If you've been looking forward to getting in on some platform... check out A Hat In Time.
A Hat in Time is a 3D collect-a-thon platformer in the spirit of the beloved Nintendo and Rare games from around the GameCube era. Think Mario Sunshine and Psychonauts all in one! The game features Hat Kid, a girl who travels time and space to protect the world from the evil Mustache Girl!
Features
7 Vastly different worlds to explore!
Exploration is key, every nook and cranny contains something to help you on your way!
You might be little, but you pack a punch! Defeat enemies to unlock goodies and fight giant bosses!
Upgrade your weapon with platforming and combat abilities!
Craft badges that give you special powers!
Grab a friend and enjoy the experience together in co-op multiplayer! Both split-screen and online!
Music co-composed by Grant Kirkhope, the composer for Banjo-Kazooie!
Freeman: Star Edge takes flight on Kickstarter October 3rd and it contains a nice variety of awesome!
You might be wonder... what in the hell is Freeman: Star Edge?! Well... it's described as a free-form sandbox sci-fi action RPG, allowing you to explore various planets and stars engaging in tactical space + ground combat. Sounds ambitious and if you take a look at the video below... it also looks the part.
From the Source:
Freeman: Star Edge was successfully greenlit on steam back in January 2017. The game is a complete sandbox experience giving players the freedom to explore and travel the universe without the limitations. Exiled to the Star Edge, raiders, warlords, and merchants vie for wealth and power in distant galaxies. Every choice is your own, choose to gather and trade, explore strange lands, or command starship armadas. The destiny of entire worlds await.
“We want to combine space exploration with ground expeditions. And merge realistic Arma style combat with intense large-scale space combat into one-fluent single player game,” says, Lead developer, Hai Ren, during an interview with CobraTV.
Many people are describing the Freeman: Star Edge game as “It is like a mashup of Mount & Blade, Skyrim and Mass Effect.”
Full Space and Planet Exploration (both crafted and generated content) - Countrysides, Caves, Dungeons, Civilian Houses.
Randomly Generated Planets, Discover New Locations, and Factions
Massive space and Ground Melee Combat; PVP
Squad Based Combat and Commanding
Board Enemy Spaceships
Character customization
Settlement and Home Building
Companions/Relationships
Home Building and Full Settlement Creation
Spaceship Customization - Both Exterior/Interior
Missions, Side Quests and Achievements
Discover and Hunt Wild Beasts
Stealing, gathering, mining, trading
Vehicles and Transportation
Minigame Elements: Gambling Simulation
This game feels like a cross between... Phantasy Star Online, Mass Effect and ARMA... with the gloves off.
Overall... if they can pull it off, it should be a game worth the investment because the playtime should be heavy. If they are able to give gamers the option to customize as they plan on doing with modders... it should be even sicker. I want to see all sorts of ships, land vehicles, buildings, and cities worth exploring. Anyway, give it a try and see what you think of it thus far! The guys are banging on my door so we can go and grab a super late lunch.
Nex Machina is the type of game that grabs you by the coin yelling "Lets hit the Arcade!".
This game brings you front and center (top side down to be exact) in an action-packed twin-stick shooter... that does a visually stunning job with voxels. I'm in awe when I play it. Now that they've made the game playable on older PCs... I've had the opportunity to play it on my older (but much stronger desktop) and surround sound. I've played it on a laptop using the HyperX Cloud Stinger headset... and I only wanted to play with the headset on. The Sentey Harmoniq Pro do a bang up job also, but when using the surround sound in the office... that takes the cake (it just feels right).
I won't tell you to go into Nex Machina... expecting depth. Only go in expecting arcade action that gives you plenty to enjoy as you take down enemies, rescue survivors, find hidden ones, and then some as you avoid dying to build up that almighty score. They threw in a little story there, but (meh)... doesn't really matter... it's sort of just there to give you a reason why the worlds exist. When you jump in, if you know what you're doing and aren't just dodging with no plan of killing the enemies stalking you... the game will go on and on like that theme song from Lamb Chops Play-Along. Other than that you fly from one area to the next taking down enemies, switching weapons, dashing, (possibly) uncovering secrets and taking on the bosses from each world.
Modes include:
Arcade - Which is the basic game from start to finish and you can go at it easy with infinite continues or challenge yourself to beat it with the basics.
Online Arena – Is the mode that delivers the biggest amount of replay value. Basically, you start off at the initial stage and work on racking up the biggest score possible... before you bite the digital dust to see how you match up against other gamers. Use secrets to your advantage, along with score multipliers and that should help set you apart, but it can be tricky... because even if you know where all the secrets are... if you die easily... it won't matter.
Single World – (Not to be confused with a dating show) That allows you to play any world you've unlocked in Arcade.
Local Co-Op – Which I haven't had the chance to enjoy yet (and hope they deliver an online co-op).
You also get... not 10, not 20, not even 50... 221 in-game achievements to accomplish & 39 Steam achievements... so achievement hunters looking to invest some hours into a game, this is chock full of em'.
Price wise... at $19.99, it's on point. The praise would probably be increased at $14.99 (because then it would be a steal), but nearly everyone that has played the game... thoroughly enjoys the award-winning experience at the retail price which has great value.
Online co-op would've been wonderful, but the Local co-op & Online Arena makes up for it.
Overall, if you remember the days where most gamers were about the highest score and being the local, regional or world top scorer in a really challenging arcade game... then this one is for you. If you're even curious about it, check it out... its a change of pace and worthy of being added to your library if you like these sorts of games.
Fun factor: 5 Visually: 5 Replay value: 5 Price: 5
The title art for Left Alive... excited me. Is Square-Enix giving us their take on Metal Gear Solid? My answer is... probably, just don't expect the legendary Snake in this survival action shooter. More details will be unveiled about this game very soon. How soon? Try the Tokyo Game Show 2017 this week! So not only did the 2017 PlayStation Press Conference get my attention with this... I'm drooling for more.
I think I should mention why it really has my attention. I've seen no game play, but the developers... the developers (two times) have me giddy! Veteran developers on this project are:
Toshifumi Nabeshima | Director of the Armored Core Series
Yoji Shinkawa | Character Designer of the Metal Gear Series
Takayuki Yanase | Mech Designer of Ghost in the Shell: Arise, Mobile Suit Gundam 00 and... Xenoblade Chronicles X.
Is it safe to be excited... or is it safer to be ecstatic?
Anyway... check out the trailer below for "Left Alive", which will be available on PS4 & PC!
This is officially the first hub review we've ever done... but this is for those of you with Microsoft Surface Pro 2 & 3 (primarily) and even those with alternate hardware running Windows or Mac like myself.
Basically, this product will give you the ability to use 2 monitor's through one device. It has display port connector's... but you can use adapter's that allow you to use it with VGA (if you still use VGA), DVI or HDMI. It allows for a cloned or extended display... which is awesome because some gamers don't have multiple ports to utilize more than one display.
Don't worry about seeking an additional plug outlet either... you only need a USB port & a Mini Display Port (v.1.1 Or v.1.2) or an adapter that can connect the mini display port.
Results will vary based on how capable your hardware is... so expect better or worse based on specs. It supports up to 2 displays independently at 2560 x 1600 @ 60Hz & 3840 x 2160 @ 30Hz (reduced blanking) each with DP 1.2.
Outside of featuring 2 DP++ output ports that allow any combination of ports, it also:
Supports per lane data rates of 5.4Gbps (HBR2), 2.7Gbps (HBR) and 1.62Gbps (RBR).
Supports resolutions up to FHD/1080p in DP1.1 (or 1.2) in SST mode.
Standards compliance: Display Port v.1.2/1.1a, VESA DDM, HDCP V1.2 and EDID V1.4.
What comes inside the box is the UltraAV Mini Dual Display MST Hub (of course), the product guide and... that's it. That's fine... but for $79.99... I don't know, it should come with some adapters included connecting to the multiple ports its compatible with. Since it doesn't... I can't give it a thumbs up regarding the price because there are comparable devices that will accommodate for a lower price that will get gamers what we need for a dual display experience. So Accell should definitely consider this when it comes to their hubs. On other websites the product is about half the price, so you don't have to get it directly through Accell's website, but... for their sake, they should consider adding more to justify the price at release.
Overall, being able to toss this device in my bookbag to connect multiple displays where ever I need to be... is pretty cool.
By the way, for those of you thinking "But... don't you need to have monitor's on hand in order to make it worthwhile at your destination?" you'd be right. If I don't have monitors at my destination, all I need to do is pack some USB powered portable monitor's and I'm good to go (because they are powered via USB). If you are someone who really benefit's from using multiple monitors and you travel a lot... then this is the way to go to maintain your productivity with your usual workspace. Either way, having a device like this, comes in handy whether at home or on your travels... just make sure you have a nice cushy bookbag to keep those portable monitor's protected.
On Friday, Studio MDHR, the team behind the highly-anticipated game “Cuphead” released “Floral Fury,” the first track from the game’s soundtrack composed by Kris Maddigan. Check out the behind the scenes look at the creation of the track as part of thecompletely original jazz soundtrack, filled with period-specific music and big band boisterousness!
The soundtrack was recorded live with the help of 42 musicians including a 13-piece big band orchestra, a 10-member ensemble, and various soloists and ragtime pianists. Major influences of “Cuphead’s” 1930’s jazz sound include music legends such as Duke Ellington, Cab Calloway and Gene Krupa.
Timed to “Cuphead’s” release, the games full soundtrack will be available on Sept. 29 and stay tuned to Xbox Wire for the latest news and information on “Cuphead.”