Puro Sound Lab's SWEET PuroQuiet headphones... Reviewed!

Damn. Wait a minute... these are for kids? Consider me jealous.


So this package arrived at the studio recently... and I think I may have opened it up before the delivery guy got back to his truck. I was super curious about the quality. If two year old's are going to be handling these things... they have to be durable... but... how good do they sound? Let's find out!


My daughter Clemi (aka Clementine) helped me review Puro Sound Lab's PuroQuiet headphones.

These are the very first pair of headphones she's ever put on (ever)... but she's a toddler and... I'm super cautious about that sort of thing because noise-induced hearing loss is a very real thing. Luckily the nifty people at Puro Labs don't want anyone else to suffer those consequences after the unfortunate hearing loss of someone near and dear to them.

So Clemi helped me out with this review and looked super cute in the process. I know the company only allows the volume to go up so high with the limiter, but I had to double check the volume before I placed them on her ears. She had them on, danced a bit, took them off, and... put them back on again in order to listen once more.

Usually, I like to dive in and listen to a variety of audio myself, but... I more so wanted to see what her reaction would be. She was highly amused, and her expressions speak for themselves (as seen in this 3-month old photo of her).

She didn't want to take them off... which confirmed that they were comfy.

So instead of dealing with a potential tantrum... I let her enjoy a show. After the little song towards the end of the show, she took them off and put them around her neck. Dude... I was... super proud.

She didn't have to be instructed to put them around her neck either, so it really tripped me out (I geeked). The ear cups swivel and lay flat with no chin scrubbing at all (it's not that annoying partial swivel). Afterward, she got out of her little chair... handed me the headphones and ran over to her toys. So it was my turn to check them out.

You might be thinking... "How can you fit them on your adult-sized noggin when they're for kids?", and I'm glad you ask. The PuroQuiet headphones are geared to children, but... they're adjustable so that adults can also wear them (senior citizens included).

I think this was a great idea because you can literally share headphones with your children... and if you take care of the PuroQuiet's, they should last. I'll get to the quality in a bit.

So anyway, I adjust the headphones... put them on and they fit without being forced or giving my head an unnecessary bear hug. I turn them back on (with the flip of the switch) and they connect to my phone immediately. Thumbs up.

I forgot what I put on first, I believe it may have been something hip-hop or JPop related. Pretty sure it was Hip-Hop (a track with actual instruments used in the beat) and... it sounded... amazing. Really wasn't expecting that. 

No offense to Puro Sound Labs, but I figured it was something for kids to enjoy some audio at a safe volume... and... it wasn't going to be to my standards. My assumption was totally wrong.

The first word that came to my mind was... damn.


I can confidently say that a two-year-old will not appreciate the quality of these headphones as much as I do, but having that quality can help them better learn the words they hear and better recognize sounds. Clemi loves music, so the quality should help her identify instruments that she may see and hear in person.

That said... let's get into the details:

Puro Sound Labs sent over the white & pink headphones (which are technically... magenta), but they also come in black & blue.

The headband and ear cushions are wrapped in leather... which was a very nice touch. Clemi doesn't like taking them off, so the comfort is definitely there or... she would've tossed them on the floor.

The PuroQuiet also has AL6063 aluminum for enhanced durability. They mention this material, but I want to be a little more specific about it so that you get an idea of how durable it truly is. AL6063 aluminum is usually used for things like architectural fabrication, door frames, pipes, and even furniture. So when it comes to these headphones on an active 2-year-old's head... they should be okay (they're light weight too).

You have an active noise cancellation switch (just like the Bluetooth 4.0 switch). These switches are on the back area of each side, which make it very easy for your child to turn on.

Battery life on these headphones is 16 hours with ANC and 22 hours without ANC... which is sweet. They have a 290mAh battery to be more specific.

Your little one can also use these headphones to talk to you, grandparents, etc. The PuroQuiet features two integrated microphones... one for ANC and communication. Battery or not, your children can continue to enjoy these headphones via the 3.5mm audio cable.

For me, I got the best sound for music on the Bluetooth (no ANC), while the ANC made for better calling.

Using the audio cable or the ANC gave a slightly flatter sound.

The same applied to movies and games, the sound was richer with the ANC off and no cable... but the audio port is a plus.

ASMR was so much better with the ANC off. If you're familiar with ASMR, then you know that sound is key... and for me, it was like a boost in white noise when it was switched on.

The sweet wireless audio delivered by the PuroQuiet headphones... is thanks to its 40mm dynamic driver with a Qualcomm CSR 8635 DSP chipset. They also have a 32 ft wireless range... which lets your child run around without your phone or other devices the headphones you may connect.

According to Puro Sound Labs... these headphones contain Studio Grade Audio quality with their patent-pending Puro Balanced Response curve. Genuine studio grade audio, engineered to deliver an amazing listening experience with clear, crisp vocals and full, and dynamic bass all within an 85 dB volume limit.


I listened first, so that my experience wasn't influenced by anything said or read and... so regardless of what they say, I say that the headphones are awesome.

In the Box: Outside of the Puro Sound Labs PuroQuiet headphones and the audio cable, you also get a USB charging cable, the expected user manual, and a nice hardcover travel case.


***Oh... by the way, even if there is an 85 dB volume limiting feature, the suggested use is 8 hours for a day. That's according to the Hearing Health Foundation, so whether you're in the suggested range of 2 to 92... keep that in mind.

One con I could give these headphones... is the lack of a skip/previous button, but i'm trying to think of how that would work with toddlers. Granted, they could flip the Bluetooth switch off if they really wanted to... i'll give them a pass on this one.


Price wise these headphones retail at $149.99, which can be a bit pricey for some parents to get for their child. $99.99 would sweeten the deal a bit more because as parents... we have to keep money aside for clothes, shoes, and other surprises.

$149.99 isn't a stretch though, because... they won't grow out of them... unless they're destined to grow into the second coming of SHAQ.

So in conclusion... these headphones have great sound, they're comfortable as based on how long Clemi wore them, they feel durable, and toddlers can grow into them. I call that a win, and besides the limiter saving their precious little ears... it also spares the headphone speakers from being blown.


Sound 5

Quality 5

Comfort 5

Price 5


5 out of 5 Cool Points


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The hook up: Tom Clancy's Ghost Recon Wildlands $17.49 ! ! ! !

If you're a fan of Tom Clancy's Ghost Recon games, don't miss out on this sale! Ghost Recon Wildlands for $17.49? Come on son!


Ghost Recon Wildlands drops you smack dab into Bolivia, where your team takes to land, sea, and air in order to defeat the Santa Blanca Cartel. You can play solo or with friends. Get low and keep your head on a swivel because the Year 2 Pass in on sale too and its featuring the one and only, Sam Fisher from the Splinter Cell franchise!


That's how you do DLC right. Give the right type of content that gives the supporters of these games the reason to pick up the game again. I don't want different outfits to play the same freaking missions. I want new adventures. I like this over a year to year sequel.



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MORTAL KOMBAT 11


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游戏开始!

NIPLHEIM'S HUNTER - BRANDED AZEL


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游戏开始!
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Saturday Night Smash: Qualifier Finals Pt. 1

Enjoy the Super Smash Bros Ultimate tournament! Maybe you will make it one day.






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GRID 2 Free + DLC... 72 Hours only! BAM!

Dear Pizza Makers!:

We had pizza last night... and my excitement ended in disappointment. Pizza makers who really really want to get and keep customers need to spread out that tomato sauce evenly on the pie. No dry spots please, dry rhymes with cry and that's what I wanted to do tonight. 

Spread that cheese around the pie evenly, and do the same with the toppings. That's your reputation! I'll sooth myself with some delicious cookie dough ice cream covered in chocolaty syrup and peanuts! Hahaha

Before I forget, get GRID 2 for free below!


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PAC-MAN 256... Reviewed!


This game is simple... challenging... fun... and super affordable!

PAC-MAN 256 delivers that blast from the past in a new way. Granted I've played some nifty PAC-MAN games in the arcade that do new things with the old concept, but... what this one does is open up that top bounding box so you can go on an endless pellet chomping adventure (for as long as you can).

PAC-MAN 256 is brought to you by the same team that delivered Crossy Road (remember that?). Chomping down pellets (Pac Dots), power pellets, ghosts, and fruit are not lost in this game... but the do something cool to freshen up the IP. So why is it called... PAC-MAN 256? I was curious about that myself, until I found out through gameplay. Instead of just chomping the regular pellets... and gaining points off of them, you will see a number tally with each consecutive chomp. 

If your consecutive pellet feeding frenzy ends before 256... nothing happens, you see that number appear (i.e. 116) and that's it... you start over at 1. On the flip side, if you can avoid ghosts and prevent yourself from running into those blank spaces (with no pellets around) long enough to get 256... BOOM!!! You kill every ghost on the board in that area. I don't know about you, but... that's a pretty big, especially when ghosts are on your digital butt. Another addition delivered in this game... are the... power ups. 


You get over 20 power ups in this game like the Laser... which is very effective as long as you're aiming straight at them. You can cut down all ghosts in that line. Thumbs up.

The Tornado power up... is... okay, it will go after a few ghosts. Nothing to really write home about.

Freeze... which is one of the ones I like to use, will show the movement of all the ghosts. This goes a long way in terms of getting through some areas. These areas are the con of this game.

Bomb... I haven't found to be as effective. It works to get ghosts in an area, but... its a one and done, its not something you can use again and again in a specific time span.

Giant can be fun. This power up is self explanatory. You eat the power up... PAC-MAN grows and can squish ghosts. I am not a gigantic fan of this one because if you're on a squishing spree and there are multiple ghosts around, you're done if you don't clear them out and you don't have an escape route. Squish some, but get out before your timer goes away... don't try to squish it up until the end... or it will be your end.

Stealth... can be very useful, ghosts can't see or harm you. I haven't used this one as much, but I've thought about adding it to my arsenal.

Fire... is cool (although technically its hot). You leave a fiery trail, which is great for those ghosts that like to pursue, but if they come from the other way... just cut back into your own inferno to avoid being taken out.

Trap... lays traps around the area to catch ghosts. This is an okay power up, but I don't use it because its not covering me completely. They're around, but they're not something that i'm setting for ghosts coming after me... they just get dropped in. From my experience... the traps haven't been dropped in useful areas, which sucks, so I haven't used it much at all. If you do, good luck.

Magnet... basically attracts nearby items to PAC-MAN, including the power up time extenders. Other power ups turn into time extenders which can help you increase this power up. You can take down ghosts if you obtain 256 pellets with the magnet, but other than that... you have nothing to take them out because its only a magnet.

PAC-MEN give you the ability to summon clones of yourself to gobble up ghosts, but they are not continuous. If a ghosts catches you in between the time they deploy... you're a goner.

Shatter... is a power up that allows you to summon stalacmites and smash them for points. If you're after a higher school, this could work... but I don't see a point in using this one.

Pyro... is a recommended power up that spreads fire in all directions. So if ghosts are after you, it doesn't matter where they're coming from... they're toast (unless the time runs out).

Twinado... summons two tornadoes that chase ghosts, but don't expect to be able to control them.

Optics... is a power up similar to the laser, except it bends around corners.

Boom... is like the bomb, but you can trigger multiple mini-explosions based on the number of ghosts you touch. I've used this a few times... its okay.

Regan... makes pac-dots/pellets will regenerate, which help with your score and increasing your chances of hitting 256.

Radar... is a power up that projects a rotating beam that kills ghosts, but if they move into an area where the beam just was, its no use. You don't control it... so its not as good as the laser.

Cherries... is a pretty cool power up that allows PAC-MAN to turn nearby ghosts into cherries if they go into the ring around you. This is a plus to up your score, but if the glitch is too close for comfort... all this is good for is getting rid of ghosts because you won't have time to actually collect the fruit. It can be a good multipurpose power up... so if anything, keep that it mind.

Sonar... emits a pulse that scares away ghosts, just remember that it won't send them running in all directions. They'll move back, but if you need to get around that corner... forget about it.

The Electric power up electrifies PAC-MAN and zaps nearby ghosts... I was shocked when I first saw this one. It has a nice reach, but the reason I don't use this one regularly is because it doesn't shock every ghost. It will zap a ghost like... (hmmm) every 2 or 3 seconds. That may be perfectly fine for you, but i'm good.

Beam... creates a vertical beam that clears ghosts above and below. This is one of my favorites, because you can do a lot of damage and clear an area by merely going from left to right or vice versa. The laser beam is hitting everything above or below you, its not blocked by any barriers... so when you unlock this one, don't shy away from using it.

These power ups don't initially run as long as you'd like, but they make do until you build up enough coin to upgrade them to run for a longer duration. So not only does the endless runner aspect add to the replay value, but... so does the ability to build your power ups, and... did I forget to mention the multiplayer?

PAC-MAN 256 has a 4-Player multiplayer option in this game... even if its offline multiplayer. That should add to the fun factor of this game, which is simple enough for even a super casual player to pick up. Bandai Namco missed out on an opportunity to make this an online multiplayer.

Visuals deliver different strokes for different folks... from that classic 80's PAC-MAN in 2D, 2.5D, and 3D as seen below. I'm not a super fan of all themes, but... I appreciate the options (the CEDX theme rocks). Crossy Road is also a nice vibrant change of pace, so you aren't just playing with one theme... switch it up.


Price wise... this game is affordable fun at $4.99 that both adults and children can gather around and play to your hearts content. It's offline... so family time and parties come to mind.


I can't forget about the con. The con is the fact that you're going to lose at times because every pathway is blocked. I'm not talking about routes that seem blocked that you can slip through by the skin of your teeth... no no. I'm talking about all paths being blocked... with ghosts and a glitches on your behind. That can be frustrating at times, but... being able to rack up a serious score after some fine evading... feels rewarding... especially when they visually show your old score being crushed by your new one.

Overall, PAC-MAN 256 is just one of those simple games with fun factor... replay value... and affordability that you can pick up and put down. Adding simple... fun games to the mix definitely helps with variety versus burn out from any one genre.

Fun factor: 5

Visuals: 5

Replay value: 5

Price: 5


"5 / 5 Cool Points"



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