DC's Legends of Tomorrow: The Complete Sixth Season... Reviewed!

Before I begin, I just want to say that WB supplied us with a copy of this product for review. My opinions are my own, that said... let's get... odd!


I remember seeing some episodes of... DC's Legends of Tomorrow, but I didn't keep up with it (so I couldn't really tell you what the show was about from memory). It was okay, but I just got so busy that telly time went from a minimum to non-existent. I don't remember it being as... odd as it is now, but maybe that was the reason the show was able to maintain for so long because you're able to adapt the story when it's not stuck to one specific theme. I was curious to see what I thought of the show after such a long break, but... on that note... let's jump in and find out.


Vandal Savage
Story: Before I even jump into the season review (for real for real), let me break down what DC's Legends of Tomorrow is actually about. The team initially came to be (according to Wikipedia)... because a Time Master by the name of Rip Hunter who goes rogue after Vandal Savage destroys Earth and kills his wife and son. I remember this, and then from there, he began to recruit superheroes + compliant villains (like Heat Wave & Captain Cold) to save humanity and avenge his family.


So that's how the Legends of Tomorrow came to be, which I remember now because characters like Heat Wave & Captain Cold came from The Flash. Other characters from the Arrowverse are also in the show... which was a smart move as far as spinoffs go, because if the audience is there... capitalize. It was also a great way to... recycle characters versus letting them go to waste. I would love to see more of Victor Zsasz from the Batwoman tv show and wish he were a rare regular on the show.

DC Legends of Tomorrow didn't start off as crazy as it currently is... it was quite serious from what I remembered. Check out the initial season and compare it to now. Season six almost reminds me of... a PG-13 version of DOOM Patrol with different characters, not that that's a bad thing... since it doesn't mirror it.

Anyway, season six started out with... an episode titled "Ground Control to Sara Lance", after the fifth season ended in Sarah being abducted by... aliens (they didn't even know what happened to her until this season). Even if episodes had their own themes to enjoy, the writers didn't lose sight of the overall goal to get Sarah back, but you weren't just stuck with that mission. I appreciated the fact that they paced it out well because Sarah had her own situation to deal with... and the rest of the legends continued to deal with other situations that I enjoyed like:

Meat: The Legends, is basically an episode where the people in this town go crazy over this restaurant's burgers, but there's an odd reason behind it. I watched this episode a few times.

Lord Knoxicrillion
The Ex-Factor was another episode I watched a few times. It took place in 2045's Hollywood and basically started out with this alien warrior (Lord Knoxicrillion) appearing in a convenience store looking for earth's king. He wanted to challenge the king to a duel for the earth, and end's up seeing a DJ on a magazine cover that he mistakes for earth's king. One thing leads to another and the alien warrior ends up in one of those freaking singing competitions on tv.


The Satanists' Apprentice was good, which involved Astra Logue getting access to this evil entity after bumping heads with Constantine. That episode was next level for me because they brought in animation at one point. It was already good before that, but then the animation came into play, and... you just have to see it. It's badass. That's the beauty of also having an animation team at your fingertips.

It wasn't just these episodes, but you get the idea... and you still had the situation with Sarah where she took on the charismatic Bishop (the founder of AVA Corporation). I won't get into the role he plays, you'll have to check that out for yourself, but... the ride up to this point has been a trip. By the way, episode 8 totally reminded me of Tremors (franchise). I'm sure some of you know exactly what I'm talking about (not to say that's a bad thing, it was enjoyable)... and so was "This Is Gus".

It may seem like I'm just firing off every episode, but I'm more so trying to showcase the variety the show offers + some of the episodes I really enjoyed in the sixth season of this odd adventure (trust me there is plenty being left out).

Overall, the show is quite interesting... more interesting than I thought it would be. I really didn't know what to expect, but in addition to the episodes being different and entertaining, you didn't know what to expect from the characters. If you aren't familiar with the show, keep in mind that the characters aren't your traditional heroes... and some of the characters don't always have the best intentions at heart. This left the show feeling unpredictable, which is a good thing... but a tad annoying in the sense that certain heroes should've known that they should've had something set up just in case. Batman plays no games, he knows how to take down all members of the Justice League. I thought that Astra was able to take on a certain threat after improving her abilities, but... didn't do enough to counter a certain threat towards the end which was a wasted opportunity for a cool battle.

The final episodes more so focused on the main mission, but episode 14 still gave some variety while... still being quite significant to the main story. Episode 15 was the finale, which I don't want to spill the beans on... but it wasn't as good as it could've been (outside of the cliffhanger for season 7). It's an odd show so I guess anything is possible, but... certain weapon was silly to me when it came to taking on the baddies.


Visuals: As far as visuals go, there was a good mix-up between medium closeups, full shots, bird's eye view, medium, and they also had some fish-eye view shots thrown in there (I don't recall seeing this shot used in many other WB X DC Comics-based shows that I've reviewed... if any).


I think the two most visually appealing episodes for me were episodes 3 & 5. Episode 5 took the cake, I was like... holy sugar wrappers... this is awesome. The transition from reality to animation and back again was impressive. The actual quality of the shots wasn't bad either... I just don't remember them outside of episode 5 and episode 8, those just had certain shots that were nice and crisp to me.




Audio:  The audio was awesome, and I was able to enjoy a good amount of sound effects based on the various types of episodes thrown at viewers this season. The audio is 1080p DTS-HD Master Audio.

DTS-HD Master Audio: This is the top dog of DTS audio formats, and can be thought of as DTS’s equivalent to Dolby’s TrueHD. Master Audio provides up to 7.1 channels of uncompressed surround-sound audio. - Home Theater For Dummies, 3rd Edition


Price: DC's Legends of Tomorrow: The Complete Sixth Season is priced at $24.98 (SRP) on DVD, and... $29.98 (SRP) on Blu-Ray + Digital, and will be available Nov. 9, 2021! Of course, you can save some green by using our links. You won't be sorry picking up a copy of season six, the variety is nice and the episodes were enjoyable. I think this happened because they have multiple directors & writers and it didn't feel like they were just trying to fluff it up with content. I don't know what they were doing with episode 15 (grrrr arrrggg) but it doesn't ruin the previous episodes and some of you might even look at me like wth am I talking about... based on the fact that you like the way it ended. I didn't have a problem with everything, but the way they defeated the enemy was just... odd (but that's just how things go with this show). 

You can expect to get 15 episodes that give you about an hour of run time each.

Special Features:
  • Gag Reel
  • Deleted Scenes
  • Never Alone: Heroes & Allies
  • VFX Creature Feature
  • Animation Split Screen (which is awesome for aspiring animators out there who want to know the way things play out on a storyboard level for the overall animated scene)
  • Actors Split Screen

Story 4

Visuals 5

Audio 5

Price 5

4.75 out of 5 Cool Points



Mask Up Mondays: Muse Dash - Formation

 




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Mr. Sunnyside: Imagination... Reviewed!

 





The Read: When it comes to Mr. Sunnyside: Imagination's story, it's simple enough... you have an only child by the name of Tommy who's bored out of his mind. He's up early in the morning with tons of energy to go around, and he wants to have fun before breakfast. The issue Tommy is having is that he can't go outside to play (due to the weather) and... he's bored with the toys he has.

He then get's an unexpected visit from an imaginary character by the name of Mr. Sunnyside, and if you haven't realized it by now, he's an egg. After their introduction, Mr. Sunnyside gets things crackin' by taking Tommy on a little adventure into his imagination.


The Flow: The flow of the book feels pretty good, and the author did tap into imagination and take Tommy on an adventure with his skateboard... the book gets no complaints there. However, one thing I would've loved to see is them do more with the toys that were mentioned, create some sort of adventure that included more of the toys or they could've had it broken up to where various experiences were showcased with different toys. There were some toys shown and mentioned but that was the extent of it for them.

That said... it still flows well and it's actually a well rounded book that can actually get your child interested in utilizing their own imagination. 


My Daughter's Reaction: I read this to my daughter for the first time a few days before this review, and she's asked about the book everyday since then. In other words... I've read the book to my daughter everyday since then. 

The first day we talked about imaginary friends, and she wanted to create a new imaginary friend. I also participated in creating one, it was awesome and she enjoyed the experience.

The second day I wanted her to imagine that we were also flying like Tommy & Mr. Sunnyside... and she was definitely game to take flight. 

The third day I asked her about some of the different ways she uses her imagination (I know about most of them) and it was cool to have her talk about some of them. She's 4 years old, and she always grabs my attention when I hear her discuss various things she came up with. 

So overall, my daughter's reaction to the book was positive.


The Price: You get 28 story-focused pages in this book with about 14 of those pages being illustrations. Paperback is $11.95, Hardcover is $16.79, and the Kindle version is $4.95 (before credits). The price is almost in that sweet spot, but it's not far off... so no serious complaints here.


The Read 4

The Flow 5

My Daughter's Reaction 5

Price 4

4.5 out of 5 Cool Points




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Top Audiences Last Week + A Morning Run!

 


Top 10... let's go!


USA

Indonesia

Germany

United Kingdom

France

Sweden

Ukraine

Russia

Australia
Hong Kong


Canada, Japan, and Poland... came close!




          
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Midnight Suns delayed to the second half of 2022!


Just when I thought I'd be able to play as Blade... we get the announcement that the Midnight Suns has been delayed. It's less than a year away when you think about it, as long as they keep it that way.

Take-Two Interactive delayed the game into its next fiscal year as part of its second-quarter earnings release. While it's safe to jump and say that it's about the money, Take-Two's CEO Strauss Zelnick said the game required more development time.

He told GameIndustry.biz that "In this instance, there was more work to be done to make sure we deliver the best possible title," Zelnick said. He went on to say, "Our Standards are very high, and we don't take delays lightly. We always want to deliver the highest quality entertainment experiences...".

While it's a bummer to hear, it's bittersweet because it's going to be released in due time, and if they stand true to their word... we should be expecting a kick-ass game. Covid-19 did come up as a potential factor, which is something to think about when it comes to all developments, because they may find it easier to get into the studio and grind it out together versus separately. It's doable, but we don't know what the individual challenges are... which could also be a low morale type of thing.

Anyway, we shall see how things work out... and it had better be in the favor of gamers.



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They Always Run... Reviewed!

"They Always Run": The single-player 2-D platformer + space western. 

Developed and Published by Alawar Premium 

Released October 20th, 2021 


Story: "They Always Run" is a single-player 2-D platformer with space and western themes Developed and published by Alawar Premium. You play as Aidan, a 3-armed mutant bounty hunter. As a bounty hunter you will be rewarded with not only money but also information that leads you down a rabbit hole of a galaxy-wide conspiracy!

Gameplay: The game does a great job of introducing you to the many controls that will be used as a 3 armed bounty hunter. While I'm not the best at fighting, navigation was a breeze in the game and oh so smooth. I had so much fun zooming through the levels. I did struggle with remembering how to parry and dodge a lot, along with frequently dying at the hands of gunmen. However, the quick re-spawn and the nearest check-point and no live count kept me going and trying, again and again, to get to the next checkpoint.

If you're looking for a breeze of a game, this isn't it, but if you're into challenges and have nostalgia for Samus and her Metroid games, you may have found a gem here.

Replay Value + Visuals: I love pixel art, so it was already a plus in my book. The game is visually pleasing and I found myself thinking how well done and pretty they made the animation of blood spewing from my foes.



Price: The purchase price of $19.99 is great for those who love 2-D platformers and generally the way indie titles are priced. I would say as a gamer, I wouldn't bat an eye at dropping cash for a game like this.

"They Always Run", is now available on Gog.com, Steam, and Epic Games!



Gameplay 4

Fun Factor 4

Replay Value 5

Price 5

4.5 out of 5 Cool Points






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