Nex Machina... is here! + A Tip

To all you PC gamers getting your hands on... Nex Machina, I have a tip for you. We received the game yesterday from the studio (hats off to Housemarque) and ran into a bit of a pickle. The controllers weren't working for the game... so I reached out and they got back with a quick answer (thanks Rob). If you want your controller to work instead of using a keyboard and mouse:

Go to > Options > Player 1 Controls > (press) Tab
and... it should change from keyboard and mouse to... controller (on that note, check out the info below and... game on)!

-          Nex Machina started as the "Jarvis Project" a few years back
-          From the team that created RESOGUN and in collaboration with Eugene Jarvis (Robotron, Smash TV)
-          Intense arcade shooter that blends the best of coin-op skillful gameplay and modern cutting edge voxel tech
-          Travel through a diverse alternate universe where robots have taken over and humans have an unhealthy symbiosis with their screened devices. Starting from the "Techno Forest" you make your way through ever increasing robot infestation as you attempt to save humanity.
-          Particle explosions and neon lights are always better with a great soundtrack. Ari Pulkkinen (RESOGUN) returns to helm an adrenaline fueled set of tracks that blend synthwave and retro game influences.

-          Nex Machina features a fully-fledged arcade Campaign that can be played solo or in local co-op with a friend.
-          Tons of secrets and alternate paths in each world. Upgradeable player character with access to six (6) different special weapons, that all can be lost as you perish in the torrent of endless robots.
-          Deep layered gameplay that lets you juggle with saving humans and trying to stay alive.
-          Complex enemy design and pulsating bullet patterns that can get you in the zone.
-          Three different main difficulty setting and more to unlock as you learn the ropes. Each difficulty offering new things to learn and conquer.
-          A changing challenge mode called the Arena, where you can return to locations in the game that are now totally different with faster speeds and other fresh modifications. Competing to beat your friends and the world with unique leaderboards for each challenge.
-          Unlockable skins, weapon colors and more that open up as you play the different modes available.
-          Nex Machina is developed and published by Housemarque, marking it the first self-published IP by the 22 year old Finnish developer.
-          Lead Game Design by Harry Krueger (RESOGUN).
-          Eugene Jarvis from Raw Thrills acts as a Creative Consultant.

Wait... there's more!

In honor of the launch of Housemarque’s first-ever self-published game, Nex Machina, the development team has released a short featurette from the upcoming documentary, Name of the Game. For nearly three years, a documentary crew has recorded Housemarque and Eugene Jarvis --- legendary creator of Robotron 2048 and Smash TV - on this journey, and this featurette, which primarily uses footage exclusive to this video, offers a candid look into the preparation it took to debut the game at PSX 2016. It shows the pressures of showing off a game to an audience for the first time and the drama of grappling with builds fresh out of the box. But not without Eugene Jarvis and Harry Krueger taking some time to discuss game design philosophy in the process.

This featurette is part of a full length documentary—Name Of The Game—delving into the entire development process of Nex Machina. For now, though, Housemarque just wanted to share a taster of things to come as a thank you. In their words, “we’re just some folks with the dream of making a game like the ones we used to play as kids.”

Congrats to Housemarque for its first self-published IP. - Blu