FTS: Bit Bot Reveals "Final Boss" Video Game Adaptation with Comic Creator Tyler Kirkham (PC)

Bit Bot Partners with Acclaimed Comic Creator Tyler Kirkham for New Genre-Bending Final Boss Video Game Adaptation

The Action-Packed Image Comics Series Transforms Into a Hybrid Retro Pixel Side-Scrolling Beat ‘Em Up/3D Fighting Game

Original Soundtrack by Celldweller!

DETROITJuly 14, 2026 — In advance of Comic-Con International 2026 in San Diego, Bit Bot and renowned comic writer and artist Tyler Kirkham are partnering to develop an official video game adaptation of Final Boss, Kirkham’s hit comic book series. Published by Image Comics, Final Boss quickly emerged as one of comics' breakout successes, with its debut issue selling out at the distributor level and earning an immediate second printing following strong demand from retailers and readers. Now as the ongoing series continues to take the comic reading world by storm, Kirkham and Bit Bot will bring the hard-hitting, non-stop comic-inspired action to gamers around the world with a one-of-a-kind new video game, available to wishlist on Steam today.

Created, written, and illustrated by Tyler Kirkham -- known for his work on Amazing Spider-Man, Green Lantern, X-Men, and numerous other bestselling titles -- Final Boss follows Tommy Brazen, an ex-street brawler and powered-up mercenary who discovers that the secrets of his past are connected to something far larger than he ever imagined. The series blends the energy of classic arcade beat 'em ups, fighting games, and action entertainment into a high-octane comic experience. Now, Bit Bot is bringing that vision to life in interactive form. Developed by Bit Bot alongside its in-house game studio, Mecanimal Games, Final Boss is a faithful adaptation of the comic series, with Kirkham serving as a key creative collaborator throughout development. Leading the project alongside Kirkham are Bit Bot Creative Director Frank O'Connor, the former Franchise Creative Director behind Halo and Perfect Dark, and Bit Bot co-owner Joshua Viola. The game's original score will be composed by acclaimed musician and Bit Bot co-owner Celldweller.

"Final Boss was born from my love of classic arcade games, fighting games, action movies, and comics," said Tyler Kirkham. "Working directly with Bit Bot allows us to translate that DNA into a video game that feels authentic to the comic while expanding the world in exciting new ways."

"At its heart, Final Boss is about escalation," said Frank O'Connor. "The gameplay mirrors the structure of the story. What begins as a cooperative street fight gradually narrows into a personal showdown. It's a format that lets us combine two beloved genres while remaining completely faithful to the spirit of the comic."

Designed for one to four players in local couch co-op, Final Boss begins as a pixel-art side-scrolling brawler inspired by arcade classics. Players battle through waves of enemies and progress through increasingly dangerous stages before each level culminates in a dramatic transformation. Animated comic-book panels introduce the boss, the action tightens, and the game shifts into a focused one-on-one 3D fighting experience inspired by modern fighting games.

"One of the things that immediately excited us about Final Boss is that the comic already feels like a video game," added Joshua Viola. "Tyler created a world that celebrates arcade brawlers, fighting games, comics, and action cinema. Rather than simply adapting those ideas, we're building a game around them." 



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The Power of a Backlash: EA Removes Microtransactions from College Football 27!



Well, would you look at that. EA finally folded. YESSIR!

After players lit social media on fire, called out the decision from every angle, and even floated the idea of boycotting, EA Sports officially removed the paid progression microtransactions from the single-player Dynasty and Road to Glory modes in College Football 27. That's a win.

Not a "corporate PR statement" win. Not a "we're listening" while quietly changing nothing kind of crap. A real walk back. I was looking like Katt Williams in shock that they actually did it. Whoever thought it was a good idea to put microtransactions into modes that are supposed to be about building your own college football legacy clearly forgot one very important thing:

People are already paying for the game.

EA just kept pushing and pushing until fans collectively said, "Ayo... what are you doing?" More transactions? Hell naw!

Sports games already release every single year. Players buy the new version because rosters change, gameplay improves (hopefully), and they want the latest experience. That's already a yearly investment. Trying to squeeze even more money out of people in single-player progression crossed a line for a lot of fans and they need to hold on to this. Is it even a wake up call? We don't know, the people at the top try to call all of these plays and ignore the fact that life is different in their tax bracket.

That's the part that makes the backlash so understandable, people are broke these days!!!!!!!!!

Folks are watching grocery prices climb, rent keeps going up, insurance bills are doing Olympic-level jumps, and utilities somehow find new ways to surprise us every month. I joke that I think about the water bill every time I flush the toilet—and honestly? That's becoming less of a joke these days.

So asking players to pay extra just to enjoy their offline football career? Nope, that wasn't going to fly.

The best part about this story isn't that EA removed the microtransactions. It's why they removed them.

Because players spoke up.

Forums exploded.

Fans voiced their frustration.

Boycott conversations started gaining traction.

Suddenly, the people making the decisions realized there actually is a line you shouldn't cross.

That's something the entire gaming industry should pay attention to. Money talks, baby!

Gamers aren't saying developers shouldn't make money. Nobody expects billion-dollar games to appear out of thin air. But you can't monetize every corner of an experience that players already paid full price to access.

This is the reminder to read the room. The economy isn't exactly throwing people bonus checks right now.

Every extra purchase matters because every dollar counts. If you're going to ask consumers for $70—or more—for a game, maybe don't immediately ask them to open their wallets again just to enjoy a mode that should already be complete.

Hopefully this serves as a lesson beyond College Football 27.

Publishers need to stop testing just how much players will tolerate before saying enough is enough. Because eventually they'll find out. They need a poster in the boardroom, "Don't FAFO!"

This time, the community won. EA listened, for their sake. There are still some players who are so mad about what was done, they still refuse to buy it. Everyone won't be onboard, but for the people that did, game on!


 + Sophi 

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Voidling Bound: Is this explosive Monster Wrangling sci-fi shooter... worth your time? We think so!

Monster taming games don't usually ask you to become the monster, but Voidling Bound flips that idea on its head in the best way possible. This fast-paced third-person sci-fi shooter puts you in direct control of powerful Voidlings as you blast, slash, and evolve your way through corrupted planets crawling with dangerous parasites. On top of that, it's only $24.99... making it an easy recommendation for players looking for something different without breaking the bank.

 More than creature collecting 

Rather than collecting creatures just to watch them fight, you're the one controlling them. Every Voidling can evolve down branching paths that change its elemental abilities, appearance, and overall playstyle, giving you plenty of reasons to experiment and dive back in with new forms. Rescue eggs, hatch rare variants, breed stronger companions, and customize everything from stats to cosmetics as your collection grows.

Combat is where Voidling Bound really shines. Each handcrafted planet throws new enemies, towering bosses, and increasingly difficult encounters your way, encouraging you to fine-tune your favorite Voidlings before taking on the next challenge. If you're looking for an even bigger test, the Abyss offers ever-increasing challenges with greater rewards for those... brave enough to dive deeper.

Between its satisfying action, deep customization, replayable progression, and vibrant sci-fi presentation, Voidling Bound delivers a cool spin on the monster taming genre. If you've been searching for a game that combines creature collecting with exciting third-person combat, this single player experience is well worth adding to your library. Rated E10+ (for ages 10 and up)!

I can't lie... I look forward to jumping back in as soon as I get a chance.



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Top Audiences Last Week + Grab... River City Girls 2 free for a limited time!

What's up... what's up?! It's been a rainy, sunny, sometimes windy but kinda sorta not really week here in Orlando! We've met some really cool people this week, from a TMNT fan, coaches from Brazil and Greece, to someone who's cat has been ticked off with them this week... and they have the scratches to prove it. That's quite the... hairy situation to be in. I would've had to let him cool off... outside, forget the bathroom (because we all know that eventually... you've gotta go in there, and that cat will be waiting for round 6). A deuce is the only... crap I want to handle stepping into the bathroom. That's not the reason they're cool, they added a second game setup so that their grandmom can play side by side. (Now that's pretty cool.)

Anyway, I'm pumped... my candy stash is full and there are some great free games to enjoy, so... let's go!

 🏆This Week’s Top 6 Articles 


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 🌍 Top 10... Let's Go! 

River City Girls 2




1. US USA

2. GB United Kingdom

3. JP Japan

4. DE Germany

5. CH China

6. SG Singapore

7. CA Canada

8. HK Hong Kong

9. FR France

10. TH Thailand

Philippines, Netherlands, and Australia... came close!




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