was sent to MARS for terraforming. She was designed for the purpose of colonizing the planet's surface for the human population to have a... second earth to call home.
Going back to AMI's conscious AI, as the story develops... so does her knowledge... but the way she thinks... will be determined by you. The story starts out simple enough and gets you in a groove until a twist is thrown into your calm, cool, and collected space sim builder's story.
You go from wondering how you're going to set things up for solid colonization... to wondering how in the heck you're going to defend them from a threat that comes out of nowhere and shakes things up in your system and the building efforts. Granted you have acts of God that will occur, but... the main threat is an unknown enemy that emerges. (At the time of this review) I'm currently trying to figure out where they are after locating the direction they came from.
Gameplay: Acting as AMI, gamers aren't just making decisions on how she thinks, you have to make all the decisions in how you terraform MARS (duh of the day), and how you respond to others you're in communication with. Thus far, I've been in contact with a Doc, a Psychiatrist, and an unknown enemy. I think it adds to the depth because you don't get that feeling of loneliness that some other builder's give off. It feels like someone is with you. Before I go any further... check out some gameplay:
Chemical Plant
Colonies (include):
The building can take a while if you don't fast forward the gameplay, but the ability to change the speed goes a long way... even the ability to pause so that you're able to take a step back and implement or change your strategy.
Per Aspera is definitely a Base Builder/RTS, but you aren't just building in one area awaiting enemies to attack... you're terraforming across the planet with an interesting storyline.
Tip: Set a timer based on how long you want to play this game... because time can fly by. I was on SDGT Live for like 3 hours one day. I looked at the clock and was like... holy shih tzu puppies!
As far as combat goes, outside of positioning your attack drones, sending them to attack enemies... and positioning drone hives... I can say that I haven't experienced a lot of depth in that department just yet. The game doesn't just run on combat elements alone, so that's a good thing, but I will see where it ultimately goes (since I'm only about 12 hours in). I say that to say I haven't covered a crucial amount of ground yet... but a threat emerged when I began to get in a groove with building, so there should be some bigger threats out there.
Taking on assault drones is literally a numbers game so far. If you have more drones than the enemy sends in... you win if they're in reach or you send them to attack. So if you have 60 drones, and the enemy has 50, you win... and will likely end up with 10 drones left.
Before I jump into visuals, I wanted to jump into the replay value for a second. Considering the options you can choose from (as far as the story is concerned)... that alone increases the replay value because you can start over making different decisions to see how things work out. Your building and strategy can switch up from one session to the next, so the options in that regard are endless... and on top of that, you have a sandbox mode too. I'd probably use the sandbox mode to find out if a build would work well or not, but I'd probably stick with the story mode ahead of the sandbox mode (out of the box).
Visuals: At first, the visuals looked like they were more so something inspired by... Autocad. Once you begin to zoom to the planet's surface and tilt the camera (as seen below)... you get a good view of the 3D models. The game has a cel-shaded look that reminds me of a playset.
The scrolling you see here might seem like it's moving in sections... but that's just me using the scroll wheel, it's actually very smooth. While I don't mind the visuals... the combat (at this point) is nothing to write home about visually.
Price: Pricewise... Per Aspera lands at $29.99 for the standard version, and $34.82 for the Per Aspera Deluxe Edition (interesting price) but it's less than $5 more than the standard. This version includes the OST + an Artbook + an Audiobook.
I would recommend the deluxe edition for the Artbook, but... especially for the Audiobook if you want to revisit the action in audio form. I have a few truck drivers in mind that I want to gift this to.
The audiobook is $1.99, the artbook is also $1.99, while the OST is $6.99 ala carte. So if you aren't gifting or only have a specific ala carte purchase in mind... grab the deluxe edition and save some money.
Mask Up Mondays: Muse Dash - Wonderful Pain
First 30: Streets Of Rage 4
The all-time classic Streets of Rage, known as Bare Knuckle (ベア・ナックル Bea Nakkuru) in Japan, is a trilogy of beat ‘em up known for this timeless gameplay and electronic dance influenced music. Streets of Rage 4 builds upon the classic trilogy’s gameplay with new mechanics, beautiful hand-drawn visuals, and a God tier soundtrack.
An iconic series like Streets of Rage got its iconic characters: Axel, Blaze, Adam, and other veterans reunited to clean up the streets. With some brand-new moves and kickass tracks to take a listen, our heroes are ready to dish out beatdowns to a fledgling group of ill-advised criminals in full force.
Streets of Rage 4 will be the first entry to the core series in 25 years, standing as Axel, Adam and Blaze’s glorious return to serving up side-scrolling beatdowns. With lush hand-drawn animations, new combat abilities, and fresh tracks from an amazing team of composers, Streets of Rage 4 will be a masterful tribute to and revitalization of the classic action fans adore
The series is known for its electronic dance influenced music around the world. The soundtrack of Streets of Rage 4 is handled by an all-star line-up of musicians like Yuzō Koshiro, Motohiro Kawashima, Yoko Shimomura, Hideki Naganuma, Keiji Yamagishi and many more who will create new amazing tracks for this new episode of the Streets of Rage series.
● The comeback of the legendary Streets of Rage series.
● Beautiful graphics fully hand-drawn animated by the studio behind Wonder Boy: The Dragon’s Trap.
● Clean up Wood Oak City by yourself or with another friend online for the very first time!
● Team up to 4 people offline to take the city back!
● Classic gameplay enhanced with brand-new mechanics.
● Soundtrack by a wide all-star line up of world-class musicians.
● Braised chicken everywhere.